Difference between revisions of "Low % definitions"

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{| class="wikitable"
 
{| class="wikitable"
|Game
+
|'''Game'''
|Description
+
|'''Description'''
 
|-
 
|-
|Bouncer
+
|'''Bouncer'''
 
|No special moves, upgrades
 
|No special moves, upgrades
 
|-
 
|-
|Contra
+
|'''Contra'''
 
|No items
 
|No items
 
|-
 
|-
|Contra III
+
|'''Contra III'''
 
|No items
 
|No items
 
|-
 
|-
|Contra
+
|'''Contra'''
 
|Hard Corps: no items
 
|Hard Corps: no items
 
|-
 
|-
|Classic Castlevania (1, 3, 4, Bloodlines, Chronicles, all original Gameboy titles)
+
|'''Classic Castlevania (1, 3, 4, Bloodlines, Chronicles, all original Gameboy titles)'''
 
|No weapon powerups, no subweapons, no instant-kill or invulnerability items, no health items, no partner characters (CV3 only)
 
|No weapon powerups, no subweapons, no instant-kill or invulnerability items, no health items, no partner characters (CV3 only)
 
|-
 
|-
|Castlevania Rondo of Blood
+
|'''Castlevania Rondo of Blood'''
 
|Game-defined (56%)
 
|Game-defined (56%)
 
|-
 
|-
|Castlevania Symphony of the Night
+
|'''Castlevania Symphony of the Night'''
 
|Min relics (Soul of Wolf only)
 
|Min relics (Soul of Wolf only)
 
|-
 
|-
|Donkey Kong 64
+
|'''Donkey Kong 64'''
 
|0% (game defined)
 
|0% (game defined)
 
|-
 
|-
|Final Fantasy 1 (only PS1 version)
+
|'''Final Fantasy 1 (only PS1 version)'''
 
|Min items (Lenophis says it's either 5 or 6%)
 
|Min items (Lenophis says it's either 5 or 6%)
 
|-
 
|-
|Kirby's Adventure
+
|'''Kirby's Adventure'''
 
|No switches (71%?)
 
|No switches (71%?)
 
|-
 
|-
|Kirby Nightmare in Dreamland
+
|'''Kirby Nightmare in Dreamland'''
 
|No switches (VG says the game tracks and it's ~62%)
 
|No switches (VG says the game tracks and it's ~62%)
 
|-
 
|-
|La Mulana
+
|'''La Mulana'''
 
|Lowest number of items in the Items Screen, and Glyph Reader (and Game Master for Segmented Runs)
 
|Lowest number of items in the Items Screen, and Glyph Reader (and Game Master for Segmented Runs)
 
|-
 
|-
|Mega Man 7
+
|'''Mega Man 7'''
 
|Min items (rush coil and boss weapons are forced by the game)
 
|Min items (rush coil and boss weapons are forced by the game)
 
|-
 
|-
|Mega Man 8
+
|'''Mega Man 8'''
 
|No bolts
 
|No bolts
 
|-
 
|-
|Mega Man X
+
|'''Mega Man X'''
 
|Min items (dash boots + X-buster only)
 
|Min items (dash boots + X-buster only)
 
|-
 
|-
|Mega Man X2
+
|'''Mega Man X2'''
 
|No items
 
|No items
 
|-
 
|-
|Mega Man X3
+
|'''Mega Man X3'''
 
|No items
 
|No items
 
|-
 
|-
|Mega Man X4
+
|'''Mega Man X4'''
 
|No items
 
|No items
 
|-
 
|-
|Mega Man X5
+
|'''Mega Man X5'''
 
|No items, boss weapons
 
|No items, boss weapons
 
|-
 
|-
|Mega Man X6
+
|'''Mega Man X6'''
 
|No items, reploids rescued, min boss weapons (1)
 
|No items, reploids rescued, min boss weapons (1)
 
|-
 
|-
|Mega Man X7
+
|'''Mega Man X7'''
 
|No armor parts, hearts, subtanks, reploids rescued
 
|No armor parts, hearts, subtanks, reploids rescued
 
|-
 
|-
|Mega Man Xtreme 2
+
|'''Mega Man Xtreme 2'''
 
|Only foot parts (X)
 
|Only foot parts (X)
 
|-
 
|-
|Metroid II
+
|'''Metroid II'''
 
|3 items (bomb, ice beam and an energy tank. Apparently it's impossible to survive without an energy tank)
 
|3 items (bomb, ice beam and an energy tank. Apparently it's impossible to survive without an energy tank)
 
|-
 
|-
|Metroid Fusion
+
|'''Metroid Fusion'''
 
|Game-defined (1%)
 
|Game-defined (1%)
 
|-
 
|-
|Metroid Prime
+
|'''Metroid Prime'''
 
|Game-defined (22%)
 
|Game-defined (22%)
 
|-
 
|-
|Metroid Prime 2
+
|'''Metroid Prime 2'''
 
|Game-defined (22%)
 
|Game-defined (22%)
 
|-
 
|-
|Metroid Prime Hunters
+
|'''Metroid Prime Hunters'''
 
|15% (i.e. all permanent upgrades, health and ammo pickups are okay)
 
|15% (i.e. all permanent upgrades, health and ammo pickups are okay)
 
|-
 
|-
|Metroid Zero Mission
+
|'''Metroid Zero Mission'''
 
|For low%, 9% Normal and 10% Hard are regarded as separate categories. 9% Hard is possible on the European version
 
|For low%, 9% Normal and 10% Hard are regarded as separate categories. 9% Hard is possible on the European version
 
|-
 
|-
|Ninja Gaiden
+
|'''Ninja Gaiden'''
 
|(All NES releases): Sword only
 
|(All NES releases): Sword only
 
|-
 
|-
|Paper Mario
+
|'''Paper Mario'''
 
|Min badges (Power Jump only), no super blocks
 
|Min badges (Power Jump only), no super blocks
 
|-
 
|-
|Pikmin
+
|'''Pikmin'''
 
|Min pikmin (50)
 
|Min pikmin (50)
 
|-
 
|-
|Resident Evil
+
|'''Resident Evil'''
 
|Knife-only
 
|Knife-only
 
|-
 
|-
|Resident Evil 4
+
|'''Resident Evil 4'''
 
|Knife/Handgun only
 
|Knife/Handgun only
 
|-
 
|-
|Super C
+
|'''Super C'''
 
|No items
 
|No items
 
|-
 
|-
|Super Mario World
+
|'''Super Mario World'''
 
|No Yoshi, powerups
 
|No Yoshi, powerups
 
|-
 
|-
|Yoshi's Island
+
|'''Yoshi's Island'''
 
|Min points (check table for specific IL values)
 
|Min points (check table for specific IL values)
 
|-
 
|-
|Zelda Link to the Past
+
|'''Zelda Link to the Past'''
 
|Min hearts, items
 
|Min hearts, items
 
|-
 
|-
|Zelda Majora's Mask
+
|'''Zelda Majora's Mask'''
 
|Min permanent items (don't disappear after Song of Time... not sure what the number value is atm)
 
|Min permanent items (don't disappear after Song of Time... not sure what the number value is atm)
 
|}
 
|}

Revision as of 21:42, 19 May 2013


Game Description
Bouncer No special moves, upgrades
Contra No items
Contra III No items
Contra Hard Corps: no items
Classic Castlevania (1, 3, 4, Bloodlines, Chronicles, all original Gameboy titles) No weapon powerups, no subweapons, no instant-kill or invulnerability items, no health items, no partner characters (CV3 only)
Castlevania Rondo of Blood Game-defined (56%)
Castlevania Symphony of the Night Min relics (Soul of Wolf only)
Donkey Kong 64 0% (game defined)
Final Fantasy 1 (only PS1 version) Min items (Lenophis says it's either 5 or 6%)
Kirby's Adventure No switches (71%?)
Kirby Nightmare in Dreamland No switches (VG says the game tracks and it's ~62%)
La Mulana Lowest number of items in the Items Screen, and Glyph Reader (and Game Master for Segmented Runs)
Mega Man 7 Min items (rush coil and boss weapons are forced by the game)
Mega Man 8 No bolts
Mega Man X Min items (dash boots + X-buster only)
Mega Man X2 No items
Mega Man X3 No items
Mega Man X4 No items
Mega Man X5 No items, boss weapons
Mega Man X6 No items, reploids rescued, min boss weapons (1)
Mega Man X7 No armor parts, hearts, subtanks, reploids rescued
Mega Man Xtreme 2 Only foot parts (X)
Metroid II 3 items (bomb, ice beam and an energy tank. Apparently it's impossible to survive without an energy tank)
Metroid Fusion Game-defined (1%)
Metroid Prime Game-defined (22%)
Metroid Prime 2 Game-defined (22%)
Metroid Prime Hunters 15% (i.e. all permanent upgrades, health and ammo pickups are okay)
Metroid Zero Mission For low%, 9% Normal and 10% Hard are regarded as separate categories. 9% Hard is possible on the European version
Ninja Gaiden (All NES releases): Sword only
Paper Mario Min badges (Power Jump only), no super blocks
Pikmin Min pikmin (50)
Resident Evil Knife-only
Resident Evil 4 Knife/Handgun only
Super C No items
Super Mario World No Yoshi, powerups
Yoshi's Island Min points (check table for specific IL values)
Zelda Link to the Past Min hearts, items
Zelda Majora's Mask Min permanent items (don't disappear after Song of Time... not sure what the number value is atm)
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