Difference between revisions of "Super Mario Galaxy"

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(Dusty Dune Galaxy: just a couple of additions.)
(Ghostly Galaxy: lots of additions and changes.)
Line 234: Line 234:
 
* '''Location: Kitchen'''
 
* '''Location: Kitchen'''
 
* '''Entry requirement: 20 stars'''
 
* '''Entry requirement: 20 stars'''
# Luigi and the Haunted Mansion: The rainbow star (from the rock spire on the starting platform) should last long enough to defeat the Boos in the mansion (to obtain the key without turning on the lights.)
+
# Luigi and the Haunted Mansion:
# A Very Spooky Sprint [http://www.youtube.com/watch?v=jjhdML__BFQ 37:xx]
+
#* The rainbow star (from the rock spire on the starting platform) should last long enough to defeat the Boos in the mansion (to obtain the key without turning on the lights.)
# Beware of Bouldergeist: In the sling pod area, use a triple jump to reach a higher ledge early. [http://www.youtube.com/watch?v=1TuAlASUvas Triple jump shortcut Video] Skip collecting star chips on the second wall. [http://www.youtube.com/watch?v=daxflDKQN8A Video] See [http://www.youtube.com/watch?v=u8rxfAxAKKI MOKURENN's Part 44] for boss strategies.
+
#* Skip the first room of the mansion Luigi is in: walk through the gap in the railing in front of the door, then fall while veering toward the camera.  Grab the pull star before it goes off-camera.  You'll go up and you'll hit the underside of the platform; keep holding the pull star as this happens.  After hitting the platform, let go of the pull star at the right moment, and you'll float at an upward angle and go through the mansion wall.  Spin to get out of the pull star bubble, and you should be in the room with the second Boo mushroom.
# Bouldergeist's Daredevil Run: See [http://www.youtube.com/watch?v=u8rxfAxAKKI MOKURENN's Part 44]
+
# A Very Spooky Sprint:
 +
#* Cut to the left of the first set of meat obstacles by getting good momentum from a pull star.  After the second set of meat obstacles, use the sling star.  At the mine field near the end, stay to the right to find a pull star path which is relatively mine-free.
 +
#* Video: [http://www.youtube.com/watch?v=jjhdML__BFQ 37:xx]
 +
# Beware of Bouldergeist:
 +
#* At the start of the first sling pod area, use a triple jump on the steps to reach a higher ledge early. [http://www.youtube.com/watch?v=1TuAlASUvas Triple jump shortcut Video]
 +
#* Skip collecting star chips on the second wall (may be very difficult).  Use the upper-left sling pod to launch toward the hole-filled sphere, and land on the edge of one of the holes.  Then do your best to long jump over to the launch star. [http://www.youtube.com/watch?v=daxflDKQN8A Video]
 +
#* Bouldergeist fight strategies:
 +
#** You can shoot star bits at the rocks to break them.  If you shoot the black rocks, you can release and use the Bomb Boos early.
 +
#** See [http://www.youtube.com/watch?v=u8rxfAxAKKI MOKURENN's Part 44] for more boss ideas.
 +
# Bouldergeist's Daredevil Run: A possible consistent strategy: run in a close clockwise circle around Bouldergeist's head, and simply spin when a black rock hits the ground. This allows you to use the Bomb Boo as soon as it appears, so there's no risk of losing the Boo to the gray rocks, and the Boo should always go directly toward Bouldergeist's head.  If you keep running, you should dodge the gray rocks.
 
# Purple Coins in the Bone Pen:  See [http://www.youtube.com/watch?v=3RcuEmJYoXA MOKURENN's Part 43]
 
# Purple Coins in the Bone Pen:  See [http://www.youtube.com/watch?v=3RcuEmJYoXA MOKURENN's Part 43]
# Matter Splatter Mansion: Skip the first key using the purple flame or backflip + wall kick + spin. Take a shortcut to the main vertical chamber by long jumping + spinning as soon as the second set of moving platforms has gone past the second ? block.
+
# Matter Splatter Mansion:
 +
#* Skip the first key using the purple flame or backflip + wall kick + spin.
 +
#* After that, take a shortcut to the main vertical chamber.  There are at least two methods of interest:
 +
#** Skip the ? coin and simply long jump to the right to make it to the doorway.
 +
#** Grab the ? coin and follow the moving floor.  Long jump to the right as soon as the moving floor has gone past the second ? block.  You should land at the vertical chamber.  This is slower but easier than the previous method.
 +
#* In the vertical chamber, after the second-highest floor materializes, do a triple jump toward the ledge in front of the star's door, then wall jump off of the side of ledge and land on the ledge.  Then jump out to get the ? coin, and claim the star once the door opens.
  
 
=== Gusty Garden Galaxy ===
 
=== Gusty Garden Galaxy ===

Revision as of 15:35, 4 September 2009


Run Categories

61-star (Any%)

  • Target: 2-2.5 hours (segmented); 2.5-3 hours (single-segment)

Bowser's Galaxy Reactor requires a minimum of 60 stars to enter, and unlike in Mario 64, the Grand Star from defeating Bowser counts in the star total. Times will be faster for segmented runs due to possible luck manipulation for desired comets. Requires careful route planning to find the most efficient stars possible.

Completed 61-star Runs

61-star Route (Subject to revision)

  1. Gateway Galaxy - Grand Star Rescue
  2. Good Egg Galaxy - Dino Piranha
  3. Good Egg Galaxy - A Snack of Cosmic Proportions
  4. Good Egg Galaxy - King Kaliente's Battle Fleet
  5. Honeyhive Galaxy - Bee Mario Takes Flight
  6. Honeyhive Galaxy - Trouble on the Tower
  7. Honeyhive Galaxy - Big Bad Bugaboom
  8. Loopdeeloop Galaxy - Surfing 101
  9. Flipswitch Galaxy - Painting the Planet Yellow
  10. Bowser Jr.'s Robot Reactor - Megaleg's Moon
  11. Space Junk Galaxy - Pull Star Path
  12. Space Junk Galaxy - Kamella's Airship Attack
  13. Rolling Green Galaxy - Rolling in the Clouds
  14. Honeyhive Galaxy - (may require paying 20 starbits)
  15. Battlerock Galaxy - Battlerock Barrage
  16. Battlerock Galaxy - Breaking into the Battlerock
  17. Battlerock Galaxy - Topmaniac and the Topman Tribe
  18. Battlerock Galaxy - Topmaniac's Daredevil Run
  19. Hurry-Scurry Galaxy - Shrinking Satellite
  20. Bowser's Star Reactor - The Fiery Stronghold
  21. Beach Bowl Galaxy - Sunken Treasure
  22. Beach Bowl Galaxy - Passing the Swim Test
  23. Beach Bowl Galaxy - The Secret Undersea Cavern
  24. Beach Bowl Galaxy - Wall Jumping Up Waterfalls
  25. Beach Bowl Galaxy - Fast Foes on the Cyclone Stone
  26. Ghostly Galaxy - Luigi in the Haunted Mansion
  27. Ghostly Galaxy - A Very Spooky Sprint
  28. Ghostly Galaxy - Beware of Bouldergeist
  29. Ghostly Galaxy - Matter Splatter Mansion
  30. Ghostly Galaxy - Bouldergeist's Daredevil Run
  31. Bubble Breeze Galaxy - Through the Poison Swamp
  32. Buoy Base Galaxy - The Secret of Buoy Base
  33. Bowser Jr.'s Airship Armada - Sinking the Airships
  34. Good Egg Galaxy - Luigi on the Roof
  35. Gusty Garden Galaxy - Bunnies in the Wind
  36. Gusty Garden Galaxy - The Dirty Tricks of Major Burrows
  37. Gusty Garden Galaxy - The Golden Chomp
  38. Gusty Garden Galaxy - Gusty Garden's Gravity Scramble
  39. Gusty Garden Galaxy - Major Burrows's Daredevil Run
  40. Freezeflame Galaxy - The Frozen Peak of Baron Brrr
  41. Freezeflame Galaxy - Conquering the Summit
  42. Freezeflame Galaxy - Frosty Cosmic Mario Race
  43. Bowser's Dark Matter Plant - Darkness on the Horizon
  44. Battlerock Galaxy - Luigi under the Saucer
  45. Gold Leaf Galaxy - Star Bunnies on the Hunt
  46. Gold Leaf Galaxy - The Bell on the Big Tree
  47. Gold Leaf Galaxy - Cataquack to the Skies
  48. Gold Leaf Galaxy - When It Rains, It Pours
  49. Gold Leaf Galaxy - Cosmic Mario Forest Race
  50. Sea Slide Galaxy - Going After Guppy
  51. Sea Slide Galaxy - Faster than a Speeding Penguin
  52. Sea Slide Galaxy - Underwater Cosmic Mario Race
  53. Bowser Jr.'s Lava Reactor - King Kaliente's Spicy Return
  54. Honeyhive Galaxy - Luigi in the Honeyhive Kingdom
  55. Sweet Sweet Galaxy - Rocky Road
  56. Sand Spiral Galaxy - Choosing a Favorite Snack
  57. Deep Dark Galaxy - The Underground Ghost Ship
  58. Deep Dark Galaxy - Bubble Blastoff
  59. Deep Dark Galaxy - Boo in a Box
  60. Deep Dark Galaxy - Ghost Ship Daredevil Run
  61. Bowser's Galaxy Reactor - The Fate of the Universe

120-star

  • Target: Under 7 hours
  • Total star bits needed: 6370
  • Reference video: 7:58:36 (input) segmented by MOKURENN91 (not legitimate; contains a large amount of video manipulation)

Requires beating the game twice. Fifteen purple coin collect-a-thons don't appear until Bowser's Galaxy Reactor has been cleared. After collecting all 120 stars, defeating Bowser again unlocks Luigi as a playable character.

121-star New Game+

  • Target: Under 7 hours
  • Total star bits needed: 6370

In this category, we start with Luigi immediately after unlocking him, and collect all 120 stars with him. We unlock the Grand Finale Galaxy and complete it. This prevents repetition in collecting all 120 stars twice in a single run, and shortens the run's length to a reasonable time frame.

General Tricks

  • Getting the most out of jumps: Long jumps, backflips, sideflips, wall jumps, and triple jumps are used for countless major and minor timesavers in this game. You can always boost yourself a little bit by adding a spin at the end of a jump.
    • To get the best boost from a spin, hold the A button while spinning and you will go higher than normal.
    • Spins can be used in practically any jump trick. This wiki may tend to omit spins from jump trick explanations, assuming that the reader will know to add spins whenever more height or distance is needed.
    • Sideflips give about the same height as backflips do, though backflips can give more horizontal distance. Though this wiki may usually favor backflips, sideflips and backflips can be used interchangeably if jump height is the only concern. Sideflips are harder to execute than backflips, but sometimes doing a sideflip instead of a backflip will save time because you don't have to stop running to do a sideflip.
    • Triple jumps offer more height than backflips and sideflips. Sometimes the terrain will make it difficult to time your second and third jumps, but you can often just repeatedly tap A while running to perform a triple jump.
    • To get the most height out of a wall jump trick, spin before the wall jump as well as after the wall jump. Make sure you're not right against the wall when you spin, though, or you may deflect off of the wall without getting a spin boost. In many cases, a triple jump + spin + wall jump + spin combo will be the highest jump in your repertoire. However, a backflip + spin + wall jump + spin is easier, and sufficient for most jump tricks.
  • Cosmic Race Speed Boost: When racing cosmic Mario/Luigi, hold the analog stick up before the race starts and keep it up there until the timer reaches 0. Then crouch with Z when the timer reaches 2 and hit A when the race begins to gain a speed boost.
  • Slope Climbing: It is possible to ascend slopes Mario/Luigi would usually slide down. (Example video to be added.) To do this, you must first begin sliding down the slope while facing forward (in the sitting position). The best way to ensure you're facing the correct direction is to back flip onto the slope. Once you begin sliding, jump in the direction you're sliding, then immediately use your spin attack in the air while holding back the opposite direction. This technique will seem a little counterintuitive at first, because you must start by jumping in the "wrong" direction, but if you don't have forward momentum when you jump, you'll be unable to use your spin attack. In summary, the order of input should be as follows: hold forward (while sliding), jump (while still holding forward), spin attack and simultaneously switch to holding back, repeat as necessary. (Forward refers to the direction you're sliding, back refers to the opposite direction). You can also climb some slopes by spinning while running up them, as seen at the beginning of this video.
  • Homing Stomp: Mario and Luigi can perform a homing attack that will automatically target nearby enemies. To perform this technique, jump and use a midair spin attack. Before the spin attack has completed its animation, press Z to use your stomp attack. If your timing was right, you'll hear a different sound effect, and Mario/Luigi's landing will look different than it does after a normal stomp. If used close to an enemy, the stomp should home in on them. While this move could occasionally be useful in combat, its most interesting property is that it also targets NPCs such as the Toads. Frequently after bouncing off of an NPC's head this way, you will receive a significant horizontal boost, sometimes even greater than that of a long jump. One application of it is this
  • Spin Attack Delay Reset: Spinning on the ground and then quickly jumping will reset the spin cooldown timer, so you can spin again immediately.
  • Scroll through text quickly: Hold the A button to scroll through speech text more quickly than normal.

Comet Stars

Prankster Comets begin to appear after 13 stars have been collected.

Every "star 4" comet mission has a prerequisite mission that must be completed in order for it to appear:

  1. Dino Piranha Speed Run - Dino Piranha
  2. Honeyhive Cosmic Mario Race - Trouble on the Tower
  3. Pull Star Path Speed Run - Pull Star Path
  4. Topmaniac's Daredevil Run - Topmaniac and the Topman Tribe
  5. Fast Foes on the Cyclone Stone - The Secret Undersea Cavern
  6. Bouldergeist's Daredevil Run - Beware of Bouldergeist
  7. Major Burrows' Daredevil Run - Gusty Garden's Gravity Scramble
  8. Frosty Cosmic Mario Race - The Freezy Peak of Baron Brrr
  9. Sandblast Speed Run - Blasting through the Sand
  10. Cosmic Mario Forest Race - When It Rains, It Pours
  11. Underwater Cosmic Mario Race - Faster Than a Speeding Penguin
  12. Fast Foes of Toy Time - The Flipswitch Chain
  13. Ghost Ship Daredevil Run - Bubble Blastoff
  14. Topman Tribe Speed Run - Revenge of the Topman Tribe
  15. Lava Spire Daredevil Run - Through the Meteor Storm

Purple coin comets appear after completing "The Fate of the Universe." They become available in one of the 15 main courses once stars 1 and 2 have been collected in that galaxy.

Luigi Stars

There are three Luigi stars:

  1. Good Egg Galaxy - Luigi on the Roof
  2. Battlerock Galaxy - Luigi under the Saucer
  3. Honeyhive Galaxy - Luigi in the Honeyhive Kingdom

They must be completed in this order, and with gaps of at least five non-Luigi stars in between each. The first Luigi mission is unlocked upon completing Ghostly Galaxy's "Luigi and the Haunted Mansion."

Levels

Levels are listed in the same order as on the star list/coin records screen.

Good Egg Galaxy

  • Location: Terrace
  • Entry requirement: 1 star
  1. Dino Piranha:
    • Skip the Luma near the start by long jumping as you reach the top of the castle wall. This only saves around a second, though.
    • Skip defeating the small red piranha plant: triple-jump off of the gray platform that the blue electrogoomba is on, and you'll be pulled to the next planet.
    • Skip defeating the large purple piranha plant: do a high jump over the boulder generator to get pulled to the next planet. A backflip from the top of the boulder generator is easiest, but a triple jump from the ground near the boulder generator works too.
  2. A Snack of Cosmic Proportions (100 star bits):
    • Use a triple jump to skip the blue Luma/pull stars. (Video to be added.) Also can be done using a Homing Jump Boost off of the yellow Luma, which is easier. Video
    • Instead of collecting the pull star bits on the last platform, just long jump into the center to collect the star.
  3. King Kaliente's Battle Fleet:
    • Get on the roof early. There are various jump methods to do this, but the fastest way is probably a triple jump.
    • Skip defeating the spiky plant: do a triple jump off of the ground next to the plant, and you'll be pulled to the next planet.
    • Skip defeating the coconut-spitting electrogoombas (risky): long jump between the railings of the two ships.
  4. Dino Piranha Speed Run: Functionally the same as the Dino Piranha level. A good time is ~2'30" left on the timer.
  5. Purple Coin Omelet:
  6. Luigi on the Roof: Get on the roof early. The fastest star in the game.

Honeyhive Galaxy

  • Location: Terrace
  • Entry requirement: 3 stars
  1. Bee Mario Takes Flight:
    • Skip almost the entire level (probably impractical for single-segment): head to the place where the first launch star is in "Trouble on the Tower". There are two wooden structures there. Stand on one of the structures, then do a backflip and a (difficult) wall jump or edge jump to get on top of the tree above. Climb up the slope of the tree with jumps and spins (read about Slope Climbing), then slide down toward the other tree on the left. Double jump from the edge, then when you're near the other tree, spin, wall jump, and spin to make it on top. Finally, climb the slope to reach the Toad Brigade. Video
      • There are two other ways to cross the gap between the two trees. One is a single jump, which is only known to work with Luigi thus far. Another way is a wall jump off of the side of the first tree; this has only been tried with Luigi, but might work for Mario as well. Video
    • If not using the above trick, take a shortcut to the slide area near the first launch star. From the start of the level, head to the fountain, then jump over the fence on the right. Video
  2. Trouble on the Tower: Skip having to climb the windmill by falling straight onto the top of it. Method 1: after the launch star, head to the second planet and then triple jump near the bottom (next to the sling star), then spin and fall to the windmill tower (Video). Method 2: after the launch star, head to the bottom of the third planet, do a backflip or triple jump followed by a wall jump against the tree-trunk-shaped structure, then spin and fall to the windmill tower (1:54 in this video).
  3. Big Bad Bugaboom
  4. Honeyhive Cosmic Mario Race: Jump off the fence near the fountain to land on the lower ledge.
  5. The Honeyhive's Purple Coins:
  6. Luigi in the Honeyhive Kingdom (requires completing Battlerock Galaxy's "Luigi Under the Saucer"): Spin repeatedly up the yellow slope, then use a triple jump + wall kick + spin to reach the upper ledge.

Space Junk Galaxy

  • Location: Fountain
  • Entry requirement: 9 stars
  1. Pull Star Path: During the asteroid part, you can go over an asteroid by grabbing the 2nd, 4th and 6th pull star.
  2. Kamella's Airship Attack:
    • Skip the fire-spitting electrogoombas (may be risky): Two methods. (1) Long jump across, and try to grab or land on the tiny ledge that's just to the side of the bridge. YouTube video. (2) Jump toward an electrogoomba with good timing so that you get hit by a fireball, then steer yourself over the electrogoomba and onto the ship.
    • Spin next to Kamella to cancel the fire shots.
  3. Tarantox's Tangled Web:
    • Enter the glass sphere's launch star from above: stand on the glass sphere over where the launch star is, then while spinning, crouch and un-crouch. A reliable way to do this is to move around while repeatedly spinning and tapping Z. If you did it right, you should be pulled into the launch star.
    • Skip the first sling pod and the purple Toad with a long jump to the next planet. On the rocket, skip the next sling pod with a triple jump. YouTube video.
    • You can hit Tarantox's face to stun it for a few seconds. This is an especially good idea for the second phase of the fight. Also note that you can launch the Toad into Tarantox.
  4. Pull Star Path Speed Run: Functionally the same as the Pull Star Path level.
  5. Purple Coin Spacewalk: 1'16" left on timer
  6. Yoshi's Unexpected Appearance (50 star bits): You can get 50 star bits without entering the glass sphere. On the planet with the spiders and crystals, you can stand at a certain spot and angle and press Up on the Control Pad to look toward a distant rocket and three pull-star spheres. You can then collect about 10 star bits from the spheres and the shooting stars that fall down to the rocket.

Battlerock Galaxy

  • Location: Fountain
  • Entry requirement: 12 stars
  1. Battlerock Barrage:
    • Skip the blue star chips by triple jumping up to the launch star.
    • After the launch star, skip the purple spring enemy and use a triple jump up to the next saucer instead. This only saves 1-2 seconds, though.
  2. Breaking into the Battlerock: Inside the battlerock, destroy the ice and enter the launch star in one shot. The launch star always appears in the middle of the room, so just make sure to break the ice in the middle.
  3. Topmaniac and the Topman Tribe:
    • Near the beginning, there is a saucer that moves through a field of spike bombs toward another saucer. You can do a triple jump near the side of the moving saucer to get to the destination saucer early.
    • Note that you can shoot star bits at the Topmen to push them, but it's more difficult to push them in a particular direction this way.
    • In the 2-D section, get up to the area with the crushers early. The fastest way is probably a triple jump and wall jump, but the easiest way is to get hit by the firebar so that you're boosted upward. (Video to be added.)
  4. Topmaniac's Daredevil Run:
  5. Purple Coins on the Battlerock:
  6. Battlerock's Garbage Dump (30 star bits):
    • A possible star bit strategy: collect 16 star bits under the saucers at the start; you can collect these while waiting for the bomb to break the launch star's cage. At the planet with the chomps, go to the bomb generator, and defeat two chomps with bombs. A bomb will explode upon contact with a chomp. Each chomp will yield 9 star bits, so this strategy yields 34 star bits.
    • You can clear the garbage dump minigame with 4 bombs. (Example: near-left and near-right, blow up 4 piles in diamond formations. Far-right, blow up 4 piles. Far-left, blow up just 3 piles.) Also, note that you can hold a lit bomb next to a non-lit bomb to light it.
  7. Luigi under the Saucer (requires completing Good Egg Galaxy's "Luigi on the Roof"): See the notes on "Battlerock Barrage".

Beach Bowl Galaxy

  • Location: Kitchen
  • Entry requirement: 16 stars
  1. Sunken Treasure:
    • Triple jump + spin onto the top of the palm tree to skip collecting the star launcher pieces. Use another triple jump + wall kick + spin to land on the upper ledge. Video
    • Then, three methods of interest to get up to the star crystal, in order from fastest to slowest:
      • Take a direct line to the star and use a triple jump followed by a wall jump or edge hop to land on the star platform.
      • Triple jump up to the "lip" over the waterfall, then jump up from there onto the star platform. Video
      • Head to the other side of the upper area where the land is higher, then triple jump or backflip + wall jump up to the star platform.
  2. Passing the Swim Test
  3. The Secret Undersea Cavern:
    • From the start of the cyclone stone, either (a) long jump to the path on the right (0:48 in this video), or (b) long jump forwards and long jump to the bar-shaped moving platforms (Video). You might pick one method or the other, depending on the timing of the platforms and Tox Boxes.
    • Later on the cyclone stone, instead of going through the long, clockwise path to the star, take a shortcut jump directly to the star platform. Before the clockwise path starts, jump on the raised land on the corner and do a northwest long jump directly toward the star platform, followed by a wall jump to get on the platform. (For videos, see the previous point about the start of the cyclone stone.)
  4. Fast Foes on the Cyclone Stone: See "The Secret Undersea Cavern". Timing of platforms and Tox Boxes will be different.
  5. Beachcombing for Purple Coins:
  6. Wall Jumping up Waterfalls: After landing on the waterfall planet, grab the ? coin with a triple jump.

Ghostly Galaxy

  • Location: Kitchen
  • Entry requirement: 20 stars
  1. Luigi and the Haunted Mansion:
    • The rainbow star (from the rock spire on the starting platform) should last long enough to defeat the Boos in the mansion (to obtain the key without turning on the lights.)
    • Skip the first room of the mansion Luigi is in: walk through the gap in the railing in front of the door, then fall while veering toward the camera. Grab the pull star before it goes off-camera. You'll go up and you'll hit the underside of the platform; keep holding the pull star as this happens. After hitting the platform, let go of the pull star at the right moment, and you'll float at an upward angle and go through the mansion wall. Spin to get out of the pull star bubble, and you should be in the room with the second Boo mushroom.
  2. A Very Spooky Sprint:
    • Cut to the left of the first set of meat obstacles by getting good momentum from a pull star. After the second set of meat obstacles, use the sling star. At the mine field near the end, stay to the right to find a pull star path which is relatively mine-free.
    • Video: 37:xx
  3. Beware of Bouldergeist:
    • At the start of the first sling pod area, use a triple jump on the steps to reach a higher ledge early. Triple jump shortcut Video
    • Skip collecting star chips on the second wall (may be very difficult). Use the upper-left sling pod to launch toward the hole-filled sphere, and land on the edge of one of the holes. Then do your best to long jump over to the launch star. Video
    • Bouldergeist fight strategies:
      • You can shoot star bits at the rocks to break them. If you shoot the black rocks, you can release and use the Bomb Boos early.
      • See MOKURENN's Part 44 for more boss ideas.
  4. Bouldergeist's Daredevil Run: A possible consistent strategy: run in a close clockwise circle around Bouldergeist's head, and simply spin when a black rock hits the ground. This allows you to use the Bomb Boo as soon as it appears, so there's no risk of losing the Boo to the gray rocks, and the Boo should always go directly toward Bouldergeist's head. If you keep running, you should dodge the gray rocks.
  5. Purple Coins in the Bone Pen: See MOKURENN's Part 43
  6. Matter Splatter Mansion:
    • Skip the first key using the purple flame or backflip + wall kick + spin.
    • After that, take a shortcut to the main vertical chamber. There are at least two methods of interest:
      • Skip the ? coin and simply long jump to the right to make it to the doorway.
      • Grab the ? coin and follow the moving floor. Long jump to the right as soon as the moving floor has gone past the second ? block. You should land at the vertical chamber. This is slower but easier than the previous method.
    • In the vertical chamber, after the second-highest floor materializes, do a triple jump toward the ledge in front of the star's door, then wall jump off of the side of ledge and land on the ledge. Then jump out to get the ? coin, and claim the star once the door opens.

Gusty Garden Galaxy

  • Location: Bedroom
  • Entry requirement: 24 stars
  1. Bunnies in the Wind: Ride the third Floaty Fluff to the planet that has a purple piranha plant and a 1-up. From there, triple jump or use the vine on the bottom of the planet to get to the other purple piranha plant, which you must defeat to get the launch star.
  2. The Dirty Tricks of Major Burrows: At the apple planets, skip the third worm by triple jumping up to the launch star.
  3. Gusty Garden's Gravity Scramble: three methods of interest for the last part, in order of fastest to slowest:
    • Hit the first gravity arrow, then wall jump back up onto the block you were standing on. Backflip onto one of the moving blocks behind you, then do a long jump roughly to the right. Hopefully you'll manage to land at the cannon area (the cannons will be turned off). Video.
    • Hit the first gravity arrow and fall down. From the block with the second gravity arrow, do a long jump to the right, then wall jump off of a block to get up. You'll be in the middle of the cannon area; the cannons will be turned off. Video.
    • Hit the first gravity arrow, fall down, then go past the second gravity arrow and long jump north over the gap, landing on a cylinder shaped platform. Fall to the gravity arrow on the side and spin the arrow with good timing. You'll land at the start of the cannon area, but the cannons will be firing.
  4. Major Burrows's Daredevil Run:
  5. Purple Coins on the Puzzle Cube:
  6. The Golden Chomp

Freezeflame Galaxy

  • Location: Bedroom
  • Entry requirement: 26 stars
  1. The Frozen Peak of Baron Brrr: Take the wall-jumping shortcut to the left in the first icy water section.
  2. Freezeflame's Blistering Core:
    • From the start of the lava area, go forward and then right to the two tall structures with torches in front of them. Get on top of one of these structures with a triple jump and wall jump, or a backflip from the top of a torch followed by a wall jump. Then long jump toward the platform on the ceiling, and the gravity will flip so you can land on the platform. First part of this video.
    • From the previous trick, go forward and then head to the place on the right with the ? block. Run to the right edge and long jump off to the right. The gravity will flip, and you'll be able to land in front of the last part of the level with the moving platforms. Video.
    • At the last part, grab the fire flower and then long jump toward the right torch. Land on the lava and then land at the spot behind the torch to recover. From there, shoot fireballs at the two torches to reveal the star. Third part of this video.
  3. Hot and Cold Collide:
    • At the first part, do a long jump, backflip, or ice skating jump backwards to reach the first launch star directly.
    • You can get in the cage with the fire flower with a triple jump or a backflip and wall jump. (Note that you can ground-pound the item crystal to break it.) You can then get out with a backflip and wall jump.
  4. Frosty Cosmic Mario Race: Use ice-skating long jumps for shortcuts.
  5. Purple Coins on the Summit:
  6. Conquering the Summit:
    • After launching to the ice mountain planet, get to the first sling star without the ice flower by spinning up a slope. Video.
    • After the second sling star, use a backflip and wall jump up for a large shortcut. Then backflip onto the snowman, and backflip and wall jump up to the next area. Finally, use another backflip and wall jump to skip the part with the pushing walls.
    • Video of a 1'41" speedrun

Dusty Dune Galaxy

  • Location: Bedroom
  • Entry requirement: 29 stars
  1. Soaring on the Desert Winds: Before the star, there is a glass wall covering three vertical corridors: normally, you go up the left one, down the middle one, and up the right one to get to the star. For a shortcut, go up the left corridor, stand on the divider between the left and middle corridors, and do a backflip followed by a wall jump off of the middle/right divider. You can land on the divider or on one of the retracting red platforms, then you can jump up to the shifting sand where the star is.
  2. Blasting through the Sand:
    • At the beginning, defeat the 5 pokey heads with one spin by luring them all to the center of the platform. Then, when the big pokey's flower appears on the sand, ground pound the center of the flower to make the pokey pop out immediately.
    • Near the end, reach the ground-pound switch early by long jumping from the top of the Thwomp. Video
  3. Sunbaked Sand Castle
  4. Sandblast Speed Run: The Thwomp trick cannot be used in this version of the star.
  5. Purple Coins in the Desert:
  6. Bullet Bill on Your Back
  7. Treasure of the Pyramid (20 star bits): Inside the pyramid, use backflips to get over the walls. See MOKURENN's Part 42.

Gold Leaf Galaxy

  • Location: Engine Room
  • Entry requirement: 34 stars
  1. Star Bunnies on the Hunt: Use triple jump spin wall jump thing. Video
  2. Cataquack to the Skies: Use triple jump spins instead of cataquacks. Video
  3. When it Rains, it Pours: Wall jump shortcut plus tower climbing shortcut. Video
  4. Cosmic Mario Forest Race: Wall jump shortcut
  5. Purple Coins in the Woods:
  6. Bell on the Big Tree

Sea Slide Galaxy

  • Location: Engine Room
  • Entry requirement: 36 stars
  1. Going after Guppy
  2. Faster than a Speeding Penguin 47:15
  3. The Silver Stars of Sea Slide: Collect all silver stars without transforming into Bee Mario. Video
  4. Underwater Cosmic Mario Race:
  5. Purple Coins by the Seaside:
  6. Hurry, He's Hungry (40 star bits):

Toy Time Galaxy

  • Location: Engine Room
  • Entry requirement: 40 stars
  1. Heavy Metal Mecha-Bowser: Shortcut climbing the giant robot. Timesaver at the start Video Complete the level without Spring Mario with backflip/triple jump + wall jump + spin combos.
  2. Mario Meets Mario
  3. Bouncing Down Cake Lane: Reach the top of the mole cannon without spring mario with triple jump + wall jump + spin.
  4. Fast Foes of Toy Time:
  5. Luigi's Purple Coins: Route
  6. The Flipswitch Chain (50 star bits):

Deep Dark Galaxy

  • Location: Garden
  • Entry requirement: 46 stars
  1. The Underground Ghost Ship: Use the cannon to reach the ghost ship directly, skipping almost the entire level. Video
  2. Bubble Blastoff: Use the cannon to reach the upper area directly. Speedrun (1'17")
  3. Guppy and the Underground Lake
  4. Ghost Ship Daredevil Run:
  5. Plunder the Purple Coins:
  6. Boo in a Box

Dreadnought Galaxy

  • Location: Garden
  • Entry requirement: 49 stars
  1. Infiltrating the Dreadnought - The final section can be cleared without filling the water. Use a backflip + spin + wall kick + spin on the pillar right before the star. Speedrun (2'16")
  2. Dreadnought's Colossal Cannons: Skip over the first set of flipswitch panels by backflipping over the laser beams. In the "Colossal Cannons" section, use long jumps and hop on cannonballs to skip portions of the rides. Video 1 Video 2
  3. Revenge of the Topman Tribe
  4. Topman Tribe Speed Run:
  5. Battlestation's Purple Coins:
  6. Dreadnought's Garbage Dump

Melty Molten Galaxy

  • Location: Garden
  • Entry requirement: 52 stars
  1. The Sinking Lava Spire: Volcano edge shortcut Lava spire shortcuts
  2. Through the Meteor Storm: Bullet Bill shortcut. Skip the entire Thwomp Planet. Video
  3. Fiery Dino Piranha: Skip the fire bubbles. (Requires at least 3 units of health.) Video
  4. Lava Spire Daredevil Run: Speedrun (2'14")
  5. Red-Hot Purple Coins:
  6. Burning Tide (80 star bits):

Gateway Galaxy

  • Location: Gate
  • Entry requirement: 0 stars to enter initially; Engine Room unlocked (34+ stars) to return
  1. Grand Star Rescue: Shoot the Luma bunnies with star bits on the home planet. Skip the Luma text in the Grand Star's chamber by jumping immediately after landing.
  2. Gateway's Purple Coins:

Bowser Jr.'s Robot Reactor

  • Location: Terrace
  • Entry requirement: 8 stars
  1. Megaleg's Moon: Backflip over the fence on Megaleg's head and lure a Bullet Bill directly to the Grand Star to skip a hit.

Bowser's Star Reactor

  • Location: Fountain
  • Entry requirement: 15 stars
  1. The Fiery Stronghold: On the crumbling staircase, use a long jump to reach Bowser directly.

Bowser Jr.'s Airship Armada

  • Location: Kitchen
  • Entry requirement: 23 stars
  1. Sinking the Airships: Skip almost the entire level with the first cannon. Video

Bowser's Dark Matter Plant

  • Location: Bedroom
  • Entry requirement: 33 stars
  1. Darkness on the Horizon: Some shortcuts can be taken on the section with the gravity arrows and moving platforms. See Paraxade's Video ( 4:45-5:16) Also, in the last part of the level with the frozen Lumas and green/white checkerboard paths, use triple jumps + spins and long jumps to avoid saving the Lumas.

Bowser Jr.'s Lava Reactor

  • Location: Engine Room
  • Entry requirement: 45 stars
  1. King Kaliente's Spicy Return: When you reach the two mini-Kalientes, get in between them and spin attack to hit both coconuts at once.

Bowser's Galaxy Reactor

  • Location: Comet Observatory - Talk to Rosetta
  • Entry requirement: 60 stars + "Darkness on the Horizon" cleared
  1. The Fate of the Universe: In Section 2 (with the moving platforms over lava), long jump in the opposite direction and get burnt once to reach the warp point immediately.

Loopdeeloop Galaxy

  • Location: Terrace
  • Entry requirement: 5 stars
  1. Surfing 101 55:61

Flipswitch Galaxy

  • Location: Terrace
  • Entry requirement: Complete Honeyhive Galaxy #2 - "Trouble on the Tower"
  1. Painting the Planet Yellow: The fastest route is to color the right face, long jump to the left face, then ride the moving spike platform to the top face.

Rolling Green Galaxy

  • Location: Fountain
  • Entry requirement: 11 stars
  1. Rolling in the Clouds: When given a choice of paths, take the right one instead of the left.

Hurry-Scurry Galaxy

  • Location: Fountain
  • Entry requirement: 18 stars
  1. Shrinking Satellite

Bubble Breeze Galaxy

  • Location: Kitchen
  • Entry requirement: 19 stars
  1. Through the Poison Swamp: Skip almost all of the second half of the level. Video

Sweet Sweet Galaxy

  • Location: Comet Observatory - Hungry Luma outside Terrace
  • Entry requirement: Complete Honeyhive Galaxy #3 - "Big Bad Bugaboom" + 400 star bits
  1. Rocky Road

Sling Pod Galaxy

  • Location: Comet Observatory - Hungry Luma outside Fountain
  • Entry requirement: Complete Space Junk Galaxy #3 - "Tarantox's Tangled Web" + 400 star bits
  1. A Very Sticky Situation

Buoy Base Galaxy

  • Location: Kitchen
  • Entry requirement: 30 stars
  1. The Floating Fortress
  2. The Secret of Buoy Base:

Drip Drop Galaxy

  • Location: Comet Observatory - Hungry Luma outside Kitchen
  • Entry requirement: Complete Beach Bowl Galaxy #1 - "Sunken Treasure" + 600 star bits
  1. Giant Eel Outbreak

Boo's Boneyard Galaxy

  • Location: Comet Observatory - Hungry Luma outside Gateway
  • Entry requirement: Complete Gateway Galaxy - "Gateway's Purple Coins" + 1200 star bits
  1. Racing the Spooky Speedster 33:xx

Honeyclimb Galaxy

  • Location: Bedroom
  • Entry requirement: 35 stars
  1. Scaling the Sticky Wall: See MOKURENN's Part ??

Snow Cap Galaxy

  • Location: Comet Observatory - Hungry Luma outside Garden
  • Entry requirement: Complete Melty Molten Galaxy #1 - "The Sinking Lava Spire" + 1600 star bits
  1. Star Bunnies in the Snow: Rabbit locations: snowman (activate 5 flipswitch panels to unlock fire flower), chest (destroy snowman for a green shell), burrow near plant outside Fire Flower alcove (blow away snow to uncover)

Bonefin Galaxy

  • Location: Engine Room
  • Entry requirement: 55 stars + Complete Drip Drop Galaxy - "Giant Eel Outbreak"
  1. Kingfin's Fearsome Waters

Sand Spiral Galaxy

  • Location: Comet Observatory - Hungry Luma outside Engine Room
  • Entry requirement: Complete Sea Slide Galaxy #2 - "Faster than a Speeding Penguin" + 1000 star bits
  1. Choosing a Favorite Snack: Choose the Boo Suit: it is quicker than the Bee Suit. Also, you can Long Jump with Rainbow Mario from platform to platform.

Matter Splatter Galaxy

  • Location: Garden
  • Entry requirement: 50 stars
  1. Watch Your Step: See MOKURENN's Part ??

Bigmouth Galaxy

  • Location: Comet Observatory - Hungry Luma outside Bedroom
  • Entry requirement: Complete Dusty Dune Galaxy #1 - "Soaring the Desert Winds" + 800 star bits
  1. Bigmouth's Gold Bait: To access the higher body of water (with the gold shell) early, swim to the surface of the lower body, then use a spin to leap out of the water + wall kick. This skips collecting the star chips on the ocean floor.

Rolling Gizmo Galaxy

  • Location: Planet of Trials
  • Entry requirement: 3 green stars (Battlerock #7, Buoy Base #2, Dusty Dune #7)
  1. Gizmos, Gears, and Gadgets: In the starting section, you can skip breaking the blocks by rolling on the edge.

Loopdeeswoop Galaxy

  • Location: Planet of Trials
  • Entry requirement: 3 green stars (Battlerock #7, Buoy Base #2, Dusty Dune #7)
  1. The Galaxy's Greatest Wave: 48"21 We can skip the loop-de-loop by jumping right before it starts.

Bubble Blast Galaxy

  • Location: Planet of Trials
  • Entry requirement: 3 green stars (Battlerock #7, Buoy Base #2, Dusty Dune #7)
  1. The Electric Labyrinth: Skip a pipe.

Grand Finale Galaxy

  • Location: Planet of Trials
  • Entry requirement: 120 stars with Luigi (240 stars total)
  1. The Star Festival: You can skip talking with the leader of the toad brigade by approaching the gate a bit from the right and long jumping past him.

See Also

  • Star Times - Speediest times for individual star missions.
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