Difference between revisions of "Talk:SiN and SiN: Wages of Sin/Game Mechanics and Glitches"

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m (Level-specific (but not category-specific) notes:)
m (Level-specific (but not category-specific) notes:)
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== Level-specific (but not category-specific) notes: ==
 
== Level-specific (but not category-specific) notes: ==
 
* intro
 
* intro
** You can hurt (even destroy) the helicopter with your own Minigun. This should be useful in Segmented, but only if you plan on going for the "security screen skip". You have to consider the helicopter's script however, because if you shoot the 3 rocket pods (too soon), you will land on the roof, regardless of damage done to the helicopter. It seems that the helicopter will strafe from left to right twice, and then checks if enough damage had been sustained. I suggest taking the first two rocket pods out, and then leave the third one alive (while intercepting its missiles). Meanwhile, damage the helicopter enough to make sure the pilot will land on the ground. The cue for this is the pilot saying "We are going down!". Once the pilot says "Sir, controls aren't responding..." he's about to land: destroy or keep an eye on that last pod, because it can still destroy you at this point.
+
** You can hurt (even destroy) the helicopter with your own Minigun. This should be useful in Segmented, but only if you plan on going for the "security screen skip". You have to consider the helicopter's script however, because if you shoot the 3 rocket pods (too soon), you will land on the roof, regardless of damage done to the helicopter. It seems that the helicopter will strafe from left to right twice, and then checks if enough damage has been sustained. I suggest taking the first two rocket pods out, and then leave the third one alive (while intercepting its missiles). Meanwhile, damage the helicopter enough to make sure the pilot will land on the ground. The cue for this is the pilot saying "We are going down!". And once the pilot says "Sir, controls aren't responding..." he's about to land: destroy or keep an eye on that last pod, because it can still destroy you at this point.
 
** In SS, you probably just want to shoot the three rocket pods as quickly as you can, and then just wait for the helicopter to land on top of the building. (Because in SS, you will want to get the key in the next level, and this makes you spawn closer to it.)
 
** In SS, you probably just want to shoot the three rocket pods as quickly as you can, and then just wait for the helicopter to land on top of the building. (Because in SS, you will want to get the key in the next level, and this makes you spawn closer to it.)
  

Revision as of 05:51, 11 July 2017



General Movement

Boosts

Weapons

NPCs

Health, Armor, Damage

Drops table

Optimizations

Saving and loading

General

Using the console

Useful Aliases

Glitching/Experimental Stuff

Unsolved Mysteries

Level-specific (but not category-specific) notes:

  • intro
    • You can hurt (even destroy) the helicopter with your own Minigun. This should be useful in Segmented, but only if you plan on going for the "security screen skip". You have to consider the helicopter's script however, because if you shoot the 3 rocket pods (too soon), you will land on the roof, regardless of damage done to the helicopter. It seems that the helicopter will strafe from left to right twice, and then checks if enough damage has been sustained. I suggest taking the first two rocket pods out, and then leave the third one alive (while intercepting its missiles). Meanwhile, damage the helicopter enough to make sure the pilot will land on the ground. The cue for this is the pilot saying "We are going down!". And once the pilot says "Sir, controls aren't responding..." he's about to land: destroy or keep an eye on that last pod, because it can still destroy you at this point.
    • In SS, you probably just want to shoot the three rocket pods as quickly as you can, and then just wait for the helicopter to land on top of the building. (Because in SS, you will want to get the key in the next level, and this makes you spawn closer to it.)
  • bank
    • (Delete if redundant.) I successfully skipped the security screen trigger by dragging two Grunts to the arched entrance with me, then gained speed by jumping and getting shot in the back. Then I saved to skip the trigger.
    • If you're going for the security screen skip from the "front door" entry point, you should probably kill your buddies to make sure the Grunts stay alive and target you for damage-boosting.
  • abandon
    • For SS, I can not seem to get the dynamite sequence skip consistent. For Segmented, in my opinion the best way is to simply shoot the beams as you're running towards the hatch. However, the screen shake is unpredictable and excessive, and it makes this approach a gamble in SS. So is the best way to just go the intended way?
  • csite
    • When exiting the double-doors and entering the area that you're supposed to flood, you can turn left and just walk over the raised bit as proven by nobody_important's run, but after many dozens of attempts, I am still unable to jump up on the higher bit in that small corner. What am I doing wrong?

Side notes

I'm trying to get the shortcut command parameters to do what I want: I just can't get it to happen consistently. In fact it only set the player and skipped the logon menu once and persistently failed ever after. Editing the autoexec might be more reliable?

  • Any ideas on what might be going wrong? If the parameters are in fact there when you start the shortcut, I can't think of any reason why it shouldn't just work. How does your shortcut look? Unfortunately, autoexec.cfg is not a "replacement" for shortcut parameters, see below.
  • Not every command or cvar will have the same effect, compared to putting them directly in the shortcut. For example menu_main does not seem to do anything at all, and if player is set, the game actually seems to load the config of the default user ("blade") before logging in as the chosen user (without loading that user's config!). This is why I prefer using both an autoexec file and the shortcut. It's also just quicker for me to edit the SiN shortcut on my desktop if I want to practise a specific map.
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