https://kb.speeddemosarchive.com/index.php?title=Sonic_the_Hedgehog_2/Sonic&feed=atom&action=history Sonic the Hedgehog 2/Sonic - Revision history 2024-03-29T05:17:53Z Revision history for this page on the wiki MediaWiki 1.23.9 https://kb.speeddemosarchive.com/index.php?title=Sonic_the_Hedgehog_2/Sonic&diff=42649&oldid=prev Mike89: /* Forewords */ 2017-12-13T04:01:50Z <p>‎<span dir="auto"><span class="autocomment">Forewords</span></span></p> <table class='diff diff-contentalign-left'> <col class='diff-marker' /> <col class='diff-content' /> <col class='diff-marker' /> <col class='diff-content' /> <tr style='vertical-align: top;'> <td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td> <td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 04:01, 13 December 2017</td> </tr><tr><td colspan="2" class="diff-lineno">Line 2:</td> <td colspan="2" class="diff-lineno">Line 2:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Forewords ==</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Forewords ==</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The current fastest known time is [<del class="diffchange diffchange-inline">http</del>://<del class="diffchange diffchange-inline">www</del>.<del class="diffchange diffchange-inline">twitch.tv/werster/c</del>/<del class="diffchange diffchange-inline">4392740 15</del>:<del class="diffchange diffchange-inline">08 </del>by <del class="diffchange diffchange-inline">werster</del>]. Sonic 2 has a rich speedrunning history with lots of people contributing with strats, glitches and routes. What is presented here are not necessarily the fastest routes known, but rather what is typically thought of as reasonable in a single-segment speedrun.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The current fastest known time is [<ins class="diffchange diffchange-inline">https</ins>://<ins class="diffchange diffchange-inline">youtu</ins>.<ins class="diffchange diffchange-inline">be</ins>/<ins class="diffchange diffchange-inline">Z-q8d3xyIS0 14</ins>:<ins class="diffchange diffchange-inline">58 </ins>by <ins class="diffchange diffchange-inline">mike89</ins>]. Sonic 2 has a rich speedrunning history with lots of people contributing with strats, glitches and routes. What is presented here are not necessarily the fastest routes known, but rather what is typically thought of as reasonable in a single-segment speedrun.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>All acts here have an accompanying video that serves as examples of the routes described. These videos were made using Gens11 and all GMV's are available for download [https://www.dropbox.com/s/e1wj783fnkkv2dw/S2%20vids.7z here] if there's a certain set of inputs you're interested in. If you are more interested in the fastest possible strats, for example for IL's, it's recommended to check out [http://www.youtube.com/playlist?list=PLzO4NtvTGZiEGRqRjRb6N3FBtt9bLNtGR TeeNTee314's] and [http://www.youtube.com/playlist?list=PLB1B30A5902E6F1AA Wersterlobe's] individual level runs.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>All acts here have an accompanying video that serves as examples of the routes described. These videos were made using Gens11 and all GMV's are available for download [https://www.dropbox.com/s/e1wj783fnkkv2dw/S2%20vids.7z here] if there's a certain set of inputs you're interested in. If you are more interested in the fastest possible strats, for example for IL's, it's recommended to check out [http://www.youtube.com/playlist?list=PLzO4NtvTGZiEGRqRjRb6N3FBtt9bLNtGR TeeNTee314's] and [http://www.youtube.com/playlist?list=PLB1B30A5902E6F1AA Wersterlobe's] individual level runs.</div></td></tr> </table> Mike89 https://kb.speeddemosarchive.com/index.php?title=Sonic_the_Hedgehog_2/Sonic&diff=39679&oldid=prev Mike89: /* Mystic Cave 2 */ 2015-06-24T02:22:09Z <p>‎<span dir="auto"><span class="autocomment">Mystic Cave 2</span></span></p> <table class='diff diff-contentalign-left'> <col class='diff-marker' /> <col class='diff-content' /> <col class='diff-marker' /> <col class='diff-content' /> <tr style='vertical-align: top;'> <td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td> <td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 02:22, 24 June 2015</td> </tr><tr><td colspan="2" class="diff-lineno">Line 121:</td> <td colspan="2" class="diff-lineno">Line 121:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Here's how you should set yourself up for the boss fight:</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Here's how you should set yourself up for the boss fight:</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Sonic2_MC2bad.png]]&lt;br /&gt;</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Sonic2_MC2bad.png]]&lt;br /&gt;</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The spikes at the start of the boss fight can fall in multiple different patterns. The safest place to stand is here, in line with the right edge of Robotnik's hitbox as he falls. The picture above depicts one of two patterns where a spike drops here, and on those patterns <del class="diffchange diffchange-inline">it's safe to </del>move back into the middle once you identify it. Both patterns are characterised by the first two spikes falling on the far right and then the far left. Tails will get hit 2, so don't jump too soon. After 4 hits, spindash and you will get the rest before Robotnik has the chance to move away.&lt;br /&gt;</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The spikes at the start of the boss fight can fall in multiple different patterns. The safest place to stand is here, in line with the right edge of Robotnik's hitbox as he falls. The picture above depicts one of two patterns where a spike drops here, and on those patterns <ins class="diffchange diffchange-inline">you should </ins>move back into the middle once you identify it. Both patterns are characterised by the first two spikes falling on the far right and then the far left. Tails will get hit 2, so don't jump too soon. After 4 hits, spindash and you will get the rest before Robotnik has the chance to move away.&lt;br /&gt;</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>This is one of the simplest stages in the run, and really should be 0:42-0:43 every time.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>This is one of the simplest stages in the run, and really should be 0:42-0:43 every time.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> </table> Mike89 https://kb.speeddemosarchive.com/index.php?title=Sonic_the_Hedgehog_2/Sonic&diff=37417&oldid=prev Mike89 at 13:16, 7 June 2014 2014-06-07T13:16:29Z <p></p> <table class='diff diff-contentalign-left'> <col class='diff-marker' /> <col class='diff-content' /> <col class='diff-marker' /> <col class='diff-content' /> <tr style='vertical-align: top;'> <td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td> <td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 13:16, 7 June 2014</td> </tr><tr><td colspan="2" class="diff-lineno">Line 2:</td> <td colspan="2" class="diff-lineno">Line 2:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Forewords ==</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Forewords ==</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The current fastest known time is [http://www.<del class="diffchange diffchange-inline">youtube</del>.<del class="diffchange diffchange-inline">com</del>/<del class="diffchange diffchange-inline">watch?v=grzwm1MBuqI </del>15:<del class="diffchange diffchange-inline">18 </del>by <del class="diffchange diffchange-inline">mike89</del>]. Sonic 2 has a rich speedrunning history with lots of people contributing with strats, glitches and routes. What is presented here are not necessarily the fastest routes known, but rather what is typically thought of as reasonable in a single-segment speedrun.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The current fastest known time is [http://www.<ins class="diffchange diffchange-inline">twitch</ins>.<ins class="diffchange diffchange-inline">tv</ins>/<ins class="diffchange diffchange-inline">werster/c/4392740 </ins>15:<ins class="diffchange diffchange-inline">08 </ins>by <ins class="diffchange diffchange-inline">werster</ins>]. Sonic 2 has a rich speedrunning history with lots of people contributing with strats, glitches and routes. What is presented here are not necessarily the fastest routes known, but rather what is typically thought of as reasonable in a single-segment speedrun.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>All acts here have an accompanying video that serves as examples of the routes described. These videos were made using Gens11 and all GMV's are available for download [https://www.dropbox.com/s/e1wj783fnkkv2dw/S2%20vids.7z here] if there's a certain set of inputs you're interested in. If you are more interested in the fastest possible strats, for example for IL's, it's recommended to check out [http://www.youtube.com/playlist?list=PLzO4NtvTGZiEGRqRjRb6N3FBtt9bLNtGR TeeNTee314's] and [http://www.youtube.com/playlist?list=PLB1B30A5902E6F1AA Wersterlobe's] individual level runs.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>All acts here have an accompanying video that serves as examples of the routes described. These videos were made using Gens11 and all GMV's are available for download [https://www.dropbox.com/s/e1wj783fnkkv2dw/S2%20vids.7z here] if there's a certain set of inputs you're interested in. If you are more interested in the fastest possible strats, for example for IL's, it's recommended to check out [http://www.youtube.com/playlist?list=PLzO4NtvTGZiEGRqRjRb6N3FBtt9bLNtGR TeeNTee314's] and [http://www.youtube.com/playlist?list=PLB1B30A5902E6F1AA Wersterlobe's] individual level runs.</div></td></tr> </table> Mike89 https://kb.speeddemosarchive.com/index.php?title=Sonic_the_Hedgehog_2/Sonic&diff=36863&oldid=prev Mike89 at 13:46, 24 February 2014 2014-02-24T13:46:15Z <p></p> <table class='diff diff-contentalign-left'> <col class='diff-marker' /> <col class='diff-content' /> <col class='diff-marker' /> <col class='diff-content' /> <tr style='vertical-align: top;'> <td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td> <td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 13:46, 24 February 2014</td> </tr><tr><td colspan="2" class="diff-lineno">Line 54:</td> <td colspan="2" class="diff-lineno">Line 54:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== [https://www.youtube.com/watch?v=AWjXVzmhBjs Aquatic Ruin 2] ==</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== [https://www.youtube.com/watch?v=AWjXVzmhBjs Aquatic Ruin 2] ==</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*The key jump in this stage is the underwater one that hits the underside of the pillar and keeps speed throughout the entire underwater section. The exact frame you have to jump on depends on at what pixels you hit the spring at. There are situations where there are 1 frame, 2 frames grouped together and 2 frames spaced out. The exact position you have to jump from also varies slightly meaning this jump is essentially luck. A visual cue you can use is to watch the bubbles you go past just before the jump: as they hit the very left edge of the screen, hold jump. This does have the disadvantage of taking your eye off Sonic, which means you won't know if you've missed the jump - if you jump too high and you notice it early, you can let the jump go and do a spindash from the raised platform after the four arrow shooters. If you don't find the jump worth it you can do a <del class="diffchange diffchange-inline">save-</del>strat as demonstrated [https://www.youtube.com/watch?v=1XXGuRbcu3c here] without too much of a time loss.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*The key jump in this stage is the underwater one that hits the underside of the pillar and keeps speed throughout the entire underwater section. The exact frame you have to jump on depends on at what pixels you hit the spring at. There are situations where there are 1 frame, 2 frames grouped together and 2 frames spaced out. The exact position you have to jump from also varies slightly meaning this jump is essentially luck. A visual cue you can use is to watch the bubbles you go past just before the jump: as they hit the very left edge of the screen, hold jump. This does have the disadvantage of taking your eye off Sonic, which means you won't know if you've missed the jump - if you jump too high and you notice it early, you can let the jump go and do a spindash from the raised platform after the four arrow shooters. If you don't find the jump worth it you can do a <ins class="diffchange diffchange-inline">safe </ins>strat as demonstrated [https://www.youtube.com/watch?v=1XXGuRbcu3c here] without too much of a time loss.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*On the spindash to the springboard to get out of the water, this should be a 1-tap and you should also tap left just before going up. This should regulate your speed well enough that you can hold right and sneak underneath the bugs here since the height you get is roughly proportional to the speed you enter it on.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*On the spindash to the springboard to get out of the water, this should be a 1-tap and you should also tap left just before going up. This should regulate your speed well enough that you can hold right and sneak underneath the bugs here since the height you get is roughly proportional to the speed you enter it on.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*At the end of this stage is a glitch that causes the boss to skip its blowing up animation: if you land the last hit on the exact frame the boss starts swinging its hammer it will exit the arena straight away and allow you to get to the capsule about 3 seconds quicker. It costs about half a second over an optimal boss fight to attempt, though. An audio cue you can use here is to release the final spindash on the fourth of five ascending notes in the boss music.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*At the end of this stage is a glitch that causes the boss to skip its blowing up animation: if you land the last hit on the exact frame the boss starts swinging its hammer it will exit the arena straight away and allow you to get to the capsule about 3 seconds quicker. It costs about half a second over an optimal boss fight to attempt, though. An audio cue you can use here is to release the final spindash on the fourth of five ascending notes in the boss music.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Make sure to jump on the incline when hitting the capsule. Nothing worse than losing a second due to a bad capsule jump.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Make sure to jump on the incline when hitting the capsule. Nothing worse than losing a second due to a bad capsule jump.</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>If everything goes well, this strat generally yields 0:41-0:43. Missing the underwater jump is the biggest single mistake you can make, and costs anywhere from 2-5 seconds depending on how you miss it. Getting the boss glitch saves 3 seconds over those times, but shouldn't be relied upon</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>If everything goes well, this strat generally yields 0:41-0:43. Missing the underwater jump is the biggest single mistake you can make, and costs anywhere from 2-5 seconds depending on how you miss it. Getting the boss glitch saves 3 seconds over those times, but shouldn't be relied upon<ins class="diffchange diffchange-inline">.</ins></div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== [https://www.youtube.com/watch?v=fXjq7WqTNYQ Casino Night 1] ==</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== [https://www.youtube.com/watch?v=fXjq7WqTNYQ Casino Night 1] ==</div></td></tr> <tr><td colspan="2" class="diff-lineno">Line 74:</td> <td colspan="2" class="diff-lineno">Line 74:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*After the checkpoint, it's possible to bounce up to the top path or fall through to the bottom path. The top path is roughly 1-1.5 seconds faster but also harder. If you take the bottom path, when holding the second spring down, release as the spring reaches this height (watch for the top of the spring to come into line with the top of the blue section of the wall immediately to the left), and be sure not to hold right to exit until Sonic is entirely over the bumper to the right:</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*After the checkpoint, it's possible to bounce up to the top path or fall through to the bottom path. The top path is roughly 1-1.5 seconds faster but also harder. If you take the bottom path, when holding the second spring down, release as the spring reaches this height (watch for the top of the spring to come into line with the top of the blue section of the wall immediately to the left), and be sure not to hold right to exit until Sonic is entirely over the bumper to the right:</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Sonic2_CN2-1.png]]&lt;br /&gt;</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Sonic2_CN2-1.png]]&lt;br /&gt;</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>If you take the top path, try to jump onto the spring and then hold a jump button to instantly start charging and also avoid accidentally jumping if you happen to pass over it. About a third of a second for a charge is enough to get you up. If you see Tails flying as you shoot up it's worth to wait an extra half second for him to catch up to you and help break one of the three bouncy things, while it's not if you don't.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>If you take the top path, try to jump onto the spring and then hold a jump button to instantly start charging and also avoid accidentally jumping if you happen to pass over it. About a third of a second for a charge is enough to get you up. If you see Tails flying as you shoot up it's worth <ins class="diffchange diffchange-inline">it </ins>to wait an extra half second for him to catch up to you and help break one of the three bouncy things, while it's not if you don't.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*For the last spring in the stage, you want to release jump when the bottom side of the spring is roughly halfway between the second and third last coils of the spring, and then hold nothing:</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*For the last spring in the stage, you want to release jump when the bottom side of the spring is roughly halfway between the second and third last coils of the spring, and then hold nothing:</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Sonic2_CN2-2.png]]&lt;br /&gt;</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Sonic2_CN2-2.png]]&lt;br /&gt;</div></td></tr> <tr><td colspan="2" class="diff-lineno">Line 91:</td> <td colspan="2" class="diff-lineno">Line 91:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*The most common and consistent methods of timing the zip is as soon as the bottom of the lava passes between &quot;RINGS&quot; and &quot;TIME&quot; or when the right rectangle hits the top of the screen (left picture).</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*The most common and consistent methods of timing the zip is as soon as the bottom of the lava passes between &quot;RINGS&quot; and &quot;TIME&quot; or when the right rectangle hits the top of the screen (left picture).</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*After getting up on the correct floor, spindash and jump into the corridor roof in order to trigger the earthquake as soon as possible.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*After getting up on the correct floor, spindash and jump into the corridor roof in order to trigger the earthquake as soon as possible.</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*In the ideal case, the third door in the underground section closes behind you just as the clock ticks to 0:30. Wait for the platforms underneath you to move upwards a little bit. If you stand still in the same position as the video, as the &quot;earthquake platform&quot; comes up underneath you Sonic will run on the spot, once this happens you can jump into the gap onto the rock and be safe. If you got to the third door by 0:30, jump in this hallway and roll off the platform in the lava, which should be at the top of its cycle, and you should roll through the gap without touching the lava at all. If you have no rings at this point, there are three at the end of this hallway, you can reach them by doing a 6-tap in the hallway then cancel your roll as you won't have enough height to reach them otherwise. If you're <del class="diffchange diffchange-inline">unconfident </del>in the speed you can simply do a jump at the right time to reach them.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*In the ideal case, the third door in the underground section closes behind you just as the clock ticks to 0:30. Wait for the platforms underneath you to move upwards a little bit. If you stand still in the same position as the video, as the &quot;earthquake platform&quot; comes up underneath you Sonic will run on the spot, once this happens you can jump into the gap onto the rock and be safe. If you got to the third door by 0:30, jump in this hallway and roll off the platform in the lava, which should be at the top of its cycle, and you should roll through the gap without touching the lava at all. If you have no rings at this point, there are three at the end of this hallway, you can reach them by doing a 6-tap in the hallway then cancel your roll as you won't have enough height to reach them otherwise. If you're <ins class="diffchange diffchange-inline">not confident </ins>in the speed you can simply do a jump at the right time to reach them.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Ideal time here is 0:40 if the stage is more or less flawless. If your start isn't quite perfect, or you miss being launched over the ball of the seesaw at 0:10, or you don't luck out and get the extended jump height, it's impossible to do the fastest strat in the underground section, and 0:42 is the result.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Ideal time here is 0:40 if the stage is more or less flawless. If your start isn't quite perfect, or you miss being launched over the ball of the seesaw at 0:10, or you don't luck out and get the extended jump height, it's impossible to do the fastest strat in the underground section, and 0:42 is the result.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td colspan="2" class="diff-lineno">Line 144:</td> <td colspan="2" class="diff-lineno">Line 144:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== [https://www.youtube.com/watch?v=A83ISl_WTx0 Metropolis 1] [https://www.youtube.com/watch?v=LRjgWSgiRTQ safer alt. strats] ==</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== [https://www.youtube.com/watch?v=A83ISl_WTx0 Metropolis 1] [https://www.youtube.com/watch?v=LRjgWSgiRTQ safer alt. strats] ==</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">TODO: add video for this stage</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*When exiting the first mesh cylinder, activate the speed cap if Tails didn't follow you or your spindash was slow and spindash up this ramp. Otherwise just jump up with your momentum.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*When exiting the first mesh cylinder, activate the speed cap if Tails didn't follow you or your spindash was slow and spindash up this ramp. Otherwise just jump up with your momentum.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Run off the green ledge above the two brown moving platforms rather than jumping. This should ensure that you land in the gap just by holding right every time.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Run off the green ledge above the two brown moving platforms rather than jumping. This should ensure that you land in the gap just by holding right every time.</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*When bouncing up the yellow springs, hold right for about two bounces worth of time, this should let you bounce out without clipping the right edge on the way up <del class="diffchange diffchange-inline">[UNDER INVESTIGATION]</del>. Keep an eye on Tails here: if he appears while you're bouncing upwards, he should appear at the bottom of the next ramp, so you want to make the speed cap kick in after exiting. If he doesn't, he should appear at the top, so don't activate the speed cap and go up the ramp, where he should be waiting below another set of yellow springs.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*When bouncing up the yellow springs, hold right for about two bounces worth of time, this should let you bounce out without clipping the right edge on the way up. Keep an eye on Tails here: if he appears while you're bouncing upwards, he should appear at the bottom of the next ramp, so you want to make the speed cap kick in after exiting. If he doesn't, he should appear at the top, so don't activate the speed cap and go up the ramp, where he should be waiting below another set of yellow springs.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Hold jump on the next set of yellow springs, as this makes you go up much faster.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Hold jump on the next set of yellow springs, as this makes you go up much faster.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Make sure both Sonic and Tails charge spindashes on these bolts, if both characters are on one of these their speed stacks.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Make sure both Sonic and Tails charge spindashes on these bolts, if both characters are on one of these their speed stacks.</div></td></tr> <tr><td colspan="2" class="diff-lineno">Line 153:</td> <td colspan="2" class="diff-lineno">Line 152:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*When doing the former method, you should do one small and one full jump to accelerate the screen scrolling as much as possible.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*When doing the former method, you should do one small and one full jump to accelerate the screen scrolling as much as possible.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*When you do the latter method though, the bolt will crush you as soon as it reappears on screen, unless you jump within a four frame window. Using a visual cue (as the last asteron is reaching the top of the screen) is difficult too, because the screen scrolls much faster when you're in the air than when you land, and you land just before you need to make the jump.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*When you do the latter method though, the bolt will crush you as soon as it reappears on screen, unless you jump within a four frame window. Using a visual cue (as the last asteron is reaching the top of the screen) is difficult too, because the screen scrolls much faster when you're in the air than when you land, and you land just before you need to make the jump.</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*WARNING: The boxes with arrows sticking out are on the universal timer <del class="diffchange diffchange-inline">[UNDER QUESTIONING]</del>. If you make the spindash over the three arrow boxes at 0:47, the last platform will have the arrow pointing up and it will hit you. If you can see the second arrow platform facing left, then the third one will be facing up. Hold your spindash back to prevent this from happening, if necessary.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*WARNING: The boxes with arrows sticking out are on the universal timer. If you make the spindash over the three arrow boxes at 0:47, the last platform will have the arrow pointing up and it will hit you. If you can see the second arrow platform facing left, then the third one will be facing up. Hold your spindash back to prevent this from happening, if necessary.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The safer screenwrap method gives times of about 0:57 to 1:00, and the risky screenwrap method saves a further 4 seconds.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The safer screenwrap method gives times of about 0:57 to 1:00, and the risky screenwrap method saves a further 4 seconds.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> </table> Mike89 https://kb.speeddemosarchive.com/index.php?title=Sonic_the_Hedgehog_2/Sonic&diff=36447&oldid=prev TimpZ: /* Rules and Timing */ 2013-12-12T18:33:25Z <p>‎<span dir="auto"><span class="autocomment">Rules and Timing</span></span></p> <table class='diff diff-contentalign-left'> <col class='diff-marker' /> <col class='diff-content' /> <col class='diff-marker' /> <col class='diff-content' /> <tr style='vertical-align: top;'> <td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td> <td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 18:33, 12 December 2013</td> </tr><tr><td colspan="2" class="diff-lineno">Line 14:</td> <td colspan="2" class="diff-lineno">Line 14:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Any use of level select/debug mode functions are prohibited and runs should not be done with these enabled. Since the timer doesn't increment when frame advance is used, this will void the run even if accidental. Do note that this also means that a run where you game over without continues is lost.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Any use of level select/debug mode functions are prohibited and runs should not be done with these enabled. Since the timer doesn't increment when frame advance is used, this will void the run even if accidental. Do note that this also means that a run where you game over without continues is lost.</div></td></tr> <tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr> <tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Since the timer is framebased, 50Hz is fine to use competitively. It is however also slower in real time and gives an unfair advantage, so 60Hz is preferred.</ins></div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== [https://www.youtube.com/watch?v=TgeDiuemh5o Emerald Hill 1] ==</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== [https://www.youtube.com/watch?v=TgeDiuemh5o Emerald Hill 1] ==</div></td></tr> </table> TimpZ https://kb.speeddemosarchive.com/index.php?title=Sonic_the_Hedgehog_2/Sonic&diff=36445&oldid=prev Splixel at 16:31, 12 December 2013 2013-12-12T16:31:48Z <p></p> <table class='diff diff-contentalign-left'> <col class='diff-marker' /> <col class='diff-content' /> <col class='diff-marker' /> <col class='diff-content' /> <tr style='vertical-align: top;'> <td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td> <td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 16:31, 12 December 2013</td> </tr><tr><td colspan="2" class="diff-lineno">Line 11:</td> <td colspan="2" class="diff-lineno">Line 11:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Rules and Timing ==</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Rules and Timing ==</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>This game uses the ingame-timer as the method of timing the run. It starts in Emerald Hill 1 and ends during the fadeout as your roll out of the Death Egg. If you don't feel like adding all the times together yourself you can use a program such as [https://www.dropbox.com/s/k5knwujwvdfvxpx/ShitSplit04a.zip ShitSplit] made by <del class="diffchange diffchange-inline">Setz</del>. In the instance of a death you simply add that time as you would a stage. If you respawn at a star post after dying or going to a special stage you add the delta between the death and the star post spawn time (i.e. you die at 1:00 and respawn at 0:50 by the star post, then add 10 seconds).</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>This game uses the ingame-timer as the method of timing the run. It starts in Emerald Hill 1 and ends during the fadeout as your roll out of the Death Egg. If you don't feel like adding all the times together yourself you can use a program such as [https://www.dropbox.com/s/k5knwujwvdfvxpx/ShitSplit04a.zip ShitSplit] made by <ins class="diffchange diffchange-inline">setz</ins>. In the instance of a death you simply add that time as you would a stage. If you respawn at a star post after dying or going to a special stage you add the delta between the death and the star post spawn time (i.e. you die at 1:00 and respawn at 0:50 by the star post, then add 10 seconds).</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Any use of level select/debug mode functions are prohibited and runs should not be done with these enabled. Since the timer doesn't increment when frame advance is used, this will void the run even if accidental. Do note that this also means that a run where you game over without continues is lost.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Any use of level select/debug mode functions are prohibited and runs should not be done with these enabled. Since the timer doesn't increment when frame advance is used, this will void the run even if accidental. Do note that this also means that a run where you game over without continues is lost.</div></td></tr> </table> Splixel https://kb.speeddemosarchive.com/index.php?title=Sonic_the_Hedgehog_2/Sonic&diff=36444&oldid=prev TimpZ: /* Sky Chase */ 2013-12-12T14:12:12Z <p>‎<span dir="auto"><span class="autocomment">Sky Chase</span></span></p> <table class='diff diff-contentalign-left'> <col class='diff-marker' /> <col class='diff-content' /> <col class='diff-marker' /> <col class='diff-content' /> <tr style='vertical-align: top;'> <td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td> <td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 14:12, 12 December 2013</td> </tr><tr><td colspan="2" class="diff-lineno">Line 184:</td> <td colspan="2" class="diff-lineno">Line 184:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Don't die. Be at the right side of the stage at the end to ensure 2:06.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Don't die. Be at the right side of the stage at the end to ensure 2:06.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*There is a way to get a 2:05, but it's not consistent and the risk of dying is large. Simply do a 6-tap and jump off the plane just as the transition is due and you'll hopefully get it.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*There is a way to get a 2:05, but it's not consistent and the risk of dying is large. Simply do a 6-tap and jump off the plane just as the transition is due and you'll hopefully get it.</div></td></tr> <tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr> <tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">You can keep a combo going by not jumping or standing on the turtles. Simply roll or spindash into all enemies and you can gain a lot of lives. This is recommended if you have problems defeating the last boss.</ins></div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== [https://www.youtube.com/watch?v=mikyrgtrk4s Wing Fortress] ==</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== [https://www.youtube.com/watch?v=mikyrgtrk4s Wing Fortress] ==</div></td></tr> </table> TimpZ https://kb.speeddemosarchive.com/index.php?title=Sonic_the_Hedgehog_2/Sonic&diff=36443&oldid=prev TimpZ: /* Rules and Timing */ 2013-12-12T14:10:42Z <p>‎<span dir="auto"><span class="autocomment">Rules and Timing</span></span></p> <table class='diff diff-contentalign-left'> <col class='diff-marker' /> <col class='diff-content' /> <col class='diff-marker' /> <col class='diff-content' /> <tr style='vertical-align: top;'> <td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td> <td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 14:10, 12 December 2013</td> </tr><tr><td colspan="2" class="diff-lineno">Line 12:</td> <td colspan="2" class="diff-lineno">Line 12:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Rules and Timing ==</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Rules and Timing ==</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>This game uses the ingame-timer as the method of timing the run. It starts in Emerald Hill 1 and ends during the fadeout as your roll out of the Death Egg. If you don't feel like adding all the times together yourself you can use a program such as [https://www.dropbox.com/s/k5knwujwvdfvxpx/ShitSplit04a.zip ShitSplit] made by Setz. In the instance of a death you simply add that time as you would a stage. If you respawn at a star post after dying or going to a special stage you add the delta between the death and the star post spawn time (i.e. you die at 1:00 and respawn at 0:50 by the star post, then add 10 seconds).</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>This game uses the ingame-timer as the method of timing the run. It starts in Emerald Hill 1 and ends during the fadeout as your roll out of the Death Egg. If you don't feel like adding all the times together yourself you can use a program such as [https://www.dropbox.com/s/k5knwujwvdfvxpx/ShitSplit04a.zip ShitSplit] made by Setz. In the instance of a death you simply add that time as you would a stage. If you respawn at a star post after dying or going to a special stage you add the delta between the death and the star post spawn time (i.e. you die at 1:00 and respawn at 0:50 by the star post, then add 10 seconds).</div></td></tr> <tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr> <tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Any use of level select/debug mode functions are prohibited and runs should not be done with these enabled. Since the timer doesn't increment when frame advance is used, this will void the run even if accidental. Do note that this also means that a run where you game over without continues is lost.</ins></div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== [https://www.youtube.com/watch?v=TgeDiuemh5o Emerald Hill 1] ==</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== [https://www.youtube.com/watch?v=TgeDiuemh5o Emerald Hill 1] ==</div></td></tr> </table> TimpZ https://kb.speeddemosarchive.com/index.php?title=Sonic_the_Hedgehog_2/Sonic&diff=36442&oldid=prev TimpZ at 10:53, 12 December 2013 2013-12-12T10:53:37Z <p></p> <table class='diff diff-contentalign-left'> <col class='diff-marker' /> <col class='diff-content' /> <col class='diff-marker' /> <col class='diff-content' /> <tr style='vertical-align: top;'> <td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td> <td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 10:53, 12 December 2013</td> </tr><tr><td colspan="2" class="diff-lineno">Line 9:</td> <td colspan="2" class="diff-lineno">Line 9:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Unless otherwise stated, you should start each stage with a 6 tap spindash.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Unless otherwise stated, you should start each stage with a 6 tap spindash.</div></td></tr> <tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr> <tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">== Rules and Timing ==</ins></div></td></tr> <tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">This game uses the ingame-timer as the method of timing the run. It starts in Emerald Hill 1 and ends during the fadeout as your roll out of the Death Egg. If you don't feel like adding all the times together yourself you can use a program such as [https://www.dropbox.com/s/k5knwujwvdfvxpx/ShitSplit04a.zip ShitSplit] made by Setz. In the instance of a death you simply add that time as you would a stage. If you respawn at a star post after dying or going to a special stage you add the delta between the death and the star post spawn time (i.e. you die at 1:00 and respawn at 0:50 by the star post, then add 10 seconds).</ins></div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== [https://www.youtube.com/watch?v=TgeDiuemh5o Emerald Hill 1] ==</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== [https://www.youtube.com/watch?v=TgeDiuemh5o Emerald Hill 1] ==</div></td></tr> </table> TimpZ https://kb.speeddemosarchive.com/index.php?title=Sonic_the_Hedgehog_2/Sonic&diff=36429&oldid=prev TimpZ: /* Wing Fortress */ 2013-12-09T19:59:25Z <p>‎<span dir="auto"><span class="autocomment">Wing Fortress</span></span></p> <table class='diff diff-contentalign-left'> <col class='diff-marker' /> <col class='diff-content' /> <col class='diff-marker' /> <col class='diff-content' /> <tr style='vertical-align: top;'> <td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td> <td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 19:59, 9 December 2013</td> </tr><tr><td colspan="2" class="diff-lineno">Line 186:</td> <td colspan="2" class="diff-lineno">Line 186:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*The speed cap applies to these ziplines, too, which means if you hold right on them you'll simply walk off. On the zipline after the checkpoint this will cause you to die.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*The speed cap applies to these ziplines, too, which means if you hold right on them you'll simply walk off. On the zipline after the checkpoint this will cause you to die.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*On the second last zipline of the stage, quickly 1-tap spindash as you pass through the first of the 3 rings it takes you through and you should trigger the slope glitch. If you stop in the middle of the platform up ahead, you've succeeded.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*On the second last zipline of the stage, quickly 1-tap spindash as you pass through the first of the 3 rings it takes you through and you should trigger the slope glitch. If you stop in the middle of the platform up ahead, you've succeeded.</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Try to hit the steepest part of the slope up ahead, and once you begin zipping, rather than hold left simply tap it over and over - doing this means you'll consistently be able to spindash to land hits on the boss. You have to move into the middle of the arena to start the fight, then you want to a) make the boss move to the left and b) move into one of these two positions:</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Try to hit the steepest part of the slope up ahead, and once you begin zipping, rather than hold left simply tap it over and over - doing this means you'll consistently be able to spindash to land hits on the boss. You have to move into the middle of the arena to start the fight, then you want to a) make the boss move to the left <ins class="diffchange diffchange-inline">(optional) </ins>and b) move into one of these two positions:</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Sonic2_WF-2.png]]&#160; &#160; [[Image:Sonic2_WF-1.png]]&lt;br /&gt;</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Sonic2_WF-2.png]]&#160; &#160; [[Image:Sonic2_WF-1.png]]&lt;br /&gt;</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Then, as you see Sonic's feet change state, charge and hold a spindash.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Then, as you see Sonic's feet change state, charge and hold a spindash.</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*After getting 8 hits, release the spindash and hold left. Once out of the wall, tap right and then left to stop rolling, and jump <del class="diffchange diffchange-inline">at </del>the first <del class="diffchange diffchange-inline">beat as in </del>the <del class="diffchange diffchange-inline">video above </del>to trigger the cutscene as soon as possible.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*After getting 8 hits, release the spindash and hold left. Once out of the wall, tap right and then left to stop rolling, and <ins class="diffchange diffchange-inline">do a full </ins>jump <ins class="diffchange diffchange-inline">as close to 7 seconds after you got </ins>the first <ins class="diffchange diffchange-inline">hit on </ins>the <ins class="diffchange diffchange-inline">boss </ins>to trigger the cutscene as soon as possible.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>If you do this correctly you'll get 1:44-1:47 consistently, depending on platform luck.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>If you do this correctly you'll get 1:44-1:47 consistently, depending on platform luck.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> </table> TimpZ