Difference between revisions of "Total Annihilation"

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(Structures)
(Glitches)
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===Fly seaplanes under water===
 
===Fly seaplanes under water===
 
to fly seaplanes under water land them in water, then give them a move or attack command. as they start lifting up, hit stop, then give them more move commands. With a bit of micro you can get almost top speed while staying under the water by just alternating between stop and moving.
 
to fly seaplanes under water land them in water, then give them a move or attack command. as they start lifting up, hit stop, then give them more move commands. With a bit of micro you can get almost top speed while staying under the water by just alternating between stop and moving.
 +
 +
===Construction Air multi reclaim glitch===
 +
Build mass construction air, and order them to reclaim a map asset like a rock or building from town and country, even trees
 +
when u have mass con air, click a few times on the rock to bunch them up and get them all reclaiming at exactly the same time
 +
once they finish reclaiming the rock or what ever will be reclaimed for a multiple of it's value = to the number of aircraft you use
 +
 +
  
 
==Ground Units==
 
==Ground Units==
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Hammer
 
Hammer
 
Morty (can get huge distances)
 
Morty (can get huge distances)
 +
Gimp
 
Warrior(3.1 only unit)
 
Warrior(3.1 only unit)
 
*Vehicles*
 
*Vehicles*
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Triton
 
Triton
 
Luger
 
Luger
 +
 +
===Copperhead and Phalanx attack ground units===
 +
While these units are AA only, they have very powerful and bugged weapons
 +
set them to guard any ground unit in a battle, if that unit is hit, these AA units will turn their cannons on the attacker
  
 
==Ships==
 
==Ships==
 
===Pelican/hovercraft Targeting===
 
===Pelican/hovercraft Targeting===
most ships have two weapons on board, but in the case of Pelicans and  
+
most ships have two weapons on board, but in the case of Pelicans and hovercraft they will either not use both, or not hit at all.
 +
Attack ground right in front of pelicans (or just behind) to have all weapons be used, and connect with these bugged units.
 +
 
 +
===Attack land targets with Subs===
 +
Subs in TA shoot short range torpedoes. What many people don't know is that they can be used to fire short distances onto land. Move the sub directly next to the coast, and aim almost on top of the sub itself. The torpedoes will fire "up" and arc out of the water, landing on land.
  
 
==misc==
 
==misc==

Revision as of 19:32, 3 October 2014


Glitches

Structures

Toggle during construction

When building many of the buildings with an 'on/off' toggle, while still in construction if they take damage this effect can be triggered. Works for : Moho and regular Metal Makers, Solar Energy Plants, Adv/Normal Radar Towers, sonar and floating metal makers. but not metal extractors and moho metal extractors.

increased projectile range

Buildings with "physics" weapons like Guardians, Punishers, Berthas, Intimidators, can all have their range slightly increased. Simply aim very close to the structure itself. Depending on how close you aim, you can get most of these buildings to aim "up" and perform longer arc shots than their max distance will allow.

Aircraft

Infinite Bomber Bombs

Bombers in TotalA have Zero reload time. This means that with precise control, you can have them stream bombs constantly. Depending on the resolution you are playing at, with a bomber moving at reasonable speed, click attack about 1/2 and in to an inch outside of it's line of site. It should immediately start dropping bombs. Continue Attack clicking this spot in front of the bomber to get a constant stream. This can be angled a little but not a huge amount.

Fly seaplanes under water

to fly seaplanes under water land them in water, then give them a move or attack command. as they start lifting up, hit stop, then give them more move commands. With a bit of micro you can get almost top speed while staying under the water by just alternating between stop and moving.

Construction Air multi reclaim glitch

Build mass construction air, and order them to reclaim a map asset like a rock or building from town and country, even trees when u have mass con air, click a few times on the rock to bunch them up and get them all reclaiming at exactly the same time once they finish reclaiming the rock or what ever will be reclaimed for a multiple of it's value = to the number of aircraft you use


Ground Units

increased projectile range

The same concept for increased projectile distance can also be applied to many K-bot and vehicle units. Units such as

  • K-bots*

Thud Hammer Morty (can get huge distances) Gimp Warrior(3.1 only unit)

  • Vehicles*

Stumpy Raider Leveler Bulldog Reaper Goliath Triton Luger

Copperhead and Phalanx attack ground units

While these units are AA only, they have very powerful and bugged weapons set them to guard any ground unit in a battle, if that unit is hit, these AA units will turn their cannons on the attacker

Ships

Pelican/hovercraft Targeting

most ships have two weapons on board, but in the case of Pelicans and hovercraft they will either not use both, or not hit at all. Attack ground right in front of pelicans (or just behind) to have all weapons be used, and connect with these bugged units.

Attack land targets with Subs

Subs in TA shoot short range torpedoes. What many people don't know is that they can be used to fire short distances onto land. Move the sub directly next to the coast, and aim almost on top of the sub itself. The torpedoes will fire "up" and arc out of the water, landing on land.

misc

Nano Blocking

This is generally useful when up against a Big Bertha or bombers. A Building in construction state will still block projectiles. Because of this, building a 'tall' structure in front of what you want to defend even with a construction aircraft or what ever, no matter how built it is, it will soak up an entire bertha shot and let you live a little longer.

Tips

Build orders