Difference between revisions of "Grand Theft Auto: San Andreas/Additional Resources/Memory Addresses"
From SDA Knowledge Base
(→Phonecalls) |
|||
Line 174: | Line 174: | ||
| This is set to the current playing time (in milliseconds) when a call is finished/canceled or a mission is finished. There seem to be a lot of different values that are similiar, some don't change at some points. This address may or may not work in all situations. | | This is set to the current playing time (in milliseconds) when a call is finished/canceled or a mission is finished. There seem to be a lot of different values that are similiar, some don't change at some points. This address may or may not work in all situations. | ||
|} | |} | ||
+ | |||
+ | ==Game Progress== | ||
+ | :''See [[Grand_Theft_Auto:_San_Andreas/Missions/Chains|Mission Chains]]'' for mission progress variables | ||
==More Information== | ==More Information== | ||
* [http://pastebin.com/FN8AR4wg Cheat Table for Cheat Engine with SA Memory Addresses] (this also incldues a script to write values to a textfile for overlaying them e.g. in OBS, choose not to run it when you load this into Cheat Engine unless you know what you're doing) | * [http://pastebin.com/FN8AR4wg Cheat Table for Cheat Engine with SA Memory Addresses] (this also incldues a script to write values to a textfile for overlaying them e.g. in OBS, choose not to run it when you load this into Cheat Engine unless you know what you're doing) |
Revision as of 09:28, 11 January 2016
All addresses are assumed to be of the type 4 Bytes/Dword (as used in Cheat Engine) unless otherwise noted.
Contents
Skills/Stats
Skills
Address | Type | Description |
---|---|---|
00B791B8 | Bicycle | |
00B791B4 | Motorbike | |
00B7919C | Flying | |
00B790A0 | Driving | |
00B794AC (Float) | Uzi/Tec9 | Increases at 0.5 per shot (if it actually hits something that can take damage) |
Stats
Address | Type | Description |
---|---|---|
00B791A4 | Lung Capacity | Increased by Lung Capacity Exp (see below) |
00B793E0 (Float) | Max Health | Increased by Max Health Exp (see below) |
00B793DC (Float) | Muscle | Changed by Muscle Exp (see below), Gym |
00B793D8 (Float) | Stamina | |
00B793D4 (Float) | Fat | Changed by Stamina/Muscle changes and eating |
00B793E4 (Float) | Sex Appeal |
Exp/Progress
Exp values are increased by certain actions, and then increase the associated skill/stat once it reaches a certain number of points (the number in parentheses in the description column).
Normally these values get reset to 0 when you start a new game through the menu or load a save, except for the Lung Capacity, Cycling and Max Health Exp.
Address | Type | Description |
---|---|---|
00B794E8 | Lung Capacity | (60k) [Doesn't reset] |
00B7950C | Max Health | Increases at 1000/second with Running/Sprinting/Cycling when actually pressing W (600k) [Doesn't reset] |
00B79500 | Stamina/Run | (300k) |
00B794DC | Stamina/Cycle | (300k) |
00B794D8 | Stamina/Sprint | (300k) |
00B794E4 | Stamina/Swim | (180k) |
00B794FC | Muscle | Running/Sprinting/Swimming/Diving (150k) |
00B794EC | Driving | (300k) |
00B794F8 | Motorbike | (180k) |
00B794F0 | Flying | (300k) |
00B794E0 | Cycling | Increases depending on speed/bunnyhopping (120k) [Doesn't reset] |
Other Stuff
Address | Type | Description |
---|---|---|
00B7CB84 | Playing Time | The time in milliseconds that has been played |
00A49FC4 | On Mission | Set to 1 when on a mission, 0 otherwise |
Achievements
Address | Type | Description |
---|---|---|
00B7938C (Float) | Distance on foot | |
00B79390 (Float) | Distance in a car | |
00B793EC (Float) | Distance on a bicycle |
Phonecalls
- See also: Phonecalls
Address | Type | Description |
---|---|---|
00A49C48 | $TIME_FROM_LAST_CALL | Only updated when a call can actually be received |
00A4AF90 | Recall Time | Delay between calls in milliseconds (20k, 15k after Badlands) |
00A4999C | Call active | This is 1 as long as the phone is ringing/call being answered |
00A4AF70 | Current Call Id | Changed to the Call Id when the phone rings |
00A49C40 | Last Call Time | This is set to the current playing time (in milliseconds) when a call is finished/canceled or a mission is finished. There seem to be a lot of different values that are similiar, some don't change at some points. This address may or may not work in all situations. |
Game Progress
- See Mission Chains for mission progress variables
More Information
- Cheat Table for Cheat Engine with SA Memory Addresses (this also incldues a script to write values to a textfile for overlaying them e.g. in OBS, choose not to run it when you load this into Cheat Engine unless you know what you're doing)