Difference between revisions of "New Super Mario Bros. Wii"
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Cooopercrisp (Talk | contribs) m (Taking into account the new route taken in the WR, I changed the route in the any% run.) |
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== Run Categories == | == Run Categories == | ||
+ | ===Any%=== | ||
+ | *1-1, 1-2, 1-3(S), 1-Cannon | ||
+ | *5-1, 5-3, 5-T, 5-4, 5-G(S), 5-Cannon | ||
+ | *8-1, 8-2(S), 8-7, 8-D, 8-C | ||
+ | <br /><br /> | ||
+ | ===Warpless=== | ||
+ | *1-1, 1-2, 1-3(N), 1-T, 1-4, 1-6, 1-C | ||
+ | *2-1, 2-3, 2-T, 2-4(S), 2-C | ||
+ | *3-1, 3-2, 3-T, 3-4(S), 3-5, 3-4(N), 3-C | ||
+ | *4-1, 4-2, 4-T(N), 4-4, 4-G(S), 4-C, 4-D | ||
+ | *5-1, 5-2, 5-T, 5-4, 5-G(N), 5-5(Death), 5-C | ||
+ | *6-1, 6-3, 6-T, 6-5(S), 6-C, 6-D | ||
+ | *7-1, 7-2, 7-3, 7-T(S), 7-6, 7-C | ||
+ | *8-1, 8-2(S), 8-7, 8-D, 8-C | ||
+ | <br /> | ||
+ | Star house in world 1; used for world 3 overworld monsters.<br /> | ||
+ | Star house in world 4; used for world 5 2nd + 3rd overworld monsters, after 5-5 death. | ||
+ | <br /><br /> | ||
+ | ===Secretless=== | ||
+ | *1-1, 1-2, 1-3(N), 1-T, 1-4, 1-6, 1-C | ||
+ | *2-1, 2-3, 2-T, 2-4(N), 2-5, 2-C | ||
+ | *3-1, 3-2, 3-T, 3-4(S), 3-5, 3-4(N), 3-C | ||
+ | *4-1, 4-2, 4-T(N), 4-4, 4-G(N), (4-5), 4-C, 4-D | ||
+ | *5-1, 5-2, 5-T, 5-4, 5-G(N), 5-5(Death), 5-C | ||
+ | *6-1, 6-3, 6-T, 6-5(N), 6-6(N), 6-C, 6-D | ||
+ | *7-1, 7-2, 7-3, 7-T(N), 7-G(N), 7-4, 7-5, 7-C | ||
+ | *8-1, 8-2(N), 8-3, 8-T, 8-4, 8-5, 8-6, 8-D, 8-C | ||
+ | <br /> | ||
+ | Star houses to be revised.* | ||
+ | <br /> | ||
+ | '''The secret exit in 3-4 is required for game progression'''<br /><br /> | ||
===100% (5 Stars on file)=== | ===100% (5 Stars on file)=== | ||
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*1-1, 1-2, 1-3 (N), 1-T, 1-4, 1-6, 1-5, 1-C. | *1-1, 1-2, 1-3 (N), 1-T, 1-4, 1-6, 1-5, 1-C. | ||
+ | ^Keep propeller throughout. | ||
*2-1, 2-3, 2-T, 2-4 (N), 2-6 (S), 2-6 (N), 2-5, 2-4 (S), 2-C. | *2-1, 2-3, 2-T, 2-4 (N), 2-6 (S), 2-6 (N), 2-5, 2-4 (S), 2-C. | ||
+ | ^Keep propeller throughout. | ||
*3-1, 3-2, 3-3, 3-G (S), 3-Cannon, 3-G (N), 3-T, 3-4 (S), 3-5 (N), 3-5 (S), 3-4 (N), 3-C | *3-1, 3-2, 3-3, 3-G (S), 3-Cannon, 3-G (N), 3-T, 3-4 (S), 3-5 (N), 3-5 (S), 3-4 (N), 3-C | ||
+ | ^Take penguin in 3-1. Take propeller in 3-4 (S). | ||
*4-1, 4-2, 4-T (N), 4-4, 4-G (N), 4-G (S), 4-5, 4-C, 4-Air | *4-1, 4-2, 4-T (N), 4-4, 4-G (N), 4-G (S), 4-5, 4-C, 4-Air | ||
+ | ^Take penguin in 4-1. Keep throughout. Take propeller in 4-C. | ||
*5-1, 5-2, 5-T, 5-4, 5-G (N), 5-5, 5-C | *5-1, 5-2, 5-T, 5-4, 5-G (N), 5-5, 5-C | ||
+ | ^Keep propeller until 5-4. Take propeller in 5-C. | ||
*6-1, 6-3, 6-2, 6-4, 6-T, 6-5(S), 6-C, 6-Air | *6-1, 6-3, 6-2, 6-4, 6-T, 6-5(S), 6-C, 6-Air | ||
+ | ^Keep propeller throughout. | ||
*7-1, 7-2, 7-3, 7-T (S), 7-6, 7-T (N), 7-G (S), 7-G (N), 7-4, 7-5, 7-C | *7-1, 7-2, 7-3, 7-T (S), 7-6, 7-T (N), 7-G (S), 7-G (N), 7-4, 7-5, 7-C | ||
+ | ^Keep propeller throughout. | ||
*8-1, 8-2 (S), 8-7, 8-2 (N), 8-3, 8-T, 8-4, 8-5, 8-6, 8-Air, 8-C | *8-1, 8-2 (S), 8-7, 8-2 (N), 8-3, 8-T, 8-4, 8-5, 8-6, 8-Air, 8-C | ||
+ | ^Take propeller in 8-3. Take propeller in 8-Air. | ||
*1-3 (S), 1-Cannon, 2-2, 2-Cannon, 4-3, 4-T (S), 4-Cannon, 6-5 (N), 6-6 (N), 6-6 (S), 6-Cannon, 5-3, 5-G (S), 5-Cannon | *1-3 (S), 1-Cannon, 2-2, 2-Cannon, 4-3, 4-T (S), 4-Cannon, 6-5 (N), 6-6 (N), 6-6 (S), 6-Cannon, 5-3, 5-G (S), 5-Cannon | ||
− | + | ^If mini-mario power-up is lost before completing 6-6, go to mushroom house. | |
− | 9-5, 9-3, 9-1, 9-2, 9-6, 9-8 | + | *9-5, 9-3, 9-1, 9-2, 9-6, 9-8, 9-7, 9-4 |
+ | ^ W9 route depends heavily on keeping power-ups. One proposed order keeping propeller through the first 5 levels is mentioned. If propeller is lost, one can be gained in level 9-8. | ||
N: Normal Exit | N: Normal Exit | ||
S: Secret Exit | S: Secret Exit | ||
+ | G: Ghost House | ||
+ | T: Tower | ||
+ | D: Doomship | ||
+ | C: Castle | ||
− | === | + | == Tricks == |
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− | === | + | === Quick Flutter === |
+ | *While on Yoshi when using his flutter, do not hold a direction and he will not lose speed while fluttering. | ||
− | + | === Iceless === | |
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+ | *Gathering the 3rd coin in 1-4 without using the ice flower, originally done to keep propeller. | ||
− | + | https://docs.google.com/spreadsheet/ccc?key=0AumW7iXcYTb2dEJYYjdsOWQzSHZMRGQwZkFRNE80eVE#gid=0 | |
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Latest revision as of 19:24, 15 May 2013
![SDAlogo runner.png](/images/3/3e/SDAlogo_runner.png)
- Main page
- Level Times
Contents
New Super Mario Brothers Wii is a game made by Nintendo. New Super Mario Brothers on the DS was made before the Wii, and NSMBW turns out to be longer than the DS version.
Run Categories
Any%
- 1-1, 1-2, 1-3(S), 1-Cannon
- 5-1, 5-3, 5-T, 5-4, 5-G(S), 5-Cannon
- 8-1, 8-2(S), 8-7, 8-D, 8-C
Warpless
- 1-1, 1-2, 1-3(N), 1-T, 1-4, 1-6, 1-C
- 2-1, 2-3, 2-T, 2-4(S), 2-C
- 3-1, 3-2, 3-T, 3-4(S), 3-5, 3-4(N), 3-C
- 4-1, 4-2, 4-T(N), 4-4, 4-G(S), 4-C, 4-D
- 5-1, 5-2, 5-T, 5-4, 5-G(N), 5-5(Death), 5-C
- 6-1, 6-3, 6-T, 6-5(S), 6-C, 6-D
- 7-1, 7-2, 7-3, 7-T(S), 7-6, 7-C
- 8-1, 8-2(S), 8-7, 8-D, 8-C
Star house in world 1; used for world 3 overworld monsters.
Star house in world 4; used for world 5 2nd + 3rd overworld monsters, after 5-5 death.
Secretless
- 1-1, 1-2, 1-3(N), 1-T, 1-4, 1-6, 1-C
- 2-1, 2-3, 2-T, 2-4(N), 2-5, 2-C
- 3-1, 3-2, 3-T, 3-4(S), 3-5, 3-4(N), 3-C
- 4-1, 4-2, 4-T(N), 4-4, 4-G(N), (4-5), 4-C, 4-D
- 5-1, 5-2, 5-T, 5-4, 5-G(N), 5-5(Death), 5-C
- 6-1, 6-3, 6-T, 6-5(N), 6-6(N), 6-C, 6-D
- 7-1, 7-2, 7-3, 7-T(N), 7-G(N), 7-4, 7-5, 7-C
- 8-1, 8-2(N), 8-3, 8-T, 8-4, 8-5, 8-6, 8-D, 8-C
Star houses to be revised.*
The secret exit in 3-4 is required for game progression
100% (5 Stars on file)
- 1-1, 1-2, 1-3 (N), 1-T, 1-4, 1-6, 1-5, 1-C.
^Keep propeller throughout.
- 2-1, 2-3, 2-T, 2-4 (N), 2-6 (S), 2-6 (N), 2-5, 2-4 (S), 2-C.
^Keep propeller throughout.
- 3-1, 3-2, 3-3, 3-G (S), 3-Cannon, 3-G (N), 3-T, 3-4 (S), 3-5 (N), 3-5 (S), 3-4 (N), 3-C
^Take penguin in 3-1. Take propeller in 3-4 (S).
- 4-1, 4-2, 4-T (N), 4-4, 4-G (N), 4-G (S), 4-5, 4-C, 4-Air
^Take penguin in 4-1. Keep throughout. Take propeller in 4-C.
- 5-1, 5-2, 5-T, 5-4, 5-G (N), 5-5, 5-C
^Keep propeller until 5-4. Take propeller in 5-C.
- 6-1, 6-3, 6-2, 6-4, 6-T, 6-5(S), 6-C, 6-Air
^Keep propeller throughout.
- 7-1, 7-2, 7-3, 7-T (S), 7-6, 7-T (N), 7-G (S), 7-G (N), 7-4, 7-5, 7-C
^Keep propeller throughout.
- 8-1, 8-2 (S), 8-7, 8-2 (N), 8-3, 8-T, 8-4, 8-5, 8-6, 8-Air, 8-C
^Take propeller in 8-3. Take propeller in 8-Air.
- 1-3 (S), 1-Cannon, 2-2, 2-Cannon, 4-3, 4-T (S), 4-Cannon, 6-5 (N), 6-6 (N), 6-6 (S), 6-Cannon, 5-3, 5-G (S), 5-Cannon
^If mini-mario power-up is lost before completing 6-6, go to mushroom house.
- 9-5, 9-3, 9-1, 9-2, 9-6, 9-8, 9-7, 9-4
^ W9 route depends heavily on keeping power-ups. One proposed order keeping propeller through the first 5 levels is mentioned. If propeller is lost, one can be gained in level 9-8.
N: Normal Exit S: Secret Exit G: Ghost House T: Tower D: Doomship C: Castle
Tricks
Quick Flutter
- While on Yoshi when using his flutter, do not hold a direction and he will not lose speed while fluttering.
Iceless
- Gathering the 3rd coin in 1-4 without using the ice flower, originally done to keep propeller.
https://docs.google.com/spreadsheet/ccc?key=0AumW7iXcYTb2dEJYYjdsOWQzSHZMRGQwZkFRNE80eVE#gid=0