Difference between revisions of "Unepic/Mechanics and Glitches"

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(=Version Differences)
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=Mechanics=
 
=Mechanics=
  
==Version Differences=
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==Version Differences==
 
Old Version - Version 1.42.5 and earlier versions. <br/>
 
Old Version - Version 1.42.5 and earlier versions. <br/>
 
New Version - Version 1.42.6 and later versions. <br/>
 
New Version - Version 1.42.6 and later versions. <br/>
In the new versions, all major glitches are fixed, requiring a major change in the route. In addition, new versions do not start you with the Mines key, requiring you to do the quest to obtain it. Using locks is significantly slower in new versions, and there are some minor balance changes across the game.
+
In the new versions, all major glitches are fixed, requiring a major change in the route. In addition, new versions do not start you with the Mines key, requiring you to do the quest to obtain it. Using locks is significantly slower in new versions, and there are some minor balance changes across the game.<br/>
  
 
==Movement==
 
==Movement==
Running gives faster horizontal movement than jumping. Jumping gives faster horizontal movement than falling. Jumping gives faster vertical movement than climbing ladders. As such: don't jump when you can run, don't fall off platforms if you can jump off them, and jump up to ladders.<br/>
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Running gives faster horizontal movement than jumping. Jumping gives faster horizontal movement than falling. Jumping gives faster vertical movement than climbing ladders. As such: don't jump when you can run, don't fall off platforms if you can jump off them, and jump up to ladders whenever possible.<br/>
Whenever you get hit, you take a small hop backwards. Turning your back to the attacker one frame before impact can turn this into a forward hop, which barely loses any time compared to running. Alternatively, if you jump at an enemy and turn your back while in mid-air,
+
Whenever you get hit, you take a small hop backwards. Turning your back to the attacker one frame before impact can turn this into a forward hop, which barely loses any time compared to running. Alternatively, if you jump at an enemy and turn your back while in mid-air, the hop is completely cancelled, and you only take the slowdown from jumping. This latter technique works better against slow enemies, such as maggots.
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===Phase Door===
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The Scroll of Phase Door is an item bought from Zoran for 25 gold a piece. When used, it teleports you to the far end of the platform you're standing on, without crossing gaps or going up ledges. It completely bypasses enemies as well as any triggers in the process. Due to its long cast time, it is only useful when crossing about 75% of a room's size in distance, or when skipping cutscenes or enemies, and its high cost makes it a scarce resource in the early game.
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===Speed Potions===
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Speed potions improve your running speed as well as your attacking speed. They do not improve jumping speed, falling speed, climbing speed, spellcasting speed, or scroll casting speed. As such, only use them for their running speed increase, preferably in areas that are not otherwise sped up by phase doors.

Revision as of 05:31, 15 July 2013

Mechanics

Version Differences

Old Version - Version 1.42.5 and earlier versions.
New Version - Version 1.42.6 and later versions.
In the new versions, all major glitches are fixed, requiring a major change in the route. In addition, new versions do not start you with the Mines key, requiring you to do the quest to obtain it. Using locks is significantly slower in new versions, and there are some minor balance changes across the game.

Movement

Running gives faster horizontal movement than jumping. Jumping gives faster horizontal movement than falling. Jumping gives faster vertical movement than climbing ladders. As such: don't jump when you can run, don't fall off platforms if you can jump off them, and jump up to ladders whenever possible.
Whenever you get hit, you take a small hop backwards. Turning your back to the attacker one frame before impact can turn this into a forward hop, which barely loses any time compared to running. Alternatively, if you jump at an enemy and turn your back while in mid-air, the hop is completely cancelled, and you only take the slowdown from jumping. This latter technique works better against slow enemies, such as maggots.

Phase Door

The Scroll of Phase Door is an item bought from Zoran for 25 gold a piece. When used, it teleports you to the far end of the platform you're standing on, without crossing gaps or going up ledges. It completely bypasses enemies as well as any triggers in the process. Due to its long cast time, it is only useful when crossing about 75% of a room's size in distance, or when skipping cutscenes or enemies, and its high cost makes it a scarce resource in the early game.

Speed Potions

Speed potions improve your running speed as well as your attacking speed. They do not improve jumping speed, falling speed, climbing speed, spellcasting speed, or scroll casting speed. As such, only use them for their running speed increase, preferably in areas that are not otherwise sped up by phase doors.

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