Difference between revisions of "Resident Evil"
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''Jill:'' 5 Acid Rounds (4 in Japanese Version). After the first 3 shots, hit L1 between shots and Yawn will fall before it has the chance to bite you. | ''Jill:'' 5 Acid Rounds (4 in Japanese Version). After the first 3 shots, hit L1 between shots and Yawn will fall before it has the chance to bite you. | ||
*'''Black Tiger''' | *'''Black Tiger''' | ||
− | ''Jill:'' Explosive Rounds should be equipped. Run towards the webbing on the door. Hold L1 then R1, then fire two explosive rounds, perform a pause cancel, and enter the door. Note that if you run too far forward before firing, | + | ''Jill:'' Explosive Rounds should be equipped. Run towards the webbing on the door. Hold L1 then R1, then fire two explosive rounds, perform a pause cancel, and enter the door. Note that if you run too far forward before firing (i.e. hugging the door before shooting), the shots do not register, and the run is over. There must be just enough space for the projectiles to hit it. |
*'''Tyrant''' | *'''Tyrant''' | ||
''Jill (Bad Ending):'' 3 Explosive Rounds. Run straight forward, toward the corner of the room. Equip the Bazooka, and fire away. | ''Jill (Bad Ending):'' 3 Explosive Rounds. Run straight forward, toward the corner of the room. Equip the Bazooka, and fire away. |
Revision as of 18:44, 10 August 2009
Contents
Original Mode (PlayStation, Saturn, PC)
- Note: In American versions of the original game, only Director's Cut has Auto-Aim. Auto-Aim is present in all Japanese versions.
Boss Strategies
- Yawn 1 (Running route explanation)
- Plant 42
Jill: 3 Explosive Rounds. Aim upward upon entering the room and fire away. The boss will fall instantly.
- Yawn 2
Jill: 5 Acid Rounds (4 in Japanese Version). After the first 3 shots, hit L1 between shots and Yawn will fall before it has the chance to bite you.
- Black Tiger
Jill: Explosive Rounds should be equipped. Run towards the webbing on the door. Hold L1 then R1, then fire two explosive rounds, perform a pause cancel, and enter the door. Note that if you run too far forward before firing (i.e. hugging the door before shooting), the shots do not register, and the run is over. There must be just enough space for the projectiles to hit it.
- Tyrant
Jill (Bad Ending): 3 Explosive Rounds. Run straight forward, toward the corner of the room. Equip the Bazooka, and fire away.
Jill (Good Ending): The Tyrant's attack pattern is slightly different when going for the Good ending. It is facing Barry and walks in that direction instead. Run forward until the screen shifts, and fire 3 Explosive Rounds, hitting L1 in between shots to ensure they all hit.
- Super Tyrant (Good Ending)
Jill: 4 Explosive Rounds will prompt Brad to drop the Rocket Launcher.
Tricks
- Pause Cancelling: Raise your weapon with R1. Fire with X (Square in the Japanese version), then immediately enter and exit the inventory screen after firing. This cancels the weapon-lowering animation.