Difference between revisions of "Pink Panther: Pinkadelic Pursuit/Trivial Knowledge"
From SDA Knowledge Base
(→Save) |
|||
Line 298: | Line 298: | ||
− | = | + | = [[Pink Panther: Pinkadelic Pursuit/Game Files Content|Game Files Content]] = |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
= Episodes on which the levels are based = | = Episodes on which the levels are based = |
Revision as of 05:13, 30 March 2017
Contents
Design Errors
There are several places where buildings look much smaller from the outside then they are from the inside.
There are also some buildings where the design was not very good planned.
One example of this is in level 4.
Go to the building where the diamond is located. From the inside the roof has a hole from which sunlight shines in. However when you go on the roof from the outside of the house you will see a massive stone ceiling.
Demo Level Design Differences
When you wait in the main menu for some time, a demo will be played. In this demo some things are different from the actual game. The differences are:
- In some levels arrows pointing to the exit door also have the word "EXIT" written on them, which is not the case in the final game
General Glitches
Stalker Glitches
Blind Spot
For this trick you must first search for a hiding spot and hide there. When the stalker is looking for you on the first side of the screen leave your hideout and go very close to him. There is a small spot where he never looks, he skips it when he turns around. If you are inside the blind spot he will not see you until he finishes the second search.
Stalker gone
When you use the obstacle skip to skip tasks, you can trigger a glitch. There are two stalkers that look the same in most of the levels. Steal the item of one of them and bring it to the other one. It often is only possible to steal the item from the second stalker.
When you do so there will be no stalker guarding the other item. If you steal it, you will hear the usual noise of the stalker and when the other one returned the item he will reappear.
It works with these stalkers:
Level 1: Guy with Chicken, Guy with Key
Level 3: Guy with Sandwich, Guy with Key
Level 4: Guy with Diamond, Guy with Key
Level 6: Guy with Water, Guy with Key
Animation Glitch
When you have the key and are close to the EXIT door, let the stalker get the key back. Then take it again and run to the EXIT door. Sometimes the stalkers running animation freezes and he flies towards you.
Areas which can't be reached by stalkers
There are several areas throughout the levels that stalkers can't reach.
They mostly know that and stop moving. However sometimes they don't know it and loop moves until you remove their item from that spot.
Some of them only work for a specific stalker.
Level 1
Go on the platform below the monkey. There are three smaller platforms, place the item on the third one on the right.
The stalkers will try over and over to reach the item.
Level 3
There are two places in this level where stalkers can't go to. Go to the house with the toilet paper, then go up the platforms left from it.
1. On the top of these platforms there is a stone platform which is out of reach for stalkers.
2. Very close to 1. Go right, there should be an orange scaffold. When you place an item on top of it, the stalker will stop moving.
Level 4
Inside the way to the pyramid there's a platform on a pillar. Stalkers can't reach that platform or the one right next to it.
Level 6
- Stalkers can't reach the platform above the fire. You can reach it by using the trampoline near the fire.
- Inside the cave with the bombs, there's a small room with a door above the dinosaur. If you jump on the platform above the door, the stalker will stop moving.
- Above the entrance to the second area of the level (behind the stone block near the spawn). When you place an item there, the stalker will jump around the trampoline one platform higher.
- In the bottom part of the second area there are some spikes on wooden platform. Find the ones that are on a platform above the ground and place the item next to the spikes. The stalker can't jump up to the platform because he hits the spikes and is pushed back to the ground.
Level 8
Level 11
Helicopter Sound in Main Menu
When you are in the level select jump and use the helicopter. While holding "JUMP" press "PAUSE" without stopping the helicopter.
If done right you will hear the helicopter sound in the pause menu. Then exit the game, you will hear the sound in the main menu and even during the opening cutscene when starting a new game.
Exit Door Glitches
Thought Bubble Glitch
There are two ways to make the thought bubble with the key stay even while the door open sequence is playing.
- Put the key on the floor near the Exit door, then go in front of the door and pick it up again.
- Let the stalker get the key back and steal it from him in front of the Exit door.
Triggering from Below
The EXIT door reacts to the key in a small area under it. Mostly this area is unreachable because you either can't get under the exit door because it is on the lowest platform in the level or because it is too high to be reachable from the platforms below.
In Level 6 however it is possible to trigger the door and fall down. To do so go to the small lower platform left from the EXIT door. Then jump at the door without landing on the platform but while being pretty close to do so. If done right you should trigger the door and fall to the floor.
Obstacle Denies Desired Item
This glitch only works with obstacles that react as soon as they touch a specific item.
Put the item on the ground in front of the obstacle, then make a few steps forwards and pick the item up again without turning around. If done right, you should see the thought bubble containing the item despite holding it in your hand.
You can combine this with the obstacle skip, but as soon as you have the item while standing backwards the obstacle will react. The obstacles also react anyways when you get to a certain point with this method.
Endless Jumping with Windows and Doors
When you use a window or door while jumping and continuing to hold "JUMP" you will repeat the jump before touching the ground after leaving it on the other side. You can repeat that as often as you want and perform endless jumps or helicopter flights with this trick.
A good place to test this trick is in Level 8. Use the lower door in Dracula's room.
Level specific Glitches
There are many glitches in specific levels that are not useful for speedrunning the game. This is a list of all known glitches like that.
Level Select
Fall through floor when selecting Level 8
When you go to the very edge of the platform with the door of Level 8 and press jump and hold left when starting the level, it is possible to fall through the platform and next to the door of Level 6.
Level 1
Height reset glitch
Go onto the left lamp in the first area. Then jump at the box next to it, but don't land on it. Instead fall down at the side of it and then start the helicopter. If the helicopter was activated soon enough, your height will reset to a height which is high enough to reach the top of the box.
Level 6
Steal Water Bowl from different Platform
You can steal the water bowl from one platform below it by just pressing "PICK UP" and running under it. The pick up range seems to depend on the position of your hand.
You can even steal it from the platform above the water bowl. Just press "PICK UP" and move at certain parts to trigger the "PICK UP" animation. Then use it directly above the bowl to pick it up.
Level 11
Invisible Item
Go to the key and use the window. Then go left, jump and press "HIDE" immediately when inside the pipe. If done right the item you are currently holding will be invisible. If you go through a pipe or get hit by an enemy the item will be visible again.
Steal safe instead of money bag
Get the water bottle and run to the safe. Then you have two options:
- Discard the water near the safe. Press "PICK UP" and go towards the safe to pick it up.
- Discard the water in the same place where the safe stands. This way you will pick it up at the same time.
The safe will be treated like the money bag by Jack's Club.
Placing it somewhere will make it lie upside down. You can only pick it up again by using another item like described above. The stalker will wait near the safe in this case.
Safe Explosion Animation Glitch:
When you steal the safe and place it somewhere else in the level, the "camera" of the cutscene will follow the light spark to the entrance of the bank like normally. After that it will switch to the location where the safe is actually lying.
If you place it in the same room as the aquarium you will see that you can move when the explosion of the safe is shown. You can even use the window while the cutscene is still playing.
Game Files Content
Episodes on which the levels are based
Most of the levels are based on episodes of the Pink Panther Cartoon.
Level 1
"Pink Aye"
- The ships name is the same (Luxitania)
- The waiter looks the same, carries a broiled chicken on a similar looking service plate
- The ship has an overall similar design
"Pink in the Drink"
- The idea for slippery water on board might be from this episode
Level 2
"Pinto Pink"
At the end of the episode, Pink Panther rides a horse with roller skates on its feet. They drive over a railway line which looks similar to the one in the game.
- The beginning of the level looks like the beginning of the railway line in the episode
- The tunnels have the same design from the outside
- The train has the same design
- There are stop signs in both, even though they have a different design
"Tickled Pink"
Level 3
"The Pink Blueprint"
"Prefabricated Pink"
Level 4
Level 5
Level 6
"Extinct Pink"
Level 7
Level 8
"Pink Plasma"
"Pink Panic"
Level 9
Level 10
Level 11
"Pinkfinger"
Level 12
Version differences
The are several differences between the PlayStation 1 and PC version.
Differences
- Default Record Times
- Loading times
- Jump height
PC version exclusive
- Hidden doors and windows: probably mistakes while porting the game
- Short freeze when you steal an item because the music changes and is read from the game CD
- Extra entry in the cheat menu: "INVULNERABILITY"
- You have to press "JUMP" at the end of the loading screen to play the level.
PS1 version exclusive
- Extra cheat: When activating the cheat "NO STALKERS" you can also go through every obstacle (even in the level select level). This ability is probably causing that you can glitch through objects
- Repeating music: When a song has finished it will be replayed after a moment. This does not work in the PC version unfortunately.
- Skate Levels seem to be a bit slower
- There is a sound effect when triggering help texts.
- When you let the music finish in the "Do you want to save the current game" screen, the game will continue playing the next song instead of the same song again.