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- 16:35, 6 August 2023 (diff | hist) . . (-77) . . Dragon's Lair (NES)/Game Mechanics(ntscu) (→Singe)
- 16:26, 6 August 2023 (diff | hist) . . (+444) . . Dragon's Lair (NES)/Game Mechanics(ntscu) (→The Lizard King)
- 15:47, 6 August 2023 (diff | hist) . . (+2,530) . . Dragon's Lair (NES)/Game Mechanics(ntscu) (→RNG)
- 15:34, 6 August 2023 (diff | hist) . . (+19) . . N File:Time to NCL.PNG (Dragon's Lair (NES)) (current)
- 15:33, 6 August 2023 (diff | hist) . . (+19) . . N File:Time to CL.PNG (Dragon's Lair (NES)) (current)
- 15:18, 6 August 2023 (diff | hist) . . (+19) . . N File:DL CL to NCL.PNG (Dragon's Lair (NES))
- 15:14, 6 August 2023 (diff | hist) . . (+13) . . N File:DL NCL to CL.PNG (Dragon's Lair)
- 14:43, 6 August 2023 (diff | hist) . . (+227) . . N File:DL RNG simulation Python.zip (Python script for simulating Dragon's Lair's (NES, NTSC-U) RNG sub-routine. The function is called based on the following variables: rngHighByte - $6A1 rngLowByte - $6A2 isCarrySet - whether R is pressed (=True) or not (=False)) (current)
- 10:39, 22 July 2023 (diff | hist) . . (-13) . . m Dragon's Lair (NES)/Game Mechanics(ntscu) (→Baby dragons)
- 08:46, 22 July 2023 (diff | hist) . . (+8) . . m Dragon's Lair (NES)/Game Mechanics(ntscu) (→Baby dragons)
- 08:44, 22 July 2023 (diff | hist) . . (-32) . . m Dragon's Lair (NES)/Game Mechanics(ntscu) (→Baby dragons)
- 08:43, 22 July 2023 (diff | hist) . . (+537) . . Dragon's Lair (NES)/Game Mechanics(ntscu) (→Baby dragons)
- 13:30, 20 July 2023 (diff | hist) . . (+3) . . m Dragon's Lair (NES)/Game Mechanics(ntscu) (→Baby dragons)
- 12:06, 20 July 2023 (diff | hist) . . (+91) . . m Dragon's Lair (NES)/Game Mechanics(ntscu) (→Baby dragons)
- 08:36, 20 July 2023 (diff | hist) . . (0) . . m Dragon's Lair (NES)/Game Mechanics(ntscu) (→Baby dragons)
- 08:27, 20 July 2023 (diff | hist) . . (+964) . . Dragon's Lair (NES)/Game Mechanics(ntscu)
- 07:52, 20 July 2023 (diff | hist) . . (+20) . . N File:DL Singe.PNG (Dragon's Lair, enemy) (current)
- 07:51, 20 July 2023 (diff | hist) . . (+20) . . N File:DL Lizard king.PNG (Dragon's Lair, enemy) (current)
- 07:51, 20 July 2023 (diff | hist) . . (+20) . . N File:DL Bubble.PNG (Dragon's Lair, enemy) (current)
- 07:51, 20 July 2023 (diff | hist) . . (+20) . . N File:DL Baby dragon.PNG (Dragon's Lair, enemy) (current)
- 01:55, 8 July 2023 (diff | hist) . . (+986) . . Mighty Bomb Jack (NES)/Game Mechanics (→Mummies)
- 15:25, 27 June 2023 (diff | hist) . . (-377) . . m Mighty Bomb Jack (NES)/Game Mechanics
- 14:44, 27 June 2023 (diff | hist) . . (+1,092) . . Mighty Bomb Jack (NES)/Game Mechanics
- 13:11, 27 June 2023 (diff | hist) . . (-30) . . m Mighty Bomb Jack (NES)/Game Mechanics (→Transformed enemies)
- 12:04, 27 June 2023 (diff | hist) . . (+908) . . Mighty Bomb Jack (NES)/Game Mechanics (→Enemy behavior and manipulation)
- 16:01, 26 June 2023 (diff | hist) . . (-4) . . m Mighty Bomb Jack (NES)/Game Mechanics (→Mummies)
- 16:01, 26 June 2023 (diff | hist) . . (+32) . . m Mighty Bomb Jack (NES)/Game Mechanics (→Mummies)
- 15:43, 26 June 2023 (diff | hist) . . (+1,275) . . Mighty Bomb Jack (NES)/Game Mechanics (→Enemy behavior and manipulation)
- 01:45, 25 June 2023 (diff | hist) . . (+289) . . m Ikari Warriors/Game Mechanics (→Continue code)
- 01:40, 25 June 2023 (diff | hist) . . (+521) . . m Ikari Warriors/Game Mechanics (→Continue code)
- 12:37, 21 June 2023 (diff | hist) . . (+83) . . m Ikari Warriors/Game Mechanics (→Continue code)
- 10:17, 19 June 2023 (diff | hist) . . (+137) . . Ikari Warriors/Game Mechanics (→Memory addresses)
- 10:01, 19 June 2023 (diff | hist) . . (+632) . . Ikari Warriors/Game Mechanics (→Continue code)
- 04:58, 11 June 2023 (diff | hist) . . (+41) . . m R.C. Pro-Am II/Additional Resources (current)
- 04:55, 11 June 2023 (diff | hist) . . (+92) . . m R.C. Pro-Am II/Game Mechanics (→RAM addresses) (current)
- 04:04, 11 June 2023 (diff | hist) . . (+11) . . m R.C. Pro-Am II/Game Mechanics (→RAM addresses)
- 04:01, 11 June 2023 (diff | hist) . . (0) . . m R.C. Pro-Am II/Game Mechanics (→Letters)
- 15:05, 8 May 2023 (diff | hist) . . (+1) . . m Beetlejuice (NES)/Game Mechanics and Techniques (→Sweepers) (current)
- 15:03, 8 May 2023 (diff | hist) . . (-2) . . m Beetlejuice (NES)/Game Mechanics and Techniques (→Sweepers)
- 14:56, 8 May 2023 (diff | hist) . . (-13) . . m Beetlejuice (NES)/Any% (→Level 5 (Afterlife)) (current)
- 14:55, 8 May 2023 (diff | hist) . . (0) . . m Beetlejuice (NES)/Any% (→Level 4 (Attic, part II))
- 02:24, 8 May 2023 (diff | hist) . . (+23) . . m Beetlejuice (NES)/Game Mechanics and Techniques (→Selection of known RAM-addresses)
- 02:18, 8 May 2023 (diff | hist) . . (+4) . . m Beetlejuice (NES)/Game Mechanics and Techniques (→Beetles (side view levels))
- 02:17, 8 May 2023 (diff | hist) . . (0) . . m Beetlejuice (NES)/Game Mechanics and Techniques (→Beetles (overhead levels))
- 08:11, 5 May 2023 (diff | hist) . . (+15) . . m Beetlejuice (NES)/Game Mechanics and Techniques (→Beetles (side view levels))
- 08:07, 5 May 2023 (diff | hist) . . (+725) . . Beetlejuice (NES)/Game Mechanics and Techniques (→Beetles (side view levels))
- 06:15, 5 May 2023 (diff | hist) . . (+282) . . m Beetlejuice (NES)/Any% (→Village)
- 14:40, 1 May 2023 (diff | hist) . . (-7) . . m Beetlejuice (NES)/Any% (→Level 5 (Afterlife))
- 14:38, 1 May 2023 (diff | hist) . . (0) . . m Beetlejuice (NES)/Any% (→Level 4 (Attic, part II))
- 14:33, 1 May 2023 (diff | hist) . . (-4) . . m Beetlejuice (NES)/Any% (→Tower)
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