Difference between revisions of "Contra: Shattered Soldier"

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{{sda run|http://speeddemosarchive.com/ContraSS.html}}
 
{{sda run|http://speeddemosarchive.com/ContraSS.html}}
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Rough Speed run guide
 
Rough Speed run guide
  
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Abbreviations:
  
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[FB] Fire ball
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[FT] Flame thrower
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[HM] Homing missile
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[DM] Dive mine
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[MG] Machine gun
 
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=== Level 2 ===
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Beginning - dodge stuff
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Fire cannon - Each Charge [FB] x 2, then flame to kill. Have to jump towards right as u kill it.
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Underside of ship - Self explanatory, use [FB]
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Final Cannon of ship - Try and get it to only shoot once. You can shoot when it shoots (requires [FB] x4)
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Enemies on missiles - Both jump and fire [FB] to right.
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Tunnel - Flame the trash mob, then [FB] x1 + flame to kill cannon.
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Motorcyclists - [FB] x2 each.
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Mini-Boss - Kill right turret with [FB], then left Turret with [FB]. Dodge stuff, then [FB]x2 to kill boss.
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Back of train - Run rightwards, using [FB] x2 for all turrets, shouldnt need to stop.
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Boss, form 1 - [FB]
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Boss, Form 2 - Run to left while charging [FB]. As soon as charged, shoot to bottom right with [FB]. Can kill before he attacks.
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Boss, Form 3 - [FB] x 2, then [FB] + jump forward, [FB] + jump backwards (to dodge ground mines). Can kill before he finishes 4th mine.
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Boss, Legs - [FB]x1 + flame.

Revision as of 23:18, 28 June 2010


SDAlogo runner.png This game has a run page on SDA!

Contra: Shattered Soldier

Rough Speed run guide

Abbreviations:

[FB] Fire ball [FT] Flame thrower [HM] Homing missile [DM] Dive mine [MG] Machine gun


Any%, 5 level, 2 player

Level 1

Begin by running right.

Jump and shoot the sniper on the platform before he attacks. [FB]

Blow up the car. [FB]

Jump over the motorcycle.

Shoot barrel on hill to blow up sniper before he attacks [FB]

Repeat.

Shoot flame dropper from platform above [FB]

Mini-Boss - Shoot diagonally, then continue shooting. Remember to crouch to get him while he's pre-jumping. He should die just before jumping.

Run right with flame + [FB]. [FB] may wish to shoot ceiling.

Charge [HM] and climb wall. Remember to use jump-scaling. Shoot while jumping upwards to kill enemies.

Mini-Boss - Shoot center.

Run right with flame. Just before the falling down section, spread out a bit so they dont have to spread out during cinematic.

Flying snipers - [FB] x 2 each

Worm, Phase 1 - Each [FB] + flame, one on front, one on back. It is possible to get him in one swipe. Get him on both sides.

Worm, Phase 2 - Charge [FB] then flame. Possible to do in one cycle, 2 is more likely.

Rope + Flies - Charge [FB] and jump to right. When about to be grabbed, release charge.

Boss, form 1 - [FB] head.

Boss, form 2 - Requires mouth opening yellow spew animation. [FB] mouth. When about to close, use flame. only 1 cycle required.


Level 2

Beginning - dodge stuff

Fire cannon - Each Charge [FB] x 2, then flame to kill. Have to jump towards right as u kill it.

Underside of ship - Self explanatory, use [FB]

Final Cannon of ship - Try and get it to only shoot once. You can shoot when it shoots (requires [FB] x4)

Enemies on missiles - Both jump and fire [FB] to right.

Tunnel - Flame the trash mob, then [FB] x1 + flame to kill cannon.

Motorcyclists - [FB] x2 each.

Mini-Boss - Kill right turret with [FB], then left Turret with [FB]. Dodge stuff, then [FB]x2 to kill boss.

Back of train - Run rightwards, using [FB] x2 for all turrets, shouldnt need to stop.

Boss, form 1 - [FB] Boss, Form 2 - Run to left while charging [FB]. As soon as charged, shoot to bottom right with [FB]. Can kill before he attacks.

Boss, Form 3 - [FB] x 2, then [FB] + jump forward, [FB] + jump backwards (to dodge ground mines). Can kill before he finishes 4th mine.

Boss, Legs - [FB]x1 + flame.

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