Scooby doo! Night of 100 Frights!/Powerup Notes
From SDA Knowledge Base
This game has numerous powerups that enhance Scooby's abilities. They are listed below, with where they are used. In a 100% run, you do need all powerups, but in any%, at least three can be skipped. They are listed below.
Contents
Powerup List
- Map
- Shovel
- Springs
- Bunny slippers and Lampshade
- Helmet
- Knight Armor
- Galoshes
- Smash
- Plungers
- Super Smash
- Umbrella
- Gum
- Soap
- Mastermind Special
Map
Where Used
If Skipped
Shovel
Where Used
If Skipped
Springs
Where Used
If Skipped
Bunny slippers and Lampshade
Where Used
If Skipped
Helmet
Where Used
If Skipped
Knight Armor
Where Used
If Skipped
Galoshes
Where Used
If Skipped
Smash
Where Used
If Skipped
Plungers
Where Used
If Skipped
Super Smash
Where Used
If Skipped
Umbrella
Where Used
If Skipped
Gum
Where Used
If Skipped
Soap
Where Used
If Skipped
Mastermind Special
Where Used
This is simply a technical powerup, which is used to increment the percentage completion when you defeat the Mastermind. As defeating the Mastermind is the goal of any%, this by definition cannot be skipped.
Evidence for the existence of this powerup is the fact that using the all powerups cheat allows you to get 100% without defeating the Mastermind.
If Skipped
Skipping this would let you skip everything else. It wouldn't be a valid run.