Difference between revisions of "Sonic the Hedgehog 2/Sonic"

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(Created page with "= Current Fastest Time = [http://speeddemosarchive.com/demo.pl?Sonic2_1613 16:13 by mike89]")
 
(Added Emerald Hill)
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= Current Fastest Time =
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== Current Fastest Time ==
 
[http://speeddemosarchive.com/demo.pl?Sonic2_1613 16:13 by mike89]
 
[http://speeddemosarchive.com/demo.pl?Sonic2_1613 16:13 by mike89]
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 +
Unless otherwise stated, you should start each stage with a 6 tap spindash.
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== Emerald Hill 1 ==
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Pretty simple stage, just follow the run above. After collecting the speed shoes, you want to start your roll just as you go through the third ring on the ramp. Ideally you want to land on the left hand side of the invincibility box up ahead, which means you can just hold right for the remainder of the stage. If you hit the right hand side of the invincibility, you're too high and will miss the 10 ring box up ahead unless you hold back a little to adjust. If you land on the loop with the up-right facing spring, tap left just after hitting it, then switch back to right, which will ensure you don't get stopped by the corner up ahead.
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This method almost always gets 0:20, but if all your spindashes are good and you get this jump over the first yellow spring then 0:19 is very possible.
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== Emerald Hill 2 ==
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Again, relatively straightforward, make sure to hold down as you cross the bridge at the start. Instead of slowing down before the gap, it's possible to jump off the ramp into the monkey and land in the gap at full speed, this can save a second at the end of the stage if it goes very well, but sometimes you'll also stop dead upon landing. After the checkpoint, jump off the quarter-pipe, letting go of the jump slightly above the top of the ramp, then holding it again before landing on the invincibility box. If done correctly, you should be able to hold right and bounce on the buzzbomber up ahead, land on the spikes and hold right to the boss.
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Typical run here is 0:38, but 0:37 is possible with very clean execution.
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== Chemical Plant 1 ==
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== Chemical Plant 2 ==
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== Aquatic Ruin 1 ==
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== Aquatic Ruin 2 ==
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== Casino Night 1 ==
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== Casino Night 2 ==
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== Hill Top 1 ==
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== Hill Top 2 ==
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== Mystic Cave 1 ==
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== Mystic Cave 2 ==
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== Oil Ocean 1 ==
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== Oil Ocean 2 ==
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== Metropolis 1 ==
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== Metropolis 2 ==
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== Metropolis 3 ==
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== Sky Chase ==
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Don't die.
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== Wing Fortress ==
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== Death Egg ==

Revision as of 06:41, 8 June 2013

Current Fastest Time

16:13 by mike89

Unless otherwise stated, you should start each stage with a 6 tap spindash.

Emerald Hill 1

Pretty simple stage, just follow the run above. After collecting the speed shoes, you want to start your roll just as you go through the third ring on the ramp. Ideally you want to land on the left hand side of the invincibility box up ahead, which means you can just hold right for the remainder of the stage. If you hit the right hand side of the invincibility, you're too high and will miss the 10 ring box up ahead unless you hold back a little to adjust. If you land on the loop with the up-right facing spring, tap left just after hitting it, then switch back to right, which will ensure you don't get stopped by the corner up ahead. This method almost always gets 0:20, but if all your spindashes are good and you get this jump over the first yellow spring then 0:19 is very possible.

Emerald Hill 2

Again, relatively straightforward, make sure to hold down as you cross the bridge at the start. Instead of slowing down before the gap, it's possible to jump off the ramp into the monkey and land in the gap at full speed, this can save a second at the end of the stage if it goes very well, but sometimes you'll also stop dead upon landing. After the checkpoint, jump off the quarter-pipe, letting go of the jump slightly above the top of the ramp, then holding it again before landing on the invincibility box. If done correctly, you should be able to hold right and bounce on the buzzbomber up ahead, land on the spikes and hold right to the boss. Typical run here is 0:38, but 0:37 is possible with very clean execution.

Chemical Plant 1

Chemical Plant 2

Aquatic Ruin 1

Aquatic Ruin 2

Casino Night 1

Casino Night 2

Hill Top 1

Hill Top 2

Mystic Cave 1

Mystic Cave 2

Oil Ocean 1

Oil Ocean 2

Metropolis 1

Metropolis 2

Metropolis 3

Sky Chase

Don't die.

Wing Fortress

Death Egg

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