Difference between revisions of "Myst/Glitches"

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(realMyst: Masterpiece: Extension of glitch discovery)
(realMyst: Masterpiece: Added glitches to rM:ME section)
 
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''C-Jumping''- Possibly the most powerful glitch in this version, maybe even Myst as a whole. No matter where your character is, if you switch to Classic from Free-Roam, the game will always teleport you to the nearest available position in Classic. This has a couple huge implications. Firstly, if you SAge glitch into the ocean and you are in free fall, if you switch to Classic from Free-Roam, you will be forced to the closest position on the map - sometimes exactly where you need to be. An example is SAge glitching into the ocean in the Mechanical Age and C-Jumping directly into Sirrus's room from age entrance. Another would be SAge clipping into the Stone on Stoneship and C-Jumping into the tunnel leading to Achenar's room - without needing to pump to get there.
 
''C-Jumping''- Possibly the most powerful glitch in this version, maybe even Myst as a whole. No matter where your character is, if you switch to Classic from Free-Roam, the game will always teleport you to the nearest available position in Classic. This has a couple huge implications. Firstly, if you SAge glitch into the ocean and you are in free fall, if you switch to Classic from Free-Roam, you will be forced to the closest position on the map - sometimes exactly where you need to be. An example is SAge glitching into the ocean in the Mechanical Age and C-Jumping directly into Sirrus's room from age entrance. Another would be SAge clipping into the Stone on Stoneship and C-Jumping into the tunnel leading to Achenar's room - without needing to pump to get there.
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''Node Jumping'' - A limited variant of C-Jumping, where the game automatically attempts to swap from Classic to Free Roam to Classic, though it only works starting in Classic mode. The developers provided the key shortcut '''F7''' to node jump, and, for most areas, this just shifts the player to the default node, which, in most cases, is within a few pixels and angles to the regular position. However, there are a couple glitchy parts to Node Jumping. For example, if you Node Jump before 'zooming in' to anything (Channelwood valves, Selenitic piano - anything that zooms in for detail), the game is confused and, in most cases, will give you a detail position that gives no help. In other cases, the default node is different from a reached node, which allows limited jumping. In front of the entrance to the voltage puzzle, with the door closed, a Node Jump brings you back up the stairs. With the door open, a Node Jump brings you in detail zoom on the panel, saving a transition. In rare cases, such as the tunnel leading to the entrance of the room containing the Mazerunner, the game will be unable to switch back to Classic, giving an instant transition to Free Roam.
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''Treeclip'' - A basic abuse of the jagged geometry, the Channelwood tree on Myst island can be clipped through by running directly into the left side of the front polygon of the tree as it goes up, once the hollowed out section is higher than reachable. The geometry catches you twice before you can clip through the tree and be insdie it. However, since the floor under the tree has no collision, the metal walls on the circumference of the base are the only thing to stand on. By hugging the wall until you fall into the hidden Channelwood room, you skip waiting for the tree to reach height and then sink back down.
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''Mazerunner Door Clip'' - Through a

Latest revision as of 01:54, 9 June 2016

Discovered Glitches by Game Type

Myst

None, as of yet.

realMyst

Double Speed - By both holding W and the left mouse button, the speed between the two stacks and doubles regular speed. Shift, as the sprint button, coming from Advanced Mappings setting in realMyst setup, almost achieves the same effect, though sprint does not stack with click. On top of maximizing walking speed in realMyst setup, speeds get ridiculous. To the point where gravity doesn’t actually catch up and it’s possible to glide in some areas.

Animation Skip- At the clock tower, there is a window of time between pulling the lever and having the correct combination finalized on the gear wheel - about half a second. If, within this timeframe, you hold A, S, and D, and wildly wave the mouse from upper left to upper right and back, there’s about a 70% chance you will escape screen lock and be able to look around. (Note: The trigger associated with this skip is probably something much simpler, but this is the only way I’ve been able to achieve this glitch.) You now can turn around and sprint out of the clock tower when the animation is finished, saving about a second.

As a second part, if you entered the screen lock while a little bit within the door frame, there’s a chance you can close and open the door behind you, removing the movement lock as well, allowing you to leave the clock tower early and skip the counterweight and gear opening animations. As of yet, low chance to get.

realMyst: Masterpiece

SAge corruption- While transporting to another age through the book, you have a window of a couple seconds oh movement and screen lock. In this time, if you load up a save while being teleported, it will load up the position and the page state of the save in the age. This will do various things depending on mix of save, age, and classic versus free-roam. For example, if you pick a positional save that does not correspond at all to the age, you will be thrown-to-origin(TTO), which either results in nothing happening, falling through the world (in free-roam), or soft-locking the game (for classic mode, and kind of - described in next glitch). There are some coincidental positions that result in a successful teleport with no issues, but they are far and few between. This gap, however, is bridged with C-jumping, as described next

C-Jumping- Possibly the most powerful glitch in this version, maybe even Myst as a whole. No matter where your character is, if you switch to Classic from Free-Roam, the game will always teleport you to the nearest available position in Classic. This has a couple huge implications. Firstly, if you SAge glitch into the ocean and you are in free fall, if you switch to Classic from Free-Roam, you will be forced to the closest position on the map - sometimes exactly where you need to be. An example is SAge glitching into the ocean in the Mechanical Age and C-Jumping directly into Sirrus's room from age entrance. Another would be SAge clipping into the Stone on Stoneship and C-Jumping into the tunnel leading to Achenar's room - without needing to pump to get there.

Node Jumping - A limited variant of C-Jumping, where the game automatically attempts to swap from Classic to Free Roam to Classic, though it only works starting in Classic mode. The developers provided the key shortcut F7 to node jump, and, for most areas, this just shifts the player to the default node, which, in most cases, is within a few pixels and angles to the regular position. However, there are a couple glitchy parts to Node Jumping. For example, if you Node Jump before 'zooming in' to anything (Channelwood valves, Selenitic piano - anything that zooms in for detail), the game is confused and, in most cases, will give you a detail position that gives no help. In other cases, the default node is different from a reached node, which allows limited jumping. In front of the entrance to the voltage puzzle, with the door closed, a Node Jump brings you back up the stairs. With the door open, a Node Jump brings you in detail zoom on the panel, saving a transition. In rare cases, such as the tunnel leading to the entrance of the room containing the Mazerunner, the game will be unable to switch back to Classic, giving an instant transition to Free Roam.

Treeclip - A basic abuse of the jagged geometry, the Channelwood tree on Myst island can be clipped through by running directly into the left side of the front polygon of the tree as it goes up, once the hollowed out section is higher than reachable. The geometry catches you twice before you can clip through the tree and be insdie it. However, since the floor under the tree has no collision, the metal walls on the circumference of the base are the only thing to stand on. By hugging the wall until you fall into the hidden Channelwood room, you skip waiting for the tree to reach height and then sink back down.

Mazerunner Door Clip - Through a

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