Difference between revisions of "Bayonetta"

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(This is a mass of notes that I made for my casual Bayonetta runs. I've put them here as if anything, it's a template for useful information.)
 
 
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[[Category:Games]]
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[[Category:PlayStation 3]]
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[[Category:Xbox 360]]
 
==My massive notes for a general run==
 
==My massive notes for a general run==
  
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This is mainly for a New Game Normal Run.  
 
This is mainly for a New Game Normal Run.  
  
Obviously, take the quickest possible route through levels, getting Kilgore and Durga.  
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Obviously, take the quickest possible route through levels, getting Kilgore, Durga and the whip.  
  
 
''Italic Text is for New Game+ runs but probably isn’t that useful.''
 
''Italic Text is for New Game+ runs but probably isn’t that useful.''
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===Weapons, Accessories, Items and Suggestions - New Game Only===
 
===Weapons, Accessories, Items and Suggestions - New Game Only===
Durga – takes 15 seconds or so to get, I’m almost certain it does enough damage to warrant getting, especially on Beloveds and bosses, not to mention the lava immunity (which also works in panther).
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Durga – takes 15 seconds or so to get, is used in most fights afterwards.
  
Whip – A good item, possibly worth getting for the help with flying enemies like Harmonies, but I think stiletto is good enough. Unsure ~
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Whip – So long baby.
  
Odette – I don’t think I need these. Panther is faster and fire claws give lava immunity.  
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Odette – Don't need these.
  
Spending Halos – Stiletto (20k?), Air Dodge (20k), Crow and Bat Within (available after Chapter 6) and Moon when available. Red lollies will be a wise purchase, especially for bosses. Dark rosary beads are great, but unsure if faster for the entire run. I definitely have it equipped some times though. Gaze will possibly make bosses faster. Should have more than enough money for these if you’re not getting hit.
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Weapons - Pretty much the entire time I've played, I have used Sword/Fire Claws and Guns/Kilgore when I have the choice with Sword/Claws being used for a majority of fighting and guns/kilgore being swapped to when needed. May as well equip Onyx Roses on feet until you get kilgore for combo scores and a tiny bit more speed.
  
Crow Within – As of right now, I don’t know if this is necessary, but I’m sure you will use it for skips at some point.
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Shopping list: Stiletto, Air Dodge, Afterburner Kick, 3 yellow lollies, tetsuzanko, crow within, bat within, Moon, two more yellows, 3 red, 2 red.
  
Tetsuzanko Some people love this move for the instant wicked weave. I’m undecided.
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Crow Within + Afterburner Kick Both needed for skips.
  
Angel Attack Does not count toward time gained. You should aim to get 40 points every round for a Red Lolly.
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Tetsuzanko Just very useful and fast.
  
Moon Pearls – If you have plenty of left over money, buying all of these at the shop can make parts of the game slightly quicker and easier.
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Angel Attack – Does not count toward time gained. Trade all points for halos until you need no more. After that, you should aim to get 30-50 points every round for a Red Lolly. Get a Moon Pearl for chapter 14. -> Idea from Psychochild.
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Moon Pearls – If you have plenty of left over money, buying all of these at the shop can make parts of the game slightly quicker and easier. Especially for chapter 14
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Witch Hearts - For the weak.
  
 
Kilgore – ESSENTIAL for the Kilgore glitch.
 
Kilgore – ESSENTIAL for the Kilgore glitch.
  
Angel Arms – Tuba and Staff own groups. Bow owns big enemies. Usually unnecessary when you have Kilgore. They give lots of combo points for halos too.
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Angel Arms – Staffs for groups, Bows for big enemies, Grace claws for Glory early, then use them for next set of enemies later on.  
  
PANTHER EVERYWHERE ZOOOOOOOOOOOM NNNYYEEEEEEEEEEOOOOOOOMMMMM
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PANTHER EVERYWHERE ZOOOOOOOOOOOM NNNYYEEEEEEEEEEOOOOOOOMMMMM. before Panther, you should stiletto or air dodge as much as possible.
  
Combo
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Whenever possible, use weapon swap during a PPPPK combo.
It may be necessary to keep up your combo as much as possible early on to get enough halos. This depends on how much time you lose (which I think you’ll lose time if you don’t) and how many halos you need.
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===Pre-Game===
 
===Pre-Game===
Change camera speed and if possible, un-invert rocket/gun controls for preference~
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Change camera speed and if possible, un-invert rocket/gun controls for preference and turn off tutorials~
  
Prologue:
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Next to each chapter, is the original guide time and current best time.
Verse 1 -Unsure of how fastest to do this, Angel arms I suppose, Staff + Kick. Make sure you have max magic charge for torture in Verse 2.
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Verse 2 – Use all magic to torture. 3 Charges = 3 tortures = done.
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==Chapter by Chapter==
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===Prologue - 3:31 - 2:22===
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Aim: Get a Pure platinum for halo bonus.
  
===Chapter 1: Get the LP or don’t, it’s up to you.===
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Verse 1 - Just kill enemies here really. Use a P launcher, then spam P for punish and K to kick at the end. Use a combo into launch if you're low on magic. Torture once in first fight. Torture big affinity in second phases right away then get enough magic for Verse 2.
Need – 20k by Gates of Hell for Stiletto
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Verse 1 - Sprint to Key room, pick up key and skip enemies.  
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Verse 2 - ''Water gap can be jumped with Panther.'' Break door and go up. Run down hallway, buy stiletto.
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Verse 2 – Use all magic to torture. 3 Charges = 3 tortures = done. Launch an enemy then use air PPPK(charge)K(charge)K(charge) to get maximum magic.
  
Verse 4 - Fight at fountain.  
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===Chapter 1 - 8:16 - 5:21===
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Need – 10k by Gates of Hell for Air Dodge. Use Jump+P as standard movement.
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Verse 1 - Sprint to Key room, pick up key and skip enemies. PPPPK the door and PKP the chest.
  
Beloved – Angel weapons? Unsure on fastest way.  
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Verse 2 - ''Water gap can be jumped with Panther.'' Fight is standard fare. They won't drop a staff if you torture them. Break door and go up. Run down hallway, buy Air Dodge.
  
Verse 6 - ''Run straight through next room with Panther.'' Fight enemies without (can stiletto skip this?)
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Verse 4 - Fight at fountain. Get a staff for beloved. Use Torture on affinities where possible. Two staffs will drop from the first Angels regardless. One Trumpet should drop also. Get a mace =O
  
Verse 7 - Fortitudo Don’t run to the other witches on the bridge. PKP + Shoot, ''Reflect with Moon for extra damage?''
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Beloved Use Mace E twice, then jumping PPPKKK will kill him if attacking the jewel thing on his back. Pick up the axe.
  
Verse 8 -Beloved at Bridge – PKP owns it, no hurry for first phases, just kill it by first smash against Gate. For Phase two kill as fast as you can.
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Verse 6 - Throw the axe carefully so that it breaks the door but doesn't hit any angels so you get to keep it. Stiletto and a double jump lands you perfect so you can K attack the door. Air Dodge is really tricky here.
  
===Chapter 2:===
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Verse 7 - Fortitudo –  Run part way down toward the bridge so that you get assistance. Shoot and punch the boss in witch time. PKPing constantly using dodge offset to get Witch time isn't much faster and is harder to pull off. ''Reflecting with Moon will help damage''
  
Verse 1 - Jeanne - '''ON PS3 IT’S POSSIBLE TO HIT HER WITH WICKED WEAVES AT THE START DUE TO THE LOAD TIME. Unfortunately, this is very hard to reliably time due to variance between attempts.''' Get close and attack. PPKP is very effective, almost a guaranteed hit. In Witch Time, PPPKKK does most damage (maybe). Moon counter attacks give a lot of witch time, use accordingly.
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Verse 8 -Beloved at Bridge – The axe should kill it and it'll throw you the earliest it can.  '''PKP with sword owns it'''. For Phase two kill as fast as you can. You can get one PKP off as the stairs break and another near the top. Then proceed to PKP using Dodge Offset to get witch time. When in Witch Time use PPPPK to deal a lot of damage in time.
  
Verse 2 – Skippable but torture a Staff wielder grab the staff then skip.
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===Chapter 2 - 9:30 - 5:10~===
  
Verse 3 – Use spin kick to deal max damage. If a bow spawns, use it to kill the beloved and big enemies.
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Verse 1 - Jeanne - '''ON PS3 IT’S POSSIBLE TO HIT HER WITH WICKED WEAVES AT THE START DUE TO THE LOAD TIME. Unfortunately, this is very hard to reliably time due to variance between attempts.'''  Get close and attack. PPPKP is very effective, almost a guaranteed hit. In Witch Time, PPKKK does most damage (maybe). I've found the fastest way for this is to do PPPKP -> PPKKK and repeat. two of those should kill her. It's a very luck reliant, but amazingly the most consistent ''Moon counter attacks give a lot of witch time, use accordingly.''
  
Verse 4 Dodge tram, run to wreckage if possible, kill things.  
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Verse 2 Skippable but torture a Staff wielder grab the staff then skip. Attack the Dears+Decorations for really fast magic if necessary.
  
Verse 7 Courtyard. Fight them. Get LP for sword.
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Verse 3 Use spin kick to deal max damage at the start. First affinity always drops Bow, Torture the blue affinity with a staff. Use the staff to kill everything. Torture a mace user. Kill one K mace attack on beloved and kill everything else with a mace. Save second bow.
  
Verse 9 Kill things then use witch time statues to get across.'' You can Panther jump across without needing to use the bridge.''
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Verse 4 Dodge tram, 3 bow shots should kill the enchants.
  
Verse 10 Just kill the boss and don’t screw up the QTE. Taunting boss and comboing it gives big halo rewards. Do this if safe/require halos.
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Verse 7 Courtyard. Fight the wheels. Use remaining bow shots then PPPPK remaining ones. Get LP for sword. Obv use Axe on second beloved.
  
===Chapter 3:===
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Verse 9 Torture first Affinity and kill the other. You can stiletto accross this gap from the floor.'' You can Panther jump across without needing to use the bridge.''
Verse 1 Not sure about this. Shoot them; I think angel arms go through the fire shields. Use witch time and torture attacks to kill quickly~
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Verse 3 Run a lot.
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Verse 10 Head to the back right and use the spin on the staff. After that, jumping PPPPK Onyx Switch until dead. ~may be worth taunting first to get more money after. not certain~
  
Verse 4 – Kill a dog.
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post - Pick up two yellow lollies after the level, Afterburner Kick if you don't have and get the sword. Try and get Tetsuzanko for dogs on ch 3.
  
Verse 6 – Run and remember to do the QTE.
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===Chapter 3 - 8:03 - 4:06===
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Buy three yellow lollies, Stilletto and tetsuzanku.
  
Verse 7 – Kill two dogs.
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Equip the sword in hands A and Onyx Roses on Feet B.
  
Verse 8 Completely skippable. Run past them all.
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Verse 1 Kill first two enemies in witch time, stiletto to next, torture then fight from there. Torture twice and staff spin asap.
  
(''ALTERNATIVE COURTESY OF VARDINATOR @ SDA)
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Verse 3 – Stiletto a lot.
  
“Well, I found a Panther Within related trick in The Burning Ground for an IL or NG+ run. Basically, as the Panther, if you jump and then dodge out, you get this huge speed boost which is great for clearing gaps. Like, for example, the broken bridge. Normally, you'd have to enter Paradiso to get the hour glass to repair the bridge. However, it's possible to jump across. This is even more effective when combined with Crow Within.
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Verse 4 – Kill a dog. PPPKP -> (air) PPPKKK -> Torture = 17s clear. Use Jump Cancelling if confident.
  
If this works, skip to verse 12.''
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Verse 6 – Use yellow lolly to get through wall. Use variant on Vard skip using Air Dodge.
  
Verse 9 – (Whip LP is here if you decide to get it)Just kill these enemies. ''You can jump the water spouts with a panther double jump and an air dodge to land on the other side.''  
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''Vardinator's Skip
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This skip also partly works without panther and does save time.
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"There was another trick in The Burning Ground, as well. During the Witch-Walking segment after you surf across the magma with that angel, go to the right wall. When you come to the point in which the wall explodes, Panther-jump over the gap. You should overshoot it, and then a Super-Mario-Galaxy-gravity effect will take hold and you'll be swung around straight to the clock tower, if only a few meters off. Definitely faster than running through that section normally." ''
  
Verse 12 Run right across the bridge, ignore enemies then do the QTE.  
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Verse 7 Kill two dogs. Try to get them to bunch up and get them into PKP stunlock.
  
===Chapter 4:===
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Verse 8 – Completely skippable. Run past them all. You can start stilettoing safely at the half wall break.
  
Verse 1 – Fortitudo:
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'' COURTESY OF VARDINATOR @ SDA
  
I’m really not sure how to do this one quickly. You can use witch time and knock fireballs back. I think the whip can also reflect ~. An easy boss, but remember to tap shoot to do more damage. Phase 2 is simple. When he’s sitting in the middle of the stage, you can beat him safely. You may have a Moon by now, if so, reflect all his fireballs with that.
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“Well, I found a Panther Within related trick in The Burning Ground for an IL or NG+ run. Basically, as the Panther, if you jump and then dodge out, you get this huge speed boost which is great for clearing gaps. Like, for example, the broken bridge. Normally, you'd have to enter Paradiso to get the hour glass to repair the bridge. However, it's possible to jump across. This is even more effective when combined with Crow Within.
  
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This skip works and is quite easy to time. Brilliant skip, want to see more of these!''
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Post Cave - Use amazing flicky skip #2 at the bridge.
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Post Chapter - Make sure you have enough lollies and tetsu.
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===Chapter 4 - 5:11 ~ 3:39===
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Verse 1 – Fortitudo:
 
''Fire Durga or Odette will be no worries about lava. Use big glowing deadly attacks and kill him and remember to reflect fireballs with moon.''  
 
''Fire Durga or Odette will be no worries about lava. Use big glowing deadly attacks and kill him and remember to reflect fireballs with moon.''  
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Get a bite attack first and dodge for witch time. Do PPPPK then jump down. Try and land on him, do PPPPK twice and let him fly off. After tearing off a head, exit to title then continue. You'll be back at the bridge and he'll have less health. Repeat strat again. On final phase have him close and spam PPPPK and Tetsu/PKP if far away.
  
===Chapter 5: Get Durga===
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===Chapter 5 - 12:04 - 6:58===
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This level is really freaking hard. Get the Durga claws asap.
  
 
Verse 1 – Skip~
 
Verse 1 – Skip~
  
Verse 2 – Kill Grace and Glory. Pick up the dropped claws (if this isn’t 100%, use a torture to be safe) and kill the remaining G with these. I suggest killing the blue one first as it seems to be more annoying. ''Apparantly, if you have durga on feet and set to fire, you can dodge and K to do the spinning fire claw, charge this and it will one-hit kill both if it lands.''
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Verse 2 – Kill Grace (red one). Pick up the dropped claws and kill the remaining Glory. Take the claws.
  
Verse 4 – I think this is skippable aside from the fairness. Try and end with full magic if it’s unskippable.
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Verse 4 – Skip up until Fairness/Fearless. Wait for them to group and use a Charged K move with the claws.
  
Verse 5 – Avoid the floating heads. Kill the Grace and Glory in the same way as earlier (or a faster way if I have one) then kill the harmonies. If you have whip, use that, if not shoot. Don’t use Torture as it takes a while. The LP is here somewhere…
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Verse 5 – Avoid the floating heads. Aim for the pillar in the lower right. Dhoot, attack or dodge before if you need to slow down. Kill the Grace and Glory in the same way as earlier then kill the harmonies. The one on the right is the fire one. Don’t use Torture. For the harmonies DODGE FORWARDS DURING THE CUTSCENE OTHERWISE YOU GET HIT. JESUS COME ON MAN. Head to the right for the one that turns and try to kill with Tetsu -> PKP. Use that or jumping PPPKKK for the others. Pick up the fire claws.
  
Verse 6 – Kill the two Ardours.
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Verse 6 – Kill the two Ardours using a charged fire claws.
  
Verse 7 – Not sure if skippable, I think so with double jump and stiletto. ''Definitely skippable with panther and crow.''
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Verse 7 – Skippable run and jump over the fire/magic rune thingies.
  
Verse 9 – Another G&G Fight.  
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Verse 9 – Another G&G Fight. Save Fire Claws for next boss. You can activate the witch time statue right away and it will last long enough.
  
Verse 11 – Climb the ramp. Get LP halfway up. I suggest against jumping over the wind serpents in panther as this can go horribly wrong, it’s much easier/safer to just dodge them. ''Bat dodge will put you right back into Panther.'' (not 100% on this). Kill the inspired. It is possible to deal considerable damage when it is on the ground, but I don’t know the exact method I used.  
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Verse 11 – Skip up to the LP using the fountain skip. Head to the broken fence and ABK up to the stone serpent. Stiletto the rest of the way. Don't try and skip this cutscene as you will dodge off the snake instead. Kill the Inspired with a charged K Claw attack. Head into the next shop and get durga then leave.
  
Verse 12 – Pretty sure you can skip this, but not 100%.
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Verse 12 – Run and jump over the fence to skip.
''
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Verse 14 – Don’t use panther for this first part as you’ll die as you miss a jump.'' Someone told me you shouldn’t jump off the third platform, but instead wait for a prompt. I’m not sure how this could be faster, but I will investigate. Kill Jeanne. Remember PPKP~. This time, you can own her face with your awesome weapons.  
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Between chapters Buy the new techniques: Bat and Crow within if needed.
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Verse 14 ''Don’t use panther for this first part as you’ll die as you miss a jump.'' Someone told me you shouldn’t jump off the third platform, but instead wait for a prompt. I’m not sure how this could be faster, but I will investigate. Kill Jeanne with sweepbombs.
  
===Chapter 6:===
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Between chapters – Buy the new techniques: Bat and Crow.
  
Verse 1 – Kill the two Ardours. Make sure you get a heavy sword.
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===Chapter 6 - 8:28 - 4:53===
  
Verse 2 Kill two inspired. Shoot them and run to where the first one lands. Use the heavy sword to deal massive damage. Repeat with the second one, remembering to use the K move for silly damage.
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Verse 1 Bomb Everything.
  
Verse 3 Dodge spikes and use panther for maximum speed.
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Verse 2 Use Amazing flicky skip #1.
  
Verse 5 G&G again. If fire-claw spin -> Charge works, use it again.
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Verse 3 Dodge spikes and use panther for maximum speed.  
  
Verse 6 Kill things. Try and avoid seeing Cereza getting hit to save the seconds from the mini-cutscene.
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Verse 5 G&G again. can't save claws for Beloved. You can catch the first two G&Gs with a sweep kick and bomb them to kill them.
  
Verse 7 - I don’t completely know how damaging these guys works. Sometimes they only take lamp damage, other times they take all damage and sometimes they take none. I don’t really know. Research ~. I think you can just run straight to the gates without have to hit the beloved also. Unsure.
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Verse 6 – skip this bit.  
  
Verse 8 – Pew pew pew pew.
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Verse 7 - Run through the tunnel. Throw everything at him that you come across.
  
Verse 9 Kill/Chase. Nothing special here so far.
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Verse 8 Run straight to the beloved to despawn the fairness/fearless. - Psychochild. Beloved fight: Use bombs if you get witch time and PKP/Tetsu if not.
  
===Chapter 7:===
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Verse 9 – Use a yellow lolly to get through without problems. Then sweep bomb the fights. Make sure she doesn't split.
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===Chapter 7 - 4:56 - 3:41===
  
 
Verse 1 – Temperantia
 
Verse 1 – Temperantia
  
Phase 1 – Kill this thing. There is a fast way of doing it that is totally different from how I do it. Look at youtube vids.
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Phase 1 – Use PPPPK Onyx Swap for main damage. Set down bombs to get a little extra damage in. Focus on one arm. When it seems like he'll start the infernal demon summon, head to the armoured arm side and hopefull he'll punch you with that. On the arm, PKP then Tetsu should kill it.
  
Phase 2 – Evil Rosary does crazy damage to the head here. Unsure if it damages the shield generator things.
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Phase 2 – Landing on the body Stiletto the bulbs then PK(bomb)P them for faster kill. On phase 2, PKP and Bomb when possible. When the head spins, dodge the laser for witch time once, then when that is done, run into the mouth to get the stick twirling event. This will knock the head down, leaving to have the crap kicked out of it.
  
===Chapter 8:===
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===Chapter 8 - 8:30 - 6:42===
  
Verse 1 – Make sure you have max magic for Verse 2. You can reflect with moon instead of car jumping. ''Rockets work well here too.''
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Verse 1 – Jump onto the tanker, kill the affinity there then cross across to the other side and torture it. Take the tuba and shoot the middle affinity then head to the end and shoot the others. This route should make the big affinity and ardor kill themselves.
  
Verse 2 – Kill the Joys. They’re super easier. Standing on the side of the road means you won’t get hit by cars. Sometimes cars interrupt you, or knock Joys around so this is preference.
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Verse 2 – Kill the Joys. Standing on the side of the road means you won’t get hit by cars. Sometimes cars interrupt you, or knock Joys around so this is preference. Sometimes the cars are horrible. Stand on the lines and you should be ok. Use Panther Offsetting to get instant bomb sweeps.
  
Verse 3 & 4 – HOLD FORWARDS. TRY NOT TO GET HIT. CURSE THIS HORRIBLE STUPID AND SHITTY LEVEL. I’m giving leeway here for single segments because how much this sucks. Don’t ever go on the left side as if you hit a car, it is death time.  
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Verse 3 & 4 – HOLD FORWARDS. TRY NOT TO GET HIT Tap two or three shoot buttons if you need to shoot anything. Don’t ever go on the left side of the road as if you hit a car, it is death time. At the forced offramp, jump late to clear the fence then dodge through the others.
  
Verse 5 – Kill 3 Braves. I can’t even remember what these are.
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Verse 5 – Kill 3 Braves. ''Rosary is very effective here.'' PKP, Tetsu and Bombs are good in that order.
  
===Chapter 9 – Get Kilgore! Missable LPs in verse 1 and verse… 9?===
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===Chapter 9 - 7:59 - 6:34===
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Before activating verse 1, run to the far right, break the wall and chest for Kilgore fragment 1. Use PPPPK to combo break.
  
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Verse 1 – Kill the enemy with the key, pick it up and use it. Try and use ABK to get up the paths quickly and onto the globe.
  
Verse 1 – Kill things.
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Verse 3 – Kill the enemy with the, key pick it up and use it. Use ABK and Crow to skip to the platform.
  
Verse 3 Kill more things.
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Verse 4 Run away. Use panther. Simply jump to not get hit by the light. Use the skip that breaks witch walk. You must be in witch time when you start to fall as the inspired will eat you.
  
Verse 4 Run away. Use panther.  
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Verse 5 Start with the chest once clockwise from the one below the stairs. For Grace and Glory, simply dodge straight after you break their chest. This should give witch time and allow you to Bomb combo them and one hit KO. The fearless has a decent fight spot. Unsure if bombs are faster on these at the moment. '' You could try killing all enemies at once here.'' Use Panther ABKs and crow to skip using the key.
  
Verse 5 – get the key parts. If confident open all chests and kill all enemies at once. Kill them on the raised grass so the golem can’t hit you.'' You should definitely go for killing all enemies at once here.
 
''
 
 
Verse 6 –  KINSHIPS! KINSHIPS! KINSHIPS!  
 
Verse 6 –  KINSHIPS! KINSHIPS! KINSHIPS!  
Use Dark Rosary (if you have it) as it kills all missiles for you. Jump on the ships and enjoy killing the best bosses ever.
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''You can use Dark Rosary as it kills all missiles for you''. Jump on the moving ship first and enjoy killing the best bosses ever. PPPKKK with Durga bombs on feet will kill these very easily. Once you're on the ship, they don't usually hit you. If the second ship fires the group missiles at you, shoot them.
  
Verse 8 – Dodge tentacles and kill joys. You fun hater you.  
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Verse 8 – Dodge tentacles and skip the joys. You fun hater you.  
  
Verse 10 – If there is a Gates of hell before here and after getting the LP (pretty sure there is), go get Kilgore and enjoy the rocket fest. Kill Golem with Kilgore glitch. Stay close to avoid the bird form as it is harder to damage and wastes time.
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Verse 10 – Jump across the broken bridge, break the wall to get the Chest. Use PPPPK to combo break. There is a Gates of hell before here and after getting the LP, go get Kilgore and enjoy the rocket fest. On the platforms, wait on the first one for a bit before jumping across, on the second you should be able to panther jump then crow to land on it.
  
===Chapter 10 ===
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Use jumping PPPK(bomb) to kill easily. When the core is broken, you can try kilgoring or PPPKKK(bomb) to finish it off. ''You can fully charge the beam sword here and one shot the armour, leaving the core free to be smashed. Unsure if faster <-n472a''
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===Chapter 10 - 6:43 - 4:41===
  
 
Verse 1 - Kill 3 Joys. Kilgore combo will kill a joy.
 
Verse 1 - Kill 3 Joys. Kilgore combo will kill a joy.
  
Verse 2 - Pretty sure you can sprint to the next bridge and avoid this.
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Verse 2 - Break all the walls so that the furthest away is last then try and spin without the stupid angels hitting you. If you have magic, try and get a tuba.
  
Verse 4 - Kill the Harmonies.  
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Verse 4 - Kill the Harmonies. These are easy to kill with a single fire bomb, jumping and Air-PPPK Charge should kill them all in around a second.
  
Verse 5 - Courage and Temperance fight. Kilgore them.  
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Verse 5 - Fortitudo and Temperantia fight. If you have a tuba, use it on fort. If not, ABK above him then Kilgore -> Tetsu him. For Temperatia, just keep kilgoring.
  
Verse 6 - Enchants inside spinning building.
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Verse 6 - Enchants inside spinning building. You can break the door and skip this. If you jump off the building, you will respawn at the right place to avoid having to hit them. If not, you may as well attack them if they're bugging you.
  
Verse 7 - 3 Kinships. Jump on them and KILGORE THEM.
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Verse 7 - 3 Kinships. skip them =(
  
Verse 8 - Gracious and Glorious fight. KILGORE… you get the picture.
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Verse 8 - Gracious and Glorious fight. Kill Dark one first and save the claws.
  
Verse 11 - Kill the Beloveds and Inspired enemies quickly.  
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Verse 11 - Spin kill the first brave. Kill the rest and the Inspired enemies quickly. Kilgore the braves, Kilgore/PKP the Inspireds with a sword. If you die while the water cutscene is rising, the game will crash. Useless fact.
  
===Chapter 11:===
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===Chapter 11 - 5:12 - 4:36===
  
 
Verse 1: Iustitia
 
Verse 1: Iustitia
  
All I can suggest here is when running along the tentacles/neck, use bat within dodges so you don’t leave panther form. Also, if your rock gets smashed, I’m 99% sure falling and countering will get you back to a rock faster to continue the fight.
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Get a Tuba in Verse 1 with a torture.
  
===Chapter 12:===
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Use the tuba then just try and kilgore combo him. There's nothing really to do here. PKP will kill the red thing that comes out of the mouth.
  
Verse 1 - Run through room and kill any enemies.
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===Chapter 12 - 4:53 - 3:12===
  
Verse 2 - 2nd room, falling off the crates and jumping back up to the rampG&G fight here. Use instant kill move if possible.  
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Verse 1 - Run through room to skip enemies<- sshplur reminded me of this.
  
Verse 5 – Kill the Decorations (party pooper)
+
Verse 2 - 2nd room, falling off the crates and jumping back up to the ramp.  G&G fight here. Use instant kill move if possible. Get chainblades/bow weapon for Jeanne.
 +
 
 +
Verse 5 – Jump over the gap.. <-Sshplur reminded me again.
 
   
 
   
Verse 8 - Jeanne fight. Remember the Motorbike phase. Should be easier now. Kilgore combo works well if you purposely miss the first hits.
+
Verse 8 - Bomb phase 1, bow motorcycle, bomb again.  
  
Verse 9 – Fight an affinity. Forgotten what this is too.
+
Verse 9 – Fight the affinities here. Possibly get a staff.
  
Verse 10 – Put the harm in Harmony.
+
Verse 10 – Put the harm in Harmony. Run to the harmonies and bomb them before they split. If you get a staff it's a bit slower but much more consistant.
  
+
===Chapter 13 - 5:14 - 4:29===
===Chapter 13:===
+
  
 
Verse 1: Sapientia. Try and hide your boner from this awesome boss from nearby people.
 
Verse 1: Sapientia. Try and hide your boner from this awesome boss from nearby people.
  
Phase 1: I don’t think there is a specific way to do this quickly. Wait, there is. KILGORE TIEM.
+
Phase 1: The faces on the legs die best to (air) PPPK Bombs. Right side first.
  
Phase 2: All I can suggest here is to use a wicked weave attack to hit him when he pulls out of reach just before he pushes you back to do extra damage. If that works.
+
Phase 2: Use PKP, tetsu and kilgores if you can. Hope for witch time. Skip cutscene as soon as the spider... screeches? Whatever it does.
  
===Chapter 14:===
+
Phase 3: You should be able to kill this in one round with PKP and Tetsuzanko. You even get to dodge the lasers for magic. It may be possible to kill it before being blown away.
  
Verse 1 & 2 – Rocket time. Save Magic for before bosses. ''There is an accessory that helps you spam them. Use that. Eternal something.
+
shop: Buy lollies if you don't have any. 3 of each.
''
+
Verse 3 – Difficult Jeanne. Same sort of tactics as before. 99% sure catching and throwing the rocket is faster.  
+
  
===Chapter 15: ===
+
===Chapter 14 - 11:15 - 8:48===
  
Verse 1 - DON’T hit the statues and skip this.
+
Verse 1 & 2 – Rocket time. Save Magic for bosses and the Commando Beloveds. ''There is an accessory that helps you spam them. Use that. Eternal something.'' The enemies appear in the same pattern everytime, so just memorise it. You shouldn't ever need to dodge here. Should be able to do inspireds in one phase and Fort/Temp in two. Use red lollies against Fortitudo, and Temperance. Maybe for 3x inspireds. Use a yellow lolly for Temperance as well.
  
Verse 2 Kill Decorations/Dears/Ardors
+
Verse 3 Difficult Jeanne. Just try and bomb her unless you get witch time. At the final fight, head to the step thing and fight her there. She co-operates very nicely here.
  
Verse 3 – Kill Braves
+
post - pick up any more lollies.
  
Verse 4 – If it works, remember the awesome one hit charge for Gracious and Glorious
+
===Chapter 15 - 11:40 - 8:32===
  
Verse 5 - 2 Joys
+
Setup Bomb Panther offset.
  
Verse 6 Enchants. Grace and Glory
+
Verse 2 Kill Decorations/Dears/Ardors. Best way for flaming ardours seems to be to Offset to bombs. Following chapter, setup Bomb Panther Offset
  
Verse 7 - Affinities
+
Verse 3 – Kill Braves. Can use first axe to kill more. F. C. Setup Bomb Panther Offset
  
Verse 8 – Temperantia fight on the guns. Use your best button mashing to kill him faster. You can dodge without having to leave the gun seat.  
+
Verse 5 - 2 Joys. F. C. Setup Bomb Panther Offset
  
Verse 10 Iustitia rematch. Do what you did before.
+
Verse 6 Enchants. Grace and Glory. F. C. Setup Bomb Panther Offset
  
Verse 11 - In basement near Jubileus statue. DON’T GO HERE or you’ll trigger it.
+
Verse 7 - Affinities
  
Verse 13 - Golem fight. He has annoying centipede now which makes this harder. I don’t have a quick/effective way.
+
Verse 8 – Temperantia fight on the guns. Use your best button mashing to kill him faster and perma-stumble him. Use red lolly and yellow lolly. At Falling Lifts, Setup Kilgore Panther Offset.
  
Verse 14 - Sapientia fight and QTE (run with panther form). Don’t have a quick way.
+
Verse 10 – Iustitia rematch. Do what you did before.
  
 +
Verse 13 - Before this you will easily be able to panther across the floating times. Golem fight. Use the same method as before.
  
 +
Verse 14 - Sapientia fight and QTE (run with panther form). Panthering to the left of his face and PKP makes the fight very simple. Use PK(bomb)P or Kilgores or anything. it's all good.
  
===Chapter 16:===
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===Chapter 16 - 3:13 - 2:21===
  
 
Verse 1: Father Balder. Remember watching this cutscene? It took forever. What were they thinking?
 
Verse 1: Father Balder. Remember watching this cutscene? It took forever. What were they thinking?
  
Phases: Balder is always the same. Remember to do the countering game with the satellite. You don’t really have to dodge the building, but it looks nicer. If you can do the Stiletto into sword flurry (the flurry from the PPPPP combo) and resulting wicking weave, you will deal massive damage here. Aside from that, Wicked weaves and dark rosary and stuff.
+
Phases: Balder is always the same. The optimal way to do this is to Moon counter an attack then Kilgore him during witch time. That is 100% the fastest way to do it. Bombs kinda work as well but only use it if he doesn't want to attack. You can kill him with no cutscenes too!
  
 +
===Epilogue - 13:02 - 10:40===
  
===Epilogue===
+
Verse 1-3 Motorcycle ride up the rocket. Holding forward makes you faster again. Verse 1 you should spam shoot the harmonies while going slightly to the side. For the Kinship, spam shoot and dodge the first shots, head to the side when he fires missiles then really mash to kill before laser. The remaining phases just pay attention and don't get hit.
 
+
Verse 1-3 Motorcycle ride up the rocket. Holding forward makes you faster again. I think.
+
 
+
Verse 4 – I think you can skip this by running past things in Panther.
+
  
 
Verse 6 - Jubileus
 
Verse 6 - Jubileus
Line 283: Line 303:
 
Phase 1
 
Phase 1
  
If you don’t die, you can use the Kilgore glitch and make this fight go very very quickly. Dodge the attacks and hit the faces. Panther punting makes you invincible, like torture attacks do.
+
She can punch you first off so try and get this.
  
In the fire area, there is a lot of lava so put on your immunity shoes. I have no advice for the other arenas. The Lightning one is horrible but for speed you need to jump to the faces.
+
Head to the left of the two faces at the start for both fire and ice areas and just head through them. For lightning just head left and make sure you don't miss any faces.
  
 
Phase 2 -  Here, just dodge the final punch for witch time and Kilgore them. You can also hit the fists briefly as they land.
 
Phase 2 -  Here, just dodge the final punch for witch time and Kilgore them. You can also hit the fists briefly as they land.
  
Avoid the black hole. The stupid annoying silly insta-death move. You can jump over the Blue Vortices or get hit by one and dodge the next attacks as Cereza. You’ll have enough time to break out of Cereza form and dodge the final punch.  
+
You can jump over the Blue Vortices or get hit by one and dodge the next attacks as Cereza. I think just getting turned into Cereza is slightly faster. You’ll have enough time to break out of Cereza form and dodge the final punch. You can also time batwithin on the punches and get turned back into Bayonetta. Jubielius can give you a very easy and quick rotation in her final phase (no transforming, no black holes, minimal attacks) which gave me a very fast time.  
  
 
Phase 3 - The yellow bar phase is rather straight forward. Dodge and bitchslap. Bitchslap with crazy rockets.
 
Phase 3 - The yellow bar phase is rather straight forward. Dodge and bitchslap. Bitchslap with crazy rockets.
 +
 +
Planets - Dodging the first ones should be easy, top left is good for saturn and jupiter. When going through the asteroid belt, revert to the middle then pay attention the placement and dodge accordingly.
  
 
Verse 7 – Stiletto the statue a lot.
 
Verse 7 – Stiletto the statue a lot.
  
Verses 8–10 - I’m not sure damage dealt affects this or if it just ends after a certain time. Either way, there’s no real rush here, but try and make it entertaining.
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Verses 8–10 - These end after a certain amount of time but they do actually count towards final times but honestly? Don't worry if they're slow =P. Either way, there’s no real rush here, but try and make it entertaining.  
  
  
  
 
Dance and enjoy winning.
 
Dance and enjoy winning.
 
  
 
===Killing Enemies and little tips ~ Should be updated a lot.===
 
===Killing Enemies and little tips ~ Should be updated a lot.===
 
 
 
Affinity A (Staff)/Affinity E (Poleaxe)/Applaud B (Staff)
 
Affinity A (Staff)/Affinity E (Poleaxe)/Applaud B (Staff)
Use regular combos or Angel arms. Remember a torture will guarantee a weapon drop. The front facing torture attack (the iron maiden) and the air torture attack (the pulley… hook, claw thing) are faster than the guillotine so always try and use these. This applies for all affinities and applauds.
+
*Use regular combos or Angel arms. Remember a torture will guarantee a weapon drop. The front facing torture attack (the iron maiden) and the air torture attack (the pulley… hook, claw thing) are faster than the guillotine so always try and use these. This applies for all affinities and applauds.
  
 
Affinity B (Trumpet)
 
Affinity B (Trumpet)
Keeping these alive give easy dodges for witch time or rosaries procs. Use regular combos or Angel arms.
+
*Keeping these alive give easy dodges for witch time or rosaries procs. Use regular combos or Angel arms.
  
 
Affinity C (Sousaphone)
 
Affinity C (Sousaphone)
The Tuba/Sousaphone is great at killing groups if you have it. This enemy is also great at killing its entire force with the attack. Usually faster to Torture it and use the Tuba yourself though. Like the Affinity B, You might like to keep this alive for dodging.
+
*The Tuba/Sousaphone is great at killing groups if you have it. This enemy is also great at killing its entire force with the attack. Usually faster to Torture it and use the Tuba yourself though. Like the Affinity B, You might like to keep this alive for dodging.
  
 
Affinity D (Mace)
 
Affinity D (Mace)
Use regular combos or Angel arms.
+
*Use regular combos or Angel arms.
  
 
Applaud A (Bow/Sword)
 
Applaud A (Bow/Sword)
Kilgore these when possible. The Bow is great for taking out Beloveds, Applauds, Graces etc. Use it if you are fighting these before Kilgore.
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*Kilgore these when possible. The Bow is great for taking out Beloveds, Applauds, Graces etc. Use it if you are fighting these before Kilgore.
  
 
Ardour A/B (Heavy Sword
 
Ardour A/B (Heavy Sword
Hit them from behind when possible. The Heavy Sword is very powerful against big slow enemies like Beloveds and Inspireds.
+
*Hit them from behind when possible. The Heavy Sword is very powerful against big slow enemies like Beloveds and Inspireds. They kinda bounce off of bombs. Seen a silly clip from n742a where punishes own these hard.
  
 
Beloved  
 
Beloved  
Easy to dodge and Kilgore. Jumping and attacking their backs makes them easier to hit. Bows are very effective here.  
+
*Easy to dodge and Kilgore. Jumping and attacking their backs makes them easier to hit. Bows are very effective here.  
  
 
Braves
 
Braves
Just a smaller Beloved with less health. Sometimes it’s faster let them merge then Kilgore the result.
+
*Just a smaller Beloved with less health. Bombs do a lot of damage here.
  
 
Dear
 
Dear
Won’t ever really kill you, but can be a pain to kill quickly as the whip will nearly always pull the decorations instead. They are often in avoidable verses though.  
+
*Won’t ever really kill you, but can be a pain to kill quickly as the whip will nearly always pull the decorations instead. They are often in avoidable verses though.  
  
 
Decorations
 
Decorations
Very low health and easy to kill. AoE them.  
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*Very low health and easy to kill. AoE them. Shooting them seems easiest.
  
 
Enchant
 
Enchant
Whip works well to pull them to you and they’ll nearly always dodge wicked weaves. Grabbing is slower than just kill them.
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*Whip works well to pull them to you and they’ll nearly always dodge wicked weaves. Grabbing then throwing instantly is decent.
  
 
Fearless (blue)/Fairness (red)
 
Fearless (blue)/Fairness (red)
They can stop you in the middle of a combo with a swipe. This has the same timing every time so it’s easy to avoid. Fairness is the one with the roar and the fireballs.
+
*They can stop you in the middle of a combo with a swipe. This has the same timing every time so it’s easy to avoid. Fairness is the one with the roar and the fireballs. PPPKP -> (air) PPPKKK works well.
  
 
Golem
 
Golem
Bird and Centipede forms are annoying. You will always have Kilgore when fighting this.
+
*Bird and Centipede forms are annoying. You will always have Kilgore when fighting this. Fire Claws on hands and PPP with the final attack charge kills the enemy easily and quickly. Charged Sword or Laser Sword attacks can break the armour of golem easily, allowing for a very fast kill on the core. <- n472a
  
 
Grace (Fire)/Gracious
 
Grace (Fire)/Gracious
The easier one of the two; it’s slow and stupid and much easier to avoid. You can actually kill this guy with a sword using PP, dodge, PP, dodge until infinity. Grace dies quickly when you use Glory’s claws.
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*The easier one of the two; it’s slow and stupid and much easier to avoid. You can actually kill this guy with a sword using PP, dodge, PP, dodge until infinity. Grace dies quickly when you use Glory’s claws. The best strategy for a new game is to kill Grace first, then one hit kill Glory with the K move using the claws. Gracious is the darker one. PPPKKK with bombs works and PPPKP -> (air)PPPKKK works too.
  
 
Glory (Lightning)/Glorious
 
Glory (Lightning)/Glorious
The annoying one – I’m split between killing Grace first because it’s easy, then killing Glory with the claws or the other way round. I kind of prefer killing Glory first as Grace is more likely to do nothing, or do the incredibly easy to dodge spinning move. I’m not sure if one is quicker than the other.  Glory dies quickly when you use Grace’s claws.
+
*The annoying one – Killing Glory with Grace's claws and the K move is the way to do it. Glorious is the whiter one.
  
 
Harmony
 
Harmony
Using the whip grab followed by an air kick to knock them to the floor then follow with a combo. You can also use just the kick if no whip is the preferred route. The Torture attack takes a while and the chainsaw isn’t particularly great at killing other harmonies.
+
*Using the whip grab followed by an air kick to knock them to the floor then follow with a combo and a charged fire bomb does damage. You can also use just the kick if no whip is the preferred route. The Torture attack takes a while and the chainsaw isn’t particularly great at killing other harmonies. Jumping PPPK (bomb) is very good.
  
 
Inspired
 
Inspired
Fireballs don’t always hit if reflected. Just shoot them until the fall and prepare a combo for when they land. Heavy weapons work here.
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*Fireballs don’t always hit if reflected. Just shoot them until the fall and prepare a combo for when they land. Heavy weapons work here. You often have one for these bosses. If you don't have angel arms, then stand so that the inspired sets up for the body rotate attack and do Tetsus or PKPs with sword. This hits multiple times.
  
 
Irenic
 
Irenic
These are the hell cars. They’re only here because I like them.
+
*These are the hell cars. They’re only here because I like them.
  
 
Joy
 
Joy
Kilgore is a one shot. Taunting these will lower downtime between dodges if you need them. Kilgore will one shot them. The torture attack does a lot of damage to them.
+
*Kilgore is a one shot. Taunting these will lower downtime between dodges if you need them. Kilgore will one shot them. The torture attack does a lot of damage to them but it has a long animation. Fight these like a Jeanne that can't parry or dodge. PPPKKK works well to keep them off their feet for example. Bombs work well, but sometimes they can dodge and negate the damage.
  
 
Kinship
 
Kinship
Dark Rosary owns the missiles for you. Kilgore owns the ship itself. Some attacks are annoying to dodge and they can be iffy to climb on but meleeing the glowing bit is the way to go. I imagine bows are great here too but I’ve no idea if you every have one for a Kinship fight.
+
*Dark Rosary owns the missiles for you. Kilgore owns the ship itself. Some attacks are annoying to dodge and they can be iffy to climb on but meleeing the glowing bit is the way to go. Bombs/Kilgore is good. I imagine bows are great here too but I’ve no idea if you every have one for a Kinship fight.
 +
 
 +
===References===
 +
Reminders of the game order and verse numbers take from MJEmirzian’s FAQ at gamefaqs.com Pretty much everything else is by me: Lee 'Flicky' Reeves unless noted.
  
Reminders from MJEmirzian’s FAQ at gamefaqs.com Pretty much everything else is by me.
+
Contributions from: Vardinator, Psychochild, sshplur, n472a, mrcab

Latest revision as of 10:28, 1 March 2012

My massive notes for a general run

Route & Info: This is mainly for a New Game Normal Run.

Obviously, take the quickest possible route through levels, getting Kilgore, Durga and the whip.

Italic Text is for New Game+ runs but probably isn’t that useful.

I suggest you read all the text for an idea of the run. If you have any suggestions, fixes and other gumph, please tell me.

Weapons, Accessories, Items and Suggestions - New Game Only

Durga – takes 15 seconds or so to get, is used in most fights afterwards.

Whip – So long baby.

Odette – Don't need these.

Weapons - Pretty much the entire time I've played, I have used Sword/Fire Claws and Guns/Kilgore when I have the choice with Sword/Claws being used for a majority of fighting and guns/kilgore being swapped to when needed. May as well equip Onyx Roses on feet until you get kilgore for combo scores and a tiny bit more speed.

Shopping list: Stiletto, Air Dodge, Afterburner Kick, 3 yellow lollies, tetsuzanko, crow within, bat within, Moon, two more yellows, 3 red, 2 red.

Crow Within + Afterburner Kick – Both needed for skips.

Tetsuzanko – Just very useful and fast.

Angel Attack – Does not count toward time gained. Trade all points for halos until you need no more. After that, you should aim to get 30-50 points every round for a Red Lolly. Get a Moon Pearl for chapter 14. -> Idea from Psychochild.

Moon Pearls – If you have plenty of left over money, buying all of these at the shop can make parts of the game slightly quicker and easier. Especially for chapter 14

Witch Hearts - For the weak.

Kilgore – ESSENTIAL for the Kilgore glitch.

Angel Arms – Staffs for groups, Bows for big enemies, Grace claws for Glory early, then use them for next set of enemies later on.

PANTHER EVERYWHERE ZOOOOOOOOOOOM NNNYYEEEEEEEEEEOOOOOOOMMMMM. before Panther, you should stiletto or air dodge as much as possible.

Whenever possible, use weapon swap during a PPPPK combo.

Pre-Game

Change camera speed and if possible, un-invert rocket/gun controls for preference and turn off tutorials~

Next to each chapter, is the original guide time and current best time.

Chapter by Chapter

Prologue - 3:31 - 2:22

Aim: Get a Pure platinum for halo bonus.

Verse 1 - Just kill enemies here really. Use a P launcher, then spam P for punish and K to kick at the end. Use a combo into launch if you're low on magic. Torture once in first fight. Torture big affinity in second phases right away then get enough magic for Verse 2.

Verse 2 – Use all magic to torture. 3 Charges = 3 tortures = done. Launch an enemy then use air PPPK(charge)K(charge)K(charge) to get maximum magic.

Chapter 1 - 8:16 - 5:21

Need – 10k by Gates of Hell for Air Dodge. Use Jump+P as standard movement. Verse 1 - Sprint to Key room, pick up key and skip enemies. PPPPK the door and PKP the chest.

Verse 2 - Water gap can be jumped with Panther. Fight is standard fare. They won't drop a staff if you torture them. Break door and go up. Run down hallway, buy Air Dodge.

Verse 4 - Fight at fountain. Get a staff for beloved. Use Torture on affinities where possible. Two staffs will drop from the first Angels regardless. One Trumpet should drop also. Get a mace =O

Beloved – Use Mace E twice, then jumping PPPKKK will kill him if attacking the jewel thing on his back. Pick up the axe.

Verse 6 - Throw the axe carefully so that it breaks the door but doesn't hit any angels so you get to keep it. Stiletto and a double jump lands you perfect so you can K attack the door. Air Dodge is really tricky here.

Verse 7 - Fortitudo – Run part way down toward the bridge so that you get assistance. Shoot and punch the boss in witch time. PKPing constantly using dodge offset to get Witch time isn't much faster and is harder to pull off. Reflecting with Moon will help damage

Verse 8 -Beloved at Bridge – The axe should kill it and it'll throw you the earliest it can. PKP with sword owns it. For Phase two kill as fast as you can. You can get one PKP off as the stairs break and another near the top. Then proceed to PKP using Dodge Offset to get witch time. When in Witch Time use PPPPK to deal a lot of damage in time.

Chapter 2 - 9:30 - 5:10~

Verse 1 - Jeanne - ON PS3 IT’S POSSIBLE TO HIT HER WITH WICKED WEAVES AT THE START DUE TO THE LOAD TIME. Unfortunately, this is very hard to reliably time due to variance between attempts. Get close and attack. PPPKP is very effective, almost a guaranteed hit. In Witch Time, PPKKK does most damage (maybe). I've found the fastest way for this is to do PPPKP -> PPKKK and repeat. two of those should kill her. It's a very luck reliant, but amazingly the most consistent Moon counter attacks give a lot of witch time, use accordingly.

Verse 2 – Skippable but torture a Staff wielder grab the staff then skip. Attack the Dears+Decorations for really fast magic if necessary.

Verse 3 – Use spin kick to deal max damage at the start. First affinity always drops Bow, Torture the blue affinity with a staff. Use the staff to kill everything. Torture a mace user. Kill one K mace attack on beloved and kill everything else with a mace. Save second bow.

Verse 4 – Dodge tram, 3 bow shots should kill the enchants.

Verse 7 – Courtyard. Fight the wheels. Use remaining bow shots then PPPPK remaining ones. Get LP for sword. Obv use Axe on second beloved.

Verse 9 – Torture first Affinity and kill the other. You can stiletto accross this gap from the floor. You can Panther jump across without needing to use the bridge.

Verse 10 – Head to the back right and use the spin on the staff. After that, jumping PPPPK Onyx Switch until dead. ~may be worth taunting first to get more money after. not certain~

post - Pick up two yellow lollies after the level, Afterburner Kick if you don't have and get the sword. Try and get Tetsuzanko for dogs on ch 3.

Chapter 3 - 8:03 - 4:06

Buy three yellow lollies, Stilletto and tetsuzanku.

Equip the sword in hands A and Onyx Roses on Feet B.

Verse 1 – Kill first two enemies in witch time, stiletto to next, torture then fight from there. Torture twice and staff spin asap.

Verse 3 – Stiletto a lot.

Verse 4 – Kill a dog. PPPKP -> (air) PPPKKK -> Torture = 17s clear. Use Jump Cancelling if confident.

Verse 6 – Use yellow lolly to get through wall. Use variant on Vard skip using Air Dodge.

Vardinator's Skip This skip also partly works without panther and does save time. "There was another trick in The Burning Ground, as well. During the Witch-Walking segment after you surf across the magma with that angel, go to the right wall. When you come to the point in which the wall explodes, Panther-jump over the gap. You should overshoot it, and then a Super-Mario-Galaxy-gravity effect will take hold and you'll be swung around straight to the clock tower, if only a few meters off. Definitely faster than running through that section normally."

Verse 7 – Kill two dogs. Try to get them to bunch up and get them into PKP stunlock.

Verse 8 – Completely skippable. Run past them all. You can start stilettoing safely at the half wall break.

COURTESY OF VARDINATOR @ SDA

“Well, I found a Panther Within related trick in The Burning Ground for an IL or NG+ run. Basically, as the Panther, if you jump and then dodge out, you get this huge speed boost which is great for clearing gaps. Like, for example, the broken bridge. Normally, you'd have to enter Paradiso to get the hour glass to repair the bridge. However, it's possible to jump across. This is even more effective when combined with Crow Within.”

This skip works and is quite easy to time. Brilliant skip, want to see more of these!

Post Cave - Use amazing flicky skip #2 at the bridge.

Post Chapter - Make sure you have enough lollies and tetsu.

Chapter 4 - 5:11 ~ 3:39

Verse 1 – Fortitudo: Fire Durga or Odette will be no worries about lava. Use big glowing deadly attacks and kill him and remember to reflect fireballs with moon. Get a bite attack first and dodge for witch time. Do PPPPK then jump down. Try and land on him, do PPPPK twice and let him fly off. After tearing off a head, exit to title then continue. You'll be back at the bridge and he'll have less health. Repeat strat again. On final phase have him close and spam PPPPK and Tetsu/PKP if far away.

Chapter 5 - 12:04 - 6:58

This level is really freaking hard. Get the Durga claws asap.

Verse 1 – Skip~

Verse 2 – Kill Grace (red one). Pick up the dropped claws and kill the remaining Glory. Take the claws.

Verse 4 – Skip up until Fairness/Fearless. Wait for them to group and use a Charged K move with the claws.

Verse 5 – Avoid the floating heads. Aim for the pillar in the lower right. Dhoot, attack or dodge before if you need to slow down. Kill the Grace and Glory in the same way as earlier then kill the harmonies. The one on the right is the fire one. Don’t use Torture. For the harmonies DODGE FORWARDS DURING THE CUTSCENE OTHERWISE YOU GET HIT. JESUS COME ON MAN. Head to the right for the one that turns and try to kill with Tetsu -> PKP. Use that or jumping PPPKKK for the others. Pick up the fire claws.

Verse 6 – Kill the two Ardours using a charged fire claws.

Verse 7 – Skippable run and jump over the fire/magic rune thingies.

Verse 9 – Another G&G Fight. Save Fire Claws for next boss. You can activate the witch time statue right away and it will last long enough.

Verse 11 – Skip up to the LP using the fountain skip. Head to the broken fence and ABK up to the stone serpent. Stiletto the rest of the way. Don't try and skip this cutscene as you will dodge off the snake instead. Kill the Inspired with a charged K Claw attack. Head into the next shop and get durga then leave.

Verse 12 – Run and jump over the fence to skip.

Verse 14 – Don’t use panther for this first part as you’ll die as you miss a jump. Someone told me you shouldn’t jump off the third platform, but instead wait for a prompt. I’m not sure how this could be faster, but I will investigate. Kill Jeanne with sweepbombs.

Between chapters – Buy the new techniques: Bat and Crow.

Chapter 6 - 8:28 - 4:53

Verse 1 – Bomb Everything.

Verse 2 – Use Amazing flicky skip #1.

Verse 3 – Dodge spikes and use panther for maximum speed.

Verse 5 – G&G again. can't save claws for Beloved. You can catch the first two G&Gs with a sweep kick and bomb them to kill them.

Verse 6 – skip this bit.

Verse 7 - Run through the tunnel. Throw everything at him that you come across.

Verse 8 – Run straight to the beloved to despawn the fairness/fearless. - Psychochild. Beloved fight: Use bombs if you get witch time and PKP/Tetsu if not.

Verse 9 – Use a yellow lolly to get through without problems. Then sweep bomb the fights. Make sure she doesn't split.

Chapter 7 - 4:56 - 3:41

Verse 1 – Temperantia

Phase 1 – Use PPPPK Onyx Swap for main damage. Set down bombs to get a little extra damage in. Focus on one arm. When it seems like he'll start the infernal demon summon, head to the armoured arm side and hopefull he'll punch you with that. On the arm, PKP then Tetsu should kill it.

Phase 2 – Landing on the body Stiletto the bulbs then PK(bomb)P them for faster kill. On phase 2, PKP and Bomb when possible. When the head spins, dodge the laser for witch time once, then when that is done, run into the mouth to get the stick twirling event. This will knock the head down, leaving to have the crap kicked out of it.

Chapter 8 - 8:30 - 6:42

Verse 1 – Jump onto the tanker, kill the affinity there then cross across to the other side and torture it. Take the tuba and shoot the middle affinity then head to the end and shoot the others. This route should make the big affinity and ardor kill themselves.

Verse 2 – Kill the Joys. Standing on the side of the road means you won’t get hit by cars. Sometimes cars interrupt you, or knock Joys around so this is preference. Sometimes the cars are horrible. Stand on the lines and you should be ok. Use Panther Offsetting to get instant bomb sweeps.

Verse 3 & 4 – HOLD FORWARDS. TRY NOT TO GET HIT Tap two or three shoot buttons if you need to shoot anything. Don’t ever go on the left side of the road as if you hit a car, it is death time. At the forced offramp, jump late to clear the fence then dodge through the others.

Verse 5 – Kill 3 Braves. Rosary is very effective here. PKP, Tetsu and Bombs are good in that order.

Chapter 9 - 7:59 - 6:34

Before activating verse 1, run to the far right, break the wall and chest for Kilgore fragment 1. Use PPPPK to combo break.

Verse 1 – Kill the enemy with the key, pick it up and use it. Try and use ABK to get up the paths quickly and onto the globe.

Verse 3 – Kill the enemy with the, key pick it up and use it. Use ABK and Crow to skip to the platform.

Verse 4 – Run away. Use panther. Simply jump to not get hit by the light. Use the skip that breaks witch walk. You must be in witch time when you start to fall as the inspired will eat you.

Verse 5 – Start with the chest once clockwise from the one below the stairs. For Grace and Glory, simply dodge straight after you break their chest. This should give witch time and allow you to Bomb combo them and one hit KO. The fearless has a decent fight spot. Unsure if bombs are faster on these at the moment. You could try killing all enemies at once here. Use Panther ABKs and crow to skip using the key.

Verse 6 – KINSHIPS! KINSHIPS! KINSHIPS! You can use Dark Rosary as it kills all missiles for you. Jump on the moving ship first and enjoy killing the best bosses ever. PPPKKK with Durga bombs on feet will kill these very easily. Once you're on the ship, they don't usually hit you. If the second ship fires the group missiles at you, shoot them.

Verse 8 – Dodge tentacles and skip the joys. You fun hater you.

Verse 10 – Jump across the broken bridge, break the wall to get the Chest. Use PPPPK to combo break. There is a Gates of hell before here and after getting the LP, go get Kilgore and enjoy the rocket fest. On the platforms, wait on the first one for a bit before jumping across, on the second you should be able to panther jump then crow to land on it.

Use jumping PPPK(bomb) to kill easily. When the core is broken, you can try kilgoring or PPPKKK(bomb) to finish it off. You can fully charge the beam sword here and one shot the armour, leaving the core free to be smashed. Unsure if faster <-n472a

Chapter 10 - 6:43 - 4:41

Verse 1 - Kill 3 Joys. Kilgore combo will kill a joy.

Verse 2 - Break all the walls so that the furthest away is last then try and spin without the stupid angels hitting you. If you have magic, try and get a tuba.

Verse 4 - Kill the Harmonies. These are easy to kill with a single fire bomb, jumping and Air-PPPK Charge should kill them all in around a second.

Verse 5 - Fortitudo and Temperantia fight. If you have a tuba, use it on fort. If not, ABK above him then Kilgore -> Tetsu him. For Temperatia, just keep kilgoring.

Verse 6 - Enchants inside spinning building. You can break the door and skip this. If you jump off the building, you will respawn at the right place to avoid having to hit them. If not, you may as well attack them if they're bugging you.

Verse 7 - 3 Kinships. skip them =(

Verse 8 - Gracious and Glorious fight. Kill Dark one first and save the claws.

Verse 11 - Spin kill the first brave. Kill the rest and the Inspired enemies quickly. Kilgore the braves, Kilgore/PKP the Inspireds with a sword. If you die while the water cutscene is rising, the game will crash. Useless fact.

Chapter 11 - 5:12 - 4:36

Verse 1: Iustitia

Get a Tuba in Verse 1 with a torture.

Use the tuba then just try and kilgore combo him. There's nothing really to do here. PKP will kill the red thing that comes out of the mouth.

Chapter 12 - 4:53 - 3:12

Verse 1 - Run through room to skip enemies. <- sshplur reminded me of this.

Verse 2 - 2nd room, falling off the crates and jumping back up to the ramp. G&G fight here. Use instant kill move if possible. Get chainblades/bow weapon for Jeanne.

Verse 5 – Jump over the gap.. <-Sshplur reminded me again.

Verse 8 - Bomb phase 1, bow motorcycle, bomb again.

Verse 9 – Fight the affinities here. Possibly get a staff.

Verse 10 – Put the harm in Harmony. Run to the harmonies and bomb them before they split. If you get a staff it's a bit slower but much more consistant.

Chapter 13 - 5:14 - 4:29

Verse 1: Sapientia. Try and hide your boner from this awesome boss from nearby people.

Phase 1: The faces on the legs die best to (air) PPPK Bombs. Right side first.

Phase 2: Use PKP, tetsu and kilgores if you can. Hope for witch time. Skip cutscene as soon as the spider... screeches? Whatever it does.

Phase 3: You should be able to kill this in one round with PKP and Tetsuzanko. You even get to dodge the lasers for magic. It may be possible to kill it before being blown away.

shop: Buy lollies if you don't have any. 3 of each.

Chapter 14 - 11:15 - 8:48

Verse 1 & 2 – Rocket time. Save Magic for bosses and the Commando Beloveds. There is an accessory that helps you spam them. Use that. Eternal something. The enemies appear in the same pattern everytime, so just memorise it. You shouldn't ever need to dodge here. Should be able to do inspireds in one phase and Fort/Temp in two. Use red lollies against Fortitudo, and Temperance. Maybe for 3x inspireds. Use a yellow lolly for Temperance as well.

Verse 3 – Difficult Jeanne. Just try and bomb her unless you get witch time. At the final fight, head to the step thing and fight her there. She co-operates very nicely here.

post - pick up any more lollies.

Chapter 15 - 11:40 - 8:32

Setup Bomb Panther offset.

Verse 2 – Kill Decorations/Dears/Ardors. Best way for flaming ardours seems to be to Offset to bombs. Following chapter, setup Bomb Panther Offset

Verse 3 – Kill Braves. Can use first axe to kill more. F. C. Setup Bomb Panther Offset

Verse 5 - 2 Joys. F. C. Setup Bomb Panther Offset

Verse 6 – Enchants. Grace and Glory. F. C. Setup Bomb Panther Offset

Verse 7 - Affinities

Verse 8 – Temperantia fight on the guns. Use your best button mashing to kill him faster and perma-stumble him. Use red lolly and yellow lolly. At Falling Lifts, Setup Kilgore Panther Offset.

Verse 10 – Iustitia rematch. Do what you did before.

Verse 13 - Before this you will easily be able to panther across the floating times. Golem fight. Use the same method as before.

Verse 14 - Sapientia fight and QTE (run with panther form). Panthering to the left of his face and PKP makes the fight very simple. Use PK(bomb)P or Kilgores or anything. it's all good.

Chapter 16 - 3:13 - 2:21

Verse 1: Father Balder. Remember watching this cutscene? It took forever. What were they thinking?

Phases: Balder is always the same. The optimal way to do this is to Moon counter an attack then Kilgore him during witch time. That is 100% the fastest way to do it. Bombs kinda work as well but only use it if he doesn't want to attack. You can kill him with no cutscenes too!

Epilogue - 13:02 - 10:40

Verse 1-3 Motorcycle ride up the rocket. Holding forward makes you faster again. Verse 1 you should spam shoot the harmonies while going slightly to the side. For the Kinship, spam shoot and dodge the first shots, head to the side when he fires missiles then really mash to kill before laser. The remaining phases just pay attention and don't get hit.

Verse 6 - Jubileus

Phase 1

She can punch you first off so try and get this.

Head to the left of the two faces at the start for both fire and ice areas and just head through them. For lightning just head left and make sure you don't miss any faces.

Phase 2 - Here, just dodge the final punch for witch time and Kilgore them. You can also hit the fists briefly as they land.

You can jump over the Blue Vortices or get hit by one and dodge the next attacks as Cereza. I think just getting turned into Cereza is slightly faster. You’ll have enough time to break out of Cereza form and dodge the final punch. You can also time batwithin on the punches and get turned back into Bayonetta. Jubielius can give you a very easy and quick rotation in her final phase (no transforming, no black holes, minimal attacks) which gave me a very fast time.

Phase 3 - The yellow bar phase is rather straight forward. Dodge and bitchslap. Bitchslap with crazy rockets.

Planets - Dodging the first ones should be easy, top left is good for saturn and jupiter. When going through the asteroid belt, revert to the middle then pay attention the placement and dodge accordingly.

Verse 7 – Stiletto the statue a lot.

Verses 8–10 - These end after a certain amount of time but they do actually count towards final times but honestly? Don't worry if they're slow =P. Either way, there’s no real rush here, but try and make it entertaining.


Dance and enjoy winning.

Killing Enemies and little tips ~ Should be updated a lot.

Affinity A (Staff)/Affinity E (Poleaxe)/Applaud B (Staff)

  • Use regular combos or Angel arms. Remember a torture will guarantee a weapon drop. The front facing torture attack (the iron maiden) and the air torture attack (the pulley… hook, claw thing) are faster than the guillotine so always try and use these. This applies for all affinities and applauds.

Affinity B (Trumpet)

  • Keeping these alive give easy dodges for witch time or rosaries procs. Use regular combos or Angel arms.

Affinity C (Sousaphone)

  • The Tuba/Sousaphone is great at killing groups if you have it. This enemy is also great at killing its entire force with the attack. Usually faster to Torture it and use the Tuba yourself though. Like the Affinity B, You might like to keep this alive for dodging.

Affinity D (Mace)

  • Use regular combos or Angel arms.

Applaud A (Bow/Sword)

  • Kilgore these when possible. The Bow is great for taking out Beloveds, Applauds, Graces etc. Use it if you are fighting these before Kilgore.

Ardour A/B (Heavy Sword

  • Hit them from behind when possible. The Heavy Sword is very powerful against big slow enemies like Beloveds and Inspireds. They kinda bounce off of bombs. Seen a silly clip from n742a where punishes own these hard.

Beloved

  • Easy to dodge and Kilgore. Jumping and attacking their backs makes them easier to hit. Bows are very effective here.

Braves

  • Just a smaller Beloved with less health. Bombs do a lot of damage here.

Dear

  • Won’t ever really kill you, but can be a pain to kill quickly as the whip will nearly always pull the decorations instead. They are often in avoidable verses though.

Decorations

  • Very low health and easy to kill. AoE them. Shooting them seems easiest.

Enchant

  • Whip works well to pull them to you and they’ll nearly always dodge wicked weaves. Grabbing then throwing instantly is decent.

Fearless (blue)/Fairness (red)

  • They can stop you in the middle of a combo with a swipe. This has the same timing every time so it’s easy to avoid. Fairness is the one with the roar and the fireballs. PPPKP -> (air) PPPKKK works well.

Golem

  • Bird and Centipede forms are annoying. You will always have Kilgore when fighting this. Fire Claws on hands and PPP with the final attack charge kills the enemy easily and quickly. Charged Sword or Laser Sword attacks can break the armour of golem easily, allowing for a very fast kill on the core. <- n472a

Grace (Fire)/Gracious

  • The easier one of the two; it’s slow and stupid and much easier to avoid. You can actually kill this guy with a sword using PP, dodge, PP, dodge until infinity. Grace dies quickly when you use Glory’s claws. The best strategy for a new game is to kill Grace first, then one hit kill Glory with the K move using the claws. Gracious is the darker one. PPPKKK with bombs works and PPPKP -> (air)PPPKKK works too.

Glory (Lightning)/Glorious

  • The annoying one – Killing Glory with Grace's claws and the K move is the way to do it. Glorious is the whiter one.

Harmony

  • Using the whip grab followed by an air kick to knock them to the floor then follow with a combo and a charged fire bomb does damage. You can also use just the kick if no whip is the preferred route. The Torture attack takes a while and the chainsaw isn’t particularly great at killing other harmonies. Jumping PPPK (bomb) is very good.

Inspired

  • Fireballs don’t always hit if reflected. Just shoot them until the fall and prepare a combo for when they land. Heavy weapons work here. You often have one for these bosses. If you don't have angel arms, then stand so that the inspired sets up for the body rotate attack and do Tetsus or PKPs with sword. This hits multiple times.

Irenic

  • These are the hell cars. They’re only here because I like them.

Joy

  • Kilgore is a one shot. Taunting these will lower downtime between dodges if you need them. Kilgore will one shot them. The torture attack does a lot of damage to them but it has a long animation. Fight these like a Jeanne that can't parry or dodge. PPPKKK works well to keep them off their feet for example. Bombs work well, but sometimes they can dodge and negate the damage.

Kinship

  • Dark Rosary owns the missiles for you. Kilgore owns the ship itself. Some attacks are annoying to dodge and they can be iffy to climb on but meleeing the glowing bit is the way to go. Bombs/Kilgore is good. I imagine bows are great here too but I’ve no idea if you every have one for a Kinship fight.

References

Reminders of the game order and verse numbers take from MJEmirzian’s FAQ at gamefaqs.com Pretty much everything else is by me: Lee 'Flicky' Reeves unless noted.

Contributions from: Vardinator, Psychochild, sshplur, n472a, mrcab

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