Difference between revisions of "Pink Panther: Pinkadelic Pursuit/any % PC"

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== Level 12: The Attic ==
 
== Level 12: The Attic ==
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= IL routes =
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You can use the full game routes for every level except for Level 9. This level must be completed, skipping it is not allowed.
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== Level 9: The Dinosaur ==
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1st bone: <br />
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Grab the bone and go up to the bomb. Discard the bone and pick up the bomb at the same time, then jump to the platform below the one in front of the dinosaurs face. Jump up onto the platform above and discard the bomb, go back to the bone, pick it up and place it there too.
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2nd and 3rd bone:
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Go right and down to the bone, pick it up shortly after it spawns. Go left and jump up all the platforms to the one in front of the dinosaurs face. Then fall to the platform with the bomb and bring it up there too quickly. Go to the platform left from you and destroy the stone by touching it.
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After that go back down and wait for the heart and key to appear. When they do collect both.

Revision as of 12:54, 10 January 2017

SDAlogo runner.png This game has a run page on SDA!

Current Fastest Time

15:01 by wesen


Route

It is recommended to watch either the single segment speedrun or the individual levels alongside reading this guide. Read the game mechanics guide for the ideal obstacle skip method for each skip used in the run.

In order to make this guide better readable the following terms will be used to describe various actions:

  • High jump = Hold "JUMP" until you reach the maximum jump height
  • Helicopter jump = Use the helicopter during your jump.
  • High helicopter jump = Do a high jump and use the helicopter at the highest point to reach even more height.
  • Tripping = Falling of a ledge instead of going over it without leaving the bottom.


Level 1: The Luxitania

Go up the boxes and stairs to reach the lamps.

When you are near the left edge of the last lamp, press and hold "JUMP" to land on the second box on the left side. Jump to the middle of the third box, then do a high helicopter jump to the platform on the right.

Continue going right, when you get to the surface immediately helicopter jump onto the platform above the box. Then helicopter jump up to the bananas, turn around and take them. Go right until you reach the monkey, jump when you are under the awning and trigger the monkey and help sign at the same time. Then get the bomb behind the monkey.

Go back left to the box and bomb it away. Go right after that and glitch through the guy who wants chicken.

Jump (risky) or helicopter jump (safe) over the help sign in front of the doors, then use the middle door. Go right and use the next door too. Continue running right and take the bomb, go back left and bomb away the box. Now go to the key area, use the doors and take the key. Finally go back up to the "EXIT" door.

After exiting the level turn left and go into the basement. Select Level 3 there.


Level 3: The Construction Site, Part 1

Go to the right until you reach the box on the ground. Damage boost up to the platform above you by jumping at the enemy. Then while still being invulnerable for a short time jump at the demolition ball to damage boost up to the next platform.

Go right to the bomb and pick it up. Go back up left and go up the scaffold with normal jumps. At the top of it go right and fall down to the obstacle. Bomb it away and continue walking right.

Go up the next platforms in this order:

  1. Stone platform on the left side
  2. Lower wooden platform on the right
  3. Higher wooden platform on the right
  4. Stone platform on the right

Now jump up right and use the helicopter, when landing on the wooden platform, jump immediately from the platform over the demolition ball. You might trip when landing, to avoid this stop walking for a short moment on the platform.

Glitch through the dog and go right until you enter another house. Press "PICK UP" shortly after entering to steal the toilet paper while running through the house.

Exit the house on the other side and jump onto the last wooden platform. Jump up onto the higher platform. Then jump left but before touching the ground start holding right. This way you won't slide on the ground and can jump faster to the right side. Continue running to the right.

When you reached the wall on the right side you can either jump onto it and from there jump on to the platform left from it (easy) or helicopter jump from around the ledge on the bottom directly to the right side of the second platform (hard).

Go up the next two steps on the wall. Jump onto the higher wooden platform and go up the other platforms until you reach the toilet cabin and deliver the toilet paper.

Hold right and when the sequence finished press "PICK UP" immediately. To make sure that you get the key you can stop holding right for a short moment. The stalker will instantly follow you instead of giving you a one or two second headstart.

Then just go up the rest of the scaffold and go to the exit door.


After exiting the level go right to the next level. Don't enter the level too early, otherwise you might end up selecting Level 3 again. Walk to around the beginning of the bright stones in the middle of the door before pressing "PICK UP".


Level 4: Egypt

Glitch through the dynamite box and get the bomb. Then go right to the stairs next to the "EXIT" door. Go up and jump to the first platform on a pillar, then onto the higher platform right to you. From there jump to the enemy. If done fast enough you will land on the head of the enemy.

Continue going right and jump the way which is marked by coins without landing on the small platform under the coins. Place the bomb and go left, if your jump was done right you will run much faster than usual for a moment. Enter the building and fall down into the first hole. Use the door and go right, fall down in the next hole too. Don't hold right too long and don't press it again too early to avoid landing on the small platforms on the right.

Continue right and jump up the platforms to the bomb. Get the bomb and turn back left. When going down the reflecting platform you have two options:

  1. Press "JUMP" mid-air slightly above the spikes to start the helicopter. Then go right to skip the long platform above the spikes. (easy)
  2. Land on the right edge of the long platform on the right. Make one step forward and immediately hold right again. (hard)

Glitch through the door and go to the entrance of the pyramid. Enter it and go up the stairs.

Damage boost up to the normal enemy, when you land on his head it is possible that you can reach the platform above him by using the helicopter. This is not very consistent though.

Blow away the wall and go up to the key. Steal it and go back down. Now land on the ground in front of the coffin and jump up into the air. Press "HIDE" to use the hidden door and go back the way you came from.

Glitch through the door again, jump onto the platform with the spikes and jump onto the platform left above the spikes. Continue going left until you hear the mummy. Go up the above platforms and jump over the hole. Then jump onto the platform next to the stairs and just fall down. This way you avoid the enemies that are walking around below you. Then just hold left until you reach the "EXIT" door.


Leave the basement and play the level next to level 1.


Level 2: The Railway Line

Right at the beginning press "JUMP" and shortly afterwards start holding down. When done right you will not trip on the whole green hill above the tunnel.

When you reach the rail part with the first tunnel, jump onto the part after the first ledge.

After going into the small tunnel jump onto the electric cables to avoid jumping twice. You have to jump while still being in the tunnel in order to reach them.

After jumping over the first enemy try to land just below the first coin. When you had the right landing position you will not trip at the next ledge.

Skate through the next tunnel instead of going up the electric cables this time.

After exiting the tunnel do a high jump from near the end of the rail part that is going upwards to the next platform. Try to land as close to the left edge of the next rail as possible. If done right you will skate down without falling down at the end of the rail part.

After evading the train you will go upwards a hill again. At the beginning don't jump upwards but jump over the upcomming stop sign as soon as possible.

Now at the final part of this level you have two options:

  1. Fall down at the end of the bent rail part. Then jump over the stop sign and after that onto the final rails. (Risky)
  2. Jump from the end of the bent rail part onto the upper rails. Then jump from the end of these rails to the final rails. (Safe)

The first option is only a few milliseconds faster and should only be used in ILs, as you can trip on that rail part and fall down into the pit.

When you are on the road jump in order to reach the key slightly faster.


Level 5: The Greenhouse

Level 6: The Stone Age

Glitch through the stone block next to the spawn. After that go left until you reach many platforms with snow and ice on it.

Jump up to the fourth platform, then there are two possible ways:

  1. Jump to the right onto the platform under the bridge. From there do a high helicopter jump to jump up the wall.(Hard)
  2. Jump onto the small platform next to you. Then jump onto the bridge. (Easy)

Continue going right and jump through the wooden plank. You will reach a closed gate where you are supposed to bring a bone to. Glitch through it and take the key.

Then go again to the ice platforms and use the same route like before. Instead of jumping through the wooden plank jump to the "EXIT" door this time.


Level 7: The Ice Rink

Jump over the first enemy as soon as possible and over the second as late as possible.

When you jump over the first gap try to land as far away from the left ledge of the small platform as possible. Then do a high jump as late as possible to avoid tripping at the stairs.

When jumping over the sign try to land as close to the hole as possible in order to avoid tripping at the next stairs. Then jump again as late as possible over the enemy.

When you jump over the enemy near the beginning of the frozen electric cables jump as late as possible and jump from the planket as soon as possible to the cables.

There is a high probability to trip at the last cables before the roofs. Jump before reaching the even part of the previous cables and land on the even part of the last cables to avoid tripping there.

In the final part fall down after reaching the chain of lights which goes downwards and upwards again. Then jump again to get on the even part quicker.

After jumping over the final enemy jump again to reach the key faster.

Level 8: Dracula's Castle

Go to the right until you reach the candle. Pick it up and use the door next to it.

Run to the left and after falling down of the wooden platform go right.

Now you can do a damage boost by jumping at the ghost that is going back and forth. When he is close to and heading towards the edge jump up and try to get hit by him by holding left. If you succeed you will be elevated above the ghost and onto the platform he is on. You should hold jump until you start falling down and then use the helicopter to be at the right height as long as possible. You can fail the trick twice at most, after that you need to get a new candle.

Land on the ground behind the ghost and jump over him onto the shelf. Go up the stairs and jump onto the coals.

Light the barrel and while its fuse is burning down jump onto the platform above the barrel and touch the wall on the right side. This will manipulate the enemy cycles (bats, ghosts and armors).

After that go up the stairs and jump near the end of the second stairs. You should bounce off the bat that is going up and down. Take the pillow and run back. Jump from the wooden platform over both bats and go down the stairs. Jump into the coals and after bouncing off once use the helicopter to jump over the remaining distance between you and the ledge. Go back the same way you came from when holding the candle and use the door.

Now jump onto the middle platform to the right. You can just walk over the gap between the middle and right platform and then jump to the next door. Use the door and go to the right. Mute the alarm with the pillow and get the key.

Go back left and use the lower door. Then go to the left and jump from the ground to the next door and use it. Fall down the right side and continue walking left.

When you reach the wooden platform jump onto it and go to about the third gap between the wooden planks. Jump up left and use the helicopter to get onto the chandelier. Then just go left until you reach the gate which is the exit of the level.


After exiting the level run left and hold "JUMP" in air. This way you will jump over the gap and over the help sign in front of the next level. Then enter Level 9.


Level 9: The Dinosaur

Take the bone and bring it to the platform in front of the dinosaurs face. Discard it, pause the game and exit the level. The dinosaur should eat you and after that you should be redirected to the level select and get a key.

Jump over the help sign and go to the basement. Glitch into the furnace and jump down the roof on the left side. Then enter Level 10.


Level 10: The Construction Site, Part 2

Level 11: The Gangster's Lair

Level 12: The Attic

IL routes

You can use the full game routes for every level except for Level 9. This level must be completed, skipping it is not allowed.

Level 9: The Dinosaur

1st bone:

Grab the bone and go up to the bomb. Discard the bone and pick up the bomb at the same time, then jump to the platform below the one in front of the dinosaurs face. Jump up onto the platform above and discard the bomb, go back to the bone, pick it up and place it there too.

2nd and 3rd bone:

Go right and down to the bone, pick it up shortly after it spawns. Go left and jump up all the platforms to the one in front of the dinosaurs face. Then fall to the platform with the bomb and bring it up there too quickly. Go to the platform left from you and destroy the stone by touching it.


After that go back down and wait for the heart and key to appear. When they do collect both.

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