Tintin: Destination Adventure/any %

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Current Fastest Time

27:18 by wesen (Easy)


General advice

  • This guide does only contain the current knowledge, therefore you should not trust it blindly. When you have an idea for a shortcut try whether it is possible.
  • The PC version is recommended because the game can be controlled a lot better and that version is faster (loading times).


Route

The routes of the levels are pretty simple. It's mostly going right, sometimes you have to use a path in the background and very rarely you have to actually go left.

This guide only explains the not so obvious things, make sure to watch the video to see the complete route.


Level 1: Müller's Domain

You are forced to collect all 100 coins in this level in order to continue.

There are also several help tips by Milou which you can skip by holding ENTER while running or jumping towards him.


Press UP while standing in front of it to deactivate the machine near the tree.

When jumping into the hole with coins stop holding right when inside the hole to avoid holding onto the right edge.

When you get to the area with the pushable stone roll it away before collecting the coins in this area. This stone rolls really slow and takes quite some time to reach the place where it stops.

In the area with the door in the background you will have to knock out the enemy in order to unlock the door.


Level 2: Set Sail for Ben Moore

Avoid hitting any of the obstacles.

1st path decision: both are equally fast


Level 3: The money forgers

While jumping over the slippery stones hold DOWN. This way you will not trip on them because you will not run after landing.

Near this are before you have to climb up, you have to jump onto a stone platform on the right. You have to walk a bit to the right before turning left, jumping and holding UP to hold on to the plant.

After the checkpoint you have to push a stone away. To jump onto the lower platform next to it you have to jump while not standing under said platform.

Right after the swinging part just run off the ledge of the platform and hold on to the plant. Then do a low jump to the right to land on the other stone platform. Finally jump to the right. Stop holding right when you are in front of the big fissure in the background. This way you should consistently land on the second last wood piece in the water.

When reaching the diagonal slippery grass platforms you have to wait shortly after turning around on the stone platform. Then you can jump onto the diagonal platform to the left.

When sliding down the diagonal platform on top just jump in the hole where the coins are.

Now at the next plant climbing part you can only jump up the plant on the top left by jumping to the right and back towards the plant. Otherwise you will fall through it. After swinging and holding onto the next plant do a short jump towards the stone platform. Then immediately jump up to climb along the tree.
You have to continue climbing until you are at least in front of the sixth leaf from the right side. Then you can manually let go of the tree and continue going right.

When inside the cave and going to the left don't grab the branch, just jump onto the middle stone platform normally. Then before holding onto the wall land on the ground in front of it and do a maximized jump before holding left to avoid some climbing.

After crouching through the tunnel there is a high chance that you can jump over the enemy by jumping from the right edge of the stone platform.


Level 4: Boss Ranko

Making the monkey move to the right or left right after throwing a stone seems to cancel his jumps onto the ground.

You have to wait until the path to the middle is completely free before sending Milou, just wait until the monkey has the last stone in its hands before pressing ATTACK.

You can easily skip the third cycle by hitting ATTACK again right after hitting the boss a second time.


Level 5: Sharks!

Avoid hitting any of the obstacles.

1st decision: both are equally fast
2nd decision: go left
3rd decision: both are equally fast


Level 6: The Eagle Cross

Jump over the seconds boats remains, otherwise you will trip.

When you have to jump at the vines, jump at the second vine and skip the first one.

After the checkpoint you have to jump a bit higher than the branches are to grab them.

After climbing up the stone just run off the ledge to the right. Then spam JUMP to avoid tripping over the roots at the bottom.

You can jump over the hole with three coins above and several coins in it by running to the edge of the hole and then doing a maximized jump.


Level 7: Crossing the Desert

Avoid hitting any of the obstacles.

At the beginning don't push LEFT or RIGHT, you will automatically avoid the nearby obstacles and drive the left way.

1st decision: both are equally fast
2nd decision: go left
3rd decision: both are equally fast


Level 8: The Emir's Son

Don't use any of the balks near the beginning area.

After the giant bush with a balk far above it use the second balk above. Do a maximized jump to the right, then in air turn back left and hold UP. If done right you reach the edge of the platform and climb up.

Collect the cloth in front of the small cupboard in order to be able to go inside the chimney.

You can jump over the gas coming from the pipe with the right timing.

After jumping onto the high stone platform near the checkpoint, you can jump over the next enemy when he is close enough to the platform.


Level 9: Boss: Müller

Level 10: Lunar Expidition

Don't get stuck at walls or stones.

Sliding over ice seems to be faster than normal driving.

When you are at the part with the sharp corners on ice let go of JUMP while turning around to avoid hitting the walls.

1st path decision: Take the left way and stay on the right to only drive over two holes.

2nd path decision: Left (path with coins)

In the final area drive to the right, then go left behind the last stone.

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