Difference between revisions of "Super Mario Sunshine/Delfino Plaza"
From SDA Knowledge Base
(→Shines) |
(→Shines) |
||
Line 8: | Line 8: | ||
<!-- Note to editors: This list uses manual numbering to make it easier to edit. Please do not wikify it. --> | <!-- Note to editors: This list uses manual numbering to make it easier to edit. Please do not wikify it. --> | ||
− | 1. The Shine in the course accessed through the pipe by the lighthouse. Just hold up on the Control Stick the whole time, to | + | 1. The Shine in the course accessed through the pipe by the lighthouse. Just hold up on the Control Stick the whole time, to slide as fast as possible down the slope. |
− | 2. | + | 2. The first crate-breaking game. I recommend delivering the durians and then running inside to play. |
− | 3. | + | 3. The second crate-breaking game. Pinna Park, Noki Bay, and Pianta Village are all pretty close. I recommend jumping down from Pianta Village. |
− | 4. | + | 4. Right next to the lighthouse, in the sand. Spray and totally reveal a picture of a Shine, then jump out on the platforms to get it. Get this one after you're done with Gelato Beach. |
− | 5. | + | 5. Talk to the chuckster and pay him a Coin to hurl you into a building with a Shine. Just do this separately from anything else. |
− | 6. | + | 6. Behind the saloon doors of the building that holds one of the bell towers. Grab the Turbo Nozzle and head in. |
− | 7. | + | 7. Grab the Turbo Nozzle and go through the saloon doors where the policemen are, past the fruit stands. Turbo through the course. |
− | 8. | + | 8. Grab the Turbo Nozzle and go out to the island with the castaway. Spray the gold bird out here to make a Shine appear and go over to a tall, skinny platform. To reach that platform, you're going to want to turbo over and jump on the lower, wider platform, the one closest to the tall, skinny one. Stand on the edge of this platform and use a Side Dive to reach the tall platform. You have to push the Control Stick forward and then back to make it and then stop your momentum quickly. |
− | 9. | + | 9. Rocket up to the Shine Gate, and clean it off. I would do this after delivering pineapples. |
− | 10. | + | 10. Triple Jump Rocket up to the bell tower closer to the boathouse, and clean the bell off. Now Rocket Dive (use the Rocket Nozzle and dive at the highest point) to the manhole cover on the building roof, and get the Shine through here. |
− | 11. | + | 11. Triple Jump Rocket up to the bell tower closer to the fruit stands, and clean the bell off. Rocket up to the Shine. |
− | 12. | + | 12. Play Pachinko! From the starting location in Delfino Plaza, slide over to the left and up the slope, and stop just before the water. Wait for the boat to come by, and use it to get in to Pachinko. |
− | 13. | + | 13. Rocket Pound the top of the lighthouse. Do this after chasing Shadow Mario down for the Rocket Nozzle. |
− | 14. | + | 14. The most annoying Shine in the game, in my opinion. It's the pipe on the castaway island; unfortunately that pipe is blocked with that special yellow gunk. We need Yoshi! However, we're not going to ride boats all the way out there, we're gonna take a shortcut. Jump in the manhole right by your starting location. At this point you have two choices. You can do a running Spin Jump back out of that manhole (riding Yoshi, remember), and the momentum will take you out to the platform in the middle of the water, where you can wait for the boat to take you to the castaway island. If you can't get this move down, there's another option. |
− | + | You're gonna use the same manhole technique, but it requires some timing. You wait for the boat that goes by the platform on the side closer to you to come by. Do a normal running jump (RIDING YOSHI) out of the manhole, timing it so that you land on the boat, in front of the platform. If you turned on your game and did this at the first opportunity (the first time the boat came by), the other boat will be within reach. Now ride it to the island. | |
− | 16. | + | In the actual dirty water course, just spray behind you to move the lilypad along as fast as possible. |
+ | |||
+ | 15. There's a pipe out by the Pinna Park entrance, by some sideways trees. After finishing Pinna Park, do a Triple Jump Hover out to the first tree. Jump up the trees to the pipe. Collect the eight Red Coins in here for the Shine (if you know of an optimal order to collect the Coins in, post it). | ||
+ | |||
+ | 16. Pay the captain 10 Coins to return to the Airstrip (this becomes available after exiting Corona Mountain). Grab the Turbo Nozzle, Ground Pound the red dome, and follow the path of Coins to get eight Red Coins for a Shine. | ||
17. The first Airstrip Shine, gotten by defeating the Goop-Covered Piranha Plant. This is the only Shine on this list that you'll need in an any% run. | 17. The first Airstrip Shine, gotten by defeating the Goop-Covered Piranha Plant. This is the only Shine on this list that you'll need in an any% run. |
Revision as of 21:49, 13 October 2009
- Main page
- Levels
There are 20 Blue Coins in this level (including the one at the Airstrip).
Shines
Rather than giving a long, convoluted title for each shine, this page uses the numbers in section 9 of Devin Morgan's guide for most shines in the Plaza and Airstrip.
1. The Shine in the course accessed through the pipe by the lighthouse. Just hold up on the Control Stick the whole time, to slide as fast as possible down the slope.
2. The first crate-breaking game. I recommend delivering the durians and then running inside to play.
3. The second crate-breaking game. Pinna Park, Noki Bay, and Pianta Village are all pretty close. I recommend jumping down from Pianta Village.
4. Right next to the lighthouse, in the sand. Spray and totally reveal a picture of a Shine, then jump out on the platforms to get it. Get this one after you're done with Gelato Beach.
5. Talk to the chuckster and pay him a Coin to hurl you into a building with a Shine. Just do this separately from anything else.
6. Behind the saloon doors of the building that holds one of the bell towers. Grab the Turbo Nozzle and head in.
7. Grab the Turbo Nozzle and go through the saloon doors where the policemen are, past the fruit stands. Turbo through the course.
8. Grab the Turbo Nozzle and go out to the island with the castaway. Spray the gold bird out here to make a Shine appear and go over to a tall, skinny platform. To reach that platform, you're going to want to turbo over and jump on the lower, wider platform, the one closest to the tall, skinny one. Stand on the edge of this platform and use a Side Dive to reach the tall platform. You have to push the Control Stick forward and then back to make it and then stop your momentum quickly.
9. Rocket up to the Shine Gate, and clean it off. I would do this after delivering pineapples.
10. Triple Jump Rocket up to the bell tower closer to the boathouse, and clean the bell off. Now Rocket Dive (use the Rocket Nozzle and dive at the highest point) to the manhole cover on the building roof, and get the Shine through here.
11. Triple Jump Rocket up to the bell tower closer to the fruit stands, and clean the bell off. Rocket up to the Shine.
12. Play Pachinko! From the starting location in Delfino Plaza, slide over to the left and up the slope, and stop just before the water. Wait for the boat to come by, and use it to get in to Pachinko.
13. Rocket Pound the top of the lighthouse. Do this after chasing Shadow Mario down for the Rocket Nozzle.
14. The most annoying Shine in the game, in my opinion. It's the pipe on the castaway island; unfortunately that pipe is blocked with that special yellow gunk. We need Yoshi! However, we're not going to ride boats all the way out there, we're gonna take a shortcut. Jump in the manhole right by your starting location. At this point you have two choices. You can do a running Spin Jump back out of that manhole (riding Yoshi, remember), and the momentum will take you out to the platform in the middle of the water, where you can wait for the boat to take you to the castaway island. If you can't get this move down, there's another option.
You're gonna use the same manhole technique, but it requires some timing. You wait for the boat that goes by the platform on the side closer to you to come by. Do a normal running jump (RIDING YOSHI) out of the manhole, timing it so that you land on the boat, in front of the platform. If you turned on your game and did this at the first opportunity (the first time the boat came by), the other boat will be within reach. Now ride it to the island.
In the actual dirty water course, just spray behind you to move the lilypad along as fast as possible.
15. There's a pipe out by the Pinna Park entrance, by some sideways trees. After finishing Pinna Park, do a Triple Jump Hover out to the first tree. Jump up the trees to the pipe. Collect the eight Red Coins in here for the Shine (if you know of an optimal order to collect the Coins in, post it).
16. Pay the captain 10 Coins to return to the Airstrip (this becomes available after exiting Corona Mountain). Grab the Turbo Nozzle, Ground Pound the red dome, and follow the path of Coins to get eight Red Coins for a Shine.
17. The first Airstrip Shine, gotten by defeating the Goop-Covered Piranha Plant. This is the only Shine on this list that you'll need in an any% run.
18. 100-Coin Shine: This shine can be obtained either in the Plaza or at the Airstrip. It seems faster to get it at the Plaza. Come back from the Airstrip with 99 Coins after getting the Red Coin Shine from there. Spray the colorful thing hanging by the door closest to your right for the 100th Coin, then grab the Rocket Nozzle and pick up the Shine.
19-42. Blue Coin Shines: Purchased at the boathouse, 10 Blue Coins per Shine, 240 Blue Coins for 24 Shines.