Difference between revisions of "XCOM: Enemy Unknown (2012)"

From SDA Knowledge Base

Jump to: navigation, search
Line 14: Line 14:
  
 
=== Base Assault ===
 
=== Base Assault ===
Research:<br/>
+
<b>Research:</b><br/>
 
Xeno-Biology -> (Arc Thrower, build Alien Containment) -> (capture alien -> interrogate alien, capture Outsider) -> Outsider Shard -> buy Skeleton Key
 
Xeno-Biology -> (Arc Thrower, build Alien Containment) -> (capture alien -> interrogate alien, capture Outsider) -> Outsider Shard -> buy Skeleton Key
  
Minimum Resources Required:<br/>
+
<b>Minimum Resources Required:</b><br/>
 
10 Weapon Fragments<br/>
 
10 Weapon Fragments<br/>
 
10 Elerium(br/>
 
10 Elerium(br/>
 
10 Alloys
 
10 Alloys

Revision as of 04:10, 3 August 2014


Routing notes for XCOM: EU. This route was intended for speedruns played on easy. Runs on other difficulties may require running additional missions

and acquiring additional squad upgrades.

Overview

Routing an XCOM speedrun comes down to, in the fastest possible way, gathering the materials and research neccesary to unlock the three story missions.

The requirements for each mission are below.

Base Assault

Research:
Xeno-Biology -> (Arc Thrower, build Alien Containment) -> (capture alien -> interrogate alien, capture Outsider) -> Outsider Shard -> buy Skeleton Key

Minimum Resources Required:
10 Weapon Fragments
10 Elerium(br/> 10 Alloys