Difference between revisions of "1001 Spikes"
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There are many categories in this game, but here are the main ones:<br /> | There are many categories in this game, but here are the main ones:<br /> | ||
Any%(WR:17:31.91 by BananasaurusRex https://www.youtube.com/watch?v=1g6I3VF1EuA) This category is basically new game, with Aban the main character.<br /> | Any%(WR:17:31.91 by BananasaurusRex https://www.youtube.com/watch?v=1g6I3VF1EuA) This category is basically new game, with Aban the main character.<br /> | ||
− | Ninja Any% Or Ninja%(WR:13:04 by EIiitti http://www.twitch.tv/eiiitti/c/4602881) This category needs | + | Ninja Any% Or Ninja%(WR:13:04 by EIiitti http://www.twitch.tv/eiiitti/c/4602881) This category needs 30,000 coins in order to purchase the "Bos Shozoku" costume also known as the Ninja Aban character<br /> |
Generally the run is more technical and trick-focused than the standard Aban runs<br /> | Generally the run is more technical and trick-focused than the standard Aban runs<br /> | ||
Aban Antartica Any% (No WR yet/Not posted on SDA forums yet) : The full game in NG, but includes the Antartica levels (Uses Aban the main character)<br /> | Aban Antartica Any% (No WR yet/Not posted on SDA forums yet) : The full game in NG, but includes the Antartica levels (Uses Aban the main character)<br /> | ||
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[[File:Pixel-perfect_spike_thingy.jpg|thumb|Here is an example of the spike's hitbox]] | [[File:Pixel-perfect_spike_thingy.jpg|thumb|Here is an example of the spike's hitbox]] | ||
Spike quirk : | Spike quirk : | ||
− | On both sides of the spikes there is a single pixel of space where you can stand without dying. | + | On both sides of the spikes there is a single pixel of space where you can stand without dying. |
+ | Also if you are standing backwards your hitbox is slightly smaller giving you 2-3 pixels of space. | ||
Check the "Risky route for 4-5 Ninja%" for an application for this. </big><br /> | Check the "Risky route for 4-5 Ninja%" for an application for this. </big><br /> | ||
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Latest revision as of 12:53, 16 August 2014
There are many categories in this game, but here are the main ones:
Any%(WR:17:31.91 by BananasaurusRex https://www.youtube.com/watch?v=1g6I3VF1EuA) This category is basically new game, with Aban the main character.
Ninja Any% Or Ninja%(WR:13:04 by EIiitti http://www.twitch.tv/eiiitti/c/4602881) This category needs 30,000 coins in order to purchase the "Bos Shozoku" costume also known as the Ninja Aban character
Generally the run is more technical and trick-focused than the standard Aban runs
Aban Antartica Any% (No WR yet/Not posted on SDA forums yet) : The full game in NG, but includes the Antartica levels (Uses Aban the main character)
(Curly Antartica Any % but there is only one person running it (Virus610) as up now, NG+, Full game no skulls)
- General Tricks
Score screen skip : Going to the world map and going on the level you are (the next one, the game immediately moves you to the next level on the map after completing a level
Spike quirk : On both sides of the spikes there is a single pixel of space where you can stand without dying. Also if you are standing backwards your hitbox is slightly smaller giving you 2-3 pixels of space. Check the "Risky route for 4-5 Ninja%" for an application for this.
- Ninja Mechanics
You have augmented movement speed compared to Aban.
The ninja has a double jump with the low jump.
You have a wall jump. Jumping from a wall doesn't spend your double jump.
You can slide down walls by jumping into a wall. This can be avoided by holding down.
You can attack while moving
- Ninja-specific Tricks
3-block jump: Low jump, then at the apex of the jump do a walljump, then a double jump when you regain control turn around and double jump.
Momentum Boost : After a wall jump you momentarily gain a higher movement speed than when running. Unless you slow your momentum by sliding a wall or stopping, you can keep up the increased movement speed.
Ledge drop wall jump : Wall jump as soon as you drop down from a ledge to get an instant Momentum boost to increase jump distance and movement speed.