Kirby's Return to Dream Land/Characters and Copy Abilities/Tornado

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Tornado Attack (Press 1)
  • Tips
    • Tornado Attack should always end with Hyper Tornado, as it has roughly the same amount of endlag as not using Hyper Tornado, and Kirby can move a little more while using Hyper Tornado than during the endlag of Tornado Attack alone
    • The lag of Tornado Attack can be cancelled by landing in water; this allows Kirby to almost immediately start another Tornado Attack. This is most notable in levels 3-1 and 3-2
  • Attack properties [1]
    • 16 dmg per hit
    • Max Total - 80 dmg
  • Distance
  • Speed


Hyper Tornado [Waggle or Mash D-pad during Tornado Attack]
  • Tips
    • As mentioned above, Hyper Tornado should always be used at the end of every tornado attack as there is no drawback to using it. The exception is when Tornado Attack can be cancelled by landing in water.
  • Attack properties [1]
    • 1st hit is NOT comboed from Tornado Attack - 8 dmg
    • 1st hit IS comboed from Tornado Attack - 7 dmg
    • 2nd, 3rd & 4th hit - 7 dmg per hit
    • Final Hit IS comboed from previous hits - 36 dmg
    • Final Hit NOT comboed from previous hits - 42 dmg
    • Max total - 65 dmg
    • Entire combo (Tornado Attack + Hyper Tornado) does 144 dmg max.
    • Invincible for the duration of the move
    • Highest damage comes from comboing previous hits.
    • Waggle charges faster than mashing the D-Pad


Tornado Dash (Dash + 1 in air)
  • Tips
    • Though slower than Tornado Attack in succession, it is better when only shorter horizontal distances need to be covered.
    • Press Up or Down to slightly change the angle of the Tornado Attack
  • Attack properties [1]
    • Physical hit - 20 dmg
    • Back Draft - 16 dmg
    • Invincible for the duration of the move


Falling Gust (Down + 1 in air)
  • Attack properties [1]
    • 1st gust hit – 8 dmg
    • 2nd, 3rd, 4th, 5th gust hits - 7 dmg per hit
    • Max total - 36 dmg
    • Shockwave is NOT comboed from gust hits - 12 dmg
    • Shockwave IS comboed from gust hits - 10 dmg
    • Invincible during start up until wind leaves Kirby's body.
    • Shockwaves can't do damage if the gust makes more than 1 or 2 hits.


Rising Gust (Up + 1)
  • Attack properties [1]
    • 1st Gust hit - 8 dmg
    • 2nd, 3rd & 4th hit - 7 dmg per hit
    • Max total - 29 dmg
    • Invincible during start up until wind leaves Kirby's body.
    • Rising gust has a shorter duration than falling gust.


References

  1. 1.0 1.1 1.2 1.3 1.4 An ability and damage guide at the Kirby's Rainbow Resort forums. It's mainly maintained by Plas Durock and contains contributions from several members of the Rainbow Resort forum and the GameFAQs KRtDL forum. http://www.gamefaqs.com/boards/935607-kirbys-return-to-dream-land/62398037
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