Difference between revisions of "Contra: Shattered Soldier"
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− | [[Category: | + | [[Category:PlayStation 2]] |
[[Category:Games]] | [[Category:Games]] | ||
{{sda run|http://speeddemosarchive.com/ContraSS.html}} | {{sda run|http://speeddemosarchive.com/ContraSS.html}} | ||
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Rough Speed run guide | Rough Speed run guide | ||
− | Abbreviations | + | ==Abbreviations== |
− | + | * [FB] Fire ball | |
− | [FB] Fire ball | + | * [FT] Flame thrower |
− | + | * [HM] Homing missile | |
− | [FT] Flame thrower | + | * [DM] Dive mine |
− | + | * [MG] Machine gun | |
− | [HM] Homing missile | + | |
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− | [DM] Dive mine | + | |
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− | [MG] Machine gun | + | |
== Any%, 5 level, 2 player == | == Any%, 5 level, 2 player == | ||
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Boss, form 2 - Requires mouth opening yellow spew animation. [FB] mouth. When about to close, use flame. only 1 cycle required. | Boss, form 2 - Requires mouth opening yellow spew animation. [FB] mouth. When about to close, use flame. only 1 cycle required. | ||
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=== Level 2 === | === Level 2 === | ||
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Boss, form 1 - [FB] | Boss, form 1 - [FB] | ||
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Boss, Form 2 - Run to left while charging [FB]. As soon as charged, shoot to bottom right with [FB]. Can kill before he attacks. | Boss, Form 2 - Run to left while charging [FB]. As soon as charged, shoot to bottom right with [FB]. Can kill before he attacks. | ||
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=== Level 5 === | === Level 5 === | ||
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+ | Run right | ||
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+ | [FB] explosive crates. | ||
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+ | [FB] when running up hill | ||
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+ | One player run forward with flame, other [FB] through hill to get ground person. do this to get across to snail | ||
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+ | Mini-Boss - [FB]. Alternate for bubbles to make it easier. | ||
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+ | Sniper [FB] | ||
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+ | Sniper2 [HM] + front FT. | ||
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+ | Rotors - jump past them if possible, use [DM] for critters. | ||
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+ | Wall of death - [FT] the red button, rotate to get the enemies behind. Run in. | ||
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+ | Lance, Form 1 - [FB]. | ||
+ | * Ceiling + white mines - stand in centre and [FB] up. | ||
+ | * 5-split rotation - [FB] + [HM] when required | ||
+ | * Lance = fireball - [FB] + [HM] | ||
+ | * White ground/wall waves - [FB] + stand behind | ||
+ | * mini fireballs - [FB] | ||
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+ | Lance, Form 2 - [FB] Get eggs and center simultaneously, then center only. Jump over aliens first time. | ||
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+ | Lance, Form 3 - [FB] Alternate. | ||
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+ | Lance, Form 4 - [FB], one each. | ||
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+ | Lance, Form 5 - [FB] + [FT] (FT is main) | ||
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+ | Lance, Form 6 - [FB] into core. |
Latest revision as of 09:21, 29 June 2010
Rough Speed run guide
Contents
Abbreviations
- [FB] Fire ball
- [FT] Flame thrower
- [HM] Homing missile
- [DM] Dive mine
- [MG] Machine gun
Any%, 5 level, 2 player
Level 1
Begin by running right.
Jump and shoot the sniper on the platform before he attacks. [FB]
Blow up the car. [FB]
Jump over the motorcycle.
Shoot barrel on hill to blow up sniper before he attacks [FB]
Repeat.
Shoot flame dropper from platform above [FB]
Mini-Boss - Shoot diagonally, then continue shooting. Remember to crouch to get him while he's pre-jumping. He should die just before jumping.
Run right with flame + [FB]. [FB] may wish to shoot ceiling.
Charge [HM] and climb wall. Remember to use jump-scaling. Shoot while jumping upwards to kill enemies.
Mini-Boss - Shoot center.
Run right with flame. Just before the falling down section, spread out a bit so they dont have to spread out during cinematic.
Flying snipers - [FB] x 2 each
Worm, Phase 1 - Each [FB] + flame, one on front, one on back. It is possible to get him in one swipe. Get him on both sides.
Worm, Phase 2 - Charge [FB] then flame. Possible to do in one cycle, 2 is more likely.
Rope + Flies - Charge [FB] and jump to right. When about to be grabbed, release charge.
Boss, form 1 - [FB] head.
Boss, form 2 - Requires mouth opening yellow spew animation. [FB] mouth. When about to close, use flame. only 1 cycle required.
Level 2
Beginning - dodge stuff
Fire cannon - Each Charge [FB] x 2, then flame to kill. Have to jump towards right as u kill it.
Underside of ship - Self explanatory, use [FB]
Final Cannon of ship - Try and get it to only shoot once. You can shoot when it shoots (requires [FB] x4)
Enemies on missiles - Both jump and fire [FB] to right.
Tunnel - Flame the trash mob, then [FB] x1 + flame to kill cannon.
Motorcyclists - [FB] x2 each.
Mini-Boss - Kill right turret with [FB], then left Turret with [FB]. Dodge stuff, then [FB]x2 to kill boss.
Back of train - Run rightwards, using [FB] x2 for all turrets, shouldnt need to stop.
Boss, form 1 - [FB]
Boss, Form 2 - Run to left while charging [FB]. As soon as charged, shoot to bottom right with [FB]. Can kill before he attacks.
Boss, Form 3 - [FB] x 2, then [FB] + jump forward, [FB] + jump backwards (to dodge ground mines). Can kill before he finishes 4th mine.
Boss, Legs - [FB]x1 + flame.
Level 3
Run Right. Whoever is at the back gets to kill stuff on the ground.
Shoot guy mauled by dogs [FB].
Shoot air guys [FB]
Shoot bullets from air/infront with [FT]
Mini-Boss - Both players use [FB] when he drops enemies. When the mini-boss drops bombs, one player use [FB] and one player use [HM]
Cannons - Run/jump past
Mini-Boss 2 - Both use [FB]
Mini-Boss 3 - Both use [FB]. For Bubbles, one [HM] each is enough.
Cannons - Run/Jump Past
Boss, front - [DM] on bottom, [FB] for top.
Boss, above - [FB]
Boss, back - [FB], Use [HM] when crouching under laser.
Level 4
[HM] on Missiles.
Mini-Boss 1 - [FB] + [FB/HM] on the back. [FB/HM] can stay above backpack. [FB] can move forward/backwards to kill landmines.
For the front half, Kill Whip and front cannon asap.
When he opens up mega-cannon, [FB] + flame to finish. 2 cycles.
Well - both use [DM] on sides. then use [FB] for plants. When nearing bottom one player stand on left, one on right and both run right. (shortens animation for next boss)
Mini-Boss 2 - Alternate [FB] on the Circle. He should be permastunned. For form 2, [FB] and stay near the right hand side.
Alien egg section - one player stay in front, other behind and use [FB] to kill ground. Keep running. For plant from ceiling, front can use a well timed [FB].
Lilypads - One player should be on the left and another on the right lily pad when jumping across. that way shorten start of boss animation.
Flying water mines - [HM]
Boss - [FB] as he jumps over. Follow this with dodging. When he leaves scene to open mouth, alternate jumps in the center so he jumps over u and u can [FB] him. When he sucks in lilypads, stand on furthest one. Follow this with [FB]. Jump away by 2 lilypads in one go. Do this twice. Then jump on top of him. When he Jumps over to get u in the ceiling, [FB] x2 and he will die. (total time, 1 cycle)
Level 5
Run right
[FB] explosive crates.
[FB] when running up hill
One player run forward with flame, other [FB] through hill to get ground person. do this to get across to snail
Mini-Boss - [FB]. Alternate for bubbles to make it easier.
Sniper [FB]
Sniper2 [HM] + front FT.
Rotors - jump past them if possible, use [DM] for critters.
Wall of death - [FT] the red button, rotate to get the enemies behind. Run in.
Lance, Form 1 - [FB].
- Ceiling + white mines - stand in centre and [FB] up.
- 5-split rotation - [FB] + [HM] when required
- Lance = fireball - [FB] + [HM]
- White ground/wall waves - [FB] + stand behind
- mini fireballs - [FB]
Lance, Form 2 - [FB] Get eggs and center simultaneously, then center only. Jump over aliens first time.
Lance, Form 3 - [FB] Alternate.
Lance, Form 4 - [FB], one each.
Lance, Form 5 - [FB] + [FT] (FT is main)
Lance, Form 6 - [FB] into core.