Difference between revisions of "Rogue Legacy/Game Mechanics and Glitches"

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[[https://kb.speeddemosarchive.com/Rogue_Legacy  Back to Main Page]]
 
[[https://kb.speeddemosarchive.com/Rogue_Legacy  Back to Main Page]]
 
:<big>'''This page has the tricks from another game left on it to serve as a template: please remove them when starting to edit this properly.
 
'''</big>
 
  
 
If a trick applies to only some versions of the game, note which ones that is.
 
If a trick applies to only some versions of the game, note which ones that is.
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== General ==
 
== General ==
  
* Straferunning: just like in Doom, straferunning is faster than normal running. Also works under water.
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-You can use the dash ability as you're entering the castle to be spawned a little further.  
 
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* Key/wall glitch: if there's a lock on the other side of the wall (like in mission 2, the orange and red doors), you can unlock it through the wall
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* Wall/window grab: it is sometimes possible to grab items/push buttons/pull levers through the wall. It is also possible to attack someone with your sword through a thin wall.
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* Crate stacking: stack crates to get somewhere you couldn't get before. You won't run any slower with a crate in your arms, so you can lug it around wherever you go until you reach an obstacle. You can't have your weapon equipped while carrying stuff though. The best way to balance yourself on a crate is to look down, drop it and jump as it's falling.
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* "Carrying" more than one crate: You can just keep sliding them along the ground ahead of you. Could be good for performing a crate climb time-efficiently.
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* Slowfall potions: they'll let you fall slower, but they also slow you down on the ground. If you're worried about the damage when making several long falls (without slowfall potions), put those healing potions to use. You can jump higher than normal using a slowfall potion. If you're airborne while you quaff one (just after jumping), you will keep your velocity. ALSO, when you're underwater you can drink one to suddenly increase your buoyancy by a lot. The deeper down you were the more speed you'll be able to accumulate by the time you hit the surface. You might be able to reach a ledge that you otherwise couldn't this way.
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* Speed potions: they'll let you run at twice the speed for about 9 seconds. So if you take 10 seconds to get one, you're wasting time (unless it allows for some other tricks such as crossing a large gap).
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-It is somehow possible to move earlier than normal when entering the castle. While going into the castle dash (sprint) once to get near the entrance and dash again right before you enter. If you timed the dash right, you will hear the second dash but you will not see the normal dust cloud animation. After you get into the castle you will be able to move after a short pause. The details of the glitch are still unclear: you might have to speak to Charon after dashing or jump and then dash the first time.  
  
* Speed potion glitch: If you save your game on the frame the speed potion effect runs out and load the effect will be perpetuated indefinitely. Might also work for other potions.
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- You can also talk to the reaper while dashing and it won't stop the dash.
  
* Soft drop: if you drop down from a ledge while crouched, you won't make any noise. This even works on tile and metal. The exception is when you take damage, Garrett will say *humpf*.
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- If you find bookshelves that are nearly touching the ceiling, those can be used to clip through. When you're OOB you might be able to access new areas faster.
  
* Glass breaking: pretty obvious, but you can break glass with your weapons or by jumping onto it (only works in v.1.18?)(like in mission 2 on the roof).
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- If you hit a hulk guard (or equivalent shielded enemy) on the shield side and get thrown back, moving the other direction in the air will make you fly really fast, possibly faster than dashing.
  
* Door blocking: you can block doors from closing by placing an object next to it. This comes in handy in a mission in Thief 1, I don't know if it is usable in Thief 2.
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- You can kill undying enemies like spike balls and wall turrets with retaliation runes. They have low health.
  
* Portcullis blocking: you can similarly block portcullises and anything else using an item with a hitbox.
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===Reentering the Courtyard from the Castle===
  
* Frogbeasting/bodyboarding: You can break your fall by jumping onto people, bots, monsters and bodies. When frogbeast eggs are available, you can use them to spawn a frog directly beneath you that will break your fall. Be careful though, you can still take some damage. Frogbeasting works best with 2 or more in your inventory; trying with only 1 in your inventory is very risky, as it doesn't break on Garrett.
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Depending on your castle layout, it may be possible to clip through areas to reach the courtyard from the castle. If you reenter the courtyard from the castle you will get full health and mana. You can use the blacksmith, enchantress and manor like normal. Charon will be outside again.  
  
* Elevatoring: you can climb up by dropping flares or scouting orbs on top of your head. If you don't have any flares left when dropping a flare, it will fall right through you, so you need at least two. Same goes for orbs.  It works best when using the drop button, instead of tossing scout orbs directly above.
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The Architect is glitched if you reenter the courtyard, you will have the option of locking the castle twice.  
  
* Food Elevatoring (combine this description with Elevatoring?: if you have two or more food items of the same kind, they will work for elevatoring just like flares or scouting orbs. The more you have the better because you just need to keep spamming jump and drop all the ones you were carrying until you're at the required height. You can temporarily hold position mid-air while switching to another type of item. When you start the climb, it might be best to first drop one item directly down, then another directly up all the while facing the wall more or less head on. Then you start spamming drop BEFORE starting to spam jump. It usually works to just jump a few times (rapidly), then drop another thing on top of yourself and repeat.
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If you lock the castle the first time, the castle will be locked like normal.  
  
* Item Hopping: This is using the same items that work for elevatoring to get more distant jumps. You need to drop an item you have at least two of down while falling/flying through the air. This causes you and the item to get stuck in the air so you can just jump again. The process can be repeated ad infinitum. Spamming drop increases your chances. You can even keep collecting the same object and using it again meaning you can technically get to your goal having just 2 items.
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If you lock the castle only the second time, you will have a new castle, but you will receive 40% less gold. When you get your next hero, the castle will already be locked, but you will receive the normal amount of gold.  
  
* Forcing open a door: there are several ways to force open a locked wooden door: four overhead swings or 10 slashes with your sword, 2 fire arrows, 2 frogbeasts, 1 mine or 1 well-placed cannon ball will all work. Some doors with a metal texture are actually wooden doors, examples of this are the front door of Angelwatch and the door to the office in the basecamp in Kidnap. Metal doors will open up using mines or fire arrows, but frogs don't work. This works in the Sold Out version of the game, there are other versions in which it doesn't work. A very obscure method to cause damage to doors (and other objects) is to find a way to acquire a lot of speed and ram into them yourself.
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If you double lock the castle: The castle will be locked like normal. When you get your next hero, the castle will be locked again, but you will receive the normal amount of gold. While the castle is double locked, you can destroy the same objects (including statues) and enemies multiple times. Simply quit to the main menu and start playing again, and they will reappear.
  
* Elevator Call Shots: Like in Shipping and Receiving, you can use arrows (broadhead, fire, gas, noisemaker and rope arrows all work) to hit the call buttons from a distance in other missions too. Useful in Soulforge at least.
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== Quantum Translocator ==
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===Reentering the Courtyard from the Castle===
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You can enter and quickly exit the castle from the courtyard using quantum translocator. Place a shadow somewhere in the courtyard. Next you will want to get as close to the castle as possible- half of your hero's face should look like it is the castle. If you have replacement technique, use the spell until you can't move any closer to the castle. If you don't have replacement technique, place your foot on the chain between the castle and the bridge, just enough so that is covered. Sprint once towards the castle and you should be half in the courtyard. Next go forward slightly, and then immediately use quantum translocator. If done properly you will see the normal loading screen, but instead of being inside the castle you will be back in the courtyard.
  
* Speed boosts can be gained from landing on sloping surfaces, and even more speed can be had when jumping again as soon as you land on the slope.
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===Ghost Form===
  
* Rope Arrow Boosts: If you're climbing a rope next to a solid object [other than a wall], when you turn around on the rope you can get either a big boost up or down the rope or a massive boost in the direction away from the object. Doesn't work with nearly all objects unfortunately.
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There are two different ways you can perform ghost form glitch, you can create the glitch in the courtyard or you can perform it inside the castle. Performing the ghost form glitch in the courtyard creates additional glitches.
  
* Glitching through doors: By placing a rope arrow right next to a door (make the rope hang as close to it as possible), running into it or otherwise making it swing inside the door, then grabbing it and jumping off can lodge you inside the door. Next you need to jump up and down around the edges a bit to glitch yourself out again. Might work with windows etc. Some amount of crouching and jumping while looking in the direction you were coming from, leaning around, or other general weirdness may help.
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'''Inside the Castle:''' Find a teleporter. Jump and place a shadow in the air above the teleporter using quantum translocator. When  you are standing on the teleporter again, use quantum translocator. Once your hero starts to teleport using quantum translocator, hit ↑ to use the teleporter. You must time your ↑ so that when the teleport screen comes up, your hero is in the air. Next, cancel the teleport. If you timed your ↑ correctly, your hero will go into ghost form as soon as you cancel the teleport. If you timed the ↑ wrong, nothing will happen when you cancel. After you hit ↑, DO NOT use the teleporter. It will cause the game to soft-lock, and you must exit to the main menu to do anything again.
  
* Boost from being squeezed: If you're crouching underneath an object that's rising up (confirmed so far to work with the panel covering the secret compartment in your apartment in mission 4) and you stand up as it's rising but already above your head, you get stuck in it in a strange way. If you then lean in any direction you get a big boost. Not found a real use for this yet.
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'''In the Courtyard:''' The easiest way to do this glitch in the courtyard is to use Charon. Walk up to him and jump. At the highest point in the jump create a shadow. Stand next to Charon and teleport, and then quickly talk to him. If you timed it right, you should be in the air above the text box as he talks to you. Either accept or decline the toll, and you will go into ghost form.
  
* Mantling into an Object: You can in some situations mantle into a position inside an object such as a portcullis (works in Mission 4 in the canal at the Marketplace). If you could then glitch out of it you might be able to skip something that way.
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You can perform the ghost form glitch using the manor as well, but the glitch seems more inconsistent, and it isn't known how it works exactly. Create a shadow out of bounds when you are walking to the manor from the courtyard. When you are back in the courtyard, walk to the manor again and teleport as you go out of bounds, and then leave the manor quickly.
  
* Deep crouching: If you crouch while trying to enter a small space, hugging a wall may allow you to get in deeper while strafing in a certain direction.
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If you go into ghost form in the courtyard, the game will go back to normal when you enter the castle unless you double lock the castle first. If you double lock the castle and perform the ghost form glitch, the castle will be altered:
  
* You can simply run up a big barrel. Could be useful for a trick jump.
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- Chests will move down. Most will be in the ground.
  
* You can sometimes fire a noisemaker arrow and make its sound play even after retrieving it. Not well understood at the moment.
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- When you first enter a room, zombies will be standing above ground. When you approach, they will pop out of the ground and behave like normal.
  
* You can start mantling and turn around to mantle in the wrong direction. No known uses.
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- Doomvas and similar enemies will not display a portrait.
  
== Guards ==
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- Sallos will appear as a picture without a frame. On NG, if you attack Sallos it will be huge like NG+.
  
* You can run faster than they can, especially when you're straferunning.
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Exiting the game or going back to the main menu will fix the Ghost Form glitch including all changes to the castle. Note: these glitches only happen when you perform ghost form in the courtyard, but not inside the castle.
* The behaviour of guards isn't affected by items. For example: throw a burning flare in their face, they don't notice. Block their way with crates, they don't adjust their path or come up with a solution.
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* Guards can't open a locked door if they haven't got the key for it.
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* Guards have to be really close to sense you presence when your fully invisible, and they also have to be really close to hit you with their sword/hammer/mace.
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* Guards don't climb ladders, jump, climb objects or fall down in order to chase you (except by accident).
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* Guards can't be pickpocketed when they're alert of your presence (chasing you or searching for you).
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* Unlike civilians, guards can't be knocked out with the blackjack if they're aware of you. (In v.1.07 they can, just get behind them first)
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* To kill a guard fast: throw 2 frogbeast eggs in his face or do an overhead swing and two sideswings in quick succession.
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* Turn on auto body search to quickly grab the key off a corpse, no chance of accidentally picking up the corpse. Might wanna turn this off on Kidnap.
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* Even while you're carrying someone, guards can't keep up with you. Take advantage of this in Kidnap.
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== The Mechanist Children ==
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'''Using Ghost Form:''' Ghost form makes your hero invisible and very tiny when on the ground. One advantage to using the ghost form is that while standing or walking on the ground, most ground based enemies can't harm you. You can walk right through them without taking damage. Projectiles will not harm you unless they are a direct hit, but since the glitch makes you very small it is easy to dodge attacks (some even look like they should hit you, like the corrupt knight's projectile, but they can't hit you if you are standing on the ground). While walking on the ground you can attack some enemies and objects easily, but some are difficult if not impossible to hit. While standing on the ground, you can not pick up gold, potions or food.
  
* Mechbeasts and watchers are temporarily blinded by a flash bomb.
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While walking on the ground, you can clip through many walls easily. If you aren't careful, it is possible to walk through a wall and fall out of the castle in ghost form. If you fall out of the castle, you must either use quantum translocator to get back into the castle, or you will have to just quit to the main menu and start at the entrance again. Sometimes you may also get stuck between rooms. When this happens, the screen will rapidly switch between rooms. Use dash a few times and you should get unstuck.  
* Combat bots can be distracted with noisemaker arrows (or other sources of sound).
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* Combat bots can be destroyed with a single fire arrow if they're unaware of you, though not consistently. They can also be destroyed with two frogbeasts while unalerted, though I prefer to throw three. They can also be disabled with a single gas arrow to the furnace, or two water arrows.
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When your hero is in midair (or standing on an object, I think), your hero kind of returns to normal size. You will not see any changes; your hero will still appear to be invisible. But when you are attacked, you will have the same hitbox that you normally have- so enemies will hit you like normal. At the same time your attack will become normal, so you can hit most enemies while midair . You can also pick up gold, potions and food by jumping on them. But in some ways your hero will still be very small, for example you can still go through holes meant for characters with dwarfism if you jump into them.          
* Combat bots lead their target; spider bots and sentries do not.
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* Sentries can see farther than watchers.
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* Watchers can't see what's underneath them. Sentries also have a blind spot, roughly the 90 degrees behind them.
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== Mission-specific (but not category-specific) notes: ==
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In ghost form your hero appears invisible, but there are ways to tell the location of your hero. If you have a knave or assassin, you will see a trail of smoke following your hero around. If you have the ambivileous trait, you will see question marks floating above your hero's head on occasion. You can use Quantum translocator once to see where your hero is standing- it will not leave a shadow however. You can also pause the game, and you will see your hero's name appear under their current location.
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While in ghost form it is nearly impossible to open chests or use a teleporter, and it is very difficult to go through boss doors. If you want to use any of these things you will have to go back to normal- which you can do by either teleporting with quantum translocator, or quitting the game. Still, the glitch has its uses for getting certain chests and fighting bosses, which will be explained below:
  
=== Running Interference ===
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'''Reaching and Unlocking Chests in Ghost Form:''' While you may not be able to open chests in Ghost form, you can reach some chests that you normally would not. You should be able to reach any chest that you normally only be able to get to with dwarfism. Once you reach a chest like this, use quantum translocator twice to turn back to normal to open the chest. If You open a chest like this, you will be stuck in the room however, so you will need to quit to the main menu.  
*You can blow the birdcall as soon as you start the mission. Don't do it too quickly or it will take about 20 seconds for Basso to go. Instead, use it when Basso has walked into place and leans back, he will then run off immediately.
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*You can knock on Jenivere's door to alert her and cause her to run out of her room as if Basso had come to unlock it. You need to hit a spot around the top left corner.  The noise the spot makes will be much quieter than normal.
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*It is fastest to call Basso at the end of the mission after Jenivere has been alerted after hitting her door.
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*It is sometimes even possible to set Basso on the job and make him complete the Jenivere rescue goal without doing anything yourself (observed on normal difficulty in 1.07 but suspect this to work with all versions).
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=== Shipping ... and Receiving ===
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You might also find the glitch handy for unlocking certain fairy chests. For example the challenge where you have to destroy plinkies: you should be able to clip through the wall and attack the plinkies to unlock the chest. Place a quantum translocator shadow at the fairy chest, and once you destroy the enemies, teleport back to the chest and open it.
*You have to get to the office even if you already have the required loot.
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*Most of the orange locks in building A can be opened from the other side of the wall. When a tutorial pops up telling you to use your lock picks (normal difficulty setting) you know you've highlighted the lock.
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*In Gilver's office, you can grab the diamond without slashing down the banner.
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=== Framed ===
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'''Fighting Bosses:''' First you need to get through the boss door which is not easy. To get through the first four boss doors, you need to start off by standing on the teleporter below the boss door. Jump once up to the boss door, and as your hero lands you will briefly see ↑ appear above the boss door. You must time your ↑ perfectly when you land, or simply spam ↑ and hope you happen to time it right.  
*You don't have to go to the hall of records to get the code. It's always 4026.
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*If you 'elevator' yourself up the buildings at the start, you can get up onto the wall. From there you are able to climb onto the roofs and go round counter-clockwise. Finally you'll be able to cross the moat using a slow-fall jump (drink immediately AFTER jumping). Traverse a section of the perimeter wall to access the courtyard.
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*If you have access to the items, the faster new way of entering the front courtyard is using an invisibility potion to get to where the front sentries are unharassed and a slow-fall potion to jump high off and mantle the perimeter wall directly. Isn't 100% consistent?
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*The switch to the gate (with the two archers next to it) can be reached from the outside. If exiting the police station via this route you don't have to open the gate; standing next to it is enough to complete the objective.
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*The walls around the two outside courtyard areas at the main gates and side entrance have unfilled geometry that allow you to pass through if you needed to get from the one the other or on the perimeter wall for some reason. (observed in 1.07)
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=== Ambush! ===
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Ghost Form could be very useful for speedrunning since you can clip through one boss room and into another by walking along the ground to the left or right. They seem to be set up next to each other like so:
*Items in Garrett's stash can be picked up through the wall while it is going up.
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*You have to get the gate key even if you have already passed the gate by going OOB (the gate can even be mantled).
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*Speed boosting on the sloping streets will shave a few seconds off.
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*There's opportunities to get on the rooftops either by elevatoring or just by finding windows with wooden frames and roping your way up.
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=== Eavesdropping ===
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  ||--Khidr--||--Alexander--||--Ponce de Leon--||--Herodontus--||
*You have to overhear the conversation even if you already have the required loot and made a wax impression of the key.
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*You cannot run away from the door, and the key location will be different every time, unless you use a savegame.
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=== First City Bank and Trust ===
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If you simply try to walk into another enemies room, you will likely be stuck between rooms. If you get stuck going into Ponce de Leons's, the Infinite Heroduntous's or Khidr's room, the boss will become larger each time you try to enter the room- this could cause the boss to eventually become so big that it fills the room! If you happen to make it through before that happens though, you could still fight the boss even if they are very big- their level and hitpoints do not change, just their size. Alexander does not grow during his introduction however, so if you get stuck while going into the Alexander's room you should be fine.
*You don't have to go to the hall of records to get the vault number, even though your objectives say so. It's always 11.
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*If you get stuck on the window leading to the basement, it's probably because the handle is blocking you. Hug the window frame to pass it. If that doesn't work, try closing and opening the window. The window is actually made of wood, so you can force it open.
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*In version 1.07 you can force open the vault door with explosives, it will go right through the metal bar.
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=== Blackmail ===
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At this time it seems the only way to easily get through walls before a boss becomes gigantic is to use the Hokage's replacement technique, though it might be possible to clip through the wall if you use a well timed dash.  
*The watchers at the start are attached to wooden beams that you can stick rope arrows in.
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=== Trace the Courier ===
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When you clip through the room to another boss, the boss's intro will begin but you will be able to move and attack- so you can get some free hits in before the boss attacks. After you kill a boss, you could go through the wall and into the next boss's room instead of opening a chest and teleporting out. So in theory you should be able to kill all four of the first bosses by entering a single room, though it is unknown if the final boss door unlocks properly if you do this.
*Lt. Mosley and the pagan will stand in one place from time to time to check if they're being followed. Usually Mosley only does this once in the beginning, you can avoid this by exposing yourself a little bit, she will then skip this. Putting out torches in front of her (she doesn't have to see it happen) distracts her further and she won't stop at all.
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*You can't get too far away from the letter, but when you have it in your inventory you can run around the whole map without failing the objective, at least until the pagan notices that the letter is missing.
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=== Trail of Blood ===
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If you clip through a wall into a room of a boss you have already defeated, the boss will appear again. If you are killed by the boss, the boss door will still remain locked when you get your next hero.
*There is a speed potion above the second red gem (normal) that doesn't take too long to obtain.
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*Speed boosting on the slopes in the beginning of the level, and at the start of the Maw is a good idea.
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*Using a combination of a speed potion and a slowfall potion (can be picked up near the face portal) will skip a lot of time in the Maw by ramping up and over a large gap, grabbing the edge.  This can be difficult to do consistently.
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=== Life of the Party ===
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To fight The Traitor, you will need to go through the door and read the journal first. Once you read the journal, quit to the main menu and start again. Perform the ghost form glitch at the teleporter by the entrance. To enter the boss room, walk back and forth over the boss door. You will see a ↑ briefly appear as you walk by.
*You don't have to activate the voice machine in Karras' office.
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*One of the guards guarding the fort (with the merlons) has a red key that you can use to open the room with the scripture.
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*You can climb onto the bank's roof from the east side and make your way south from there. When you've reached the end of the roof you need to crouch in order to get any further, there's an invisible ceiling.
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*If fast enough, there is a guard that exits the room with the scripture, and you can open the door again as it's closing.
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=== Precious Cargo ===
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The Traitor is very easy to fight in ghost form. You can deal damage to him while staying on the ground. His daggers can still hit you but most of his attacks are easy to dodge. Unfortunately The Fountain seems like it can't be damaged in ghost form. You will need to use quantum translocator to go back to normal when you fight The Fountain.
*There are two fire arrows at the beginning of the mission, sitting on a window sill, and can be used to blow open the door to the freezer if none were purchased.
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=== Kidnap ===
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===Spectator Mode===
*Speed boosting on slopes is beneficial.
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=== Casing the Joint ===
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'''To create the spectator mode glitch:''' you must first double lock the castle. When you are in the courtyard the second time, get as close to the castle as possible; half of your hero's face should look like it is the castle. If you have replacement technique, use the spell until you can't move any closer to the castle. If you don't have replacement technique, place your foot on the chain between the castle and the bridge, just enough so that is covered. Sprint once towards the castle and you should be half in the courtyard. Once you are in position, place a shadow and walk to the manor. As soon as the screen transition starts, use quantum translocator and move in the opposite direction towards the castle. When the Manor screen pops up, quickly leave. Instead of walking into the courtyard, you should see your hero inside the castle.
*When you blind an unalerted guard or servant with a flash bomb, it doesn't count as a 'confrontation'.  (This DOES count as a confrontation in later versions of the game, at least on v1.21)
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*You can exit the mansion by breaking a window. When you're on the east side of the second floor, positioning Garrett just on the outside of the window frame counts as 'exited'. You can climb into the mansion through some of the windows with unbreakable glass (with the metal grates), your position has to be just right and you'll go right through. (This might be earlier versions only, as it does not work in v1.21)
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*It's possible, with the use of a crate, to elevator up to the second floor, and using a rope arrow, to gain access to the third floor.
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=== Masks ===
 
*You can exit the mansion by breaking a window. When you're on the east side of the second floor, positioning Garett just on the outside of the window frame counts as 'exited'. You can climb into the mansion through some of the windows with unbreakable glass (with the metal grates), your position has to be just right and you'll go right through.
 
  
=== Sabotage at Soulforge ===
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'''Using Spectator Mode:''' While in spectator mode just about the only thing that you can do is look around the castle. Your hero can not be damaged, nor can your hero deal damage to any enemies. You can't enter boss areas, use teleporters or loot chests.  
*You have to read the correspondence from Karras to brother Kelsus, even if you put the guiding beacon in place and all of the signal towers are using signal B.
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*There are many places to frogbeast in this mission.
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*It's possible to clip through the gate at the top of the beacon tower, and frob the lever to open the gate. Straferun into the gate, and as soon as contact is made, stop running, and lean into it.
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*If your aim is good, it's possible to hit the elevator down button as you enter the pillar room.  It's also possible to hit the down button at the next elevator (where an iron beast is guarding it).
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== Side notes ==
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While standing or walking, your hero will sink into the ground. In most places your hero will continue to sink, and you will go through the floor into another room. If you jump, you will continue to fly up as long as you hold the jump key. While jumping you can go through anything. As long as your feet are on something, you can jump again. Rather than falling though, your hero will slowly float down. While floating you can not go through walls.
  
* In Thief 1, you accelerate after every bunnyjump. In Thief 2, you can keep up your velocity (speed potions) by bunnyhopping and you can increase it a little bit by hopping on a sloped surface (going downhill).
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You are free to use quantum translocator as you like: it will not cancel the glitch. But you should be care when sprinting (dashing). Sprinting can sometimes be useful as it will get you through walls if you are floating down. However after you dash, you will stop floating down, so you can get stuck. Do not use dash unless your feet are touching something.
* The levels are different depending on the version you have. In principle any version that's the fastest can be accepted. Currently (April/'14) all the recent runs have been on 1.18. There are some glitches present on 1.07 that might help bring down the times even further. v.1.00 hasn't been explored at all. However, because the presently available versions are all 1.18, any runs on earlier versions will go under a different category. If the choice is arbitrary, or nearly so, you should run v.1.18.
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* Fraps doesn't capture the menu screens because they are rendered with DirectDraw (it does record the audio in the menus). This isn't really necessary because you can see in-game what difficulty the level is by counting the health shields, but it does make determining the time more difficult, as the final time is displayed in the stats screen after the mission. So unless you use a recorder that can properly record DirectDraw (like this one), you have to time it manually. (''Fraps has worked well with v1.21 of the game'')
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* If you use ZD Soft Game Recorder to capture, be sure to use a custom video size, or else it will default to 320x240 (or 640x480 if you capture at full screen size). This is because the menu size is 640x480. Of course this doesn't matter if you also use 640x480 in-game.
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* On modern hardware, the Dark Engine might look like ass. There is a utility to fix this, ddfix. I'm not sure if it will be allowed though, as it modifies certain game files. AFAIK, gameplay is unaffected. This utility also fixes problems with multiple cores and hyperthreading. (not sure about this one currently) - ''The Steam and GOG releases of the game come with ddfix.''
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* There is also a utility that lets you play Dark Engine games (like Thief) in widescreen. Again, I'm not sure if it will be allowed as it modifies certain game files and also isn't mandatory for recording. You can get it here. If you use it in combination with ddfix, be sure to install ddfix first. (probably not allowed at all, affects gameplay in a sense) - ''ddfix allows custom resolutions''
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* Fogging may look ugly on newer graphic cards, fortunately it can be turned off. If it looks good, you still want to turn it off on Life of the Party because it's broken in that mission.
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* When hardware acceleration for audio is enabled, only the ambient sound is captured. Turn it off while recording.
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Latest revision as of 17:31, 28 July 2015

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If a trick applies to only some versions of the game, note which ones that is.

General

-You can use the dash ability as you're entering the castle to be spawned a little further.

-It is somehow possible to move earlier than normal when entering the castle. While going into the castle dash (sprint) once to get near the entrance and dash again right before you enter. If you timed the dash right, you will hear the second dash but you will not see the normal dust cloud animation. After you get into the castle you will be able to move after a short pause. The details of the glitch are still unclear: you might have to speak to Charon after dashing or jump and then dash the first time.

- You can also talk to the reaper while dashing and it won't stop the dash.

- If you find bookshelves that are nearly touching the ceiling, those can be used to clip through. When you're OOB you might be able to access new areas faster.

- If you hit a hulk guard (or equivalent shielded enemy) on the shield side and get thrown back, moving the other direction in the air will make you fly really fast, possibly faster than dashing.

- You can kill undying enemies like spike balls and wall turrets with retaliation runes. They have low health.

Reentering the Courtyard from the Castle

Depending on your castle layout, it may be possible to clip through areas to reach the courtyard from the castle. If you reenter the courtyard from the castle you will get full health and mana. You can use the blacksmith, enchantress and manor like normal. Charon will be outside again.

The Architect is glitched if you reenter the courtyard, you will have the option of locking the castle twice.

If you lock the castle the first time, the castle will be locked like normal.

If you lock the castle only the second time, you will have a new castle, but you will receive 40% less gold. When you get your next hero, the castle will already be locked, but you will receive the normal amount of gold.

If you double lock the castle: The castle will be locked like normal. When you get your next hero, the castle will be locked again, but you will receive the normal amount of gold. While the castle is double locked, you can destroy the same objects (including statues) and enemies multiple times. Simply quit to the main menu and start playing again, and they will reappear.

Quantum Translocator

Reentering the Courtyard from the Castle

You can enter and quickly exit the castle from the courtyard using quantum translocator. Place a shadow somewhere in the courtyard. Next you will want to get as close to the castle as possible- half of your hero's face should look like it is the castle. If you have replacement technique, use the spell until you can't move any closer to the castle. If you don't have replacement technique, place your foot on the chain between the castle and the bridge, just enough so that is covered. Sprint once towards the castle and you should be half in the courtyard. Next go forward slightly, and then immediately use quantum translocator. If done properly you will see the normal loading screen, but instead of being inside the castle you will be back in the courtyard.

Ghost Form

There are two different ways you can perform ghost form glitch, you can create the glitch in the courtyard or you can perform it inside the castle. Performing the ghost form glitch in the courtyard creates additional glitches.

Inside the Castle: Find a teleporter. Jump and place a shadow in the air above the teleporter using quantum translocator. When you are standing on the teleporter again, use quantum translocator. Once your hero starts to teleport using quantum translocator, hit ↑ to use the teleporter. You must time your ↑ so that when the teleport screen comes up, your hero is in the air. Next, cancel the teleport. If you timed your ↑ correctly, your hero will go into ghost form as soon as you cancel the teleport. If you timed the ↑ wrong, nothing will happen when you cancel. After you hit ↑, DO NOT use the teleporter. It will cause the game to soft-lock, and you must exit to the main menu to do anything again.

In the Courtyard: The easiest way to do this glitch in the courtyard is to use Charon. Walk up to him and jump. At the highest point in the jump create a shadow. Stand next to Charon and teleport, and then quickly talk to him. If you timed it right, you should be in the air above the text box as he talks to you. Either accept or decline the toll, and you will go into ghost form.

You can perform the ghost form glitch using the manor as well, but the glitch seems more inconsistent, and it isn't known how it works exactly. Create a shadow out of bounds when you are walking to the manor from the courtyard. When you are back in the courtyard, walk to the manor again and teleport as you go out of bounds, and then leave the manor quickly.

If you go into ghost form in the courtyard, the game will go back to normal when you enter the castle unless you double lock the castle first. If you double lock the castle and perform the ghost form glitch, the castle will be altered:

- Chests will move down. Most will be in the ground.

- When you first enter a room, zombies will be standing above ground. When you approach, they will pop out of the ground and behave like normal.

- Doomvas and similar enemies will not display a portrait.

- Sallos will appear as a picture without a frame. On NG, if you attack Sallos it will be huge like NG+.

Exiting the game or going back to the main menu will fix the Ghost Form glitch including all changes to the castle. Note: these glitches only happen when you perform ghost form in the courtyard, but not inside the castle.

Using Ghost Form: Ghost form makes your hero invisible and very tiny when on the ground. One advantage to using the ghost form is that while standing or walking on the ground, most ground based enemies can't harm you. You can walk right through them without taking damage. Projectiles will not harm you unless they are a direct hit, but since the glitch makes you very small it is easy to dodge attacks (some even look like they should hit you, like the corrupt knight's projectile, but they can't hit you if you are standing on the ground). While walking on the ground you can attack some enemies and objects easily, but some are difficult if not impossible to hit. While standing on the ground, you can not pick up gold, potions or food.

While walking on the ground, you can clip through many walls easily. If you aren't careful, it is possible to walk through a wall and fall out of the castle in ghost form. If you fall out of the castle, you must either use quantum translocator to get back into the castle, or you will have to just quit to the main menu and start at the entrance again. Sometimes you may also get stuck between rooms. When this happens, the screen will rapidly switch between rooms. Use dash a few times and you should get unstuck.

When your hero is in midair (or standing on an object, I think), your hero kind of returns to normal size. You will not see any changes; your hero will still appear to be invisible. But when you are attacked, you will have the same hitbox that you normally have- so enemies will hit you like normal. At the same time your attack will become normal, so you can hit most enemies while midair . You can also pick up gold, potions and food by jumping on them. But in some ways your hero will still be very small, for example you can still go through holes meant for characters with dwarfism if you jump into them.

In ghost form your hero appears invisible, but there are ways to tell the location of your hero. If you have a knave or assassin, you will see a trail of smoke following your hero around. If you have the ambivileous trait, you will see question marks floating above your hero's head on occasion. You can use Quantum translocator once to see where your hero is standing- it will not leave a shadow however. You can also pause the game, and you will see your hero's name appear under their current location.

While in ghost form it is nearly impossible to open chests or use a teleporter, and it is very difficult to go through boss doors. If you want to use any of these things you will have to go back to normal- which you can do by either teleporting with quantum translocator, or quitting the game. Still, the glitch has its uses for getting certain chests and fighting bosses, which will be explained below:

Reaching and Unlocking Chests in Ghost Form: While you may not be able to open chests in Ghost form, you can reach some chests that you normally would not. You should be able to reach any chest that you normally only be able to get to with dwarfism. Once you reach a chest like this, use quantum translocator twice to turn back to normal to open the chest. If You open a chest like this, you will be stuck in the room however, so you will need to quit to the main menu.

You might also find the glitch handy for unlocking certain fairy chests. For example the challenge where you have to destroy plinkies: you should be able to clip through the wall and attack the plinkies to unlock the chest. Place a quantum translocator shadow at the fairy chest, and once you destroy the enemies, teleport back to the chest and open it.

Fighting Bosses: First you need to get through the boss door which is not easy. To get through the first four boss doors, you need to start off by standing on the teleporter below the boss door. Jump once up to the boss door, and as your hero lands you will briefly see ↑ appear above the boss door. You must time your ↑ perfectly when you land, or simply spam ↑ and hope you happen to time it right.

Ghost Form could be very useful for speedrunning since you can clip through one boss room and into another by walking along the ground to the left or right. They seem to be set up next to each other like so:

 ||--Khidr--||--Alexander--||--Ponce de Leon--||--Herodontus--||

If you simply try to walk into another enemies room, you will likely be stuck between rooms. If you get stuck going into Ponce de Leons's, the Infinite Heroduntous's or Khidr's room, the boss will become larger each time you try to enter the room- this could cause the boss to eventually become so big that it fills the room! If you happen to make it through before that happens though, you could still fight the boss even if they are very big- their level and hitpoints do not change, just their size. Alexander does not grow during his introduction however, so if you get stuck while going into the Alexander's room you should be fine.

At this time it seems the only way to easily get through walls before a boss becomes gigantic is to use the Hokage's replacement technique, though it might be possible to clip through the wall if you use a well timed dash.

When you clip through the room to another boss, the boss's intro will begin but you will be able to move and attack- so you can get some free hits in before the boss attacks. After you kill a boss, you could go through the wall and into the next boss's room instead of opening a chest and teleporting out. So in theory you should be able to kill all four of the first bosses by entering a single room, though it is unknown if the final boss door unlocks properly if you do this.

If you clip through a wall into a room of a boss you have already defeated, the boss will appear again. If you are killed by the boss, the boss door will still remain locked when you get your next hero.

To fight The Traitor, you will need to go through the door and read the journal first. Once you read the journal, quit to the main menu and start again. Perform the ghost form glitch at the teleporter by the entrance. To enter the boss room, walk back and forth over the boss door. You will see a ↑ briefly appear as you walk by.

The Traitor is very easy to fight in ghost form. You can deal damage to him while staying on the ground. His daggers can still hit you but most of his attacks are easy to dodge. Unfortunately The Fountain seems like it can't be damaged in ghost form. You will need to use quantum translocator to go back to normal when you fight The Fountain.

Spectator Mode

To create the spectator mode glitch: you must first double lock the castle. When you are in the courtyard the second time, get as close to the castle as possible; half of your hero's face should look like it is the castle. If you have replacement technique, use the spell until you can't move any closer to the castle. If you don't have replacement technique, place your foot on the chain between the castle and the bridge, just enough so that is covered. Sprint once towards the castle and you should be half in the courtyard. Once you are in position, place a shadow and walk to the manor. As soon as the screen transition starts, use quantum translocator and move in the opposite direction towards the castle. When the Manor screen pops up, quickly leave. Instead of walking into the courtyard, you should see your hero inside the castle.


Using Spectator Mode: While in spectator mode just about the only thing that you can do is look around the castle. Your hero can not be damaged, nor can your hero deal damage to any enemies. You can't enter boss areas, use teleporters or loot chests.

While standing or walking, your hero will sink into the ground. In most places your hero will continue to sink, and you will go through the floor into another room. If you jump, you will continue to fly up as long as you hold the jump key. While jumping you can go through anything. As long as your feet are on something, you can jump again. Rather than falling though, your hero will slowly float down. While floating you can not go through walls.

You are free to use quantum translocator as you like: it will not cancel the glitch. But you should be care when sprinting (dashing). Sprinting can sometimes be useful as it will get you through walls if you are floating down. However after you dash, you will stop floating down, so you can get stuck. Do not use dash unless your feet are touching something.

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