Difference between revisions of "New Super Mario Bros. Wii"

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(Segmented)
(Run Categories)
Line 44: Line 44:
 
  N: Normal Exit
 
  N: Normal Exit
 
  S: Secret Exit
 
  S: Secret Exit
 +
 +
===Cannonless===
 +
 +
====Single-Segment====
 +
 +
*1-1, 1-2, 1-3(N), 1-T, 1-4, 1-6, 1-C
 +
*2-1, 2-3, 2-T, 2-4(S), 2-C
 +
*3-1, 3-2, 3-T, 3-4(S), 3-5, 3-4(N), 3-C
 +
*4-1, 4-2, 4-T(N), 4-4, 4-G(S), 4-C, 4-D
 +
*5-1, 5-2, 5-T, 5-4, 5-G(N), 5-5(Death), 5-C
 +
*6-1, 6-3, 6-T, 6-5(S), 6-C, 6-D
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*7-1, 7-2, 7-3, 7-T(S), 7-6, 7-C
 +
*8-1, 8-2(S), 8-7, 8-D, 8-C
 +
 +
^Star house in world 1; used for world 3 overworld monsters.
 +
^Star house in world 4; used for world 5 2nd + 3rd overworld monsters, after 5-5 death.
  
 
===Any% Cannon Run (Warps)===
 
===Any% Cannon Run (Warps)===

Revision as of 00:10, 29 July 2012

This page is a stub. You can help by adding information. Please ask on the talk page for more clarification.
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New Super Mario Brothers Wii is a game made by Nintendo. New Super Mario Brothers on the DS was made before the Wii, and NSMBW turns out to be longer than the DS version.



Run Categories

100% (5 Stars on file)

Single-Segment

  • 1-1, 1-2, 1-3 (N), 1-T, 1-4, 1-6, 1-5, 1-C.

^Keep propeller throughout.

  • 2-1, 2-3, 2-T, 2-4 (N), 2-6 (S), 2-6 (N), 2-5, 2-4 (S), 2-C.

^Keep propeller throughout.

  • 3-1, 3-2, 3-3, 3-G (S), 3-Cannon, 3-G (N), 3-T, 3-4 (S), 3-5 (N), 3-5 (S), 3-4 (N), 3-C

^Take penguin in 3-1. Take propeller in 3-4 (S).

  • 4-1, 4-2, 4-T (N), 4-4, 4-G (N), 4-G (S), 4-5, 4-C, 4-Air

^Take penguin in 4-1. Keep throughout. Take propeller in 4-C.

  • 5-1, 5-2, 5-T, 5-4, 5-G (N), 5-5, 5-C

^Keep propeller until 5-4. Take propeller in 5-C.

  • 6-1, 6-3, 6-2, 6-4, 6-T, 6-5(S), 6-C, 6-Air

^Keep propeller throughout.

  • 7-1, 7-2, 7-3, 7-T (S), 7-6, 7-T (N), 7-G (S), 7-G (N), 7-4, 7-5, 7-C

^Keep propeller throughout.

  • 8-1, 8-2 (S), 8-7, 8-2 (N), 8-3, 8-T, 8-4, 8-5, 8-6, 8-Air, 8-C

^Take propeller in 8-3. Take propeller in 8-Air.

  • 1-3 (S), 1-Cannon, 2-2, 2-Cannon, 4-3, 4-T (S), 4-Cannon, 6-5 (N), 6-6 (N), 6-6 (S), 6-Cannon, 5-3, 5-G (S), 5-Cannon

^If mini-mario power-up is lost before completing 6-6, go to mushroom house.

  • 9-5, 9-3, 9-1, 9-2, 9-6, 9-8, 9-7, 9-4

^ W9 route depends heavily on keeping power-ups. One proposed order keeping propeller through the first 5 levels is mentioned. If propeller is lost, one can be gained in level 9-8.

N: Normal Exit
S: Secret Exit

Cannonless

Single-Segment

  • 1-1, 1-2, 1-3(N), 1-T, 1-4, 1-6, 1-C
  • 2-1, 2-3, 2-T, 2-4(S), 2-C
  • 3-1, 3-2, 3-T, 3-4(S), 3-5, 3-4(N), 3-C
  • 4-1, 4-2, 4-T(N), 4-4, 4-G(S), 4-C, 4-D
  • 5-1, 5-2, 5-T, 5-4, 5-G(N), 5-5(Death), 5-C
  • 6-1, 6-3, 6-T, 6-5(S), 6-C, 6-D
  • 7-1, 7-2, 7-3, 7-T(S), 7-6, 7-C
  • 8-1, 8-2(S), 8-7, 8-D, 8-C

^Star house in world 1; used for world 3 overworld monsters. ^Star house in world 4; used for world 5 2nd + 3rd overworld monsters, after 5-5 death.

Any% Cannon Run (Warps)

Single-Segment

  • 1-1, 1-2, 1-3(S), 1-Cannon
  • 5-1, 5-2, 5-T, 5-4, 5-G(S), 5-Cannon
  • 8-1, 8-2(S), 8-7, 8-D, 8-C

Segmented

  • Segment 1

^Beginning Cutscene

  • Segment 2

1-1, 1-2, 1-3 (S), 1-Cannon

  • Segment 3

^5-1, 5-2 (or go to World 5-1 to self-death to avoid Piranha Plant Fight with toad coins), 5-T

  • Segment 4

^5-4, 5-G (S), 5-Cannon

  • Segment 5

^8-1, 8-2 (S), 8-7, 8-Air

  • Segment 6

^8-C

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