Difference between revisions of "Addams Family (NES)"
From SDA Knowledge Base
(Created page with "Category:Games Category:NES {{sda run|https://speeddemosarchive.com/AddamsFamilyNES.html}} [https://forum.speeddemosarchive.com/post/addams_family_nes.html SDA forum t...") |
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− | + | The goal of the game is to save Morticia. To gain access to where she's kept, Gomez needs to collect items and save other family members around the house. He also needs 1 million $ to get access to the final room. The following chart shows in which order it's possible to complete the game: [https://kb.speeddemosarchive.com/images/f/f4/Game_solution.PNG Game solution].<br><br> | |
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+ | As can be seen in the game solution linked above, only a few items are not strictly required to be collected in order to beat the game (there is also the bucket, not shown, that is used to gain access to a secret room with small value items and not relevant for a speedrun). The game is therefore unsuitable for an "all items"/100% or low% category. If any major sequence breaks were to be discovered in the future, additional categories based on items collected could be relevant though. However, the game becomes significantly different whether it's completed in one life or with death abuse.<br><br> | ||
[[Addams_Family_(NES)/Any%|Any%]] - with death abuse (PARTIALLY COMPLETE)<br> | [[Addams_Family_(NES)/Any%|Any%]] - with death abuse (PARTIALLY COMPLETE)<br> |
Revision as of 05:01, 25 June 2022
Categories
The goal of the game is to save Morticia. To gain access to where she's kept, Gomez needs to collect items and save other family members around the house. He also needs 1 million $ to get access to the final room. The following chart shows in which order it's possible to complete the game: Game solution.
As can be seen in the game solution linked above, only a few items are not strictly required to be collected in order to beat the game (there is also the bucket, not shown, that is used to gain access to a secret room with small value items and not relevant for a speedrun). The game is therefore unsuitable for an "all items"/100% or low% category. If any major sequence breaks were to be discovered in the future, additional categories based on items collected could be relevant though. However, the game becomes significantly different whether it's completed in one life or with death abuse.
Any% - with death abuse (PARTIALLY COMPLETE)
Any% no death - clear the game in one life (TODO)
Additional Information
Game Mechanics and Techniques
Additional Resources - Links to other helpful resources