Difference between revisions of "Conkers Bad Fur Day/100%"
From SDA Knowledge Base
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==Cheese== | ==Cheese== | ||
− | http://www.youtube.com/watch?v=hkXR_OdvLrc | + | [http://www.youtube.com/watch?v=hkXR_OdvLrc Tutorial video Cheese] |
+ | ;Important Game Mechanic :I'm now going to explain the two different types of cycles for things like the Blocks in this chapter. '''Dependant Cycles''' rely on Conker's position or cutscene triggers before starting and will always be the same when you come across them. '''Independant Cycles''' rely on real-time and area loadings. They will continue to roll in the background regardless of cutscenes or your position, basically unless you get to them exactly at the same time in real-time they will never be the exact same. | ||
==Haybot== | ==Haybot== |
Revision as of 14:25, 2 July 2013
Contents
Current Fastest Time
01:37:59 by Karl Grenier (2008)
The SDA run video is the WR run. It was done on console.
Route
Hungover
Welcome to the first chapter of Conker! My name's Pappy and I'm the one who recorded the tutorial videos, I'll be explaining things in detail here as well as all the other videos below. I suggest watching the videos before reading the details.
- First off
- Timer rules. The timer must be started at first input when you start moving. It must be after the first cutscene where he says "It's gonna be one of those days."
Another important rule is to begin the runs in the CHAPTERS section. There are many reasons for this, mainly to be able to skip cutscenes and to skip Greg the grim reaper. Consequently, skipping Greg prevents you from picking up any Tails (lives) along the way, so unless you are completely confident in doing the run without dying twice (not counting the part where you die on purpose once) go to the CHEATS section and type in BOVRILBULLETHOLE to unlock 50 lives. For practice you can also type in WELDERSBENCH to unlock every chapter.
Now for the run itself
- When moving around the fence, if you move diagonally against it like the WR run it slows you down, not leaning against it saves 1 second.
- You cannot skip the cutscene where you cure yourself.
- There's a way to move slightly faster in the water without sinking every time you jump. It's not completely confirmed but it's along the lines of holding down the jump button until you hit the water.
- You have to skip tips in Conker by pressing B and not L
- Option 1 is the safe hover jump, Option 2 is the one-shot jump which saves time. Not that hard of a trick.
- Important
- Conker cannot jump while he is sliding on a slope! Be careful.
- The most random Key in the universe.
- When you enter the room, the key can be on either side.
- The right side is the good side, it is easy to get the key to the door and you won't get much delay after.
- The left side is horrible, the pillars are in the way, it's harder to get the key at the door and you get more delay before you can hit it.
- There's a delay after you skip the instructions where you can't hit the key no matter what. Approximately 2 seconds on the right, 3 seconds on the left.
- The Key runs in random directions while running away, try to hit it when it notices you.
- If you hit the Key right beside the door (Key Skip) it will skip the animation of picking up the key.
- When you enter the room, the key can be on either side.
Chapter ends at exit
Bees and Beetles
Tutorial video Bees and Beetles
Not much to explain here. Oh and if my movements seem weird in the videos, it's because it was recorded while using a SNES controller.
- Both options are the same speed, personally I use the first option to jump over.
- Sometimes the music will glitch after you deliver the hive, it's funny.
- When skipping the Birdy cutscene, hold left while pressing B and it turns you to face the beetles.
- Cutscene skip is done by Z-Jumping and hovering past the spot where the cutscene activates.
Cheese
- Important Game Mechanic
- I'm now going to explain the two different types of cycles for things like the Blocks in this chapter. Dependant Cycles rely on Conker's position or cutscene triggers before starting and will always be the same when you come across them. Independant Cycles rely on real-time and area loadings. They will continue to roll in the background regardless of cutscenes or your position, basically unless you get to them exactly at the same time in real-time they will never be the exact same.
Haybot
https://www.youtube.com/watch?v=T_bxr8Jn90M
Lady Plant
http://www.youtube.com/watch?v=M0YL8bPuBL0
Bull
http://www.youtube.com/watch?v=wW8L4lzEt64
Pooroll
http://www.youtube.com/watch?v=YUyQO54GV8o
Cogs
http://www.youtube.com/watch?v=RWelK29EgH8
Water+Balls of Steel
http://www.youtube.com/watch?v=gDJCDSH_KgM
Great Mighty Poo
http://www.youtube.com/watch?v=9p6_PntyKBA
Loopy
http://www.youtube.com/watch?v=zW1BIAcli2s
Club
http://www.youtube.com/watch?v=TVMEjRbiIf4
Race+Dino
http://www.youtube.com/watch?v=uyd94sMimM4
Bees #2
http://www.youtube.com/watch?v=ydHbEjwzbvQ
Bat+Key Glitch
http://www.youtube.com/watch?v=bWUlfP2B4pE
Army
http://www.youtube.com/watch?v=lgyq0Z8Vmxg
Teddiz #1
http://www.youtube.com/watch?v=Y0ZYWkDV3OI
Teddiz #2
http://www.youtube.com/watch?v=kzi2o6nAwj4