Rogue Legacy/Game Mechanics and Glitches

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If a trick applies to only some versions of the game, note which ones that is.

General

-You can use the dash ability as you're entering the castle to be spawned a little further.

-It is somehow possible to move earlier than normal when entering the castle. While going into the castle dash (sprint) once to get near the entrance and dash again right before you enter. If you timed the dash right, you will hear the second dash but you will not see the normal dust cloud animation. After you get into the castle you will be able to move after a short pause. The details of the glitch are still unclear: you might have to speak to Charon after dashing or jump and then dash the first time.

- You can also talk to the reaper while dashing and it won't stop the dash.

- If you find bookshelves that are nearly touching the ceiling, those can be used to clip through. When you're OOB you might be able to access new areas faster.

- If you hit a hulk guard (or equivalent shielded enemy) on the shield side and get thrown back, moving the other direction in the air will make you fly really fast, possibly faster than dashing.

- You can kill undying enemies like spike balls and wall turrets with retaliation runes. They have low health.

Reentering the Courtyard from the Castle

Depending on your castle layout, it may be possible to clip through areas to reach the courtyard from the castle. If you reenter the courtyard from the castle you will get full health and mana. You can use the blacksmith, enchantress and manor like normal. Charon will be outside again.

The Architect is glitched if you reenter the courtyard, you will have the option of locking the castle twice.

If you lock the castle the first time, the castle will be locked like normal.

If you lock the castle only the second time, you will have a new castle, but you will receive 40% less gold. When you get your next hero, the castle will already be locked, but you will receive the normal amount of gold.

If you double lock the castle: The castle will be locked like normal. When you get your next hero, the castle will be locked again, but you will receive the normal amount of gold. While the castle is double locked, you can destroy the same objects (including statues) and enemies multiple times. Simply quit to the main menu and start playing again, and they will reappear.

Quantum Translocator

Reentering the Courtyard from the Castle

You can enter and quickly exit the castle from the courtyard using quantum translocator. Place a shadow somewhere in the courtyard. Next you will want to get as close to the castle as possible- half of your hero's face should look like it is the castle. If you have replacement technique, use the spell until you can't move any closer to the castle. If you don't have replacement technique, place your foot on the chain between the castle and the bridge, just enough so that is covered. Sprint once towards the castle and you should be half in the courtyard. Next go forward slightly, and then immediately use quantum translocator. If done properly you will see the normal loading screen, but instead of being inside the castle you will be back in the courtyard.

Ghost Form

There are two different ways you can perform ghost form glitch, you can create the glitch in the courtyard or you can perform it inside the castle. Performing the ghost form glitch in the courtyard creates additional glitches.

Inside the Castle: Find a teleporter. Jump and place a shadow in the air above the teleporter using quantum translocator. When you are standing on the teleporter again, use quantum translocator. Once your hero starts to teleport using quantum translocator, hit ↑ to use the teleporter. You must time your ↑ so that when the teleport screen comes up, your hero is in the air. Next, cancel the teleport. If you timed your ↑ correctly, your hero will go into ghost form as soon as you cancel the teleport. If you timed the ↑ wrong, nothing will happen when you cancel. After you hit ↑, DO NOT use the teleporter. It will cause the game to soft-lock, and you must exit to the main menu to do anything again.

In the Courtyard: The easiest way to do this glitch in the courtyard is to use Charon. Walk up to him and jump. At the highest point in the jump create a shadow. Stand next to Charon and teleport, and then quickly talk to him. If you timed it right, you should be in the air above the text box as he talks to you. Either accept or decline the toll, and you will go into ghost form.

You can perform the ghost form glitch using the manor as well, but the glitch seems more inconsistent, and it isn't known how it works exactly. Create a shadow out of bounds when you are walking to the manor from the courtyard. When you are back in the courtyard, walk to the manor again and teleport as you go out of bounds, and then leave the manor quickly.

If you go into ghost form in the courtyard, the game will go back to normal when you enter the castle unless you double lock the castle first. If you double lock the castle and perform the ghost form glitch, the castle will be altered:

- Chests will move down. Most will be in the ground.

- When you first enter a room, zombies will be standing above ground. When you approach, they will pop out of the ground and behave like normal.

- Doomvas and similar enemies will not display a portrait.

- Sallos will appear as a picture without a frame. On NG, if you attack Sallos it will be huge like NG+.

Exiting the game or going back to the main menu will fix the Ghost Form glitch including all changes to the castle. Note: these glitches only happen when you perform ghost form in the courtyard, but not inside the castle.

Using Ghost Form: Ghost form makes your hero invisible and very tiny when on the ground. One advantage to using the ghost form is that while standing or walking on the ground, most ground based enemies can't harm you. You can walk right through them without taking damage. Projectiles will not harm you unless they are a direct hit, but since the glitch makes you very small it is easy to dodge attacks (some even look like they should hit you, like the corrupt knight's projectile, but they can't hit you if you are standing on the ground). While walking on the ground you can attack some enemies and objects easily, but some are difficult if not impossible to hit. While standing on the ground, you can not pick up gold, potions or food.

While walking on the ground, you can clip through many walls easily. If you aren't careful, it is possible to walk through a wall and fall out of the castle in ghost form. If you fall out of the castle, you must either use quantum translocator to get back into the castle, or you will have to just quit to the main menu and start at the entrance again. Sometimes you may also get stuck between rooms. When this happens, the screen will rapidly switch between rooms. Use dash a few times and you should get unstuck.

When your hero is in midair (or standing on an object, I think), your hero kind of returns to normal size. You will not see any changes; your hero will still appear to be invisible. But when you are attacked, you will have the same hitbox that you normally have- so enemies will hit you like normal. At the same time your attack will become normal, so you can hit most enemies while midair . You can also pick up gold, potions and food by jumping on them. But in some ways your hero will still be very small, for example you can still go through holes meant for characters with dwarfism if you jump into them.

In ghost form your hero appears invisible, but there are ways to tell the location of your hero. If you have a knave or assassin, you will see a trail of smoke following your hero around. If you have the ambivileous trait, you will see question marks floating above your hero's head on occasion. You can use Quantum translocator once to see where your hero is standing- it will not leave a shadow however. You can also pause the game, and you will see your hero's name appear under their current location.

While in ghost form it is nearly impossible to open chests or use a teleporter, and it is very difficult to go through boss doors. If you want to use any of these things you will have to go back to normal- which you can do by either teleporting with quantum translocator, or quitting the game. Still, the glitch has its uses for getting certain chests and fighting bosses, which will be explained below:

Reaching and Unlocking Chests in Ghost Form: While you may not be able to open chests in Ghost form, you can reach some chests that you normally would not. You should be able to reach any chest that you normally only be able to get to with dwarfism. Once you reach a chest like this, use quantum translocator twice to turn back to normal to open the chest. If You open a chest like this, you will be stuck in the room however, so you will need to quit to the main menu.

You might also find the glitch handy for unlocking certain fairy chests. For example the challenge where you have to destroy plinkies: you should be able to clip through the wall and attack the plinkies to unlock the chest. Place a quantum translocator shadow at the fairy chest, and once you destroy the enemies, teleport back to the chest and open it.

Fighting Bosses: First you need to get through the boss door which is not easy. To get through the first four boss doors, you need to start off by standing on the teleporter below the boss door. Jump once up to the boss door, and as your hero lands you will briefly see ↑ appear above the boss door. You must time your ↑ perfectly when you land, or simply spam ↑ and hope you happen to time it right.

Ghost Form could be very useful for speedrunning since you can clip through one boss room and into another by walking along the ground to the left or right. They seem to be set up next to each other like so:

 ||--Khidr--||--Alexander--||--Ponce de Leon--||--Herodontus--||

If you simply try to walk into another enemies room, you will likely be stuck between rooms. If you get stuck going into Ponce de Leons's, the Infinite Heroduntous's or Khidr's room, the boss will become larger each time you try to enter the room- this could cause the boss to eventually become so big that it fills the room! If you happen to make it through before that happens though, you could still fight the boss even if they are very big- their level and hitpoints do not change, just their size. Alexander does not grow during his introduction however, so if you get stuck while going into the Alexander's room you should be fine.

At this time it seems the only way to easily get through walls before a boss becomes gigantic is to use the Hokage's replacement technique, though it might be possible to clip through the wall if you use a well timed dash.

When you clip through the room to another boss, the boss's intro will begin but you will be able to move and attack- so you can get some free hits in before the boss attacks. After you kill a boss, you could go through the wall and into the next boss's room instead of opening a chest and teleporting out. So in theory you should be able to kill all four of the first bosses by entering a single room, though it is unknown if the final boss door unlocks properly if you do this.

If you clip through a wall into a room of a boss you have already defeated, the boss will appear again. If you are killed by the boss, the boss door will still remain locked when you get your next hero.

To fight The Traitor, you will need to go through the door and read the journal first. Once you read the journal, quit to the main menu and start again. Perform the ghost form glitch at the teleporter by the entrance. To enter the boss room, walk back and forth over the boss door. You will see a ↑ briefly appear as you walk by.

The Traitor is very easy to fight in ghost form. You can deal damage to him while staying on the ground. His daggers can still hit you but most of his attacks are easy to dodge. Unfortunately The Fountain seems like it can't be damaged in ghost form. You will need to use quantum translocator to go back to normal when you fight The Fountain.

Spectator Mode

To create the spectator mode glitch: you must first double lock the castle. When you are in the courtyard the second time, get as close to the castle as possible; half of your hero's face should look like it is the castle. If you have replacement technique, use the spell until you can't move any closer to the castle. If you don't have replacement technique, place your foot on the chain between the castle and the bridge, just enough so that is covered. Sprint once towards the castle and you should be half in the courtyard. Once you are in position, place a shadow and walk to the manor. As soon as the screen transition starts, use quantum translocator and move in the opposite direction towards the castle. When the Manor screen pops up, quickly leave. Instead of walking into the courtyard, you should see your hero inside the castle.


Using Spectator Mode: While in spectator mode just about the only thing that you can do is look around the castle. Your hero can not be damaged, nor can your hero deal damage to any enemies. You can't enter boss areas, use teleporters or loot chests.

While standing or walking, your hero will sink into the ground. In most places your hero will continue to sink, and you will go through the floor into another room. If you jump, you will continue to fly up as long as you hold the jump key. While jumping you can go through anything. As long as your feet are on something, you can jump again. Rather than falling though, your hero will slowly float down. While floating you can not go through walls.

You are free to use quantum translocator as you like: it will not cancel the glitch. But you should be care when sprinting (dashing). Sprinting can sometimes be useful as it will get you through walls if you are floating down. However after you dash, you will stop floating down, so you can get stuck. Do not use dash unless your feet are touching something.

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