Difference between revisions of "New Super Mario Bros. Wii"

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m (Taking into account the new route taken in the WR, I changed the route in the any% run.)
 
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{{stub}}
 
[[Category:Wii]]
 
[[Category:Wii]]
 
[[Category:Games]]
 
[[Category:Games]]
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{{sda run|http://speeddemosarchive.com/NewSuperMarioBrosWii.html}}
  
 
{{contents}}
 
{{contents}}
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{{-}}
 
{{-}}
  
{{sda run|http://speeddemosarchive.com/NewSuperMarioBrosWii.html}}
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'''New Super Mario Brothers Wii''' is a game made by Nintendo. '''New Super Mario Brothers''' on the DS was made before the Wii, and NSMBW turns out to be longer than the DS version.
 
'''New Super Mario Brothers Wii''' is a game made by Nintendo. '''New Super Mario Brothers''' on the DS was made before the Wii, and NSMBW turns out to be longer than the DS version.
  
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== Run Categories ==
 
== Run Categories ==
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===Any%===
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*1-1, 1-2, 1-3(S), 1-Cannon
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*5-1, 5-3, 5-T, 5-4, 5-G(S), 5-Cannon
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*8-1, 8-2(S), 8-7, 8-D, 8-C
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<br /><br />
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===Warpless===
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*1-1, 1-2, 1-3(N), 1-T, 1-4, 1-6, 1-C
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*2-1, 2-3, 2-T, 2-4(S), 2-C
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*3-1, 3-2, 3-T, 3-4(S), 3-5, 3-4(N), 3-C
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*4-1, 4-2, 4-T(N), 4-4, 4-G(S), 4-C, 4-D
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*5-1, 5-2, 5-T, 5-4, 5-G(N), 5-5(Death), 5-C
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*6-1, 6-3, 6-T, 6-5(S), 6-C, 6-D
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*7-1, 7-2, 7-3, 7-T(S), 7-6, 7-C
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*8-1, 8-2(S), 8-7, 8-D, 8-C
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<br />
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Star house in world 1; used for world 3 overworld monsters.<br />
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Star house in world 4; used for world 5 2nd + 3rd overworld monsters, after 5-5 death.
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<br /><br />
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===Secretless===
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*1-1, 1-2, 1-3(N), 1-T, 1-4, 1-6, 1-C
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*2-1, 2-3, 2-T, 2-4(N), 2-5, 2-C
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*3-1, 3-2, 3-T, 3-4(S), 3-5, 3-4(N), 3-C
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*4-1, 4-2, 4-T(N), 4-4, 4-G(N), (4-5), 4-C, 4-D
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*5-1, 5-2, 5-T, 5-4, 5-G(N), 5-5(Death), 5-C
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*6-1, 6-3, 6-T, 6-5(N), 6-6(N), 6-C, 6-D
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*7-1, 7-2, 7-3, 7-T(N), 7-G(N), 7-4, 7-5, 7-C
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*8-1, 8-2(N), 8-3, 8-T, 8-4, 8-5, 8-6, 8-D, 8-C
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<br />
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Star houses to be revised.*
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<br />
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'''The secret exit in 3-4 is required for game progression'''<br /><br />
  
 
===100% (5 Stars on file)===
 
===100% (5 Stars on file)===
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*1-1, 1-2, 1-3 (N), 1-T, 1-4, 1-6, 1-5, 1-C.
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^Keep propeller throughout.
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*2-1, 2-3, 2-T, 2-4 (N), 2-6 (S), 2-6 (N), 2-5, 2-4 (S), 2-C.
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^Keep propeller throughout.
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*3-1, 3-2, 3-3, 3-G (S), 3-Cannon, 3-G (N), 3-T, 3-4 (S), 3-5 (N), 3-5 (S), 3-4 (N), 3-C
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^Take penguin in 3-1. Take propeller in 3-4 (S).
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*4-1, 4-2, 4-T (N), 4-4, 4-G (N), 4-G (S), 4-5, 4-C, 4-Air
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^Take penguin in 4-1. Keep throughout. Take propeller in 4-C.
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*5-1, 5-2, 5-T, 5-4, 5-G (N), 5-5, 5-C
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^Keep propeller until 5-4. Take propeller in 5-C.
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*6-1, 6-3, 6-2, 6-4, 6-T, 6-5(S), 6-C, 6-Air
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^Keep propeller throughout.
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*7-1, 7-2, 7-3, 7-T (S), 7-6, 7-T (N), 7-G (S), 7-G (N), 7-4, 7-5, 7-C
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^Keep propeller throughout.
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*8-1, 8-2 (S), 8-7, 8-2 (N), 8-3, 8-T, 8-4, 8-5, 8-6, 8-Air, 8-C
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^Take propeller in 8-3. Take propeller in 8-Air.
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*1-3 (S), 1-Cannon, 2-2, 2-Cannon, 4-3, 4-T (S), 4-Cannon, 6-5 (N), 6-6 (N), 6-6 (S), 6-Cannon, 5-3, 5-G (S), 5-Cannon
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^If mini-mario power-up is lost before completing 6-6, go to mushroom house.
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*9-5, 9-3, 9-1, 9-2, 9-6, 9-8, 9-7, 9-4
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^ W9 route depends heavily on keeping power-ups. One proposed order keeping propeller through the first 5 levels is mentioned. If propeller is lost, one can be gained in level 9-8.
  
====Single-Segment====
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N: Normal Exit
 
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S: Secret Exit
====Segmented====
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G: Ghost House
 
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T: Tower
===Any% Cannon Run (Warps)===
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D: Doomship
 
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C: Castle
====Single-Segment====
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*1-1
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== Tricks ==
*1-2
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*1-3
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*1-tower
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*1-4
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*1-6
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*1-castle
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*2-2
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*2-3
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*2-tower
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*2-4
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*2-6
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*2-castle
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*3-1
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*3-2
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*3-ghost alt.
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*6-1
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*6-2
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*6-4
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*6-5
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*6-tower
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*6-6 alt.
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*8-1
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*8-2 alt.
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*8-7
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*8-airship
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*8-bowser
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THE END! Achievement unlocked! (100G) beat bowser
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====Segmented====
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=== Quick Flutter ===
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*While on Yoshi when using his flutter, do not hold a direction and he will not lose speed while fluttering.
  
Segment 1
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=== Iceless ===
* 1-1
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* 1-2
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* 1-3 (Alt)
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* 1-Cannon
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Segment 2
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* 5-1
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* 5-2 (or go to World 5-1 to self-death to avoid Piranha Plant Fight with toad coins)
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* 5-Tower
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Segment 3
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* 5-4
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* 5-Ghost House (Alt)
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* 5-Cannon
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Segment 4
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* 8-1
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* 8-2 (Alt)
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* 8-7
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* 8-Airship
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Segment 5
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* 8-Bowser
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THE END
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*Gathering the 3rd coin in 1-4 without using the ice flower, originally done to keep propeller.
  
'''Everything Else will be added when I figure out everything out in the game.'''
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https://docs.google.com/spreadsheet/ccc?key=0AumW7iXcYTb2dEJYYjdsOWQzSHZMRGQwZkFRNE80eVE#gid=0
'''Any of you guys out there can add stuff to the page if you want.
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Latest revision as of 18:24, 15 May 2013

This page is a stub. You can help by adding information. Please ask on the talk page for more clarification.
SDAlogo runner.png This game has a run page on SDA!


New Super Mario Brothers Wii is a game made by Nintendo. New Super Mario Brothers on the DS was made before the Wii, and NSMBW turns out to be longer than the DS version.



Run Categories

Any%

  • 1-1, 1-2, 1-3(S), 1-Cannon
  • 5-1, 5-3, 5-T, 5-4, 5-G(S), 5-Cannon
  • 8-1, 8-2(S), 8-7, 8-D, 8-C



Warpless

  • 1-1, 1-2, 1-3(N), 1-T, 1-4, 1-6, 1-C
  • 2-1, 2-3, 2-T, 2-4(S), 2-C
  • 3-1, 3-2, 3-T, 3-4(S), 3-5, 3-4(N), 3-C
  • 4-1, 4-2, 4-T(N), 4-4, 4-G(S), 4-C, 4-D
  • 5-1, 5-2, 5-T, 5-4, 5-G(N), 5-5(Death), 5-C
  • 6-1, 6-3, 6-T, 6-5(S), 6-C, 6-D
  • 7-1, 7-2, 7-3, 7-T(S), 7-6, 7-C
  • 8-1, 8-2(S), 8-7, 8-D, 8-C


Star house in world 1; used for world 3 overworld monsters.
Star house in world 4; used for world 5 2nd + 3rd overworld monsters, after 5-5 death.

Secretless

  • 1-1, 1-2, 1-3(N), 1-T, 1-4, 1-6, 1-C
  • 2-1, 2-3, 2-T, 2-4(N), 2-5, 2-C
  • 3-1, 3-2, 3-T, 3-4(S), 3-5, 3-4(N), 3-C
  • 4-1, 4-2, 4-T(N), 4-4, 4-G(N), (4-5), 4-C, 4-D
  • 5-1, 5-2, 5-T, 5-4, 5-G(N), 5-5(Death), 5-C
  • 6-1, 6-3, 6-T, 6-5(N), 6-6(N), 6-C, 6-D
  • 7-1, 7-2, 7-3, 7-T(N), 7-G(N), 7-4, 7-5, 7-C
  • 8-1, 8-2(N), 8-3, 8-T, 8-4, 8-5, 8-6, 8-D, 8-C


Star houses to be revised.*
The secret exit in 3-4 is required for game progression

100% (5 Stars on file)

  • 1-1, 1-2, 1-3 (N), 1-T, 1-4, 1-6, 1-5, 1-C.

^Keep propeller throughout.

  • 2-1, 2-3, 2-T, 2-4 (N), 2-6 (S), 2-6 (N), 2-5, 2-4 (S), 2-C.

^Keep propeller throughout.

  • 3-1, 3-2, 3-3, 3-G (S), 3-Cannon, 3-G (N), 3-T, 3-4 (S), 3-5 (N), 3-5 (S), 3-4 (N), 3-C

^Take penguin in 3-1. Take propeller in 3-4 (S).

  • 4-1, 4-2, 4-T (N), 4-4, 4-G (N), 4-G (S), 4-5, 4-C, 4-Air

^Take penguin in 4-1. Keep throughout. Take propeller in 4-C.

  • 5-1, 5-2, 5-T, 5-4, 5-G (N), 5-5, 5-C

^Keep propeller until 5-4. Take propeller in 5-C.

  • 6-1, 6-3, 6-2, 6-4, 6-T, 6-5(S), 6-C, 6-Air

^Keep propeller throughout.

  • 7-1, 7-2, 7-3, 7-T (S), 7-6, 7-T (N), 7-G (S), 7-G (N), 7-4, 7-5, 7-C

^Keep propeller throughout.

  • 8-1, 8-2 (S), 8-7, 8-2 (N), 8-3, 8-T, 8-4, 8-5, 8-6, 8-Air, 8-C

^Take propeller in 8-3. Take propeller in 8-Air.

  • 1-3 (S), 1-Cannon, 2-2, 2-Cannon, 4-3, 4-T (S), 4-Cannon, 6-5 (N), 6-6 (N), 6-6 (S), 6-Cannon, 5-3, 5-G (S), 5-Cannon

^If mini-mario power-up is lost before completing 6-6, go to mushroom house.

  • 9-5, 9-3, 9-1, 9-2, 9-6, 9-8, 9-7, 9-4

^ W9 route depends heavily on keeping power-ups. One proposed order keeping propeller through the first 5 levels is mentioned. If propeller is lost, one can be gained in level 9-8.

N: Normal Exit
S: Secret Exit
G: Ghost House
T: Tower
D: Doomship
C: Castle

Tricks

Quick Flutter

  • While on Yoshi when using his flutter, do not hold a direction and he will not lose speed while fluttering.

Iceless

  • Gathering the 3rd coin in 1-4 without using the ice flower, originally done to keep propeller.

https://docs.google.com/spreadsheet/ccc?key=0AumW7iXcYTb2dEJYYjdsOWQzSHZMRGQwZkFRNE80eVE#gid=0

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