Difference between revisions of "Grand Theft Auto: San Andreas/Missions/Dupes"
From SDA Knowledge Base
(→Verdant Meadows: Added Setup Mission) |
m (→Fish in a Barrel: Added Setup Mission) |
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==Fish in a Barrel== | ==Fish in a Barrel== | ||
− | # Setup | + | # Setup (Bike School or Quarry) |
#* You should have a Catalina call (60s delay), so make sure the call is ready when you get to Quarry/Bike School. Since it has a 1000ms check delay, pause buffering is advised. | #* You should have a Catalina call (60s delay), so make sure the call is ready when you get to Quarry/Bike School. Since it has a 1000ms check delay, pause buffering is advised. | ||
#* Bike School requires a bike to drive into the building and get off into the marker | #* Bike School requires a bike to drive into the building and get off into the marker |
Revision as of 13:39, 20 December 2015
This page has notes on how duping specific missions works and affects the game. For general information on how duping works, refer to the Duping Page.
Contents
Ran Fa Li
- Setup (Trucking)
- You should have a high-priority call from Zero or Jethro (15s delay)
- Phonecall start Trucking and attach a Satchel to the Truck, which cancels the call setting $OM=0, drive to the mission, get and hold a call and then explode the Satchel to fail Trucking and get $OM=0 call
- Using a Satchel means you have no traffic on the way to the mission, because starting Trucking without ever getting into the truck prevents traffic from spawning. You should still have Satchels from Badlands. If you don't have a Satchel you can also hold the call and blow up the Truck, but then you'll have traffic.
- There is a depsawn zone around Trucking, so park your vehicle on the bridge to keep it
- Duping
- Having the $OM=0 call held, walk into the marker, then let go of the call once the cutscene comes up.
- Because the cutscene is in an interior, duping in the cutscene (not cancelling the cutscene after starting the first instance, then letting go of the held call while still standing in the marker to start the second instance) will cancel the call instead of answering it, so you don't need to press F (or whatever puts down the call) for duping and you can also use the call again.
- Once you started the second instance you can skip the cutscene.
- Mission
- Duping in the cutscene means you get no traffic on the roads until you enter the car
- There will be two mission cars spawned in the parking garage, which may cause the car you get into to roll and land on your roof. To prevent getting stuck on your roof, hold "move left" (default A) and skip the cutscene after you get into the car as fast as possible. That way you can just roll around once and land on your wheels again.
- Result
- Skips Lure
T-Bone Mendez
- Setup (Blood Bowl)
- You should have a high-priority call from Zero or Jethro (15s delay)
- There are two possible routes for this setup:
- Setup at Blood Bowl directly after Photo Opportunity, which requires you to carry the call through Jizzy (Cutscene) and Jizzy
- After Blood Bowl, go to Jizzy (Cutscene)
- Enter the marker on the side of the building, so CJ will walk out of it during the fade (what we usually want to avoid for duping, however this mission isn't going to be duped), then let got of the held $OM=0 call once the cutscene comes up, wait at least 15s so the call can come in again. Then start holding the call, skip the cutscene and the phone should ring once CJ is placed outside, just moments before the mission will pass and set $OM=0 again.
- Simply holding the call through the Jizzy (Cutscene) will not work, because CJ will answer the call once you skip the cutscene.
- Hold the $OM=0 call until Jizzy
- Start the mission and skip the cutscene while still holding the call. The call will be cancelled automatically, you can let go of holding it once the cutscene showing the Pimpmobile comes up.
- At the end of Jizzy, drive ahead of the Limo as you normally would, get out preparing to attack the Limo, start holding the call, getting out of the Pimpmobile will cause the phone to ring (make sure you don't have a wanted level), then kill the enemies. You can't use a Rocket Launcher to destroy the Limo, since aiming with the Rocket Launcher while holding a call will cause CJ to answer the call. You can either use your SMG (that the mission gives you) to shoot the driver of the Limo and then kill the other enemies or place down Satchels. Either way requires a bit of practice and traffic can troll you quite a bit.
- After Blood Bowl, go to Jizzy (Cutscene)
- Setup at Blood Bowl after finishing Jizzy, which is a bit longer drive, but you can simply drive to T-Bone Mendez directly after the Setup
- Setup at Blood Bowl directly after Photo Opportunity, which requires you to carry the call through Jizzy (Cutscene) and Jizzy
- Duping
- Having the $OM=0 call held, walk into the marker, then let go of the call once the cutscene comes up. Entering the marker away from the door may be safer, because CJ may walk towards the door a bit, possibly walking out of the marker.
- Because the cutscene is in an interior, duping in the cutscene (not cancelling the cutscene after starting the first instance, then letting go of the held call while still standing in the marker to start the second instance) will cancel the call instead of answering it, so you don't need to press F (or whatever puts down the call) for duping and you can also use the call again.
- Once you started the second instance you can skip the cutscene.
- Mission
- Duping in the cutscene means you get no traffic on the roads for the mission and you get interior lighting.
- Result
- Skips Mike Toreno
More Information
- Video: T-Bone Mendez Duping (using Blood Bowl, Setup after Photo Opportunity)
- Video: T-Bone Mendez Duping (using Blood Bowl, Setup after Jizzy)
Amphibious Assault
- Setup (Blood Bowl)
- You should have a high-priority call from Zero, Jethro or Woozie (15s delay)
- Duping
- Having the $OM=0 call held, walk into the marker, then let go of the call once the cutscene comes up.
- Because the cutscene is in an interior, duping in the cutscene (not cancelling the cutscene after starting the first instance, then letting go of the held call while still standing in the marker to start the second instance) will cancel the call instead of answering it, so you don't need to press F (or whatever puts down the call) for duping and you can also use the call again.
- Once you started the second instance you can skip the cutscene.
- Mission
- Duping in the cutscene means you get no traffic on the roads and interior lighting.
- Twice the patrol boats will spawn, on top of eachother. Sometimes they blow eachother up and activate the enemies, the same as if you got into the open water (which triggers the cutscene and activates the enemies).
- Sometimes the enemies on the patrol boats can get quite dangerous, even using the Dhingy. Make sure the Dhingy doesn't end up too close to the Patrol boat when it's drifting to the front of the ship.
- On the ship, some more enemies can spawn, some apparently inside of eachother. You only have to kill all enemies that are running around on the ship to be able to plant the bug.
- After the Setup with Blood Bowl you won't have an Uzi anymore, so you can either sprint and stop to shoot the enemies with a Shotgun or slide with the AK.
- Result
- Skips The Da Nang Thang (which aside from saved time also means you can keep your weapons)
More Information
- Amphibious Assault
- Video: Verdant Meadows Duping (using Blood Bowl) - shows the Setup
Highjack
- Setup (Bike School)
- You should have a Catalina call (60s delay), so make sure the call is ready when you get to Quarry/Bike School. Since it has a 1000ms check delay, pause buffering is advised.
- Get a bike: Answer the call to unlock Highjack, then start Highjack, kill Cesar to fail the mission and use the spawned bike.
- Drive to Bike School and do the setup. The call will be ready 60s after you failed Highjack, so make sure you don't fall off the bike when the call is ready, so you don't have to wait once you get to Bike School.
- Duping
- Having the $OM=0 call held, walk into the marker, then let go of the call once the cutscene comes up.
- Since the cutscene is outside, CJ will take the call, so you have to also spam F (or whatever puts down the phone again) for a bit.
- Once you started the second instance you can skip the cutscene.
- Mission
- Duping this mission in the cutscene will remove all traffic for the mission.
- Result
- Skips Interdiction.
- You'll still get the phonecall that unlocks Interdiction, which is actually used to dupe Verdant Meadows.
More Information
Verdant Meadows
- Setup (Blood Bowl)
- You should have the call that would normally unlock Interdiction (since you skipped Interdiction by duping Highjack you don't need it for that).
- Go to Blood Bowl after Highjack and do the setup, then drive to Verdant Meadows.
- Since you skipped Interdiction, the Verdant Meadows mission marker will be invisible, but it will still work.
- Duping
- Since this mission only consists of a cutscene, you have to dupe it in the cutscene.
- Since the cutscene is outside, CJ will take the call, so you have to also spam F (or whatever puts down the phone again) for a bit. The dupe will occur once CJ put down the phone, so it will take a few seconds.
- Result
- Skips N.O.E.
- Sets
$TORENO_TOTAL_PASSED_MISSIONS to 5
, like after Flight School. However, there is a separate variable that tracks if you passed Flight School, which is required to start the following missions. Luckily Flight School starts if$TORENO_TOTAL_PASSED_MISSIONS > 3
not$TORENO_TOTAL_PASSED_MISSIONS == 4
, otherwise duping Verdant Meadows would basicially softlock the game. Flight School itself increases the mission chain variable as well, setting$TORENO_TOTAL_PASSED_MISSIONS to 6
, so you skip the next mission instead (N.O.E.).
More Information
Fish in a Barrel
- Setup (Bike School or Quarry)
- You should have a Catalina call (60s delay), so make sure the call is ready when you get to Quarry/Bike School. Since it has a 1000ms check delay, pause buffering is advised.
- Bike School requires a bike to drive into the building and get off into the marker
- Quarry you can hold the call, then blow up the truck and drive back or use a Satchel
- Duping
- Since this mission only consists of a cutscene, you have to dupe it in the cutscene.
- Having the $OM=0 call held, walk into the marker from the stairs, without sprinting, then let go of the call once the cutscene comes up.
- CJ walks a bit towards the door, so make sure you enter the marker from the stairs, so CJ is still in the marker when you set $OM=0 after starting the first instance. CJ will sprint on the stairs if you sprinted on the previous stairs, you can switch to a weapon you can't sprint with to prevent that or don't actively press sprint on the previous stairs.
- Once you started the second instance you can skip the cutscene.
- Result
- Skips Freefall
- You'll still get the Freefall phonecall, which will add the mission marker when answered, but it has no effect