Difference between revisions of "Verification Guidelines"

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* Numerous sloppy minor mistakes (missed jumps, whiffed attacks, failing to perform a shortcut) that cost a significant amount of time (significant depends on the run length).  
 
* Numerous sloppy minor mistakes (missed jumps, whiffed attacks, failing to perform a shortcut) that cost a significant amount of time (significant depends on the run length).  
 
* Bad rng costing a significant amount of time
 
* Bad rng costing a significant amount of time
* Not skipping skippable cutscenes (unless the in-game timer is used and not running during cutscenes)
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* Not skipping skippable cutscenes (unless the in-game timer is used and not running during cutscenes - it's still very much encouraged to skip cutscenes in this case as well though)
  
Overall, imagine you were in the shoes of the runner. If you think you would have told yourself after the run ”Wow, that went really well. There were only a few mistakes, bosses were behaving well and the rng was mostly favorable – this time will be hard for me to beat without a considerable effort.”, then it's probably a good fit for SDA!
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Overall, imagine you were in the shoes of the runner. If you think you would have told yourself after the run:<br />
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”''Wow, that went really well. There were only a few mistakes, bosses were behaving well and the rng was mostly favorable – this time will be hard for me to beat without a considerable effort.''<br />
 +
Then it's probably a good fit for SDA!
  
 
A special case worth mentioning is when a submitted run is faster than a run that is currently on the site and yet considerably slower than the fastest runs on the internet (and not submitted to SDA). In this case, the same general rules above apply. That means that improvements are not accepted by default.
 
A special case worth mentioning is when a submitted run is faster than a run that is currently on the site and yet considerably slower than the fastest runs on the internet (and not submitted to SDA). In this case, the same general rules above apply. That means that improvements are not accepted by default.
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* Google [game name] + speedrun and see how the submitted run compares to other runs on the internet (if you know of leaderboards for the game, check them as well)
 
* Google [game name] + speedrun and see how the submitted run compares to other runs on the internet (if you know of leaderboards for the game, check them as well)
 
* Do the run comments explain non-obvious things going on (provided they seem reliable)?
 
* Do the run comments explain non-obvious things going on (provided they seem reliable)?
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If you are in doubt about something in the run, feel free to ask. Many runners check the verification thread of their run regularly and are often happy to answer questions.
  
  

Revision as of 06:57, 22 May 2016

General

SDA hosts ”high quality” speedruns. Every run on SDA has gone through a verification by peer reviewers to ensure that it meets the site requirements. The ”high quality” requirement can be broken down into one part gameplay and one part capture quality. The verifiers are also expected to check if the run appears to be legit.


Quality (Gameplay)

While, the speedrun community is ever evolving and runs will eventually become outdated, the standards can be controlled at the time of acceptance to the site. Objectively, the ”high quality” criteria for the gameplay can be translated into:

  • On par with the fastest runs on the internet for the category
  • On par with the fastest runs on the internet for comparable games and categories

This can both mean that some ”world records” should be rejected (typically for games that haven't been optimized enough by the community) and that some ”non-world records” should be accepted (typically for highly competitive games).

If you are not sure what is considered reject-worthy, here is a small list of reject-worthy mistakes:

  • A death that costs a significant amount of time.
  • A poor, inefficient route and bad planning.
  • Using the wrong weapon against enemies or bosses.
  • Failing to use the fastest method of movement when it could have easily been used.
  • Numerous sloppy minor mistakes (missed jumps, whiffed attacks, failing to perform a shortcut) that cost a significant amount of time (significant depends on the run length).
  • Bad rng costing a significant amount of time
  • Not skipping skippable cutscenes (unless the in-game timer is used and not running during cutscenes - it's still very much encouraged to skip cutscenes in this case as well though)

Overall, imagine you were in the shoes of the runner. If you think you would have told yourself after the run:
Wow, that went really well. There were only a few mistakes, bosses were behaving well and the rng was mostly favorable – this time will be hard for me to beat without a considerable effort.
Then it's probably a good fit for SDA!

A special case worth mentioning is when a submitted run is faster than a run that is currently on the site and yet considerably slower than the fastest runs on the internet (and not submitted to SDA). In this case, the same general rules above apply. That means that improvements are not accepted by default.


Quality (Capture)

If you notice any serious problems with the video or audio quality, describe the issue and when it occurs in your verification reply (segment and time stamp). Here is a list of some common problems with the audio and video to look out for:

  • Audio only on one channel
  • The sound is overpeaked
  • There is no audio track with only the game audio (it's fine if there is a secondary audio track with commentary, as long as the first audio track only contains the game audio)
  • The resolution is wrong
  • The run was not recorded at the full framerate
  • The video has not been properly de-interlaced (https://kb.speeddemosarchive.com/AviSynth#Part_5:_Deinterlacing_.2F_Full_framerate_video)
  • There are skips in the video. It can't be expected that recordings are always perfect, so minor skips are acceptable. It's always good to point them out though to be sure.
  • There are failed attempts in the video
  • The recording was not a direct feed and contains overlays such as splits, webcam etc
  • An unofficial emulator was used

For additional audio and video requirements, please consult Ways to get your run rejected for_video_quality. Finally, it's not expected that you have to be a professional a/v specialist to verify runs for SDA. Just point out things to the best of your ability.


Cheating

Be sure you are up to date on SDA's rules, and report anything suspicious you may see in the verification reply. Here are some typical examples of things to look for:

  • Is there continuity between segments? Between levels?
  • Have any cheat codes been used?
  • Does the run fulfill the requirements for the category?
  • Is there suspicion of non-stock input devices being used (macros, auto-fire etc)?
  • Are there signs of segmentation/splicing in a run that's submitted as single segment?


Public vs private verification

SDA runs two verification systems in parallel, private and public verification.

Private verifications are performed in a private pm thread by verifiers having signed up through the ”Runs Needing Verifiers” thread in the verification section of the forum, https://forum.speeddemosarchive.com/board/speedrun_verification2.html. Verifiers having signed up for a run that ends up in private verification are expected to have specific knowledge about the game. It can for example be from having played through the game, having helped with the planning of speedrunning the game or simply by having gained an understanding of the game from watching speedruns of the game.

Public verifications are posted in an open section of the forum, https://forum.speeddemosarchive.com/board/public_verification.html. You don't need any previous experience from the game to verify a run in public verification. It's always a good idea to state in your reply if you have any relevant experience with the game though. This quickly limits what can actually be verified. It's obvious that you'll not be able to evaluate complex puzzle solutions, what is rng and not or know what triggers what in the game. Just base the verification on what you can verify and be open about what you can't check. Here are some examples of what you often can check:

  • Is the movement good?
  • Does the runner seem to know what they're doing or are there many hesitations?
  • How is the menuing?
  • Google [game name] + speedrun and see how the submitted run compares to other runs on the internet (if you know of leaderboards for the game, check them as well)
  • Do the run comments explain non-obvious things going on (provided they seem reliable)?

If you are in doubt about something in the run, feel free to ask. Many runners check the verification thread of their run regularly and are often happy to answer questions.


Final words of advice

While SDA-verification has a clear purpose, please also keep in mind that this is just a hobby and that we're dealing with people on the other end. Keep criticism constructive and don't hesitate to give credit to the runner when credit is due. SDA has been hosting speedruns since 2005 and there is only a handful of examples where verifications got a bit heated before things got sorted out. The vast majority of rejections are taken very well by the runners and in many cases even motivate the runners to come back with an even better run. Let's keep the atmosphere positive also in the future!


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