Difference between revisions of "Rayman 2: The Great Escape/The Menhir Hills"

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* You can skip the Murfy text that appears after you cross the first thorn field. Just avoid stepping too close to the thorns. [http://www.youtube.com/watch?v=pVkd0SwB2ls Video (#2)]
 
* You can skip the Murfy text that appears after you cross the first thorn field. Just avoid stepping too close to the thorns. [http://www.youtube.com/watch?v=pVkd0SwB2ls Video (#2)]
 
* You can avoid waking up the first two pirates by walking past them sufficiently slowly. If you don't wake them up, the door behind them will stay open. It may be faster to open the door by killing the pirates, though. [http://www.youtube.com/watch?v=5I2nFHjp5Ig Video (#2)]
 
* You can avoid waking up the first two pirates by walking past them sufficiently slowly. If you don't wake them up, the door behind them will stay open. It may be faster to open the door by killing the pirates, though. [http://www.youtube.com/watch?v=5I2nFHjp5Ig Video (#2)]
* As you leave the room with two pirates, a short cutscene shows Rayman running and jumping into a pit. You can skip the cutscene and fall down the pit faster by jumping just before the cutscene activates.
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* As you leave the room with two pirates, a short cutscene shows Rayman running and jumping into a pit. You can skip the cutscene and fall down the pit faster by jumping just before the cutscene activates. [http://www.youtube.com/watch?v=68s99bL8SLg Video (#10)]
 
* At the end of the first walking shell section, you can boost off the side of the ramp and jump in midair to skip destroying the door. [http://www.youtube.com/watch?v=1X1VnXc2vEc Video (#1)]
 
* At the end of the first walking shell section, you can boost off the side of the ramp and jump in midair to skip destroying the door. [http://www.youtube.com/watch?v=1X1VnXc2vEc Video (#1)]
 
** If you wish to destroy the door instead, don't aim the walking shell directly at the door. Doing so can cause it to bounce off the door without blowing up. Instead, aim at the wall next to the door.
 
** If you wish to destroy the door instead, don't aim the walking shell directly at the door. Doing so can cause it to bounce off the door without blowing up. Instead, aim at the wall next to the door.
* In the room with some purple Lums, you do not need to use all the purple Lums to reach either the cage or the exit. You can also pull yourself through the railing. [http://www.youtube.com/watch?v=kF18rHLXi0A Video (#3)]
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* In the room with some purple Lums, you do not need to use all the purple Lums to reach either the cage or the exit. You can also pull yourself through the railing. [http://www.youtube.com/watch?v=68s99bL8SLg Video (#11)]

Revision as of 18:54, 19 August 2013

For information about tricks this page might refer to, see the main Rayman 2 page.

  • On the return trip to the level, you can skip the first cutscene by pressing B.
  • You can skip the Murfy text that appears after you cross the first thorn field. Just avoid stepping too close to the thorns. Video (#2)
  • You can avoid waking up the first two pirates by walking past them sufficiently slowly. If you don't wake them up, the door behind them will stay open. It may be faster to open the door by killing the pirates, though. Video (#2)
  • As you leave the room with two pirates, a short cutscene shows Rayman running and jumping into a pit. You can skip the cutscene and fall down the pit faster by jumping just before the cutscene activates. Video (#10)
  • At the end of the first walking shell section, you can boost off the side of the ramp and jump in midair to skip destroying the door. Video (#1)
    • If you wish to destroy the door instead, don't aim the walking shell directly at the door. Doing so can cause it to bounce off the door without blowing up. Instead, aim at the wall next to the door.
  • In the room with some purple Lums, you do not need to use all the purple Lums to reach either the cage or the exit. You can also pull yourself through the railing. Video (#11)
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