Difference between revisions of "Strider (2014)/Additional Resources"
From SDA Knowledge Base
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[http://steamcommunity.com/sharedfiles/filedetails/?id=232786169 Maps Provided by Sainiku2] | [http://steamcommunity.com/sharedfiles/filedetails/?id=232786169 Maps Provided by Sainiku2] | ||
− | 100% glitched route maps: | + | 100% glitched route maps IN ORDER OF PASSAGE: |
<br /> | <br /> | ||
− | + | 1- Kazakh Outskirt - 1st passage | |
[[File:A_Kazakh_Outskirt.jpg|600px|Kazakh Outskirt - 1st passage]] | [[File:A_Kazakh_Outskirt.jpg|600px|Kazakh Outskirt - 1st passage]] | ||
− | + | 2- Kazakh Outskirt - 2nd passage | |
[[File:AA_Kazakh_Outskirt.jpg|600px|Kazakh Outskirt - 2nd passage]] | [[File:AA_Kazakh_Outskirt.jpg|600px|Kazakh Outskirt - 2nd passage]] | ||
− | + | 3- Kazakh City - 1st passage | |
[[File:B'_Kazakh_City.jpg|600px|Kazakh City - 1st passage]] | [[File:B'_Kazakh_City.jpg|600px|Kazakh City - 1st passage]] | ||
− | + | 4- Kazakh City - 2nd passage | |
[[File:BB_Kazakh_City.jpg|600px|Kazakh City - 2nd passage]] | [[File:BB_Kazakh_City.jpg|600px|Kazakh City - 2nd passage]] | ||
− | + | 5- Kazakh City - 3rd passage | |
[[File:BBB_Kazakh_City.jpg|600px|Kazakh City - 3rd passage]] | [[File:BBB_Kazakh_City.jpg|600px|Kazakh City - 3rd passage]] | ||
− | + | 6- Industry - 1st passage | |
[[File:C_Industry.jpg|600px|Industry - 1st passage]] | [[File:C_Industry.jpg|600px|Industry - 1st passage]] | ||
− | + | 7- Industry - 2nd passage | |
[[File:CC'_Industry.jpg|600px|Industry - 2nd passage]] | [[File:CC'_Industry.jpg|600px|Industry - 2nd passage]] | ||
− | + | 8- Industry - 3rd passage | |
[[File:CCC_Industry.jpg|600px|Industry - 3rd passage]] | [[File:CCC_Industry.jpg|600px|Industry - 3rd passage]] | ||
− | + | 9- Military Ring - 1st passage | |
[[File:D_Military_Ring.jpg|600px|Military Ring - 1st passage]] | [[File:D_Military_Ring.jpg|600px|Military Ring - 1st passage]] | ||
− | + | 10- Military Ring - 2nd passage | |
[[File:DD_Military_Ring.jpg|600px|Military Ring - 2nd passage]] | [[File:DD_Military_Ring.jpg|600px|Military Ring - 2nd passage]] | ||
− | + | 11- Processing - 1st passage and return | |
[[File:E_Processing.jpg|600px|Processing - 1st passage and return]] | [[File:E_Processing.jpg|600px|Processing - 1st passage and return]] | ||
− | + | 12- Underground - 1st passage | |
[[File:F_Underground.jpg|600px|Underground - 1st passage]] | [[File:F_Underground.jpg|600px|Underground - 1st passage]] | ||
Underground - 2nd passage | Underground - 2nd passage |
Revision as of 16:21, 22 December 2014
Contents
Additional Resources
Area Maps
100% glitched route maps IN ORDER OF PASSAGE:
1- Kazakh Outskirt - 1st passage 2- Kazakh Outskirt - 2nd passage 3- Kazakh City - 1st passage 4- Kazakh City - 2nd passage 5- Kazakh City - 3rd passage 6- Industry - 1st passage 7- Industry - 2nd passage 8- Industry - 3rd passage 9- Military Ring - 1st passage 10- Military Ring - 2nd passage 11- Processing - 1st passage and return 12- Underground - 1st passage
Underground - 2nd passage
Military Headquarters - 1st passage
Military Headquarters - 2nd passage
Research Facility - 1st passage
Research Facility - 2nd passage
Balrog
Tower
Out of Bounds (OoB) Glitch
First Video OoB Glitch with instructions
Slide in Air Tutorial
Video of all SIA spots before Charge Strike
Official Discussion Thread
Link to SDA Forums: Please post discoveries there
Video Archive
Residential District Alarm Skip: shows practical use of the OoB Glitch
Another Switch Skip: only possible with the speed from a Charge Boost
Glitched Any% Run by Sainiku2
46:27 RTA