Difference between revisions of "Talk:The Typing of the Dead"

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(Added a bunch of research questions.)
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==='''To-do'''===
 
==='''To-do'''===
  
Suggestions for the moment
+
Here is how I work on this game:
 +
:Use Taksi to record the game (20fps seems to be good because of simpler algebra, e.g. 4 frames = 0.2s, though the game generally runs at something like 16fps I think)
 +
::You could use VirtualDub or Fraps as well. Couldn't get VDub to record the game on my computer.
 +
:Use VirtualDub to count frames (if necessary) from e.g. the first frame when typing has started to the frame the word rank appears
 +
:Use the Free Play mode to get to minimum difficulty when desired, by losing several continues in a row. Also getting all E's should help keep it there.
 +
 
 +
Suggestions for the moment:
 +
 
 +
With all of these, it would probably be smart to plan studies that cover more than one thing and analysing videos to the fullest. That's why discussion would be good.
  
 
*Add zombie names, descriptions and thumbnails (just big enough for identification).
 
*Add zombie names, descriptions and thumbnails (just big enough for identification).
 +
*What are the letters-per-minute (and suitable bpm) and seconds-per-letter margins for each rank? I've already started with the E and D rank border.
 +
**Once this is figured out it will be easier to study the effect of getting different word ranks on difficulty, i.e. is it really worth while going for all those odd rank E's?
 +
*Does it slow down axe-throwing (and similar) zombies' attacks to start typing them? In which cases?
 +
*Time for a zombie to attack you depends on the current difficulty, i.e. the very first zombies in Ch.1 take 5-9 seconds depending on the initial difficulty setting. Are there speed run implications?
 +
**Theoretically there could be if it affects Moowls, Devilons etc. or throwers, which are typically what you'd want to take damage from.
 +
**This might be easier to study if you use the difficulty selection in the options menu in conjunction.
 +
* Difficulty Level:
 +
** What is the effect of using a continue/getting a tranquilizer/losing a health/getting a certain word rank on DL? You should look for a situation when the DL is high and see by how much it drops. There are many variables, however, so it's best to discuss this in detail first lest time is wasted on a study that doesn't account for all of them.
 +
**Is only one zombie ever killed off when using a continue (outside of missions) or does it sometimes kill off more than one?
 +
 +
Eventually
 +
 +
 +
*After first TotD published run, correct and uncomment the line that adds the link to the game page.
 +
 +
----

Revision as of 14:39, 27 May 2013

Should this page have the same structure as the wiki page?

Should common often-repeated words such as continue or tranquilizer be abbreviated?

Are there better alternatives for some of the naming conventions?

A lot more can be added to this page. Approaching some kind of expertship, I will try to leave sections empty that others can easily fill in. Many things just need to be copied from the forum thread and expressed concisely. -LotBlind


To-do

Here is how I work on this game:

Use Taksi to record the game (20fps seems to be good because of simpler algebra, e.g. 4 frames = 0.2s, though the game generally runs at something like 16fps I think)
You could use VirtualDub or Fraps as well. Couldn't get VDub to record the game on my computer.
Use VirtualDub to count frames (if necessary) from e.g. the first frame when typing has started to the frame the word rank appears
Use the Free Play mode to get to minimum difficulty when desired, by losing several continues in a row. Also getting all E's should help keep it there.

Suggestions for the moment:

With all of these, it would probably be smart to plan studies that cover more than one thing and analysing videos to the fullest. That's why discussion would be good.

  • Add zombie names, descriptions and thumbnails (just big enough for identification).
  • What are the letters-per-minute (and suitable bpm) and seconds-per-letter margins for each rank? I've already started with the E and D rank border.
    • Once this is figured out it will be easier to study the effect of getting different word ranks on difficulty, i.e. is it really worth while going for all those odd rank E's?
  • Does it slow down axe-throwing (and similar) zombies' attacks to start typing them? In which cases?
  • Time for a zombie to attack you depends on the current difficulty, i.e. the very first zombies in Ch.1 take 5-9 seconds depending on the initial difficulty setting. Are there speed run implications?
    • Theoretically there could be if it affects Moowls, Devilons etc. or throwers, which are typically what you'd want to take damage from.
    • This might be easier to study if you use the difficulty selection in the options menu in conjunction.
  • Difficulty Level:
    • What is the effect of using a continue/getting a tranquilizer/losing a health/getting a certain word rank on DL? You should look for a situation when the DL is high and see by how much it drops. There are many variables, however, so it's best to discuss this in detail first lest time is wasted on a study that doesn't account for all of them.
    • Is only one zombie ever killed off when using a continue (outside of missions) or does it sometimes kill off more than one?

Eventually


  • After first TotD published run, correct and uncomment the line that adds the link to the game page.

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