Difference between revisions of "Gamecube Capture"

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*GameCube component cables.  These cables were never used by any other system and so they are very rare and expensive)
 
*GameCube component cables.  These cables were never used by any other system and so they are very rare and expensive)
 
*Your game must support progressive output
 
*Your game must support progressive output
 
== Game Boy Player ==
 
[[image:Gcngbplayer.jpg]]<br />
 
The Game Boy Player is a physical add-on to the GameCube that enables it to play Game Boy and Game Boy advance games on a television.  While the Wii has backwards compatibility with GameCube games, it does not have support for this add-on.  The add-on is a GameCube exclusive.
 
 
=Game Boy =
 
The Super Nintendo can allow you to capture footage from Game Boy games with the Super Game Boy add-on and the Game Cube enables you to do this with the Game Boy Player.  Of the two, Game Boy Player is the preferred since the Player emulates games at a speed closer to what they would run on the original console.  The Player comes with some customizable borders and image filters.  For the border, you must select #20.  For the image filter, you must select Sharp.  Failure to do so may cause your speedrun to be rejected.
 
 
=Game Boy Advance =
 
The Game Cube's Player add-on is your only option for capturing footage from Game Boy Advance games.  The Player comes with some customizable borders and image filters.  For the border, you must select #20.  For the image filter, you must select Sharp.  Failure to do so may cause your speedrun to be rejected.
 

Revision as of 20:35, 19 May 2013

Console Information

Gcn.jpg

Nintendo GameCube
Resolution 480i/480p
A/V Outputs Composite, Component, S-video, RF
Framerate 60.0022 progressive/30.0011 interlaced More Info
Models Earlier versions had a digital out connector that was later removed


Nintendo Gamecube

All Gamecube models have a multi-out A/V connector in the back. The A/V cables that came with the system include the standard red white and yellow (composite video) connectors. This same connector is also used by the Super Nintendo and the Nintendo 64. You can use the standard A/V cables that are included with the Gamecube and connect them to your recording equipment to get video footage that is acceptable for SDA. While the standard A/V cables that come with the Gamecube are composite video, the Gamecube is also capable of outputting S-Video. Nintendo did not release an official S-Video connector for the Gamecube, however you can purchase a third party set of cables that includes it. S-Video provides superior picture clarity and quality and it is strongly preferred over composite video.

Left: The standard A/V cables from Nintendo
Right: Third party A/V cables with S-Video




Recording at 480p

The Nintendo Gamecube is capable of outputting a higher quality video signal at 480p using component cables. If you are interested in recording your speedrun at this resolution, I would strongly recommend that you use a Nintendo Wii instead of a GameCube. The reason is because the Wii is backwards compatible with GameCube games and the component cables for the Wii are readily available. If you would still like to attempt this, here is what you will need:


  • An earlier release of the GameCube that has a digital out connector (newer releases removed this connector
  • GameCube component cables. These cables were never used by any other system and so they are very rare and expensive)
  • Your game must support progressive output
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