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− | | + | #REDIRECT [[Low % Definitions]] |
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− | {| class="wikitable"
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− | |<Center>'''Game'''</Center>
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− | |<Center>'''Description'''</Center>
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− | |-
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− | |'''Bouncer'''
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− | |No special moves, upgrades
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− | |-
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− | |'''Contra'''
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− | |No items
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− | |-
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− | |'''Contra III'''
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− | |No items
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− | |-
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− | |'''Contra'''
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− | |Hard Corps: no items
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− | |-
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− | |'''Classic Castlevania <br />(1, 3, 4, Bloodlines, Chronicles, all<br /> original Gameboy titles)'''
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− | |No weapon powerups, no subweapons, no instant-kill or invulnerability items, no health items, no partner characters (CV3 only)
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− | |-
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− | |'''Castlevania Rondo of Blood'''
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− | |Game-defined (56%)
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− | |-
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− | |'''Castlevania Symphony of the Night'''
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− | |Min relics (Soul of Wolf only)
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− | |-
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− | |'''Donkey Kong 64'''
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− | |0% (game defined)
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− | |-
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− | |'''Final Fantasy 1 (only PS1 version)'''
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− | |Min items (Lenophis says it's either 5 or 6%)
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− | |-
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− | |'''Kirby's Adventure'''
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− | |No switches (71%?)
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− | |-
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− | |'''Kirby Nightmare in Dreamland'''
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− | |No switches (VG says the game tracks and it's ~62%)
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− | |-
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− | |'''La Mulana'''
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− | |Lowest number of items in the Items Screen, and Glyph Reader (and Game Master for Segmented Runs)
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− | |-
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− | |'''Mega Man 7'''
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− | |Min items (rush coil and boss weapons are forced by the game)
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− | |-
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− | |'''Mega Man 8'''
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− | |No bolts
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− | |-
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− | |'''Mega Man X'''
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− | |Min items (dash boots + X-buster only)
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− | |-
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− | |'''Mega Man X2'''
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− | |No items
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− | |-
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− | |'''Mega Man X3'''
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− | |No items
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− | |-
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− | |'''Mega Man X4'''
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− | |No items
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− | |-
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− | |'''Mega Man X5'''
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− | |No items, boss weapons
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− | |-
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− | |'''Mega Man X6'''
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− | |No items, reploids rescued, min boss weapons (1)
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− | |-
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− | |'''Mega Man X7'''
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− | |No armor parts, hearts, subtanks, reploids rescued
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− | |-
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− | |'''Mega Man Xtreme 2'''
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− | |Only foot parts (X)
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− | |-
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− | |'''Metroid II'''
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− | |3 items (bomb, ice beam and an energy tank. Apparently it's impossible to survive without an energy tank)
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− | |-
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− | |'''Metroid Fusion'''
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− | |Game-defined (1%)
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− | |-
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− | |'''Metroid Prime'''
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− | |Game-defined (22%)
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− | |-
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− | |'''Metroid Prime 2'''
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− | |Game-defined (22%)
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− | |-
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− | |'''Metroid Prime Hunters'''
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− | |15% (i.e. all permanent upgrades, health and ammo pickups are okay)
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− | |-
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− | |'''Metroid Zero Mission'''
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− | |For low%, 9% Normal and 10% Hard are regarded as separate categories. 9% Hard is possible on the European version
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− | |-
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− | |'''Ninja Gaiden'''
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− | |(All NES releases): Sword only
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− | |-
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− | |'''Paper Mario'''
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− | |Min badges (Power Jump only), no super blocks
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− | |-
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− | |'''Pikmin'''
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− | |Min pikmin (50)
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− | |-
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− | |'''Resident Evil'''
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− | |Knife-only
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− | |-
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− | |'''Resident Evil 4'''
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− | |Knife/Handgun only
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− | |-
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− | |'''Super C'''
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− | |No items
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− | |-
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− | |'''Super Mario World'''
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− | |No Yoshi, powerups
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− | |-
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− | |'''Yoshi's Island'''
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− | |Min points (check table for specific IL values)
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− | |-
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− | |'''Zelda Link to the Past'''
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− | |Min hearts, items
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− | |-
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− | |'''Zelda Majora's Mask'''
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− | |Min permanent items (don't disappear after Song of Time... not sure what the number value is atm)
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− | |}
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