Difference between revisions of "Super Mario Galaxy"

From SDA Knowledge Base

Jump to: navigation, search
(Segmented)
(Game Version Differences: Add mention of Korean language, and info on load times.)
 
(78 intermediate revisions by 5 users not shown)
Line 5: Line 5:
 
__TOC__
 
__TOC__
 
{{-}}
 
{{-}}
== Run Categories ==
+
== Run Categories and Times ==
  
 +
=== Timing methods ===
 +
 +
{| class="wikitable"
 +
!Timing method
 +
!Start (of run or segment)
 +
!End (of run or segment)
 +
|-
 +
|SRL
 +
|File selected
 +
|Touch final Grand Star
 +
|-
 +
|[http://www40.atwiki.jp/niconamarta/pages/122.html Nicovideo single-segment/RTA]
 +
|File selected
 +
|"Grand Star Get!"/"You got a Grand Star!" message appears for the final Grand Star
 +
|-
 +
|SDA single-segment/RTA
 +
|Gain control of Mario or Luigi
 +
|Touch final Grand Star
 +
|-
 +
|SDA segmented
 +
|Gain control of Mario or Luigi
 +
|"Yes" is pressed on the Save prompt / Touch final Grand Star (last segment)
 +
|}
 +
 +
* Segmented runs have a timing advantage, because save-warping can reduce Observatory travel time.
 +
* Luigi skips the Star Festival at the beginning of the game, which is approximately a 4m 29s advantage over Mario in SDA timing, and 4m 49s in Nico timing.
  
 
=== 61-star (Any%) ===
 
=== 61-star (Any%) ===
  
* '''Target: 2-2.5 hours (segmented); 2.5-3 hours (single-segment)'''
+
Bowser's Galaxy Reactor requires a minimum of 60 stars to enter, and unlike in Super Mario 64, the Grand Star from defeating Bowser counts in the star total.
Bowser's Galaxy Reactor requires a minimum of 60 stars to enter, and unlike in Mario 64, the Grand Star from defeating Bowser counts in the star total. Times will be faster for segmented runs due to possible luck manipulation for desired comets. Requires careful route planning to find the most efficient stars possible.
+
 
 +
[[/Run_Routes#61-star_.28Any.25.29|61-Star Routes]]
  
 
==== Completed 61-star Runs ====
 
==== Completed 61-star Runs ====
  
* '''MilesSMB: [http://www.youtube.com/view_play_list?p=EC0CEF29B567DA2A 3h 00m 34s] single-segment'''
+
Mario
 +
{| class="wikitable" style="text-align:center"
 +
!Runner
 +
!SRL
 +
!Nicovideo
 +
!SDA
 +
|-
 +
|[http://www.nicovideo.jp/mylist/25726928 '''紺空 (konkuu)''']
 +
|
 +
|2:48:47
 +
|~2:47:52
 +
|-
 +
|[http://www.youtube.com/view_play_list?p=EC0CEF29B567DA2A '''MilesSMB''']
 +
|
 +
|
 +
|3:00:34
 +
|}
  
==== Segmented ====
+
Luigi
 +
{| class="wikitable" style="text-align:center"
 +
!Runner
 +
!SRL
 +
!Nicovideo
 +
!SDA
 +
|-
 +
|[http://archive.org/details/AwesomeGamesDoneQuick2012 '''Yoshifan''']
 +
|
 +
|~2:35:28
 +
|~2:34:53
 +
|}
  
(Subject to minor revision)
+
Mario, with 2P assistance
 +
{| class="wikitable" style="text-align:center"
 +
!Runner
 +
!SRL
 +
!Nicovideo
 +
!SDA
 +
!Notes
 +
|-
 +
|[http://www.nicovideo.jp/mylist/28147432 '''ねぐろ (neguro)''']
 +
|
 +
|2:39:39
 +
|~2:38:44
 +
|Only 3 out of 5 parts of the video are available.
 +
|}
  
# Gateway - '''Grand Star Rescue'''
+
Luigi, with 2P assistance
#* End segment 1
+
{| class="wikitable" style="text-align:center"
# Good Egg - Dino Piranha
+
!Runner
# Good Egg - A Snack of Cosmic Proportions
+
!SRL
# Honeyhive - Bee Mario Takes Flight
+
!Nicovideo
#* End segment 2
+
!SDA
# Honeyhive - Trouble on the Tower
+
|-
# Honeyhive - Big Bad Bugaboom
+
|[http://www.nicovideo.jp/mylist/27211231 '''ねぐろ (neguro)''']
# Loopdeloop - Surfing 101
+
|
# Flipswitch - Painting the Planet Yellow
+
|2:37:44
# Bowser Jr.'s Robot Reactor - '''Megaleg's Moon'''
+
|~2:37:08
#* End segment 3
+
|}
# Space Junk - Pull Star Path
+
# Space Junk - Kamella's Airship Attack
+
# Space Junk - Tarantox's Tangled Web
+
# Rolling Green - Rolling in the Clouds
+
#* End segment 4
+
# Battlerock - Battlerock Barrage
+
# Space Junk - Pull Star Path Speed Run (Comet)
+
# Bowser's Star Reactor - '''The Fiery Stronghold'''
+
#* End segment 5
+
# Beach Bowl - Sunken Treasure
+
# Beach Bowl - Passing the Swim Test
+
# Beach Bowl - The Secret Undersea Cavern
+
# Beach Bowl - Wall Jumping up Waterfalls
+
# Ghostly - Luigi and the Haunted Mansion
+
#* End segment 6
+
#* Talk to Luigi at the Garage
+
# Sweet Sweet - Rocky Road (400 star bits)
+
# Good Egg - Luigi on the Roof
+
# Honeyhive - Honeyhive Cosmic Mario Race (Comet)
+
#* End segment 7
+
# Beach Bowl - Fast Foes on the Cyclone Stone (Comet)
+
# Ghostly - A Very Spooky Sprint
+
# Ghostly - Matter Splatter Mansion
+
# Bowser Jr.'s Airship Armada - '''Sinking the Airships'''
+
#* End segment 8
+
# Gusty Garden - Bunnies in the Wind
+
# Gusty Garden - The Dirty Tricks of Major Burrows
+
# Gusty Garden - Gusty Garden's Gravity Scramble
+
# Gusty Garden - The Golden Chomp
+
# Gusty Garden - Major Burrows's Daredevil Run (Comet)
+
# Freezeflame - The Frozen Peak of Baron Brrr
+
#* End segment 9
+
#* Talk to the Mailtoad for Luigi's Battlerock letter
+
# Buoy Base - The Floating Fortress
+
# Bubble Breeze - Through the Poison Swamp
+
# Buoy Base - The Secret of Buoy Base
+
#* End segment 10
+
# Battlerock - Luigi under the Saucer
+
# Hurry-Scurry - Shrinking Satellite
+
# Sling Pod - A Very Sticky Situation (400 star bits)
+
#* End segment 11
+
# Freezeflame - Frosty Cosmic Mario Race (Comet)
+
# Freezeflame - Freezeflame's Blistering Core
+
# Freezeflame - Hot and Cold Collide
+
# Freezeflame - Conquering the Summit
+
# Honeyclimb - Scaling the Sticky Wall
+
# Bowser's Dark Matter Plant - '''Darkness on the Horizon'''
+
#* End segment 12
+
# Gold Leaf - Star Bunnies on the Hunt
+
# Gold Leaf - Cataquack to the Skies
+
# Gold Leaf - When it Rains, it Pours
+
# Gold Leaf - The Bell on the Big Tree
+
# Gold Leaf - Cosmic Mario Forest Race (Comet)
+
# Sea Slide - Going After Guppy
+
#* End segment 13
+
# Sea Slide - Underwater Cosmic Mario Race (Comet)
+
# Sea Slide - Faster than a Speeding Penguin
+
# Toy Time - Heavy Metal Mecha-Bowser
+
# Toy Time - The Flipswitch Chain
+
# Toy Time - Fast Foes of Toy Time (Comet)
+
# Toy Time - Mario Meets Mario
+
#* End segment 14
+
#* Talk to the Mailtoad for Luigi's Honeyhive letter
+
# Drip Drop - Giant Eel Outbreak (600 star bits)
+
# Honeyhive - Luigi in the Honeyhive Kingdom
+
#* End segment 15
+
# Bowser's Galaxy Reactor - '''The Fate of the Universe'''
+
#* End segment 16
+
  
==== Single-Segment ====
+
Luigi, Segmented
 +
{| class="wikitable" style="text-align:center"
 +
!Runner
 +
!SDA
 +
!Notes
 +
|-
 +
|[http://speeddemosarchive.com/MarioGalaxy.html '''Yoshifan''']
 +
|2:25:23
 +
|16 segments
 +
|}
  
=== 120-star ===
+
=== 120-star (100%) ===
 +
 
 +
'''Total star bits needed: 6370'''
 +
 
 +
'''Reference video: [http://www.youtube.com/playlist?list=PL4362C2F7A430406D MOKURENN91] (7h 58m 36s(?) segmented; not 100% legitimate, contains a large amount of video manipulation)'''
  
* '''Target: Under 7 hours'''
 
* '''Total star bits needed: 6370'''
 
* '''Reference video: [http://www.youtube.com/user/MOKURENN91/ 7:58:36(input)segmented] by MOKURENN91 (not legitimate; contains a large amount of video manipulation)'''
 
 
Requires beating the game twice. Fifteen purple coin collect-a-thons don't appear until Bowser's Galaxy Reactor has been cleared. After collecting all 120 stars, defeating Bowser again unlocks Luigi as a playable character.
 
Requires beating the game twice. Fifteen purple coin collect-a-thons don't appear until Bowser's Galaxy Reactor has been cleared. After collecting all 120 stars, defeating Bowser again unlocks Luigi as a playable character.
  
==== Segmented ====
+
[[/Run_Routes#120-star_.28100.25.29|120-Star Routes]]
  
Segment 1
+
==== Completed 120-star Runs ====
* Gateway: Grand Star Rescue
+
Segment 2
+
* Good Egg: Dino Piranha
+
* Good Egg: A Snack of Cosmic Proportions
+
* Honeyhive: Bee Mario Takes Flight
+
Segment 3
+
* Honeyhive: Trouble on the Tower
+
* Honeyhive: Big Bad Bugaboom
+
* Loopdeloop: Surfing 101
+
* Flipswitch: Painting the Planet Yellow
+
* Bowser Jr.'s Robot Reactor: Megaleg's Moon
+
Segment 4
+
* Space Junk: Pull Star Path
+
* Space Junk: Kamella's Airship Attack
+
* Space Junk: Tarantox's Tangled Web
+
* Space Junk: Yoshi's Unexpected Appearance
+
Segment 5
+
* Good Egg: Dino Piranha Speed Run
+
* Space Junk: Pull Star Path Speed Run
+
* Bowser's Star Reactor: The Fiery Stronghold
+
Segment 6
+
* Beach Bowl: Sunken Treasure
+
* Beach Bowl: Passing the Swim Test
+
* Beach Bowl: The Secret Undersea Cavern
+
* Beach Bowl: Wall Jumping up Waterfalls
+
* Ghostly: Luigi and the Haunted Mansion
+
Segment 7
+
* Sweet Sweet: Rocky Road
+
* Good Egg: Luigi on the Roof
+
* Honeyhive: Honeyhive Cosmic Mario Race
+
* Good Egg: King Kalientie's Battle Fleet
+
Segment 8
+
* Rolling Green: Rolling in the Clouds
+
* Battlerock: Battlerock Barrage
+
* Battlerock: Breaking into the Battlerock
+
* Battlerock: Battlerock's Garbage Dump
+
* Battlerock: Topmaniac and the Topman Tribe
+
Segment 9
+
* Beach Bowl: Fast Foes on the Cyclone Stone
+
* Ghostly: A Very Spooky Sprint
+
* Ghostly: Beware of Bouldergiest
+
* Ghostly: Matter Splatter Mansion
+
* Ghostly: Bouldergiest's Daredevil Run
+
* Bowser Jr.'s Airship Armanda: Sinking the Airships
+
Segment 10
+
* Gusty Garden: Bunnies in the Wind
+
* Gusty Garden: The dirty Tricks of Major Burrows
+
* Gusty Garden: Gusty Garden's Gravity Scramble
+
* Gusty Garden: The Golden Chomp
+
* Gusty Garden: Major Burrows's Daredevil Run
+
* Freezeflame: The Frozen Peak of Baron Brr
+
Segment 11
+
* Talk to Mailtoad for Luigi's Battlerock Letter
+
* Battlerock: Luigi under the Saucer
+
* Battlerock: Topmaniac's Daredevil Run
+
* Hurry-Scurry: Shrinking Satellite
+
Segment 12
+
* Bubble Breeze: Through the Poison Swamp
+
* Buoy Base: The Floating Fortress
+
* Buoy Base: The Secret of Buoy Base
+
Segment 13
+
* Freezeflame: Conquering the Summit
+
* Freezeflame: Frosty Cosmic Mario Race
+
* Freezeflame: Freezeflame's Blistering Core
+
* Freezeflame: Hot and Cold Collide
+
* Honeyclimb: Scaling the Sticky Wall
+
* Dusty Dune: Soaring on the Desert Winds
+
Segment 14
+
* Dusty Dune: Blasting through the Sand
+
* Dusty Dune: Sunbaked Sandcastle
+
* Bowser's Dark Matter Plant: Darkness on the Horizon
+
Segment 15
+
* Bowser Jr.'s Lava Reactor: King Kalientie's Spicy Return
+
Segment 16
+
* Bowser's Galaxy Reactor: The Fate of the Universe
+
Segment 17
+
* Talk to Mailtoad for Luigi's Honeyhive Letter
+
* Good Egg: Purple Coin Omelet
+
* Space Junk: Purple Coin Spacewalk
+
* Honeyhive: Honeyhive's Purple Coins
+
* Battlerock: Battlerock's Purple Coins
+
* Honeyhive: Luigi in the Honeyhive Kingdom
+
Segment 18
+
*Beach Bowl: Beachcombing for Purple Coina
+
Segment 19
+
*Sling Pod: A Very Sticky Situation
+
Segment 20
+
* Ghostly: Purple Coins in the Bone Pen
+
* Gold Leaf: Star Bunnies on the Hunt
+
* Gold Leaf: Cataquack to the Skies
+
* Gold Leaf: When it Rains, it Pours
+
* Gold Leaf: Cosmic Mario Forest Race
+
* Gold Leaf: The Bell on the Big Tree
+
* Gold Leaf: Purple Coins in the Woods
+
Segment 21
+
* Dusty Dune: Bullet Bill on your Back
+
* Dusty Dune: Purple Coins in the Desert
+
* Dusty Dune: Treasure of the Pyramid
+
Segment 22
+
* Dusty Dune: Sandblast Speed Run
+
* Sea Slide: Going after Guppy
+
* Sea Slide: Underwater Cosmic Mario Race
+
* Sea Slide: Faster than a speeding Penguin
+
* Sea Slide: The Silver Stars of Sea Slide
+
* Sea Slide: Hurry, He's Hungry
+
Segment 23
+
* Gusty Garden: Purple Coins on the Puzzle Cube
+
* Toy Time: Heavy-Metal Mecha Bowser
+
* Sea Slide: Purple Coins of the Sea Slide
+
* Toy Time: The Flipswitch Chain
+
* Toy Time: Mario Meets Mario
+
* Toy Time: Bouncing Down Cake Lane
+
Segment 24
+
* Freezeflame: Freezeflame's Purple Coins
+
* Gateway: Gateway's Purple Coins
+
Segment 25
+
* Toy Time: Luigi's Purple Coins
+
* Deep Dark: The Underground Ghost Ship
+
* Deep Dark: Bubble Blastoff
+
* Deep Dark: Guppy and the Underground Lake
+
* Deep Dark: Ghost Ship Daredevil Run
+
* Deep Dark: Boo in a Box
+
* Deep Dark: Plunder the Purple Coins
+
Segment 26
+
* Dreadnought: Infiltrating the Dreadnought
+
* Dreadnought: Dreadnought's Colossal Cannons
+
* Dreadnought: Revenge of the Topman Tribe
+
* Dreadnought: Topman Tribe Speed Run
+
* Dreadnought: Dreadnought's Garbage Dump
+
* Dreadnought: Battlestation's Purple Coins
+
* Matter Splatter:  Watch your Step
+
Segment 27
+
* Melty Molten: The Sinking Lava Spire
+
* Melty Molten: Through the Metor Storm
+
* Melty Molten: Fiery Dino Piranha
+
* Melty Molten: Lava Spire Daredevil Run
+
* Melty Molten: Burning Tide
+
* Melty Molten: Red-Hot Purple Coins
+
Segment 28
+
* Rest of Hungry Luma Levels (Up to Star 116)
+
* Segments 29-31 Have each Trial Galaxy Star (Each Star has it's own Segment)
+
ORDER: Loopdeswoop, Rolling Gizmo, Bubble Blast
+
* Segment 29 Includes Bonefin: Kingfin's Fearsome Waters, and Bonefin Galaxy comes before Loopdeswoop Galaxy
+
Segment 32
+
* Bowser's Galaxy Reactor: The Fate of the Universe
+
  
* Luigi unlocked, End of game.
+
Mario
 
+
{| class="wikitable" style="text-align:center"
==== Single-Segment ====
+
!Runner
 +
!SRL
 +
!Nicovideo
 +
!SDA
 +
!Notes
 +
|-
 +
|[http://www.justin.tv/theonly0/b/288330323 '''TheOnly0''']
 +
|6:54:33
 +
|
 +
|
 +
|Mentioned a [http://forum.speeddemosarchive.com/post/super_mario_galaxy_wii_1376.html 6:37], but it's not uploaded anywhere.
 +
|}
  
 
=== 121-star New Game+ ===
 
=== 121-star New Game+ ===
  
* '''Target: Under 7 hours'''
+
'''Total star bits needed: 6370'''
* '''Total star bits needed: 6370'''
+
 
 
In this category, we start with Luigi immediately after unlocking him, and collect all 120 stars with him. We unlock the Grand Finale Galaxy and complete it. This prevents repetition in collecting all 120 stars twice in a single run, and shortens the run's length to a reasonable time frame.
 
In this category, we start with Luigi immediately after unlocking him, and collect all 120 stars with him. We unlock the Grand Finale Galaxy and complete it. This prevents repetition in collecting all 120 stars twice in a single run, and shortens the run's length to a reasonable time frame.
  
==== Segmented ====
+
[[/Run_Routes#121-star_New_Game.2B|121-Star Routes]]
 
+
==== Single-Segment ====
+
  
 
== General Tricks ==
 
== General Tricks ==
Line 283: Line 156:
 
** To get the most height out of a wall jump trick, spin before the wall jump as well as after the wall jump.  Make sure you're not right against the wall when you spin, though, or you may deflect off of the wall without getting a spin boost.  In many cases, a triple jump + spin + wall jump + spin combo will be the highest jump in your repertoire.  However, a backflip + spin + wall jump + spin is easier, and sufficient for most jump tricks.
 
** To get the most height out of a wall jump trick, spin before the wall jump as well as after the wall jump.  Make sure you're not right against the wall when you spin, though, or you may deflect off of the wall without getting a spin boost.  In many cases, a triple jump + spin + wall jump + spin combo will be the highest jump in your repertoire.  However, a backflip + spin + wall jump + spin is easier, and sufficient for most jump tricks.
  
* '''Cosmic Race Speed Boost:''' When racing cosmic Mario/Luigi, hold the analog stick up before the race starts and keep it up there until the timer reaches 0. Then crouch with Z when the timer reaches 2 and hit A when the race begins to gain a speed boost.
+
* '''Cosmic Race Speed Boost:''' Before a Cosmic Mario/Luigi race starts, hold the control stick forward and crouch by pressing and holding Z.  The moment the race begins with GO!, hit A to get a speed boost.
  
* '''Slope Climbing:''' It is possible to ascend slopes Mario/Luigi would usually slide down. (Example video to be added.) To do this, you must first begin sliding down the slope while facing forward (in the sitting position). The best way to ensure you're facing the correct direction is to back flip onto the slope. Once you begin sliding, jump in the direction you're sliding, then immediately use your spin attack in the air while holding back the opposite direction. This technique will seem a little counterintuitive at first, because you must start by jumping in the "wrong" direction, but if you don't have forward momentum when you jump, you'll be unable to use your spin attack. In summary, the order of input should be as follows: hold forward (while sliding), jump (while still holding forward), spin attack and simultaneously switch to holding back, repeat as necessary. (Forward refers to the direction you're sliding, back refers to the opposite direction). You can also climb some slopes by spinning while running up them, as seen at the beginning of [http://www.youtube.com/watch?v=VDi98ALebjo this video].
+
* '''Slope Climbing:''' There are two main ways to ascend slopes Mario/Luigi would usually slide down.
 +
** Run and spin up the slope: This is the faster method. To do this, you must be facing toward the slope as you land on it.  After landing on the slope, just repeatedly spin while running up the slope. In general, you'll never slide down unless you don't spin for too long, or hit an uneven surface.  Examples: [http://www.youtube.com/watch?v=VDi98ALebjo start of Honeyhive], [http://www.youtube.com/watch?v=-f9ujrRiy7s Conquering the Summit].
 +
** Jump and spin up the slope: Sometimes, you may encounter a slope that you can't land on while facing towards it; this means you will immediately slide down the slope as you land on it, and you won't be able to spin up the slope. In these cases, you must jump and spin up the slope.  To do this:
 +
*# First, begin sliding down the slope while facing forward (in the sitting position).
 +
*# Once you begin sliding, jump while holding the control stick forward (towards the bottom of the slope). If you don't hold forward as you jump, you won't be able to spin in midair.
 +
*# Spin in midair while holding the control stick back (towards the top of the slope).
 +
*:To climb the slope as quickly as possible, the only time you should be holding the control stick forward is just before each jump; at all other times, you should be holding the control stick back, toward the top of the slope.
 +
*:One of the main applications of this trick is in [http://www.youtube.com/watch?v=g_3DB3mPS04 Bee Mario/Luigi Takes Flight] to shortcut across the tops of the trees and go straight to the Toad Brigade.  Note that since you must walljump up to get to the treetop's slope, you cannot approach this slope while facing forward, so you can't simply run and spin up the slope.
  
 
* '''Homing Stomp:''' Mario and Luigi can perform a homing attack that will automatically target nearby enemies. To perform this technique, jump and use a midair spin attack. Before the spin attack has completed its animation, press Z to use your stomp attack. If your timing was right, you'll hear a different sound effect, and Mario/Luigi's landing will look different than it does after a normal stomp. If used close to an enemy, the stomp should home in on them. While this move could occasionally be useful in combat, its most interesting property is that it also targets NPCs such as the Toads. Frequently after bouncing off of an NPC's head this way, you will receive a significant horizontal boost, sometimes even greater than that of a long jump.  One application of it is [http://uk.youtube.com/watch?v=s8jmdd5JaQE this]
 
* '''Homing Stomp:''' Mario and Luigi can perform a homing attack that will automatically target nearby enemies. To perform this technique, jump and use a midair spin attack. Before the spin attack has completed its animation, press Z to use your stomp attack. If your timing was right, you'll hear a different sound effect, and Mario/Luigi's landing will look different than it does after a normal stomp. If used close to an enemy, the stomp should home in on them. While this move could occasionally be useful in combat, its most interesting property is that it also targets NPCs such as the Toads. Frequently after bouncing off of an NPC's head this way, you will receive a significant horizontal boost, sometimes even greater than that of a long jump.  One application of it is [http://uk.youtube.com/watch?v=s8jmdd5JaQE this]
  
* '''Spin Attack Delay Reset:''' Spinning on the ground and then quickly jumping will reset the spin cooldown timer, so you can spin again immediately.
+
* '''Fast long jump landing:''' Normally, you lose your speed if you land from a long jump without following up with another long jump.  However, if you press A and Z at about the same time to execute the long jump (instead of pressing Z before A), you will continue running immediately when you land.
 +
 
 +
* '''Ground pound out of a long jump:''' During a long jump, press Z and spin at about the same time to do a ground pound.  The timing can be strict; if done incorrectly, you will probably end up doing a homing stomp or a spin instead.
 +
 
 +
* '''Spinning multiple times quickly:''' Spinning on the ground and then quickly jumping will reset the spin cooldown timer, so you can spin again immediately.  Also, before landing from a mid-air spin, you can do an extra spin that can be used as an attack but cannot gain height.  Taken together, these tricks allow you to spin-attack three times in a row.  This is useful against King Kaliente when returning his coconut shots, and in Bowser's Dark Matter Plant for canceling Bowser's spin attacks.
  
 
* '''Scroll through text quickly:''' Hold the A button to scroll through speech text more quickly than normal.
 
* '''Scroll through text quickly:''' Hold the A button to scroll through speech text more quickly than normal.
Line 296: Line 180:
 
** Cutscene skips: skipping (or not skipping) the cutscenes after selecting a star will affect the timing of moving elements.  This means that strategies may be adjusted depending on whether you are playing a full speedrun (where cutscenes can't be skipped) or an individual-level speedrun (where cutscenes may be skipped).  Examples: spike panels and electric wires in Painting the Planet Yellow, penguins in Passing the Swim Test, Tox Boxes in The Secret Undersea Cavern.
 
** Cutscene skips: skipping (or not skipping) the cutscenes after selecting a star will affect the timing of moving elements.  This means that strategies may be adjusted depending on whether you are playing a full speedrun (where cutscenes can't be skipped) or an individual-level speedrun (where cutscenes may be skipped).  Examples: spike panels and electric wires in Painting the Planet Yellow, penguins in Passing the Swim Test, Tox Boxes in The Secret Undersea Cavern.
 
** Draw distance: some moving elements will not move at all when they are far away or offscreen.  In some levels, this means that when you want to practice a timed element in a level, you don't have to worry about speedrun mistakes that were made earlier in the level.  Examples: boulders on the second planet in Dino Piranha (they'll start moving when you're at the top of the launch star tower), thwomps in The Fiery Stronghold.  In other levels, turning the camera toward enemies (to let them move) or away from enemies (to stop them) can be part of the speedrun strategy.  Examples: Torpedo Teds in Buoy Base, eels in Giant Eel Outbreak.
 
** Draw distance: some moving elements will not move at all when they are far away or offscreen.  In some levels, this means that when you want to practice a timed element in a level, you don't have to worry about speedrun mistakes that were made earlier in the level.  Examples: boulders on the second planet in Dino Piranha (they'll start moving when you're at the top of the launch star tower), thwomps in The Fiery Stronghold.  In other levels, turning the camera toward enemies (to let them move) or away from enemies (to stop them) can be part of the speedrun strategy.  Examples: Torpedo Teds in Buoy Base, eels in Giant Eel Outbreak.
 +
 +
* '''[http://www.youtube.com/watch?v=-nxAilhRxr4 Shore Launch]:''' This is a glitch that causes you to gain a large amount of height while coming out of shallow water. Find a body of water where the ground underneath it is sloping upward and close to the water's surface. From the water's surface, spin downwards into the slope; this can cause you to pop out of the water with a large amount of upward velocity. A good setup is to start from a stationary position at the water's surface while facing the slope; hold A or shake to jump out of the water, and then repeatedly start spinning once you land back into the water. This glitch can be inconsistent; if you're having trouble, try holding the analog stick backwards just as you spin into the ground.
 +
 +
* '''Tilt:''' The tilt of Mario and Luigi's body can affect the height of their single, double, and triple jumps. [http://www.youtube.com/watch?v=AEkigdJddw8 Video] A backwards tilt can increase the height of jumps, while a forward tilt can do the opposite. Tilt is mostly determined by the slope of the surface you are standing on, but other environmental elements can have an effect. SMG1 doesn't always reset tilt after coming off a sloped surface, allowing for higher jumps off of flat ground in some places. SMG2 tends to reset tilt more consistently, making it less exploitable.
 +
 +
* '''Mega sideflip:''' In some places, a sideflip can get much more height than usual. Start a sideflip while facing directly away or towards the camera, and then immediately hold left or right once the jump starts. This glitch also works in SMG2. [http://www.youtube.com/watch?v=wsh07wMnjRk Video]
 +
 +
Level-specific tricks: [[/Star_Strategies|Star Strategies]]
  
 
== Comet Stars ==
 
== Comet Stars ==
 
Prankster Comets begin to appear after 13 stars have been collected.
 
Prankster Comets begin to appear after 13 stars have been collected.
  
Every "star 4" comet mission has a prerequisite mission that must be completed in order for it to appear:
+
Every Speedy, Cosmic, Daredevil, and Fast-Foe comet has a prerequisite mission that must be completed in order for it to appear:
# Dino Piranha Speed Run - Dino Piranha
+
# Honeyhive Cosmic Mario Race - Trouble on the Tower
+
# Pull Star Path Speed Run - Pull Star Path
+
# Topmaniac's Daredevil Run - Topmaniac and the Topman Tribe
+
# Fast Foes on the Cyclone Stone - The Secret Undersea Cavern
+
# Bouldergeist's Daredevil Run - Beware of Bouldergeist
+
# Major Burrows' Daredevil Run - Gusty Garden's Gravity Scramble
+
# Frosty Cosmic Mario Race - The Frozen Peak of Baron Brrr
+
# Sandblast Speed Run - Blasting through the Sand
+
# Cosmic Mario Forest Race - When It Rains, It Pours
+
# Underwater Cosmic Mario Race - Going After Guppy
+
# Fast Foes of Toy Time - The Flipswitch Chain
+
# Ghost Ship Daredevil Run - Bubble Blastoff
+
# Topman Tribe Speed Run - Revenge of the Topman Tribe
+
# Lava Spire Daredevil Run - Through the Meteor Storm
+
  
 +
{| class="wikitable"
 +
|-
 +
! Galaxy !! Comet Star !! Prerequisite
 +
|-
 +
| Good Egg || Dino Piranha Speed Run || Star 1 - Dino Piranha
 +
|-
 +
| Honeyhive || Honeyhive Cosmic Mario Race || Star 1 - Bee Mario Takes Flight
 +
|-
 +
| Space Junk || Pull Star Path Speed Run || Star 1 - Pull Star Path
 +
|-
 +
| Battlerock || Topmaniac's Daredevil Run || Star 3 - Topmaniac and the Topman Tribe
 +
|-
 +
| Beach Bowl || Fast Foes on the Cyclone Stone || Star 3 - The Secret Undersea Cavern
 +
|-
 +
| Ghostly || Bouldergeist's Daredevil Run || Star 3 - Beware of Bouldergeist
 +
|-
 +
| Gusty Garden || Major Burrows's Daredevil Run || Star 3 - Gusty Garden's Gravity Scramble
 +
|-
 +
| Freezeflame || Frosty Cosmic Mario Race || Star 1 - The Frozen Peak of Baron Brrr
 +
|-
 +
| Dusty Dune || Sandblast Speed Run || Star 3 - Sunbaked Sand Castle
 +
|-
 +
| Gold Leaf || Cosmic Mario Forest Race || Star 3 - When It Rains, It Pours
 +
|-
 +
| Sea Slide || Underwater Cosmic Mario Race || Star 1 - Going After Guppy
 +
|-
 +
| Toy Time || Fast Foes of Toy Time || Hidden Star - The Flipswitch Chain
 +
|-
 +
| Deep Dark || Ghost Ship Daredevil Run || Star 2 - Bubble Blastoff
 +
|-
 +
| Dreadnought || Topman Tribe Speed Run || Star 3 - Revenge of the Topman Tribe
 +
|-
 +
| Melty Molten || Lava Spire Daredevil Run || Star 2 - Through the Meteor Storm
 +
|}
 +
 +
Purple comets begin to appear after completing "The Fate of the Universe." Each Purple comet (except Good Egg) also has a prerequisite mission:
 +
 +
{| class="wikitable"
 +
|-
 +
! Galaxy !! Purple comet prerequisite
 +
|-
 +
| Honeyhive || Star 1 - Bee Mario Takes Flight
 +
|-
 +
| Space Junk || Star 2 - Kamella's Airship Attack
 +
|-
 +
| Battlerock || Star 1 - Battlerock Barrage
 +
|-
 +
| Beach Bowl || Star 3 - The Secret Undersea Cavern
 +
|-
 +
| Ghostly || Star 2 - A Very Spooky Sprint
 +
|-
 +
| Gusty Garden || Star 1 - Bunnies in the Wind
 +
|-
 +
| Freezeflame || Star 1 - The Frozen Peak of Baron Brrr
 +
|-
 +
| Dusty Dune || Star 2 - Blasting through the Sand
 +
|-
 +
| Gold Leaf || Star 3 - When It Rains, It Pours
 +
|-
 +
| Sea Slide || Star 3 - The Silver Stars of Sea Slide
 +
|-
 +
| Toy Time || Star 2 - Mario Meets Mario
 +
|-
 +
| Deep Dark || Star 1 - The Underground Ghost Ship
 +
|-
 +
| Dreadnought || Star 2 - Dreadnought's Colossal Cannons
 +
|-
 +
| Melty Molten || Star 3 - Fiery Dino Piranha
 +
|}
 +
 +
Note that Good Egg Star 2 and Honeyhive Star 2 are both required to get out of the Terrace, so you couldn't actually check whether Star 1 or 2 is the requirement (unless you hacked your star count, but this hasn't been tested). The requirements are from the Shogakukan guidebook.
 +
 +
Notes on comet behavior:
  
 
* Comet patterns will only advance when a star is completed.  It doesn't matter which star is completed.
 
* Comet patterns will only advance when a star is completed.  It doesn't matter which star is completed.
Line 322: Line 272:
 
* Before completing "The Fate of the Universe", each dome can only have one comet in orbit at a time (or zero if no comets are available).  Terrace comets will only appear after odd-numbered stars (after the 13th star, after the 15th star, etc.).  Comets in the other 5 domes will only appear after even-numbered stars (after the 14th star, etc.).
 
* Before completing "The Fate of the Universe", each dome can only have one comet in orbit at a time (or zero if no comets are available).  Terrace comets will only appear after odd-numbered stars (after the 13th star, after the 15th star, etc.).  Comets in the other 5 domes will only appear after even-numbered stars (after the 14th star, etc.).
  
* Purple coin comets appear after completing "The Fate of the Universe." They become available in one of the 15 main courses once stars 1 and 2 have been collected in that galaxy(To do: add more details about comet patterns after Purple comets appear.)
+
* When there are two or more possible comets that can appear in a dome, the pattern in which the comets "take turns" is predictable, but complex.  For two comets, the pattern looks like 1-2-1-2-1-1-2-2 and repeats.  The best way to check if the patterns work for a particular route is to test that route.
 +
** Segmented runs have an extra detail to watch out for.  Typically, you'll reset between segment attempts.  If the previous segment attempt completed an odd number of stars (1 star, 3 stars, 5 stars, etc.), then on your next attempt, the comets that appear *after you complete one star* will have moved ahead by one "step".
 +
*** An example: suppose that the Fountain comets (Space Junk and Battlerock) are taking turns, and your segment begins when the Terrace comets are activeThen if the next few Fountain comet appearances would normally be SJ, BR, SJ, SJ, then they would instead become BR, SJ, SJ.  So after you complete one star, you would be expecting SJ to appear, but you would see BR instead, because the first SJ comet turn was skipped.
 +
 
 +
* The Comet Luma can advance the comet patterns one step just like collecting a star would, but speaking to the Luma takes time, so it's generally better to just plan the route around comet patterns.
 +
 
 +
* Unexplored topics: Purple comet appearance patterns, and patterns with 3 comets active in a dome.
  
 
== Luigi Stars ==
 
== Luigi Stars ==
Line 331: Line 287:
 
They must be completed in this order, and with gaps of at least five non-Luigi stars in between each. The first Luigi mission is unlocked upon completing Ghostly Galaxy's "Luigi and the Haunted Mansion."
 
They must be completed in this order, and with gaps of at least five non-Luigi stars in between each. The first Luigi mission is unlocked upon completing Ghostly Galaxy's "Luigi and the Haunted Mansion."
  
== Levels ==
+
== Events that Return you to the Observatory ==
Levels are listed in the same order as on the star list/coin records screen.
+
These are events that take you back to Rosalina at the outside of the ObservatoryRoute plans should be planned around these events, and it's usually beneficial to overlap these events when possible.
 
+
=== Good Egg Galaxy ===
+
 
+
* '''Location: Terrace'''
+
* '''Entry requirement: 1 star'''
+
# Dino Piranha:
+
#* Skip the Luma near the start by long jumping as you reach the top of the castle wall. This only saves around a second, though.
+
#* Skip defeating the small red piranha plant: triple-jump off of the gray platform that the blue electrogoomba is on, and you'll be pulled to the next planet.
+
#* Skip defeating the large purple piranha plant: do a high jump over the boulder generator to get pulled to the next planet.  A backflip from the top of the boulder generator is easiest, but a triple jump from the ground near the boulder generator works too.
+
# A Snack of Cosmic Proportions (100 star bits):
+
#* Use a triple jump to skip the blue Luma/pull stars. (Video to be added.) Also can be done using a Homing Jump Boost off of the yellow Luma, which is easier. [http://www.youtube.com/watch?v=s8jmdd5JaQE Video]
+
#* Instead of collecting the pull star bits on the last platform, just long jump into the center to collect the star.
+
# King Kaliente's Battle Fleet:
+
#* [http://www.youtube.com/watch?v=Ydtf6OV3pN0 Get on the roof early].  There are various jump methods to do this, but the fastest way is probably a triple jump.
+
#* Skip defeating the spiky plant: do a triple jump off of the ground next to the plant, and you'll be pulled to the next planet.
+
#* Skip defeating the coconut-spitting electrogoombas (risky): long jump between the railings of the two ships.
+
# Dino Piranha Speed Run: Functionally the same as the Dino Piranha level.
+
# Purple Coin Omelet:
+
# Luigi on the Roof: [http://www.youtube.com/watch?v=Ydtf6OV3pN0 Get on the roof early.] The fastest star in the game.
+
 
+
=== Honeyhive Galaxy ===
+
 
+
* '''Location: Terrace'''
+
* '''Entry requirement: 3 stars'''
+
# Bee Mario Takes Flight:
+
#* Skip almost the entire level (may be impractical for single-segment): head to the place where the first launch star is in "Trouble on the Tower" (see the notes on this star about how to get there).  There are two wooden structures there.  Stand on one of the structures, then do a backflip and a wall jump off of the side of the tree to get on top of the tree.  Climb up the slope of the tree with jumps and spins (read about [[#General_Tricks|Slope Climbing]]), then slide down toward the other tree on the left.  Double jump from the edge, then when you're near the other tree, spin, wall jump, and spin to make it on top.  Finally, climb the slope to reach the Toad Brigade.  [http://www.youtube.com/watch?v=g_3DB3mPS04 Video]
+
#** There are two other ways to cross the gap between the two trees.  One way is a single jump instead of a double jump; this method gives less distance but may be easier to set up.  Another way is to slide off of the first tree, spin, and wall jump off of the side of the first tree; this has only been tried with Luigi, but might work for Mario as well. [http://www.youtube.com/watch?v=IqxkGa5qCtQ Video]
+
#* If not using the above trick, take a shortcut to the slide area near the first launch star.  From the start of the level, head to the fountain, then jump over the fence on the right.  [http://www.youtube.com/watch?v=0PW0RtV_3sA Video]
+
# Trouble on the Tower:
+
#* Getting to the first launch star: from the start, go left, and use spins to get up the slope.  Then, use a triple jump or backflip to get onto the platform above.  From here, there are three methods of interest to get to the launch star.  The third method (the waterfall jump) is the fastest and most difficult.
+
#** Take the normal route, but skip the first switch with a long jump, and the second switch with a backflip and wall jump.  Unlike the next two paths, this path cannot be used in the episode "Bee Mario Takes Flight".
+
#** Don't go toward the bridge switch, but instead go right, and do a backflip or triple jump followed by a wall jump to reach the upper ledge.  Go left and use spins to get up the grassy slope.  After getting up the slope, use a backflip and wall jump to get to the upper area, then long jump to the launch star.
+
#** Go right and reach the upper ledge, then head right toward the waterfall.  Go behind the waterfall, stand near the edge, and face the wall.  Do a backflip and veer backward in the air to avoid hitting the ceiling, then veer forward toward the wall and spin.  Then use a wall jump to reach the top of the waterfall.  The tricky part is hitting a good spot of the wall so you can wall jump off of it.
+
#* Skip having to climb the windmill by falling straight onto the top of it.  Method 1: after the launch star, head to the second planet and then triple jump near the bottom (next to the sling star), then spin and fall to the windmill tower ([http://www.youtube.com/watch?v=1ENEz-8JyYo Video]).  Method 2: after the launch star, head to the bottom of the third planet, do a backflip or triple jump followed by a wall jump against the tree-trunk-shaped structure, then spin and fall to the windmill tower (1:54 in [http://www.youtube.com/watch?v=lQrsLHzXoAA this video]).
+
# Big Bad Bugaboom
+
# Honeyhive Cosmic Mario Race: Jump off the fence near the fountain to land on the lower ledge.
+
# The Honeyhive's Purple Coins:
+
# Luigi in the Honeyhive Kingdom (requires completing Battlerock Galaxy's "Luigi Under the Saucer"): Spin repeatedly up the yellow slope, then use a triple jump + wall kick + spin to reach the upper ledge.
+
 
+
=== Space Junk Galaxy ===
+
 
+
* '''Location: Fountain'''
+
* '''Entry requirement: 9 stars'''
+
# Pull Star Path: During the asteroid part, you can go over an asteroid by grabbing the 2nd, 4th and 6th pull star.
+
# Kamella's Airship Attack:
+
#* Skip the fire-spitting electrogoombas (may be risky): Two methods.  (1) Long jump across, and try to grab or land on the tiny ledge that's just to the side of the bridge. [http://ca.youtube.com/watch?v=R-6wDWZUNUY YouTube video].  (2) Jump toward an electrogoomba with good timing so that you get hit by a fireball, then steer yourself over the electrogoomba and onto the ship.
+
#* When Kamella is charging up a fire shot, spin against her to cancel the shot.  Also, spin near a mid-air green shot to turn it into a shell immediately.
+
# Tarantox's Tangled Web:
+
#* Enter the glass sphere's launch star from above: stand on the glass sphere over where the launch star is, then while spinning, crouch and un-crouch.  A reliable way to do this is to move around while repeatedly spinning and tapping Z.  If you did it right, you should be pulled into the launch star.
+
#* Skip the first sling pod and the purple Toad with a long jump to the next planet.  On the rocket, skip the next sling pod with a triple jump.  [http://www.youtube.com/watch?v=c41nXrJ_kuE YouTube video].
+
#* You can hit Tarantox's face to stun it for a few seconds.  This is an especially good idea for the second phase of the fight.  Also note that you can launch the Toad into Tarantox.
+
# Pull Star Path Speed Run: Functionally the same as the Pull Star Path level.
+
# Purple Coin Spacewalk: [http://www.youtube.com/watch?v=HxRDpAvQiP8 1:28 left on timer]
+
# Yoshi's Unexpected Appearance (50 star bits): You can get 50 star bits without entering the glass sphere.  On the planet with the spiders and crystals, you can stand at a certain spot and angle and press Up on the Control Pad to look toward a distant rocket and three pull-star spheres.  You can then collect about 10 star bits from the spheres and the shooting stars that fall down to the rocket.
+
 
+
=== Battlerock Galaxy ===
+
 
+
* '''Location: Fountain'''
+
* '''Entry requirement: 12 stars'''
+
# Battlerock Barrage:
+
#* Skip the blue star chips by triple jumping up to the launch star.
+
#* After the launch star, skip the purple spring enemy and use a triple jump up to the next saucer instead.  This only saves 1-2 seconds, though.
+
# Breaking into the Battlerock: Inside the battlerock, destroy the ice and enter the launch star in one shot.  The launch star always appears in the middle of the room, so just make sure to break the ice in the middle.
+
# Topmaniac and the Topman Tribe:
+
#* Near the beginning, there is a saucer that moves through a field of spike bombs toward another saucer.  You can do a triple jump near the side of the moving saucer to get to the destination saucer early.
+
#* Note that you can shoot star bits at the Topmen to push them, but it's more difficult to push them in a particular direction this way.
+
#* In the 2-D section, get up to the area with the crushers early.  The fastest way is probably a triple jump and wall jump, but the easiest way is to get hit by the firebar so that you're boosted upward. (Video to be added.)
+
# Topmaniac's Daredevil Run:
+
# Purple Coins on the Battlerock:
+
# Battlerock's Garbage Dump (30 star bits):
+
#* A possible star bit strategy: collect 16 star bits under the saucers at the start; you can collect these while waiting for the bomb to break the launch star's cage.  At the planet with the chomps, go to the bomb generator, and defeat two chomps with bombs.  A bomb will explode upon contact with a chomp.  Each chomp will yield 9 star bits, so this strategy yields 34 star bits.
+
#* You can clear the garbage dump minigame with 4 bombs.  (Example: near-left and near-right, blow up 4 piles in diamond formations.  Far-right, blow up 4 piles.  Far-left, blow up just 3 piles.)  Also, note that you can hold a lit bomb next to a non-lit bomb to light it.
+
# Luigi under the Saucer (requires completing Good Egg Galaxy's "Luigi on the Roof"): See the notes on "Battlerock Barrage".
+
 
+
=== Beach Bowl Galaxy ===
+
 
+
* '''Location: Kitchen'''
+
* '''Entry requirement: 16 stars'''
+
# Sunken Treasure:
+
#* Triple jump + spin onto the top of the palm tree to skip collecting the star launcher pieces. Use another triple jump + wall kick + spin to land on the upper ledge. [http://www.youtube.com/watch?v=Nb2_7Q6eQX8 Video]
+
#* Then, three methods of interest to get up to the star crystal, in order from fastest to slowest:
+
#** Take a direct line to the star and use a triple jump followed by a wall jump or edge hop to land on the star platform.
+
#** Triple jump up to the "lip" over the waterfall, then jump up from there onto the star platform. [http://www.youtube.com/watch?v=Nb2_7Q6eQX8 Video]
+
#** Head to the other side of the upper area where the land is higher, then triple jump or backflip + wall jump up to the star platform.
+
# Passing the Swim Test
+
# The Secret Undersea Cavern:
+
#* From the start of the cyclone stone, either (a) long jump to the path on the right ([http://www.youtube.com/watch?v=vUU355LzVo4 0:48 in this video]), or (b) long jump forwards and long jump to the bar-shaped moving platforms ([http://www.youtube.com/watch?v=RdrdAqP5b8g Video]).  You might pick one method or the other, depending on the timing of the platforms and Tox Boxes.
+
#* Later on the cyclone stone, instead of going through the long, clockwise path to the star, take a shortcut jump directly to the star platform.  Before the clockwise path starts, jump on the raised land on the corner and do a northwest long jump directly toward the star platform, followed by a wall jump to get on the platform. (For videos, see the previous point about the start of the cyclone stone.)
+
# Fast Foes on the Cyclone Stone: See "The Secret Undersea Cavern".  Timing of platforms and Tox Boxes will be different.
+
# Beachcombing for Purple Coins:
+
# Wall Jumping up Waterfalls: After landing on the waterfall planet, grab the ? coin with a triple jump.
+
 
+
=== Ghostly Galaxy ===
+
 
+
* '''Location: Kitchen'''
+
* '''Entry requirement: 20 stars'''
+
# Luigi and the Haunted Mansion:
+
#* The rainbow star (from the rock spire on the starting platform) should last long enough to defeat the Boos in the mansion (to obtain the key without turning on the lights.)
+
#* Skip the first room of the mansion Luigi is in: walk through the gap in the railing in front of the door, then fall while veering toward the camera.  Grab the pull star before it goes off-camera.  You'll go up and you'll hit the underside of the platform; keep holding the pull star as this happens.  After hitting the platform, let go of the pull star at the right moment, and you'll float at an upward angle and go through the mansion wall.  Spin to get out of the pull star bubble, and you should be in the room with the second Boo mushroom.
+
# A Very Spooky Sprint:
+
#* Cut to the left of the first set of meat obstacles by getting good momentum from a pull star.  After the second set of meat obstacles, use the sling star.  At the mine field near the end, stay to the right to find a pull star path which is relatively mine-free.
+
#* Video: [http://www.youtube.com/watch?v=jjhdML__BFQ 37:xx]
+
# Beware of Bouldergeist:
+
#* At the start of the first sling pod area, use a triple jump on the steps to reach a higher ledge early. [http://www.youtube.com/watch?v=1TuAlASUvas Triple jump shortcut Video]
+
#* Skip collecting star chips on the second wall (may be very difficult).  Use the upper-left sling pod to launch toward the hole-filled sphere, and land on the edge of one of the holes.  Then do your best to long jump over to the launch star. [http://www.youtube.com/watch?v=daxflDKQN8A Video]
+
#* Bouldergeist fight strategies:
+
#** You can shoot star bits at the rocks to break them.  If you shoot the black rocks, you can release and use the Bomb Boos early.
+
#** See [http://www.youtube.com/watch?v=u8rxfAxAKKI MOKURENN's Part 44] for more boss ideas.
+
# Bouldergeist's Daredevil Run: A possible consistent strategy: run in a close clockwise circle around Bouldergeist's head, and simply spin when a black rock hits the ground.  This allows you to use the Bomb Boo as soon as it appears, so there's no risk of losing the Boo to the gray rocks, and the Boo should always go directly toward Bouldergeist's head.  If you keep running, you should dodge the gray rocks.
+
# Purple Coins in the Bone Pen:  See [http://www.youtube.com/watch?v=3RcuEmJYoXA MOKURENN's Part 43]
+
# Matter Splatter Mansion:
+
#* Skip the first key using the purple flame or backflip + wall kick + spin.
+
#* After that, take a shortcut to the main vertical chamber.  There are at least two methods of interest:
+
#** Skip the ? coin and simply long jump to the right to make it to the doorway.
+
#** Grab the ? coin and follow the moving floor.  Long jump to the right as soon as the moving floor has gone past the second ? block.  You should land at the vertical chamber.  This is slower but easier than the previous method.
+
#* In the vertical chamber, after the second-highest floor materializes, do a triple jump toward the ledge in front of the star's door, then wall jump off of the side of ledge and land on the ledge.  Then jump out to get the ? coin, and claim the star once the door opens.
+
 
+
=== Gusty Garden Galaxy ===
+
 
+
* '''Location: Bedroom'''
+
* '''Entry requirement: 24 stars'''
+
# Bunnies in the Wind: Ride the third Floaty Fluff to the planet that has a purple piranha plant and a 1-up.  From there, triple jump or use the vine on the bottom of the planet to get to the other purple piranha plant, which you must defeat to get the launch star.
+
# The Dirty Tricks of Major Burrows: At the apple planets, skip the third worm by triple jumping up to the launch star.
+
# Gusty Garden's Gravity Scramble: three methods of interest for the last part, in order of fastest to slowest:
+
#* Hit the first gravity arrow, then wall jump back up onto the block you were standing on.  Backflip onto one of the moving blocks behind you, then do a long jump roughly to the right.  Hopefully you'll manage to land at the cannon area (the cannons will be turned off). [http://www.youtube.com/watch?v=r5VCoifPlwA Video].
+
#* Hit the first gravity arrow and fall down.  From the block with the second gravity arrow, do a long jump to the right, then wall jump off of a block to get up.  You'll be in the middle of the cannon area; the cannons will be turned off. [http://www.youtube.com/watch?v=9EJ55ljiflo Video].
+
#* Hit the first gravity arrow, fall down, then go past the second gravity arrow and long jump north over the gap, landing on a cylinder shaped platformFall to the gravity arrow on the side and spin the arrow with good timing.  You'll land at the start of the cannon area, but the cannons will be firing.
+
# Major Burrows's Daredevil Run:
+
# Purple Coins on the Puzzle Cube:
+
# The Golden Chomp
+
 
+
=== Freezeflame Galaxy ===
+
 
+
* '''Location: Bedroom'''
+
* '''Entry requirement: 26 stars'''
+
# The Frozen Peak of Baron Brrr: Take the wall-jumping shortcut to the left in the first icy water section.
+
# Freezeflame's Blistering Core:
+
#* From the start of the lava area, go forward and then right to the two tall structures with torches in front of them.  Get on top of one of these structures with a triple jump and wall jump, or a backflip from the top of a torch followed by a wall jump.  Then long jump toward the platform on the ceiling, and the gravity will flip so you can land on the platform. [http://uk.youtube.com/watch?v=fggu6UdLnao First part of this video].
+
#* From the previous trick, go forward and then head to the place on the right with the ? block.  Run to the right edge and long jump off to the right.  The gravity will flip, and you'll be able to land in front of the last part of the level with the moving platforms. [http://uk.youtube.com/watch?v=7aWMBEGSfiQ Video].
+
#* At the last part, grab the fire flower and then long jump toward the right torch.  Land on the lava and then land at the spot behind the torch to recover.  From there, shoot fireballs at the two torches to reveal the star. [http://uk.youtube.com/watch?v=fggu6UdLnao Third part of this video].
+
# Hot and Cold Collide:
+
#* At the first part, do a long jump, backflip, or ice skating jump backwards to reach the first launch star directly.
+
#* You can get in the cage with the fire flower with a triple jump or a backflip and wall jump.  (Note that you can ground-pound the item crystal to break it.)  You can then get out with a backflip and wall jump.
+
# Frosty Cosmic Mario Race: Use ice-skating long jumps for shortcuts.
+
# Purple Coins on the Summit:
+
# Conquering the Summit:
+
#* After launching to the ice mountain planet, get to the first sling star without the ice flower by spinning up a slope. [http://www.youtube.com/watch?v=-f9ujrRiy7s Video].
+
#* After the second sling star, use a backflip and wall jump up for a large shortcut.  Then backflip onto the snowman, and backflip and wall jump up to the next area.  Finally, use another backflip and wall jump to skip the part with the pushing walls.
+
#* [http://www.youtube.com/watch?v=2DbvMj6hclk Video of a 1'41" speedrun]
+
 
+
=== Dusty Dune Galaxy ===
+
 
+
* '''Location: Bedroom'''
+
* '''Entry requirement: 29 stars'''
+
# Soaring on the Desert Winds: Before the star, there is a glass wall covering three vertical corridors: normally, you go up the left one, down the middle one, and up the right one to get to the star.  For a shortcut, go up the left corridor, stand on the divider between the left and middle corridors, and do a backflip followed by a wall jump off of the middle/right divider.  You can land on the divider or on one of the retracting red platforms, then you can jump up to the shifting sand where the star is.
+
# Blasting through the Sand:
+
#* At the beginning, defeat the 5 pokey heads with one spin by luring them all to the center of the platform.  Then, when the big pokey's flower appears on the sand, ground pound the center of the flower to make the pokey pop out immediately.
+
#* Near the end, reach the ground-pound switch early by long jumping from the top of the Thwomp. [http://www.youtube.com/watch?v=fnd6ALpT7_E Video]
+
# Sunbaked Sand Castle
+
# Sandblast Speed Run: The Thwomp trick cannot be used in this version of the star.
+
# Purple Coins in the Desert:
+
# Bullet Bill on Your Back
+
# Treasure of the Pyramid (20 star bits): Inside the pyramid, use backflips to get over the walls. See [http://www.youtube.com/watch?v=qy7cmmBd24w MOKURENN's Part 42].
+
 
+
=== Gold Leaf Galaxy ===
+
 
+
* '''Location: Engine Room'''
+
* '''Entry requirement: 34 stars'''
+
# Star Bunnies on the Hunt:
+
#* Clockwise route: after getting the star chip from the crate, use a triple jump followed by a wall jump to get up to the higher ledge on the right. [http://www.youtube.com/watch?v=ty6YjjVAL48 Video]
+
#* Counter-clockwise route: use the flower next to the start to get up the slope, then use a triple jump to get up to the ledge with the trampoline and star chip.  After getting the star chip from the crate, use a backflip or triple jump to get up to the slightly higher ledge on the left.
+
# Cataquack to the Skies:
+
#* Get up to the first launch star from below: use the cataquack or a triple jump followed by a wall jump to get up to the launch star.
+
#* After landing from the first launch star, use a triple jump instead of a cataquack to get pulled to the grass cube planet.
+
#* After that, a (more difficult) triple jump can take you to the zigzag-shaped planet: after landing on the grass cube planet, run toward the side with the cataquack picture on the ground and start a triple jump.  Your third jump should be done from the grass on the side that has the cataquack picture. [http://www.youtube.com/watch?v=sSCkTQGLJRE Video]
+
#* For the last planet, a standard method is to get the Bee Mushroom (preferably with a triple jump), use the cataquack to boost yourself up to the wood block tower, and then use the flowers to reach the star.  However, there are two faster methods of interest:
+
#** Get the Bee Mushroom and return to the planet's starting platform.  From there, fly up onto one of the flowers before the star, then fly to the star.  This method has only been done with Luigi so far.
+
#** Skip the Bee Mushroom, and use a triple jump or cataquack boost followed by a wall jump to get onto the wood block tower.  Then get across the flowers in a continuous chain of long jumps to reach the star.  This method involves very difficult timing, but appears to be possible for both Mario and Luigi.
+
# When it Rains, it Pours:
+
#* Take a shortcut straight to the beginning of the tower: get onto the higher ledge over the boulder generator, then go over to the large tree in the back.  The camera should turn the other way when you get close to the tree; position yourself behind the tree, so that you can only see your shadow through the tree. Now do a backflip and a wall jump off of the tree, then a (difficult) wall jump off of the wooden platform to get up. [http://www.youtube.com/watch?v=onVha9JS9T0 Video]
+
#** Alternative method: do a triple jump and a single wall jump off of the tree, and you can barely make it up to the wooden platform if your wall-jump angle was good.
+
#* Tower climbing shortcuts: after using the swing to get onto the tower, head left and do a triple jump or a backflip and wall jump to get to the higher ledge.  Then backflip right and wall jump off of the railing to get onto the trampoline platform.  Ground-pound the trampoline, veer right in the air, and wall jump off of the tower to make it up to the ledge with the arrow sign.
+
# Cosmic Mario Forest Race: Use the same tree-wall-jump shortcut as the beginning of "When it Rains, it Pours".  However, the camera behaves differently around the tree in this episode, which may make the shortcut slightly easier.
+
# Purple Coins in the Woods:
+
# The Bell on the Big Tree: Use spins to get up the slope next to the start.
+
 
+
=== Sea Slide Galaxy ===
+
 
+
* '''Location: Engine Room'''
+
* '''Entry requirement: 36 stars'''
+
# Going after Guppy
+
# Faster than a Speeding Penguin:
+
#* A surface-spinning strategy can get a time around [http://www.youtube.com/watch?v=w1BouUer_tg 47:15].  Surface spin from the start of the race to the place where the water surface starts to curve downward, near the red-and-white rings.  From there, use underwater spins or a red shell.  Start the surface spin again near the brick blocks, and keep surface spinning until the end of the race.  (To do: add details on how to do the surface spin.)
+
#* A red-shell strategy can get a time around 1:11:xx.  Simply grab the first red shell and ride it from start to finish, cutting corners as much as possible.  Use the boost rings near the end.
+
# The Silver Stars of Sea Slide: Collect all silver stars without transforming into Bee Mario.
+
#* The silver star on top of the huge tree: to get onto the tree, turn around from your starting point in the level, then either (a) backflip or triple jump from the edge of the level up to the green platform, or (b) stand on the small stone platform and long jump + wall jump up to the green platform.  Then use backflips or triple jumps to climb up the platforms on the tree. [http://www.youtube.com/watch?v=Hi7X3f_tRLQ Video]
+
#* The silver star on the stone arch: stand on the edge of the level, then backflip up toward the top of the stone arch.  Follow with a jump or slope jump to get to the silver star.
+
# Underwater Cosmic Mario Race: Three methods of interest:
+
#* Use surface spins (fastest way).
+
#* Long jump along the right edge of the level.
+
#* Go underwater and use the red shell and boost rings.
+
# Purple Coins by the Seaside:
+
# Hurry, He's Hungry (40 star bits): On the star planet, run in a zigzag path to collect two rows of notes at once.  This is faster than just running in a straight line through single rows.  Starting from any vertex of the star planet, one non-backtracking path that works is: down, left, up, left, down, left, up, left, down, left, up, left.
+
 
+
=== Toy Time Galaxy ===
+
 
+
* '''Location: Engine Room'''
+
* '''Entry requirement: 40 stars'''
+
# Heavy Metal Mecha-Bowser:
+
#* Timesaver after the first launch star: go past the first mini-mechakoopa and long jump forward to the lower area.  Go right, past the laser robot, and triple jump or backflip up to the magnetic wall near the launch star.  Turn the screw, then long jump directly into the launch star alcove.
+
#* Complete the level without Spring Mario with backflip/triple jump + wall jump combos.
+
#** At the area with the first spring mushroom, use backflip + wall jump combos to get up to the launch star.
+
#** At the glass bottle, use a triple jump or a backflip from the stone platform to land on the side of the bottle, then jump up to the bottle's opening.
+
#* Climbing Mecha-Bowser, part 1:
+
#** Skip all of the screws at the beginning.  First climb the leg on the right, then near the first screw, long jump to the right.  Spin and veer backward toward the robot's side and wall jump, then do a series of wall jumps between the robot's side and arm.  You can wall jump up (a) all the way to the robot's neck if you're positioned well, or (b) up onto the arm, where you can backflip + wall jump up to the neck when the arm rises to a good height.  [http://www.youtube.com/watch?v=lUPyHmW4J4A Video]
+
#** Slower but possibly easier strategy: spin the first two screws, take the sling star that appears, then long jump to the right to land on the robot's arm directly.  Then backflip + wall jump up to the neck when the arm rises to a good height.
+
#* Climbing Mecha-Bowser, part 2: from the neck, you can directly backflip or triple jump followed by a wall jump to get up to the laser robot.  You can also go up to where the fire cannon is, and backflip + wall jump up to the laser robot from there.  From the laser robot, use backflips and wall jumps to get to the top.
+
# Mario Meets Mario
+
# Bouncing Down Cake Lane: the entire level can be completed without the spring powerup.
+
#* At the cake with the first spring powerup, use a triple jump to barely get up to the wall-jump area above.  It may be easier to start a wall jump if you touch the wall with your back.
+
#* At the boss, reach the top of the mole cannon with a backflip or triple jump followed by a wall jump.
+
# Fast Foes of Toy Time:
+
# Luigi's Purple Coins: [http://ca.youtube.com/watch?v=Y-LivyuWmyU Route]
+
# The Flipswitch Chain (50 star bits):
+
 
+
=== Deep Dark Galaxy ===
+
 
+
* '''Location: Garden'''
+
* '''Entry requirement: 46 stars'''
+
# The Underground Ghost Ship: Use the cannon to reach the ghost ship directly, skipping almost the entire level. [http://www.youtube.com/watch?v=81T0BwPwB7s Video]
+
# Bubble Blastoff: Use the cannon to reach the upper area directly. [http://www.youtube.com/watch?v=ObQORC7zBB4 Speedrun (1'17")]
+
# Guppy and the Underground Lake
+
# Ghost Ship Daredevil Run:
+
# Plunder the Purple Coins:
+
# Boo in a Box
+
 
+
=== Dreadnought Galaxy ===
+
 
+
* '''Location: Garden'''
+
* '''Entry requirement: 48 stars'''
+
# Infiltrating the Dreadnought - The final section can be cleared without filling the water. Use a backflip + spin + wall kick + spin on the pillar right before the star. [http://www.youtube.com/watch?v=CXRRCjkE_Ig Speedrun (2'16")]
+
# Dreadnought's Colossal Cannons: Skip over the first set of flipswitch panels by backflipping over the laser beams. In the "Colossal Cannons" section, use long jumps and hop on cannonballs to skip portions of the rides. [http://www.youtube.com/watch?v=iGFX6fV513s Video 1] [http://www.youtube.com/watch?v=W7s97D_kCKc Video 2]
+
# Revenge of the Topman Tribe
+
# Topman Tribe Speed Run:
+
# Battlestation's Purple Coins:
+
# Dreadnought's Garbage Dump
+
 
+
=== Melty Molten Galaxy ===
+
 
+
* '''Location: Garden'''
+
* '''Entry requirement: 52 stars'''
+
# The Sinking Lava Spire: [http://www.youtube.com/user/logitechsdaz Volcano edge shortcut] [http://www.youtube.com/watch?v=TTi5S60Iw6E Lava spire shortcuts]
+
# Through the Meteor Storm: [http://www.youtube.com/watch?v=WTQhdTunmrw Bullet Bill shortcut]. Skip the entire Thwomp Planet. [http://www.youtube.com/watch?v=Cgti3DGN7kQ Video]
+
# Fiery Dino Piranha: Skip the fire bubbles. (Requires at least 3 units of health.) [http://www.youtube.com/watch?v=2tyMLhM4Urk Video]
+
# Lava Spire Daredevil Run: [http://www.youtube.com/watch?v=8XTkPqHZ5YA Speedrun (2'14")]
+
# Red-Hot Purple Coins:
+
# Burning Tide (80 star bits):
+
 
+
=== Gateway Galaxy ===
+
 
+
* '''Location: Gate'''
+
* '''Entry requirement: 0 stars to enter initially; Engine Room unlocked (34+ stars) to return'''
+
# Grand Star Rescue:
+
#* One good route for catching the Luma bunnies is: crater, grass, pipe.  Methods for catching them, from fastest to slowest:
+
#** Shoot the bunny with a star bit to stun it. (Around 9 star bits can be collected before the hide-and-seek game begins.)
+
#** Chase the bunny into an obstacle, such as a rock, a house, or a puddle of water, so that it slows down.
+
#** Keep chasing the bunny closely until it gets tired and slows down.
+
#* When you enter the Grand Star's chamber, jump immediately after landing to skip the Luma's speech.
+
# Gateway's Purple Coins:
+
 
+
=== Bowser Jr.'s Robot Reactor ===
+
 
+
* '''Location: Terrace'''
+
* '''Entry requirement: 8 stars'''
+
# Megaleg's Moon:
+
#* Skip the launch star: triple jump from the top of one of the cages or platforms on the first planet.  If you find a good spot, you can be pulled into the gravity of Megaleg's planet.  Two places that it works at are the starting platform and the launch star cage.  After landing at Megaleg's planet, stand near the red octagon on the floor to trigger the cutscene and start the battle.
+
#* Backflip over the fence on Megaleg's head and lure a Bullet Bill directly to the Grand Star to skip a hit.
+
 
+
=== Bowser's Star Reactor ===
+
 
+
* '''Location: Fountain'''
+
* '''Entry requirement: 15 stars'''
+
# The Fiery Stronghold:
+
#* After the first thwomp, long jump over the green platform to land in the gravity arrow section directly.  If you spin for maximum distance, you can land one or two steps up, or possibly even reach the gravity arrows that point to the ceiling.
+
#* After the gravity arrow section, backflip off of the yellow platform to reach the firebar platform early (instead of waiting for the yellow platform to move all the way).  This way, it's possible to pass the last thwomp without waiting.
+
#* On the crumbling staircase, use a long jump to reach Bowser's platform more quickly, skipping a few stairs.
+
#* If you spin against Bowser's face, you can interrupt his shockwave/fireball pattern and make him start his stomping pattern immediately.
+
#** When you do this, you'll get knocked back and stunned and won't be able to move before Bowser aims his first stomp.  If you get knocked down directly onto the breakable blue glass, though, you can save as much time as possible.  This can be tricky when Bowser is standing on the blue glass to begin with (as he will on hits 2 and 3).  Approach Bowser head-on, then do a short hop and try to spin at the right time to get knocked down onto the blue glass.
+
 
+
=== Bowser Jr.'s Airship Armada ===
+
 
+
* '''Location: Kitchen'''
+
* '''Entry requirement: 23 stars'''
+
# Sinking the Airships: Skip almost the entire level with the first cannon. [http://www.youtube.com/watch?v=RMdx9Zn63wE Video]
+
 
+
=== Bowser's Dark Matter Plant ===
+
 
+
* '''Location: Bedroom'''
+
* '''Entry requirement: 33 stars'''
+
# Darkness on the Horizon: Some shortcuts can be taken on the section with the gravity arrows and moving platforms. See Paraxade's [http://www.youtube.com/watch?v=hDlofCsOY4M Video] ( 4:45-5:16) Also, in the last part of the level with the frozen Lumas and green/white checkerboard paths, use triple jumps + spins and long jumps to avoid saving the Lumas.
+
 
+
=== Bowser Jr.'s Lava Reactor ===
+
 
+
* '''Location: Engine Room'''
+
* '''Entry requirement: 45 stars'''
+
# King Kaliente's Spicy Return: When you reach the two mini-Kalientes, get in between them and spin attack to hit both coconuts at once.
+
 
+
=== Bowser's Galaxy Reactor ===
+
 
+
* '''Location: Comet Observatory - Talk to Rosalina'''
+
* '''Entry requirement: 60 stars + "Darkness on the Horizon" cleared'''
+
# The Fate of the Universe: In Section 2 (with the moving platforms over lava), long jump in the opposite direction and get burnt once to reach the warp point immediately.
+
 
+
=== Loopdeeloop Galaxy ===
+
 
+
* '''Location: Terrace'''
+
* '''Entry requirement: 5 stars'''
+
# Surfing 101 [http://www.youtube.com/watch?v=HWosUhcloes 55:61]
+
 
+
=== Flipswitch Galaxy ===
+
 
+
* '''Location: Terrace'''
+
* '''Entry requirement: 7 stars'''
+
# Painting the Planet Yellow: The timing of the moving elements depends on whether you skip the cutscenes.
+
#* If you don't skip the cutscenes, here is one fast route: color three panels on the top face, color the right face, long jump to the left face, and then color the rest of the top face.
+
#* If cutscenes are skipped, it may be better to go to the left face before the right face, and then long jump to the right face.
+
 
+
=== Rolling Green Galaxy ===
+
 
+
* '''Location: Fountain'''
+
* '''Entry requirement: 11 stars'''
+
# Rolling in the Clouds:
+
#* Risky shortcut after the first jump between platforms: roll approximately to the left (find the correct angle by experimenting), jump over the side of the platform, and land on the rails below.  There may be easier variations of this shortcut, but this is probably the fastest way.
+
#* After the stone bridge, there's a choice of paths; take the right one instead of the left.
+
 
+
=== Hurry-Scurry Galaxy ===
+
 
+
* '''Location: Fountain'''
+
* '''Entry requirement: 18 stars'''
+
# Shrinking Satellite
+
 
+
=== Bubble Breeze Galaxy ===
+
 
+
* '''Location: Kitchen'''
+
* '''Entry requirement: 19 stars'''
+
# Through the Poison Swamp: Skip almost all of the second half of the level. [http://www.youtube.com/watch?v=I15pwSpPYUs Video]
+
 
+
=== Sweet Sweet Galaxy ===
+
 
+
* '''Location: Comet Observatory - Hungry Luma outside Terrace'''
+
* '''Entry requirement: 7 stars + 400 star bits'''
+
# Rocky Road
+
 
+
=== Sling Pod Galaxy ===
+
 
+
* '''Location: Comet Observatory - Hungry Luma outside Fountain'''
+
* '''Entry requirement: Complete Space Junk Galaxy #3 - "Tarantox's Tangled Web" + 400 star bits'''
+
# A Very Sticky Situation
+
 
+
=== Buoy Base Galaxy ===
+
 
+
* '''Location: Kitchen'''
+
* '''Entry requirement: 30 stars + Complete Beach Bowl Galaxy #1 - "Sunken Treasure"'''
+
# The Floating Fortress
+
# The Secret of Buoy Base:
+
 
+
=== Drip Drop Galaxy ===
+
 
+
* '''Location: Comet Observatory - Hungry Luma outside Kitchen'''
+
* '''Entry requirement: Complete Beach Bowl Galaxy #1 - "Sunken Treasure" + 600 star bits'''
+
# Giant Eel Outbreak
+
 
+
=== Boo's Boneyard Galaxy ===
+
 
+
* '''Location: Comet Observatory - Hungry Luma outside Gateway'''
+
* '''Entry requirement: Complete Gateway Galaxy #2 - "Gateway's Purple Coins" + Complete Ghostly Galaxy #1 - "Luigi and the Haunted Mansion" + 1200 star bits'''
+
# Racing the Spooky Speedster [http://www.youtube.com/watch?v=iOyA_qbTU2o 33:xx]
+
 
+
=== Honeyclimb Galaxy ===
+
 
+
* '''Location: Bedroom'''
+
* '''Entry requirement: 42 stars'''
+
# Scaling the Sticky Wall: See MOKURENN's Part ??
+
 
+
=== Snow Cap Galaxy ===
+
 
+
* '''Location: Comet Observatory - Hungry Luma outside Garden'''
+
* '''Entry requirement: Complete Melty Molten Galaxy #1 - "The Sinking Lava Spire" + 1600 star bits'''
+
# Star Bunnies in the Snow: Rabbit locations: snowman (activate 5 flipswitch panels to unlock fire flower), chest (destroy snowman for a green shell), burrow near plant outside Fire Flower alcove (blow away snow to uncover)
+
 
+
=== Bonefin Galaxy ===
+
 
+
* '''Location: Engine Room'''
+
* '''Entry requirement: 55 stars + Complete Drip Drop Galaxy - "Giant Eel Outbreak"'''
+
# Kingfin's Fearsome Waters
+
 
+
=== Sand Spiral Galaxy ===
+
 
+
* '''Location: Comet Observatory - Hungry Luma outside Engine Room'''
+
* '''Entry requirement: Complete Sea Slide Galaxy #2 - "Faster than a Speeding Penguin" + Complete Ghostly Galaxy #1 - "Luigi and the Haunted Mansion" + 1000 star bits'''
+
# Choosing a Favorite Snack: Choose the Boo Suit: it is quicker than the Bee Suit. Also, you can Long Jump with Rainbow Mario from platform to platform.
+
 
+
=== Matter Splatter Galaxy ===
+
 
+
* '''Location: Garden'''
+
* '''Entry requirement: 50 stars + Complete Toy Time Galaxy #1 - "Heavy Metal Mecha-Bowser"'''
+
# Watch Your Step: See MOKURENN's Part ??
+
 
+
=== Bigmouth Galaxy ===
+
 
+
* '''Location: Comet Observatory - Hungry Luma outside Bedroom'''
+
* '''Entry requirement: Complete Dusty Dune Galaxy #1 - "Soaring on the Desert Winds" + 800 star bits'''
+
# Bigmouth's Gold Bait: To access the higher body of water (with the gold shell) early, swim to the surface of the lower body, then use a spin to leap out of the water + wall kick. This skips collecting the star chips on the ocean floor.
+
  
=== Rolling Gizmo Galaxy ===
+
* After Bee Mario Takes Flight
 +
* After getting 13 stars (which unlocks comets)
 +
* After Luigi and the Haunted Mansion
 +
* After your first letter from Luigi (for the second and third letters, you just go to the Mailtoad yourself)
 +
* After any Hungry Luma star ('''7''')
 +
* After your first green star
 +
* After your last green star
 +
* After any Trial Galaxy stars ('''3''')
 +
* After Gateway's Purple Coins
 +
* After Bowser Jr.'s Robot Reactor
 +
* After Bowser's Star Reactor
 +
* After Bowser Jr.'s Airship Armada
 +
* After Bowser's Dark Matter Plant
 +
* After Bowser Jr.'s Lava Reactor
 +
* After getting 60 stars
 +
* After getting 120 stars
  
* '''Location: Planet of Trials'''
+
== Mario/Luigi Differences ==
* '''Entry requirement: 3 green stars (Battlerock #7, Buoy Base #2, Dusty Dune #7)'''
+
# Gizmos, Gears, and Gadgets: In the starting section, you can skip breaking the blocks by rolling on the edge.
+
  
=== Loopdeeswoop Galaxy ===
+
Luigi's differences from Mario:
  
* '''Location: Planet of Trials'''
+
* Runs faster.
* '''Entry requirement: 3 green stars (Battlerock #7, Buoy Base #2, Dusty Dune #7)'''
+
* Jumps higher and farther.  Only a few major shortcuts are Luigi-only, but quite a few shortcuts are easier as Luigi.
# The Galaxy's Greatest Wave: [http://www.youtube.com/watch?v=38PO512wjiw 48"21] We can skip the loop-de-loop by jumping right before it starts.
+
* Slides more if you keep crouching after a long jump.  This makes it easier to chain long jumps together (without un-crouching) and correct your direction between long jumps.
 +
* Skids if you let go of the control stick after running.
 +
* When underwater, runs out of air more quickly, and loses a chunk of air with each spin.
 +
* Less vertical speed in Boo form (this only makes a significant difference in Boo's Boneyard Galaxy).
 +
* Skips the Star Festival at the beginning of the game, which makes for approximately a 4m 29s advantage over Mario in SDA timing, and 4m 49s in Nico timing.  
 +
* Some dialogue is different, but not very different besides the other Luigi's dialogue in Luigi and the Haunted Mansion.
  
=== Bubble Blast Galaxy ===
+
== Game Version Differences ==
  
* '''Location: Planet of Trials'''
+
* Different languages have different dialogue lengths and text scroll speeds. Korean is the fastest language, followed by Japanese, followed by Latin-alphabet languages like English.
* '''Entry requirement: 3 green stars (Battlerock #7, Buoy Base #2, Dusty Dune #7)'''
+
** Japanese saves about 50 seconds over English in an Any% run. To get a detailed breakdown on language timesaves, see [http://speedruntools.com/routing/smgalaxy/ this app] by yoshifan.
# The Electric Labyrinth: [http://www.youtube.com/watch?v=ezVovbz_h9Y Skip a pipe.]
+
** The Japanese version can be played on a non-Japanese Wii with accurate load times, using the Gecko OS app on Homebrew to load the disc. The Korean version, however, only works on more complex loaders like Neogamma, which do not have accurate load times. Until there's a load-accurate region-free loader that supports Korean, the only way to play the Korean version legitimately is to use a Korean Wii.
  
=== Grand Finale Galaxy ===
+
* The Wii U Virtual Console (VC) version seems to have much faster load times, getting significant timesaves on levels like Good Egg after selecting a star.
  
* '''Location: Planet of Trials'''
+
* [https://docs.google.com/spreadsheets/d/178cRnPLYlJc5nNz8FpLbkVuMuIQFC-U2RGZ665Lk5WY/edit#gid=0 This spreadsheet] has an analysis of Good Egg load times for different playing configurations. For non-VC versions, it seems that the disc loader and age of the game disc matter, but the game region does not.
* '''Entry requirement: 120 stars with Luigi (240 stars total)'''
+
# The Star Festival: You can skip talking with the leader of the toad brigade by approaching the gate a bit from the right and long jumping past him.
+
  
 
== See Also ==
 
== See Also ==
  
* [[Super Mario Galaxy/Star Times|Star Times]] - Speediest times for individual star missions.
+
* [[Super Mario Galaxy/Star Strategies|Star Strategies]] - Speed strategies for individual star missions.
 +
* [[Super Mario Galaxy/Star Times|Star Times]] - Fastest known times for individual star missions.

Latest revision as of 15:13, 1 August 2017


Run Categories and Times

Timing methods

Timing method Start (of run or segment) End (of run or segment)
SRL File selected Touch final Grand Star
Nicovideo single-segment/RTA File selected "Grand Star Get!"/"You got a Grand Star!" message appears for the final Grand Star
SDA single-segment/RTA Gain control of Mario or Luigi Touch final Grand Star
SDA segmented Gain control of Mario or Luigi "Yes" is pressed on the Save prompt / Touch final Grand Star (last segment)
  • Segmented runs have a timing advantage, because save-warping can reduce Observatory travel time.
  • Luigi skips the Star Festival at the beginning of the game, which is approximately a 4m 29s advantage over Mario in SDA timing, and 4m 49s in Nico timing.

61-star (Any%)

Bowser's Galaxy Reactor requires a minimum of 60 stars to enter, and unlike in Super Mario 64, the Grand Star from defeating Bowser counts in the star total.

61-Star Routes

Completed 61-star Runs

Mario

Runner SRL Nicovideo SDA
紺空 (konkuu) 2:48:47 ~2:47:52
MilesSMB 3:00:34

Luigi

Runner SRL Nicovideo SDA
Yoshifan ~2:35:28 ~2:34:53

Mario, with 2P assistance

Runner SRL Nicovideo SDA Notes
ねぐろ (neguro) 2:39:39 ~2:38:44 Only 3 out of 5 parts of the video are available.

Luigi, with 2P assistance

Runner SRL Nicovideo SDA
ねぐろ (neguro) 2:37:44 ~2:37:08

Luigi, Segmented

Runner SDA Notes
Yoshifan 2:25:23 16 segments

120-star (100%)

Total star bits needed: 6370

Reference video: MOKURENN91 (7h 58m 36s(?) segmented; not 100% legitimate, contains a large amount of video manipulation)

Requires beating the game twice. Fifteen purple coin collect-a-thons don't appear until Bowser's Galaxy Reactor has been cleared. After collecting all 120 stars, defeating Bowser again unlocks Luigi as a playable character.

120-Star Routes

Completed 120-star Runs

Mario

Runner SRL Nicovideo SDA Notes
TheOnly0 6:54:33 Mentioned a 6:37, but it's not uploaded anywhere.

121-star New Game+

Total star bits needed: 6370

In this category, we start with Luigi immediately after unlocking him, and collect all 120 stars with him. We unlock the Grand Finale Galaxy and complete it. This prevents repetition in collecting all 120 stars twice in a single run, and shortens the run's length to a reasonable time frame.

121-Star Routes

General Tricks

  • Getting the most out of jumps: Long jumps, backflips, sideflips, wall jumps, and triple jumps are used for countless major and minor timesavers in this game. You can always boost yourself a little bit by adding a spin at the end of a jump.
    • To get the best boost from a spin, hold the A button while spinning and you will go higher than normal.
    • Spins can be used in practically any jump trick. This wiki may tend to omit spins from jump trick explanations, assuming that the reader will know to add spins whenever more height or distance is needed.
    • Sideflips give about the same height as backflips do, though backflips can give more horizontal distance. Though this wiki may usually favor backflips, sideflips and backflips can be used interchangeably if jump height is the only concern. Sideflips are harder to execute than backflips, but sometimes doing a sideflip instead of a backflip will save time because you don't have to stop running to do a sideflip.
    • Triple jumps offer more height than backflips and sideflips. Sometimes the terrain will make it difficult to time your second and third jumps, but you can often just repeatedly tap A while running to perform a triple jump.
    • To get the most height out of a wall jump trick, spin before the wall jump as well as after the wall jump. Make sure you're not right against the wall when you spin, though, or you may deflect off of the wall without getting a spin boost. In many cases, a triple jump + spin + wall jump + spin combo will be the highest jump in your repertoire. However, a backflip + spin + wall jump + spin is easier, and sufficient for most jump tricks.
  • Cosmic Race Speed Boost: Before a Cosmic Mario/Luigi race starts, hold the control stick forward and crouch by pressing and holding Z. The moment the race begins with GO!, hit A to get a speed boost.
  • Slope Climbing: There are two main ways to ascend slopes Mario/Luigi would usually slide down.
    • Run and spin up the slope: This is the faster method. To do this, you must be facing toward the slope as you land on it. After landing on the slope, just repeatedly spin while running up the slope. In general, you'll never slide down unless you don't spin for too long, or hit an uneven surface. Examples: start of Honeyhive, Conquering the Summit.
    • Jump and spin up the slope: Sometimes, you may encounter a slope that you can't land on while facing towards it; this means you will immediately slide down the slope as you land on it, and you won't be able to spin up the slope. In these cases, you must jump and spin up the slope. To do this:
    1. First, begin sliding down the slope while facing forward (in the sitting position).
    2. Once you begin sliding, jump while holding the control stick forward (towards the bottom of the slope). If you don't hold forward as you jump, you won't be able to spin in midair.
    3. Spin in midair while holding the control stick back (towards the top of the slope).
    To climb the slope as quickly as possible, the only time you should be holding the control stick forward is just before each jump; at all other times, you should be holding the control stick back, toward the top of the slope.
    One of the main applications of this trick is in Bee Mario/Luigi Takes Flight to shortcut across the tops of the trees and go straight to the Toad Brigade. Note that since you must walljump up to get to the treetop's slope, you cannot approach this slope while facing forward, so you can't simply run and spin up the slope.
  • Homing Stomp: Mario and Luigi can perform a homing attack that will automatically target nearby enemies. To perform this technique, jump and use a midair spin attack. Before the spin attack has completed its animation, press Z to use your stomp attack. If your timing was right, you'll hear a different sound effect, and Mario/Luigi's landing will look different than it does after a normal stomp. If used close to an enemy, the stomp should home in on them. While this move could occasionally be useful in combat, its most interesting property is that it also targets NPCs such as the Toads. Frequently after bouncing off of an NPC's head this way, you will receive a significant horizontal boost, sometimes even greater than that of a long jump. One application of it is this
  • Fast long jump landing: Normally, you lose your speed if you land from a long jump without following up with another long jump. However, if you press A and Z at about the same time to execute the long jump (instead of pressing Z before A), you will continue running immediately when you land.
  • Ground pound out of a long jump: During a long jump, press Z and spin at about the same time to do a ground pound. The timing can be strict; if done incorrectly, you will probably end up doing a homing stomp or a spin instead.
  • Spinning multiple times quickly: Spinning on the ground and then quickly jumping will reset the spin cooldown timer, so you can spin again immediately. Also, before landing from a mid-air spin, you can do an extra spin that can be used as an attack but cannot gain height. Taken together, these tricks allow you to spin-attack three times in a row. This is useful against King Kaliente when returning his coconut shots, and in Bowser's Dark Matter Plant for canceling Bowser's spin attacks.
  • Scroll through text quickly: Hold the A button to scroll through speech text more quickly than normal.
  • Timing of moving elements: What to know about enemies, platforms, and other level elements that move:
    • Cutscene skips: skipping (or not skipping) the cutscenes after selecting a star will affect the timing of moving elements. This means that strategies may be adjusted depending on whether you are playing a full speedrun (where cutscenes can't be skipped) or an individual-level speedrun (where cutscenes may be skipped). Examples: spike panels and electric wires in Painting the Planet Yellow, penguins in Passing the Swim Test, Tox Boxes in The Secret Undersea Cavern.
    • Draw distance: some moving elements will not move at all when they are far away or offscreen. In some levels, this means that when you want to practice a timed element in a level, you don't have to worry about speedrun mistakes that were made earlier in the level. Examples: boulders on the second planet in Dino Piranha (they'll start moving when you're at the top of the launch star tower), thwomps in The Fiery Stronghold. In other levels, turning the camera toward enemies (to let them move) or away from enemies (to stop them) can be part of the speedrun strategy. Examples: Torpedo Teds in Buoy Base, eels in Giant Eel Outbreak.
  • Shore Launch: This is a glitch that causes you to gain a large amount of height while coming out of shallow water. Find a body of water where the ground underneath it is sloping upward and close to the water's surface. From the water's surface, spin downwards into the slope; this can cause you to pop out of the water with a large amount of upward velocity. A good setup is to start from a stationary position at the water's surface while facing the slope; hold A or shake to jump out of the water, and then repeatedly start spinning once you land back into the water. This glitch can be inconsistent; if you're having trouble, try holding the analog stick backwards just as you spin into the ground.
  • Tilt: The tilt of Mario and Luigi's body can affect the height of their single, double, and triple jumps. Video A backwards tilt can increase the height of jumps, while a forward tilt can do the opposite. Tilt is mostly determined by the slope of the surface you are standing on, but other environmental elements can have an effect. SMG1 doesn't always reset tilt after coming off a sloped surface, allowing for higher jumps off of flat ground in some places. SMG2 tends to reset tilt more consistently, making it less exploitable.
  • Mega sideflip: In some places, a sideflip can get much more height than usual. Start a sideflip while facing directly away or towards the camera, and then immediately hold left or right once the jump starts. This glitch also works in SMG2. Video

Level-specific tricks: Star Strategies

Comet Stars

Prankster Comets begin to appear after 13 stars have been collected.

Every Speedy, Cosmic, Daredevil, and Fast-Foe comet has a prerequisite mission that must be completed in order for it to appear:

Galaxy Comet Star Prerequisite
Good Egg Dino Piranha Speed Run Star 1 - Dino Piranha
Honeyhive Honeyhive Cosmic Mario Race Star 1 - Bee Mario Takes Flight
Space Junk Pull Star Path Speed Run Star 1 - Pull Star Path
Battlerock Topmaniac's Daredevil Run Star 3 - Topmaniac and the Topman Tribe
Beach Bowl Fast Foes on the Cyclone Stone Star 3 - The Secret Undersea Cavern
Ghostly Bouldergeist's Daredevil Run Star 3 - Beware of Bouldergeist
Gusty Garden Major Burrows's Daredevil Run Star 3 - Gusty Garden's Gravity Scramble
Freezeflame Frosty Cosmic Mario Race Star 1 - The Frozen Peak of Baron Brrr
Dusty Dune Sandblast Speed Run Star 3 - Sunbaked Sand Castle
Gold Leaf Cosmic Mario Forest Race Star 3 - When It Rains, It Pours
Sea Slide Underwater Cosmic Mario Race Star 1 - Going After Guppy
Toy Time Fast Foes of Toy Time Hidden Star - The Flipswitch Chain
Deep Dark Ghost Ship Daredevil Run Star 2 - Bubble Blastoff
Dreadnought Topman Tribe Speed Run Star 3 - Revenge of the Topman Tribe
Melty Molten Lava Spire Daredevil Run Star 2 - Through the Meteor Storm

Purple comets begin to appear after completing "The Fate of the Universe." Each Purple comet (except Good Egg) also has a prerequisite mission:

Galaxy Purple comet prerequisite
Honeyhive Star 1 - Bee Mario Takes Flight
Space Junk Star 2 - Kamella's Airship Attack
Battlerock Star 1 - Battlerock Barrage
Beach Bowl Star 3 - The Secret Undersea Cavern
Ghostly Star 2 - A Very Spooky Sprint
Gusty Garden Star 1 - Bunnies in the Wind
Freezeflame Star 1 - The Frozen Peak of Baron Brrr
Dusty Dune Star 2 - Blasting through the Sand
Gold Leaf Star 3 - When It Rains, It Pours
Sea Slide Star 3 - The Silver Stars of Sea Slide
Toy Time Star 2 - Mario Meets Mario
Deep Dark Star 1 - The Underground Ghost Ship
Dreadnought Star 2 - Dreadnought's Colossal Cannons
Melty Molten Star 3 - Fiery Dino Piranha

Note that Good Egg Star 2 and Honeyhive Star 2 are both required to get out of the Terrace, so you couldn't actually check whether Star 1 or 2 is the requirement (unless you hacked your star count, but this hasn't been tested). The requirements are from the Shogakukan guidebook.

Notes on comet behavior:

  • Comet patterns will only advance when a star is completed. It doesn't matter which star is completed.
  • Before completing "The Fate of the Universe", each dome can only have one comet in orbit at a time (or zero if no comets are available). Terrace comets will only appear after odd-numbered stars (after the 13th star, after the 15th star, etc.). Comets in the other 5 domes will only appear after even-numbered stars (after the 14th star, etc.).
  • When there are two or more possible comets that can appear in a dome, the pattern in which the comets "take turns" is predictable, but complex. For two comets, the pattern looks like 1-2-1-2-1-1-2-2 and repeats. The best way to check if the patterns work for a particular route is to test that route.
    • Segmented runs have an extra detail to watch out for. Typically, you'll reset between segment attempts. If the previous segment attempt completed an odd number of stars (1 star, 3 stars, 5 stars, etc.), then on your next attempt, the comets that appear *after you complete one star* will have moved ahead by one "step".
      • An example: suppose that the Fountain comets (Space Junk and Battlerock) are taking turns, and your segment begins when the Terrace comets are active. Then if the next few Fountain comet appearances would normally be SJ, BR, SJ, SJ, then they would instead become BR, SJ, SJ. So after you complete one star, you would be expecting SJ to appear, but you would see BR instead, because the first SJ comet turn was skipped.
  • The Comet Luma can advance the comet patterns one step just like collecting a star would, but speaking to the Luma takes time, so it's generally better to just plan the route around comet patterns.
  • Unexplored topics: Purple comet appearance patterns, and patterns with 3 comets active in a dome.

Luigi Stars

There are three Luigi stars:

  1. Good Egg Galaxy - Luigi on the Roof
  2. Battlerock Galaxy - Luigi under the Saucer
  3. Honeyhive Galaxy - Luigi in the Honeyhive Kingdom

They must be completed in this order, and with gaps of at least five non-Luigi stars in between each. The first Luigi mission is unlocked upon completing Ghostly Galaxy's "Luigi and the Haunted Mansion."

Events that Return you to the Observatory

These are events that take you back to Rosalina at the outside of the Observatory. Route plans should be planned around these events, and it's usually beneficial to overlap these events when possible.

  • After Bee Mario Takes Flight
  • After getting 13 stars (which unlocks comets)
  • After Luigi and the Haunted Mansion
  • After your first letter from Luigi (for the second and third letters, you just go to the Mailtoad yourself)
  • After any Hungry Luma star (7)
  • After your first green star
  • After your last green star
  • After any Trial Galaxy stars (3)
  • After Gateway's Purple Coins
  • After Bowser Jr.'s Robot Reactor
  • After Bowser's Star Reactor
  • After Bowser Jr.'s Airship Armada
  • After Bowser's Dark Matter Plant
  • After Bowser Jr.'s Lava Reactor
  • After getting 60 stars
  • After getting 120 stars

Mario/Luigi Differences

Luigi's differences from Mario:

  • Runs faster.
  • Jumps higher and farther. Only a few major shortcuts are Luigi-only, but quite a few shortcuts are easier as Luigi.
  • Slides more if you keep crouching after a long jump. This makes it easier to chain long jumps together (without un-crouching) and correct your direction between long jumps.
  • Skids if you let go of the control stick after running.
  • When underwater, runs out of air more quickly, and loses a chunk of air with each spin.
  • Less vertical speed in Boo form (this only makes a significant difference in Boo's Boneyard Galaxy).
  • Skips the Star Festival at the beginning of the game, which makes for approximately a 4m 29s advantage over Mario in SDA timing, and 4m 49s in Nico timing.
  • Some dialogue is different, but not very different besides the other Luigi's dialogue in Luigi and the Haunted Mansion.

Game Version Differences

  • Different languages have different dialogue lengths and text scroll speeds. Korean is the fastest language, followed by Japanese, followed by Latin-alphabet languages like English.
    • Japanese saves about 50 seconds over English in an Any% run. To get a detailed breakdown on language timesaves, see this app by yoshifan.
    • The Japanese version can be played on a non-Japanese Wii with accurate load times, using the Gecko OS app on Homebrew to load the disc. The Korean version, however, only works on more complex loaders like Neogamma, which do not have accurate load times. Until there's a load-accurate region-free loader that supports Korean, the only way to play the Korean version legitimately is to use a Korean Wii.
  • The Wii U Virtual Console (VC) version seems to have much faster load times, getting significant timesaves on levels like Good Egg after selecting a star.
  • This spreadsheet has an analysis of Good Egg load times for different playing configurations. For non-VC versions, it seems that the disc loader and age of the game disc matter, but the game region does not.

See Also

  • Star Strategies - Speed strategies for individual star missions.
  • Star Times - Fastest known times for individual star missions.
Personal tools