Kirby's Return to Dream Land/Characters and Copy Abilities/Spark

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Spark Attack (Press 1)
  • Tips
    • This has stronger DPS at point-blank range than Spark Wave, but generally should be used only when the boss/miniboss is stationary for an extended period of time.
  • Attack properties [1]
    • 1st hit - 8 dmg
    • Repeat hits - 7 dmg per hit
    • Blocks most projectiles
    • Brief invincibility during start up.


Charge Power (Waggle/Mash D-pad)
  • Waggle charges faster than mashing and allows Kirby to charge more easily while running; guarding while mashing is also an option.[1]


Spark Arrow (Lv 1 Charge + 1)
  • Tips
    • Use this when the extra damage from Spark Wave nor Laser isn't needed to finish a boss/miniboss
  • Attack properties [1]
    • 8 dmg
    • Travels across the entire screen


Spark Laser (Lv 2 Charge + 1)
  • Tips
    • Use this when the extra damage from Spark Wave isn't needed to finish a boss/miniboss
  • Attack properties [1]
    • 18 dmg
    • Small Barrier
    • Travels across the entire screen.
    • Penetrates enemies.


Spark Wave (Lv 3 Charge + 1)
  • Tips
    • For practical purposes, waggling outclasses mashing the d-pad to charge in every way possible.
    • Use this as Spark Kirby's primary attack against bosses/minibosses.
  • Attack properties [1]
    • 40 - dmg
    • Sparks behind Kirby when firing - 16 dmg
    • Large Barrier while charging
    • Travels across the entire screen.
    • Penetrates enemies and walls.
    • Waggle charges faster than mashing and allows Kirby to charge more easily while running, guarding is also an option.


Spark Barrier (Lv 2 & Lv 3 Charge)
  • Tips
    • Kirby can run through minor enemies while having a Barrier.
    • Despite being able to run through enemies, avoid sliding since Kirby will usually bounce off of the enemy before the barrier hits it, slowing him down.
  • Attack properties [1]
    • 1st hit 8 dmg
    • Repeat hits - 7 dmg
    • Block's most projectiles


Thunderbolt (Up + 1)
  • Tips
    • Primarily used to hit blocks through the ceiling
    • Has a niche use to hit bosses/minibosses that are above Kirby for a split second (primarily Goriath)
    • Avoid using this to clear generic enemies above Kirby if Kirby needs to ascend, as it stops Kirby, and Kirby is better off using a Spark Barrier and floating/jumpin up nonstop.
  • Attack properties [1]
    • 14 dmg
    • Zaps through ceilings
    • Suspends Kirby in the air, he can remain stationary by spamming the move


Lightning Strike (Down + 1 in Midair)
  • Attack properties [1]
    • 16 dmg
    • Suspends Kirby in the air, he can remain stationary by spamming the move.


References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 An ability and damage guide at the Kirby's Rainbow Resort forums. It's mainly maintained by Plas Durock and contains contributions from several members of the Rainbow Resort forum and the GameFAQs KRtDL forum. http://www.gamefaqs.com/boards/935607-kirbys-return-to-dream-land/62398037
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