Difference between revisions of "Vectorman/any %"
From SDA Knowledge Base
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== Current Fastest Time == | == Current Fastest Time == | ||
− | [http://www.youtube.com/watch?v=Vb_KAQXKHyU 10:24 by mike89] | + | [http://www.youtube.com/watch?v=Vb_KAQXKHyU 10:24 by mike89]<br /> |
Note: This run is on the PAL version, and is timed using in-game time to accurately compare the PAL and NTSC versions of the game. Future runs may be timed in real-time. Unlike in Sonic games, for instance, there are no in-game time / real time tradeoffs in Vectorman. | Note: This run is on the PAL version, and is timed using in-game time to accurately compare the PAL and NTSC versions of the game. Future runs may be timed in real-time. Unlike in Sonic games, for instance, there are no in-game time / real time tradeoffs in Vectorman. | ||
Latest revision as of 01:03, 28 June 2013
This game has a run page on SDA!
Contents
Current Fastest Time
10:24 by mike89
Note: This run is on the PAL version, and is timed using in-game time to accurately compare the PAL and NTSC versions of the game. Future runs may be timed in real-time. Unlike in Sonic games, for instance, there are no in-game time / real time tradeoffs in Vectorman.
Terraport
Metalhead
Literally just staying in place and mashing A and B. Since you can only have three shots on screen, it might be faster to move up into point blank range.