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Hudson's adventure island: Difference between revisions

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Created page with "Category:NES Category:Games {{sda run|http://speeddemosarchive.com/AdventureIsland.html}} = Speedrun routes = There are no different endings or known tricks such as de..."
 
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{{sda run|http://speeddemosarchive.com/AdventureIsland.html}}
{{sda run|http://speeddemosarchive.com/AdventureIsland.html}}
= Speedrun routes =
= Speedrun routes =
There are no different endings or known tricks such as death abuse, major glitches or warps. Speeduns are therefore mainly/only done in the any% category. The gameplay is identical in NTSC-U and -J. The PAL-version has been slowed down according to the normal ~5/6 rule without any changes made to the layout or game mechanics. However, the slower speed means that it lags significantly less. A very rough estimate gives roughly 1000 more lag frames in the NTSC-version. This results in slightly different routing for the two versions.
There are no different endings or known tricks such as death abuse, major glitches or warps. Speeduns are therefore mainly/only done in the any% category. The gameplay is identical in NTSC-U and -J. The PAL-version has been slowed down according to the normal ~5/6 rule without any changes made to the layout or game mechanics. However, the slower speed means that it lags significantly less. A very rough estimate gives roughly 1000 more lag frames in the NTSC-version. This results in slightly different routing for the two versions.<br />
[[Hudson's adventure Island/any%|Any%]]<br /> - NTSC-version
[[Hudson's adventure Island/any%|Any%]] - NTSC-version


= Additional Information =
= Additional Information =
[[Hudson's adventure Island/Game Mechanics|Game Mechanics]] - Some general explanations about how the game works.<br />
[[Hudson's adventure Island/Game Mechanics|Game Mechanics]] - Some general explanations about how the game works.<br />
[[Hudson's adventure Island/Additional Resources|Additional Resources]] - Links to other helpful resources about the game.
[[Hudson's adventure Island/Additional Resources|Additional Resources]] - Links to other helpful resources about the game.

Latest revision as of 13:18, 4 June 2017

Template:Sda run

Speedrun routes

There are no different endings or known tricks such as death abuse, major glitches or warps. Speeduns are therefore mainly/only done in the any% category. The gameplay is identical in NTSC-U and -J. The PAL-version has been slowed down according to the normal ~5/6 rule without any changes made to the layout or game mechanics. However, the slower speed means that it lags significantly less. A very rough estimate gives roughly 1000 more lag frames in the NTSC-version. This results in slightly different routing for the two versions.
Any% - NTSC-version

Additional Information

Game Mechanics - Some general explanations about how the game works.
Additional Resources - Links to other helpful resources about the game.