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| − | | + | #REDIRECT [[Low % Definitions]] |
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| − | {| class="wikitable"
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| − | |Game
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| − | |Description
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| − | |-
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| − | |Bouncer
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| − | |No special moves, upgrades
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| − | |-
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| − | |Contra
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| − | |No items
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| − | |-
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| − | |Contra III
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| − | |No items
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| − | |-
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| − | |Contra
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| − | |Hard Corps: no items
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| − | |-
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| − | |Classic Castlevania (1, 3, 4, Bloodlines, Chronicles, all original Gameboy titles)
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| − | |No weapon powerups, no subweapons, no instant-kill or invulnerability items, no health items, no partner characters (CV3 only)
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| − | |-
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| − | |Castlevania Rondo of Blood
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| − | |Game-defined (56%)
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| − | |-
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| − | |Castlevania Symphony of the Night
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| − | |Min relics (Soul of Wolf only)
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| − | |-
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| − | |Donkey Kong 64
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| − | |0% (game defined)
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| − | |-
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| − | |Final Fantasy 1 (only PS1 version)
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| − | |Min items (Lenophis says it's either 5 or 6%)
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| − | |-
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| − | |Kirby's Adventure
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| − | |No switches (71%?)
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| − | |-
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| − | |Kirby Nightmare in Dreamland
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| − | |No switches (VG says the game tracks and it's ~62%)
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| − | |-
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| − | |La Mulana
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| − | |Lowest number of items in the Items Screen, and Glyph Reader (and Game Master for Segmented Runs)
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| − | |-
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| − | |Mega Man 7
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| − | |Min items (rush coil and boss weapons are forced by the game)
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| − | |-
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| − | |Mega Man 8
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| − | |No bolts
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| − | |-
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| − | |Mega Man X
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| − | |Min items (dash boots + X-buster only)
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| − | |-
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| − | |Mega Man X2
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| − | |No items
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| − | |-
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| − | |Mega Man X3
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| − | |No items
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| − | |-
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| − | |Mega Man X4
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| − | |No items
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| − | |-
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| − | |Mega Man X5
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| − | |No items, boss weapons
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| − | |-
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| − | |Mega Man X6
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| − | |No items, reploids rescued, min boss weapons (1)
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| − | |-
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| − | |Mega Man X7
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| − | |No armor parts, hearts, subtanks, reploids rescued
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| − | |-
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| − | |Mega Man Xtreme 2
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| − | |Only foot parts (X)
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| − | |-
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| − | |Metroid II
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| − | |3 items (bomb, ice beam and an energy tank. Apparently it's impossible to survive without an energy tank)
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| − | |-
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| − | |Metroid Fusion
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| − | |Game-defined (1%)
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| − | |-
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| − | |Metroid Prime
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| − | |Game-defined (22%)
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| − | |-
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| − | |Metroid Prime 2
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| − | |Game-defined (22%)
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| − | |-
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| − | |Metroid Prime Hunters
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| − | |15% (i.e. all permanent upgrades, health and ammo pickups are okay)
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| − | |-
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| − | |Metroid Zero Mission
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| − | |For low%, 9% Normal and 10% Hard are regarded as separate categories. 9% Hard is possible on the European version
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| − | |-
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| − | |Ninja Gaiden
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| − | |(All NES releases): Sword only
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| − | |-
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| − | |Paper Mario
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| − | |Min badges (Power Jump only), no super blocks
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| − | |-
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| − | |Pikmin
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| − | |Min pikmin (50)
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| − | |-
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| − | |Resident Evil
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| − | |Knife-only
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| − | |-
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| − | |Resident Evil 4
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| − | |Knife/Handgun only
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| − | |-
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| − | |Super C
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| − | |No items
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| − | |-
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| − | |Super Mario World
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| − | |No Yoshi, powerups
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| − | |-
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| − | |Yoshi's Island
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| − | |Min points (check table for specific IL values)
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| − | |-
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| − | |Zelda Link to the Past
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| − | |Min hearts, items
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| − | |-
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| − | |Zelda Majora's Mask
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| − | |Min permanent items (don't disappear after Song of Time... not sure what the number value is atm)
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| − | |}
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