Difference between revisions of "Mega Man Zero 3"
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You can ignore topography such as ice, quicksand, and the scrapheap in Devilbat Schilt's Stage by doing a dash jump, and as soon as Zero hits the terrain, do a regular jump without dash. If done properly Zero will keep all of the momentum from the previous dash jump without being slowed by the terrain. | You can ignore topography such as ice, quicksand, and the scrapheap in Devilbat Schilt's Stage by doing a dash jump, and as soon as Zero hits the terrain, do a regular jump without dash. If done properly Zero will keep all of the momentum from the previous dash jump without being slowed by the terrain. | ||
+ | == Current Any% Route == | ||
+ | *(Obligatory Stages Not Included) | ||
+ | *Devilbat Schilt | ||
+ | *Blazin Flizard | ||
+ | *Childre Inarabitta | ||
+ | *Deathtanz Mantizk | ||
+ | *Hanumachine R | ||
+ | *Blizzack Staggroff R | ||
+ | *Anubis Necromancess V | ||
+ | *Copy X MK 2 | ||
+ | *Glacier le Cactank | ||
+ | *Cubit Foxtar | ||
+ | *Tretista Kelverian | ||
+ | *Volteel Biblio | ||
Zero can pass through enemies that are frozen or paralyzed without being damaged. | Zero can pass through enemies that are frozen or paralyzed without being damaged. | ||
Revision as of 12:49, 6 September 2009
Tips and Glitches
You can ignore topography such as ice, quicksand, and the scrapheap in Devilbat Schilt's Stage by doing a dash jump, and as soon as Zero hits the terrain, do a regular jump without dash. If done properly Zero will keep all of the momentum from the previous dash jump without being slowed by the terrain.
Current Any% Route
- (Obligatory Stages Not Included)
- Devilbat Schilt
- Blazin Flizard
- Childre Inarabitta
- Deathtanz Mantizk
- Hanumachine R
- Blizzack Staggroff R
- Anubis Necromancess V
- Copy X MK 2
- Glacier le Cactank
- Cubit Foxtar
- Tretista Kelverian
- Volteel Biblio
Zero can pass through enemies that are frozen or paralyzed without being damaged.
You can hold down while doing a jump slash for an Extended Jump Slash, which is stronger than a regular jump slash and can ohko those Copy-X drones with the Electric Rods.
Boss Weaknesses
- No Weakness: Deathtanz Mantisk, Copy-X Mk-II, Tretista Kelverian, All forms of Omega
- Fire Weakness: Childre Inarabbita, Blizzack Staggroff R, Glacier le Cactank
- Ice Weakness: Devilbat Schilt, Anubis Necromancess V, Volteel Biblio
- Thunder Weakness: Blazin' Flizard, Hanumachine R, Cubit Foxtar
Combo Power
Combo power goes from lowest to highest a higher priority can go after a lower priority and damage a boss even if the boss invincibility has not worn off. some attacks can combo with other attacks in the same level. (note: here are only listed the attacks that are useful against bosses.)
- Level 1: Orbit Shield, Uncharged Buster Shot
- Level 2: Charge Slash, Gale Attack
- Level 3: Throwblade, Split Heavens (Split heavens can combo after throwblade)
- Level 4: Sabre Smash, nothing can be combo'd with this, must wait out entire boss invincibility