Difference between revisions of "Snow Bros"
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File:Floor 06.png|Snow & throw the two lower left enemies on your way up. Snow & throw the third to the right. It will combo the other two and the drops will wind up in the top right. If you miss, be ready to run around like a dumbass. | File:Floor 06.png|Snow & throw the two lower left enemies on your way up. Snow & throw the third to the right. It will combo the other two and the drops will wind up in the top right. If you miss, be ready to run around like a dumbass. | ||
File:Floor 07.png|Climb the right side snowing & throwing everything. Try to get yourself invincible at the top right. Cross over to the top left, snow & throw whatever is there and mop up the rest with combos if need be. | File:Floor 07.png|Climb the right side snowing & throwing everything. Try to get yourself invincible at the top right. Cross over to the top left, snow & throw whatever is there and mop up the rest with combos if need be. | ||
− | File:Floor 08.png|Climb up the left, snow & throw the first 2 guys. Partially snow the | + | File:Floor 08.png|Climb up the left, snow & throw the first 2 guys. Partially snow the third and bypass him for now. Snow & throw the fourth to the right, then return to the third and try to combo the last guy if the previous snowball missed. If you just combo the last 2 you'll usually end up with a snowman's head powerup. |
File:Floor 09.png|Snow & throw all 4 enemies. Get invincible off the 3rd. | File:Floor 09.png|Snow & throw all 4 enemies. Get invincible off the 3rd. | ||
</gallery> | </gallery> | ||
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+ | todo: the rest | ||
==Bosses== | ==Bosses== | ||
− | + | todo: strats | |
− | Bosses have HP and sub HP. There's 256 sub HP in 1 HP. Hitting a boss with a snowball does 1 HP of damage. Hitting a boss with a shot does 1 sub HP of damage. So it's better to focus on snowballs than on shooting the boss. But you can save time by hitting the bosses appropriate number of shots in between snowballs to save 1 snowball. | + | Bosses have HP and sub HP. There's 256 sub HP in 1 HP. Hitting a boss with a snowball does 1 HP of damage. Hitting a boss with a shot does 1 sub HP of damage. So it's better to focus on snowballs than on shooting the boss. But you can save time by hitting the bosses with the appropriate number of shots in between snowballs to save 1 snowball. |
Boss HP | Boss HP | ||
+ | |||
Floor 10: 5 snowballs + 40 shots, or 6 snowballs | Floor 10: 5 snowballs + 40 shots, or 6 snowballs | ||
+ | |||
Floor 20: 7 snowballs + 7 shots | Floor 20: 7 snowballs + 7 shots | ||
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Floor 30: 3 snowballs + 3 shots | Floor 30: 3 snowballs + 3 shots | ||
+ | |||
Floor 40: 6 snowballs + 6 shots | Floor 40: 6 snowballs + 6 shots | ||
+ | |||
Floor 50: 10 snowballs + 3 shots | Floor 50: 10 snowballs + 3 shots |
Latest revision as of 22:51, 13 October 2013
General Stuff
This is a game where you have to kill everything. There are two ways to kill an enemy. One is to cover it in snow and throw the resulting snowball. One is to have a snowballed enemy run over another enemy, either partially snowed or just running around. I'll just call that kind of kill a "combo" for brevity's sake.
If you kill an enemy in a combo, they will fly around the screen and turn into a bonus drop. This tends to be slow. After you kill everything, you need to pick up all drops or wait for them to despawn. The game "helpfully" waits for you to have a chance to pick up all the drops before moving on to the next level. When the screen is clear of all enemies and drops you'll go to the next stage. Usually it's best to kill enemies without doing many combos. If you kill everything in one combo, money falls from the sky. This takes a long time. Mo money mo problems.
The game has a lot of drops, most are just for score. The things we're interested in are the blue, red, and yellow jars. Blue is shot power, red is speed, and yellow is shot distance. Blue and red are sufficient for a speedrun. Yellow is helpful but can be ignored. There is also a turquoise jar which grants invincibility. This can be safely taken, even if you don't need to kill anything else. There is also a snowman's head. This gives you a mini bonus game that is very slow and if you see it in a speedrun, you should just let it despawn.
Other Things
- When you start a room, you will be invincible for a short time.
- If you are hit by a snowball while you are not invincible, you will start to ride it and become invincible for a short time. (You can jump out of the snowball to carry on playing)
- In a boss room, you can't ride snowballs but you will still be invincible if one hits you.
- Snowballs move faster than you can walk by a very wide margin.
- If you are pushing a snowball in one direction, and press the opposite direction and B at the same time, you will throw the snowball behind you, and perhaps more importantly, you will ride it, giving yourself invincibility.
- If you are standing on top of a snowball, you can press A and B at the same time to jump off of it and throw it at the same time, giving you the extra height from jumping off of it without having to come back to deal with the enemy later.
Stage Routes
Screenshots show the starting positions of the enemies.
The green arrows are where you are meant to go. The yellow arrows are where the enemies are going. The red arrows are where you have to ride a snowball. S means completely snow, T means throw, > or < is the direction in which to throw the snowball if it's relevant. R means ride the snowball. Everything after the last step of the route is to just pick up items or kill stragglers who weren't cooperating
Floors 1-10
Snow the two enemies on your way up to the third. If you don't have a blue jar, partially snow them. End up on the right of the third guy, snow and throw him to the left. Snow and throw the top guy to the left. If your movement is correct, the last guy should be in front of you and will give you a chance at a drop. Usually the first guy will also be a drop. You need either a red or blue jar depending on what you got on floor one. Reset as needed.
Snow all three enemies on your way up the left. Only throw the third guy and ride him all the way back to the right, the snowballs will not create drops. Jump up and try to snow the purple guy if you can. If you're too slow, snow & throw the green guy first and chase the purple guy up. Be mindful not to combo.
Climb up the left, snow & throw the first 2 guys. Partially snow the third and bypass him for now. Snow & throw the fourth to the right, then return to the third and try to combo the last guy if the previous snowball missed. If you just combo the last 2 you'll usually end up with a snowman's head powerup.
todo: the rest
Bosses
todo: strats
Bosses have HP and sub HP. There's 256 sub HP in 1 HP. Hitting a boss with a snowball does 1 HP of damage. Hitting a boss with a shot does 1 sub HP of damage. So it's better to focus on snowballs than on shooting the boss. But you can save time by hitting the bosses with the appropriate number of shots in between snowballs to save 1 snowball.
Boss HP
Floor 10: 5 snowballs + 40 shots, or 6 snowballs
Floor 20: 7 snowballs + 7 shots
Floor 30: 3 snowballs + 3 shots
Floor 40: 6 snowballs + 6 shots
Floor 50: 10 snowballs + 3 shots