Difference between revisions of "Contra: Shattered Soldier"
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{{sda run|http://speeddemosarchive.com/ContraSS.html}} | {{sda run|http://speeddemosarchive.com/ContraSS.html}} | ||
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Rough Speed run guide | Rough Speed run guide | ||
+ | Abbreviations: | ||
+ | [FB] Fire ball | ||
+ | [FT] Flame thrower | ||
+ | [HM] Homing missile | ||
+ | [DM] Dive mine | ||
+ | [MG] Machine gun | ||
---- | ---- | ||
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---- | ---- | ||
+ | |||
+ | === Level 2 === | ||
+ | Beginning - dodge stuff | ||
+ | |||
+ | Fire cannon - Each Charge [FB] x 2, then flame to kill. Have to jump towards right as u kill it. | ||
+ | |||
+ | Underside of ship - Self explanatory, use [FB] | ||
+ | |||
+ | Final Cannon of ship - Try and get it to only shoot once. You can shoot when it shoots (requires [FB] x4) | ||
+ | |||
+ | Enemies on missiles - Both jump and fire [FB] to right. | ||
+ | |||
+ | Tunnel - Flame the trash mob, then [FB] x1 + flame to kill cannon. | ||
+ | |||
+ | Motorcyclists - [FB] x2 each. | ||
+ | |||
+ | Mini-Boss - Kill right turret with [FB], then left Turret with [FB]. Dodge stuff, then [FB]x2 to kill boss. | ||
+ | |||
+ | Back of train - Run rightwards, using [FB] x2 for all turrets, shouldnt need to stop. | ||
+ | |||
+ | Boss, form 1 - [FB] | ||
+ | Boss, Form 2 - Run to left while charging [FB]. As soon as charged, shoot to bottom right with [FB]. Can kill before he attacks. | ||
+ | |||
+ | Boss, Form 3 - [FB] x 2, then [FB] + jump forward, [FB] + jump backwards (to dodge ground mines). Can kill before he finishes 4th mine. | ||
+ | |||
+ | Boss, Legs - [FB]x1 + flame. |
Revision as of 22:18, 28 June 2010
Contra: Shattered Soldier
Rough Speed run guide
Abbreviations:
[FB] Fire ball [FT] Flame thrower [HM] Homing missile [DM] Dive mine [MG] Machine gun
Any%, 5 level, 2 player
Level 1
Begin by running right.
Jump and shoot the sniper on the platform before he attacks. [FB]
Blow up the car. [FB]
Jump over the motorcycle.
Shoot barrel on hill to blow up sniper before he attacks [FB]
Repeat.
Shoot flame dropper from platform above [FB]
Mini-Boss - Shoot diagonally, then continue shooting. Remember to crouch to get him while he's pre-jumping. He should die just before jumping.
Run right with flame + [FB]. [FB] may wish to shoot ceiling.
Charge [HM] and climb wall. Remember to use jump-scaling. Shoot while jumping upwards to kill enemies.
Mini-Boss - Shoot center.
Run right with flame. Just before the falling down section, spread out a bit so they dont have to spread out during cinematic.
Flying snipers - [FB] x 2 each
Worm, Phase 1 - Each [FB] + flame, one on front, one on back. It is possible to get him in one swipe. Get him on both sides.
Worm, Phase 2 - Charge [FB] then flame. Possible to do in one cycle, 2 is more likely.
Rope + Flies - Charge [FB] and jump to right. When about to be grabbed, release charge.
Boss, form 1 - [FB] head.
Boss, form 2 - Requires mouth opening yellow spew animation. [FB] mouth. When about to close, use flame. only 1 cycle required.
Level 2
Beginning - dodge stuff
Fire cannon - Each Charge [FB] x 2, then flame to kill. Have to jump towards right as u kill it.
Underside of ship - Self explanatory, use [FB]
Final Cannon of ship - Try and get it to only shoot once. You can shoot when it shoots (requires [FB] x4)
Enemies on missiles - Both jump and fire [FB] to right.
Tunnel - Flame the trash mob, then [FB] x1 + flame to kill cannon.
Motorcyclists - [FB] x2 each.
Mini-Boss - Kill right turret with [FB], then left Turret with [FB]. Dodge stuff, then [FB]x2 to kill boss.
Back of train - Run rightwards, using [FB] x2 for all turrets, shouldnt need to stop.
Boss, form 1 - [FB] Boss, Form 2 - Run to left while charging [FB]. As soon as charged, shoot to bottom right with [FB]. Can kill before he attacks.
Boss, Form 3 - [FB] x 2, then [FB] + jump forward, [FB] + jump backwards (to dodge ground mines). Can kill before he finishes 4th mine.
Boss, Legs - [FB]x1 + flame.