https://kb.speeddemosarchive.com/index.php?title=Sonic_the_Hedgehog_2/Knuckles&feed=atom&action=history Sonic the Hedgehog 2/Knuckles - Revision history 2024-03-28T14:24:02Z Revision history for this page on the wiki MediaWiki 1.23.9 https://kb.speeddemosarchive.com/index.php?title=Sonic_the_Hedgehog_2/Knuckles&diff=42650&oldid=prev Mike89: /* Current Fastest Time */ 2017-12-13T04:02:39Z <p>‎<span dir="auto"><span class="autocomment">Current Fastest Time</span></span></p> <table class='diff diff-contentalign-left'> <col class='diff-marker' /> <col class='diff-content' /> <col class='diff-marker' /> <col class='diff-content' /> <tr style='vertical-align: top;'> <td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td> <td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 04:02, 13 December 2017</td> </tr><tr><td colspan="2" class="diff-lineno">Line 2:</td> <td colspan="2" class="diff-lineno">Line 2:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Current Fastest Time ==</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Current Fastest Time ==</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The current fastest known time is [<del class="diffchange diffchange-inline">http</del>://<del class="diffchange diffchange-inline">www</del>.<del class="diffchange diffchange-inline">twitch.tv/mike89sda/v</del>/<del class="diffchange diffchange-inline">36108756 15</del>:<del class="diffchange diffchange-inline">18 </del>by <del class="diffchange diffchange-inline">mike89</del>]. Sonic 2 has a rich speedrunning history with lots of people contributing with strats, glitches and routes. What is presented here are not necessarily the fastest routes known, but rather what is typically thought of as reasonable in a single-segment speedrun.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The current fastest known time is [<ins class="diffchange diffchange-inline">https</ins>://<ins class="diffchange diffchange-inline">youtu</ins>.<ins class="diffchange diffchange-inline">be</ins>/<ins class="diffchange diffchange-inline">BTrtIg4aXJA 14</ins>:<ins class="diffchange diffchange-inline">40 </ins>by <ins class="diffchange diffchange-inline">werster</ins>]. Sonic 2 has a rich speedrunning history with lots of people contributing with strats, glitches and routes. What is presented here are not necessarily the fastest routes known, but rather what is typically thought of as reasonable in a single-segment speedrun.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Unless otherwise stated, you should start each stage with a 6 tap spindash.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Unless otherwise stated, you should start each stage with a 6 tap spindash.</div></td></tr> </table> Mike89 https://kb.speeddemosarchive.com/index.php?title=Sonic_the_Hedgehog_2/Knuckles&diff=40514&oldid=prev Mike89: /* Current Fastest Time */ 2016-01-20T09:05:19Z <p>‎<span dir="auto"><span class="autocomment">Current Fastest Time</span></span></p> <table class='diff diff-contentalign-left'> <col class='diff-marker' /> <col class='diff-content' /> <col class='diff-marker' /> <col class='diff-content' /> <tr style='vertical-align: top;'> <td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td> <td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 09:05, 20 January 2016</td> </tr><tr><td colspan="2" class="diff-lineno">Line 2:</td> <td colspan="2" class="diff-lineno">Line 2:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Current Fastest Time ==</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Current Fastest Time ==</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[http://www.twitch.tv/mike89sda/v/36108756 15:18 by mike89]</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">The current fastest known time is </ins>[http://www.twitch.tv/mike89sda/v/36108756 15:18 by mike89]<ins class="diffchange diffchange-inline">. Sonic 2 has a rich speedrunning history with lots of people contributing with strats, glitches and routes. What is presented here are not necessarily the fastest routes known, but rather what is typically thought of as reasonable in a single-segment speedrun.</ins></div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Unless otherwise stated, you should start each stage with a 6 tap spindash.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Unless otherwise stated, you should start each stage with a 6 tap spindash.</div></td></tr> </table> Mike89 https://kb.speeddemosarchive.com/index.php?title=Sonic_the_Hedgehog_2/Knuckles&diff=40513&oldid=prev Mike89: /* Wing Fortress */ 2016-01-20T09:00:06Z <p>‎<span dir="auto"><span class="autocomment">Wing Fortress</span></span></p> <table class='diff diff-contentalign-left'> <col class='diff-marker' /> <col class='diff-content' /> <col class='diff-marker' /> <col class='diff-content' /> <tr style='vertical-align: top;'> <td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td> <td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 09:00, 20 January 2016</td> </tr><tr><td colspan="2" class="diff-lineno">Line 148:</td> <td colspan="2" class="diff-lineno">Line 148:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Wing Fortress ==</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Wing Fortress ==</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*<del class="diffchange diffchange-inline">The platforms that pop out from </del>the <del class="diffchange diffchange-inline">side of </del>the <del class="diffchange diffchange-inline">ship ignore all </del>the <del class="diffchange diffchange-inline">timer rules of the rest of </del>the <del class="diffchange diffchange-inline">game </del>and <del class="diffchange diffchange-inline">operate </del>on <del class="diffchange diffchange-inline">a global timer from power-</del>on <del class="diffchange diffchange-inline">instead. In practice this means you can lose as much as four seconds here waiting for them to open</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*<ins class="diffchange diffchange-inline">After taking </ins>the <ins class="diffchange diffchange-inline">hit on </ins>the <ins class="diffchange diffchange-inline">propellor, three tap spindash and do a full jump. Once you land on </ins>the <ins class="diffchange diffchange-inline">second conveyor belt, jump immediately, wait until you're definitely past </ins>the <ins class="diffchange diffchange-inline">platform above you horizontally, </ins>and <ins class="diffchange diffchange-inline">start gliding across the pit. Land </ins>on <ins class="diffchange diffchange-inline">the zipline, which is just beyond the three rings </ins>on <ins class="diffchange diffchange-inline">the ground</ins>.</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*The <del class="diffchange diffchange-inline">speed cap applies to these ziplines, too</del>, <del class="diffchange diffchange-inline">which means if you hold right </del>on <del class="diffchange diffchange-inline">them you</del>'<del class="diffchange diffchange-inline">ll simply walk off and die</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*The <ins class="diffchange diffchange-inline">slope glitch does work in this stage</ins>, <ins class="diffchange diffchange-inline">but using it to get hits </ins>on <ins class="diffchange diffchange-inline">the boss doesn</ins>'<ins class="diffchange diffchange-inline">t, at least not in the same way as Sonic. So just carry on these ziplines as normal</ins>.</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*<del class="diffchange diffchange-inline">A tap jump from </del>the <del class="diffchange diffchange-inline">checkpoint lands on </del>the <del class="diffchange diffchange-inline">button most </del>of the <del class="diffchange diffchange-inline">time</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*<ins class="diffchange diffchange-inline">Let </ins>the <ins class="diffchange diffchange-inline">final spindash go until you hit </ins>the <ins class="diffchange diffchange-inline">side </ins>of the <ins class="diffchange diffchange-inline">button, then immediately jump and glide and hold down to break it</ins>.</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*<del class="diffchange diffchange-inline">It's possible to kill this boss in a single round - </del>the <del class="diffchange diffchange-inline">method </del>is to <del class="diffchange diffchange-inline">delay </del>hit <del class="diffchange diffchange-inline">5 a little </del>and get <del class="diffchange diffchange-inline">it just before </del>the laser <del class="diffchange diffchange-inline">fires</del>, <del class="diffchange diffchange-inline">which will make </del>you <del class="diffchange diffchange-inline">rebound </del>onto <del class="diffchange diffchange-inline">the middle </del>platform, from which you can get the <del class="diffchange diffchange-inline">last </del>three hits before <del class="diffchange diffchange-inline">the laser closes </del>up again.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*<ins class="diffchange diffchange-inline">Getting </ins>the <ins class="diffchange diffchange-inline">one round boss here </ins>is <ins class="diffchange diffchange-inline">very difficult. To start, line up on the left of the laser </ins>to <ins class="diffchange diffchange-inline">force it left, then as soon as it moves move over to the right. Time the jump onto the first platform to appear with the music, then make the first </ins>hit<ins class="diffchange diffchange-inline">, </ins>and <ins class="diffchange diffchange-inline">tap glide to land back on the platform. You should </ins>get <ins class="diffchange diffchange-inline">three more hits from this platform, then land on the second platform after the fourth hit. For the fifth hit you want to wait until the platform has moved directly under </ins>the laser, <ins class="diffchange diffchange-inline">then hit the right half of the laser with your jump. This should knock </ins>you onto <ins class="diffchange diffchange-inline">another </ins>platform, from which you can get the <ins class="diffchange diffchange-inline">final </ins>three hits before <ins class="diffchange diffchange-inline">it folds </ins>up again. <ins class="diffchange diffchange-inline">You should actually delay </ins>the <ins class="diffchange diffchange-inline">jumps for </ins>the <ins class="diffchange diffchange-inline">last two hits slightly so that you get a quick enough bounce off the laser to get the following hits in time.</ins></div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Considering </del>the <del class="diffchange diffchange-inline">randomness of </del>the <del class="diffchange diffchange-inline">platforms</del>, <del class="diffchange diffchange-inline">and </del>the <del class="diffchange diffchange-inline">difficulty of getting a one round </del>boss <del class="diffchange diffchange-inline">kill</del>, <del class="diffchange diffchange-inline">this level has </del>the <del class="diffchange diffchange-inline">most wildly varying times of any stage</del>. <del class="diffchange diffchange-inline">Times </del>can <del class="diffchange diffchange-inline">vary from </del>1:<del class="diffchange diffchange-inline">48 with a </del>one round kill and <del class="diffchange diffchange-inline">good platform luck to 1:56 with </del>a <del class="diffchange diffchange-inline">two </del>round <del class="diffchange diffchange-inline">and bad luck</del>.<del class="diffchange diffchange-inline">&lt;br /&gt;</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*If you miss any hits</ins>, <ins class="diffchange diffchange-inline">just follow the laser wherever you need to to get the remaining hits.</ins></div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">TODO: add information on slope glitch route</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*As </ins>the boss <ins class="diffchange diffchange-inline">is exploding, stand near, but not too near</ins>, the <ins class="diffchange diffchange-inline">laser and hold down</ins>. <ins class="diffchange diffchange-inline">After the screen scrolls all the way down, quickly spindash and you </ins>can <ins class="diffchange diffchange-inline">jump through the laser, saving a second.</ins></div></td></tr> <tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">If you hit everything in this stage, you get </ins>1:<ins class="diffchange diffchange-inline">46. Missing the </ins>one round kill <ins class="diffchange diffchange-inline">on the boss costs at least four seconds, </ins>and a <ins class="diffchange diffchange-inline">further half second for every additional hit you miss in the first </ins>round.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Death Egg ==</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Death Egg ==</div></td></tr> </table> Mike89 https://kb.speeddemosarchive.com/index.php?title=Sonic_the_Hedgehog_2/Knuckles&diff=40512&oldid=prev Mike89: /* Death Egg */ 2016-01-20T08:39:15Z <p>‎<span dir="auto"><span class="autocomment">Death Egg</span></span></p> <table class='diff diff-contentalign-left'> <col class='diff-marker' /> <col class='diff-content' /> <col class='diff-marker' /> <col class='diff-content' /> <tr style='vertical-align: top;'> <td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td> <td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 08:39, 20 January 2016</td> </tr><tr><td colspan="2" class="diff-lineno">Line 157:</td> <td colspan="2" class="diff-lineno">Line 157:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Death Egg ==</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Death Egg ==</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*If you get the final hit on Silver Sonic on the exact frame he switches from standing straight up to leaning forward, he simply disappears and you can't progress to the final boss. As a result, in serious runs, it's worth delaying the last four hits by a quarter of a second to play it safe.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*If you get the final hit on Silver Sonic on the exact frame he switches from standing straight up to leaning forward, he simply disappears and you can't progress to the final boss. As a result, in serious runs, it's worth delaying the last four hits by a quarter of a second to play it safe.</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*<del class="diffchange diffchange-inline">If </del>you <del class="diffchange diffchange-inline">don</del>'<del class="diffchange diffchange-inline">t feel confident with getting 10 hits before leaving </del>the <del class="diffchange diffchange-inline">ground</del>, <del class="diffchange diffchange-inline">you can get 9 hits by only jumping </del>over the flame <del class="diffchange diffchange-inline">in the first phase</del>, <del class="diffchange diffchange-inline">at </del>the <del class="diffchange diffchange-inline">cost </del>of <del class="diffchange diffchange-inline">only one second</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*<ins class="diffchange diffchange-inline">Every jump on the final boss should be a full jump. The first two are entirely standing still, on the next three </ins>you <ins class="diffchange diffchange-inline">should start moving as Robotnik</ins>'<ins class="diffchange diffchange-inline">s back foot starts moving and jump when </ins>the <ins class="diffchange diffchange-inline">gap opens up</ins>, <ins class="diffchange diffchange-inline">for hit 6 give yourself plenty of room and jump clear </ins>over the flame, <ins class="diffchange diffchange-inline">then line up next to </ins>the <ins class="diffchange diffchange-inline">back foot and jump straight up three more times. The last three hits are simply a case </ins>of <ins class="diffchange diffchange-inline">jumping from the right position on the ground</ins>.</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">A 10-2 final boss results in a </del>0:50<del class="diffchange diffchange-inline">, and a 9-3 results in a </del>0:51.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">This should be either </ins>0:50 <ins class="diffchange diffchange-inline">or </ins>0:51 <ins class="diffchange diffchange-inline">depending on how Silver Sonic went</ins>.</div></td></tr> </table> Mike89 https://kb.speeddemosarchive.com/index.php?title=Sonic_the_Hedgehog_2/Knuckles&diff=40511&oldid=prev Mike89: /* Metropolis 3 */ 2016-01-20T08:37:57Z <p>‎<span dir="auto"><span class="autocomment">Metropolis 3</span></span></p> <table class='diff diff-contentalign-left'> <col class='diff-marker' /> <col class='diff-content' /> <col class='diff-marker' /> <col class='diff-content' /> <tr style='vertical-align: top;'> <td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td> <td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 08:37, 20 January 2016</td> </tr><tr><td colspan="2" class="diff-lineno">Line 133:</td> <td colspan="2" class="diff-lineno">Line 133:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Metropolis 3 ==</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Metropolis 3 ==</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*<del class="diffchange diffchange-inline">How the zip </del>works <del class="diffchange diffchange-inline">here is</del>, <del class="diffchange diffchange-inline">by inching towards </del>the <del class="diffchange diffchange-inline">edge </del>of this <del class="diffchange diffchange-inline">platform</del>, <del class="diffchange diffchange-inline">Tails moves </del>off it and <del class="diffchange diffchange-inline">causes it to fall</del>. <del class="diffchange diffchange-inline">On </del>the <del class="diffchange diffchange-inline">first two frames that </del>the platform <del class="diffchange diffchange-inline">falls</del>, <del class="diffchange diffchange-inline">Sonic can initiate </del>a <del class="diffchange diffchange-inline">zip </del>by <del class="diffchange diffchange-inline">pressing right</del>. <del class="diffchange diffchange-inline">This trick actually has two separate two-frame windows: holding </del>right <del class="diffchange diffchange-inline">for 4</del>, <del class="diffchange diffchange-inline">5</del>, <del class="diffchange diffchange-inline">9 or 10 frames </del>will <del class="diffchange diffchange-inline">cause Sonic to level wrap</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*<ins class="diffchange diffchange-inline">The piston clip </ins>works <ins class="diffchange diffchange-inline">slightly differently to with Sonic - you need to grab onto the small wall below the piston. When it comes back down</ins>, <ins class="diffchange diffchange-inline">it can't crush you, so it pushes you into </ins>the <ins class="diffchange diffchange-inline">ground instead. Then simply jump off, and once Knuckles appears from behind the wall, glide and hold the glide until you land on the cylinder.</ins></div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*<del class="diffchange diffchange-inline">Watch </del>the <del class="diffchange diffchange-inline">position </del>of <del class="diffchange diffchange-inline">Sonic very carefully during </del>the boss <del class="diffchange diffchange-inline">fight</del>. For <del class="diffchange diffchange-inline">hit 1</del>, you want to <del class="diffchange diffchange-inline">release the </del>spindash as soon as Robotnik <del class="diffchange diffchange-inline">faces </del>right. For <del class="diffchange diffchange-inline">hit 4 </del>you <del class="diffchange diffchange-inline">want to </del>release <del class="diffchange diffchange-inline">it when </del>you <del class="diffchange diffchange-inline">can see </del>the <del class="diffchange diffchange-inline">two consecutive orbs pass in front of Robotnik</del>. For <del class="diffchange diffchange-inline">hit 7</del>, <del class="diffchange diffchange-inline">just </del>roll into <del class="diffchange diffchange-inline">him from </del>the <del class="diffchange diffchange-inline">right</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*3 tap spindash out </ins>of <ins class="diffchange diffchange-inline">the first teleporter, then do three sweeps on </ins>this <ins class="diffchange diffchange-inline">next spindash to a) make sure you get good speed</ins>, <ins class="diffchange diffchange-inline">and b) make sure the platform has moved high enough that you actually land on the next one.</ins></div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Getting the level wrap first try will net a </del>time <del class="diffchange diffchange-inline">somewhere </del>between <del class="diffchange diffchange-inline">0</del>:<del class="diffchange diffchange-inline">46 </del>and <del class="diffchange diffchange-inline">0</del>:<del class="diffchange diffchange-inline">50. Each time you have to reset it and try it again costs around 10 seconds on top of that</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*Hold jump for the first bounce </ins>off <ins class="diffchange diffchange-inline">the yellow springs, let </ins>it <ins class="diffchange diffchange-inline">go just after the second, then hold left </ins>and <ins class="diffchange diffchange-inline">glide and hold jump again for the fourth bounce, which should clear the mantis enemy ahead</ins>. <ins class="diffchange diffchange-inline">Hold down as you land on </ins>the <ins class="diffchange diffchange-inline">ramp so you aren't stopped by </ins>the <ins class="diffchange diffchange-inline">cog.</ins></div></td></tr> <tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*The moving </ins>platform <ins class="diffchange diffchange-inline">above the red spring is on the universal timer</ins>, <ins class="diffchange diffchange-inline">which means that if you hit the red spring before about 33 and </ins>a <ins class="diffchange diffchange-inline">half seconds, it will block you on your way up. To avoid this, try to hit it at about 34, </ins>by <ins class="diffchange diffchange-inline">which time it should be out of the way</ins>.</div></td></tr> <tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*Charge the spindash after the second teleporter a little longer, which should get you enough speed to get through the mantis enemy without getting hit. Then hold down until the screen scrolls all the way down. Let go of down and immediately full jump and tap </ins>right, <ins class="diffchange diffchange-inline">the screen should start scrolling very fast</ins>, <ins class="diffchange diffchange-inline">but it </ins>will <ins class="diffchange diffchange-inline">slow down when you land. Do another mid-sized jump when you see it slow down</ins>.</div></td></tr> <tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*<ins class="diffchange diffchange-inline">Two things to look out for here: first, </ins>the <ins class="diffchange diffchange-inline">bolt should be running down the middle </ins>of <ins class="diffchange diffchange-inline">the screen, and secondly, watch the block that looks somewhat like a face in the background. As it moves off the top of the screen, jump a third time and you should drop through the ground to the final stretch where </ins>the boss <ins class="diffchange diffchange-inline">is.</ins></div></td></tr> <tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*This boss takes three rounds</ins>. For <ins class="diffchange diffchange-inline">the first round</ins>, you want to spindash <ins class="diffchange diffchange-inline">from here and release it </ins>as soon as Robotnik <ins class="diffchange diffchange-inline">turns to face </ins>right.</div></td></tr> <tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*</ins>For <ins class="diffchange diffchange-inline">the second round, the two eggs that are alongside each other should be behind Robotnik when </ins>you release<ins class="diffchange diffchange-inline">, regardless of whether </ins>you<ins class="diffchange diffchange-inline">'re attacking from </ins>the <ins class="diffchange diffchange-inline">left or right</ins>.</div></td></tr> <tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*</ins>For <ins class="diffchange diffchange-inline">the third round</ins>, <ins class="diffchange diffchange-inline">simply </ins>roll into <ins class="diffchange diffchange-inline">Robotnik once he reaches ground level, and jump for </ins>the <ins class="diffchange diffchange-inline">last hit</ins>.</div></td></tr> <tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">A good </ins>time <ins class="diffchange diffchange-inline">here is </ins>between <ins class="diffchange diffchange-inline">1</ins>:<ins class="diffchange diffchange-inline">19 </ins>and <ins class="diffchange diffchange-inline">1</ins>:<ins class="diffchange diffchange-inline">21</ins>.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Sky Chase ==</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Sky Chase ==</div></td></tr> </table> Mike89 https://kb.speeddemosarchive.com/index.php?title=Sonic_the_Hedgehog_2/Knuckles&diff=40510&oldid=prev Mike89: /* Metropolis 2 */ 2016-01-20T08:22:18Z <p>‎<span dir="auto"><span class="autocomment">Metropolis 2</span></span></p> <table class='diff diff-contentalign-left'> <col class='diff-marker' /> <col class='diff-content' /> <col class='diff-marker' /> <col class='diff-content' /> <tr style='vertical-align: top;'> <td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td> <td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 08:22, 20 January 2016</td> </tr><tr><td colspan="2" class="diff-lineno">Line 124:</td> <td colspan="2" class="diff-lineno">Line 124:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Metropolis 2 ==</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Metropolis 2 ==</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*<del class="diffchange diffchange-inline">Make sure you're facing left as you take </del>the <del class="diffchange diffchange-inline">hit. This will cause you to bounce to </del>the <del class="diffchange diffchange-inline">right and </del>land on the <del class="diffchange diffchange-inline">falling </del>platform<del class="diffchange diffchange-inline">. Move to </del>the <del class="diffchange diffchange-inline">left </del>of it <del class="diffchange diffchange-inline">if at all possible</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*<ins class="diffchange diffchange-inline">Jump from </ins>the <ins class="diffchange diffchange-inline">third ring on </ins>the <ins class="diffchange diffchange-inline">first ramp, then ideally you </ins>land on the platform <ins class="diffchange diffchange-inline">on </ins>the <ins class="diffchange diffchange-inline">conveyor belt as it comes up out </ins>of <ins class="diffchange diffchange-inline">the lava. If you overshoot, you can save </ins>it <ins class="diffchange diffchange-inline">by doing a glide just before you go across it, because gliding causes you to dip slightly immediately after activation</ins>.</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*<del class="diffchange diffchange-inline">Just as </del>the <del class="diffchange diffchange-inline">bottom </del>of the platform <del class="diffchange diffchange-inline">appears from behind the foreground</del>, <del class="diffchange diffchange-inline">do </del>a <del class="diffchange diffchange-inline">full jump out to </del>the <del class="diffchange diffchange-inline">right, then when </del>you <del class="diffchange diffchange-inline">land do another small one, </del>and <del class="diffchange diffchange-inline">tap left </del>to <del class="diffchange diffchange-inline">zip upon landing</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*<ins class="diffchange diffchange-inline">The damage should knock you onto </ins>the <ins class="diffchange diffchange-inline">platform on the right. From here, run kind </ins>of <ins class="diffchange diffchange-inline">slowly off </ins>the platform, <ins class="diffchange diffchange-inline">aiming to hit </ins>a <ins class="diffchange diffchange-inline">gap between two platforms at </ins>the <ins class="diffchange diffchange-inline">bottom of the lava pit that </ins>you <ins class="diffchange diffchange-inline">can't really see. There's a guide in the tutorial video as to where these platforms are </ins>and <ins class="diffchange diffchange-inline">where you should aim </ins>to <ins class="diffchange diffchange-inline">be as you fall</ins>.</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*<del class="diffchange diffchange-inline">From above </del>the <del class="diffchange diffchange-inline">spikes</del>, <del class="diffchange diffchange-inline">hold </del>right and let go at the right time <del class="diffchange diffchange-inline">to level wrap</del>. <del class="diffchange diffchange-inline">Again</del>, the <del class="diffchange diffchange-inline">length of time to hold </del>right <del class="diffchange diffchange-inline">is a four frame window</del>, <del class="diffchange diffchange-inline">but it might not be consistent on emulator vs console</del>. <del class="diffchange diffchange-inline">TODO: look into this</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*<ins class="diffchange diffchange-inline">The next glide is actually much scarier than it appears, because there's only a very small window where you can grab </ins>the <ins class="diffchange diffchange-inline">wall. Use the horizontal pipe as reference</ins>, <ins class="diffchange diffchange-inline">and glide from just underneath it. Hold up and </ins>right<ins class="diffchange diffchange-inline">, you'll climb up the wall </ins>and <ins class="diffchange diffchange-inline">fall, then zip off to the left.</ins></div></td></tr> <tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*Here, like in CN2, you need to </ins>let go <ins class="diffchange diffchange-inline">of right </ins>at the right time. <ins class="diffchange diffchange-inline">There are four frames in a row that work: two either side of the vertical pipe</ins>, <ins class="diffchange diffchange-inline">and </ins>the <ins class="diffchange diffchange-inline">next two on the left from there. After holding </ins>right <ins class="diffchange diffchange-inline">until one of these frames</ins>, <ins class="diffchange diffchange-inline">just let go and you should get the level wrap</ins>.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*As this ramp appears on screen, start holding left:</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*As this ramp appears on screen, start holding left:</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Sonic2_Met2left.png]]&lt;br /&gt;</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Sonic2_Met2left.png]]&lt;br /&gt;</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>This should get 0:<del class="diffchange diffchange-inline">16 every time</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>This should get 0:<ins class="diffchange diffchange-inline">14 or 0:15</ins>.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Metropolis 3 ==</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Metropolis 3 ==</div></td></tr> </table> Mike89 https://kb.speeddemosarchive.com/index.php?title=Sonic_the_Hedgehog_2/Knuckles&diff=40509&oldid=prev Mike89: /* Metropolis 1 */ 2016-01-20T08:08:29Z <p>‎<span dir="auto"><span class="autocomment">Metropolis 1</span></span></p> <table class='diff diff-contentalign-left'> <col class='diff-marker' /> <col class='diff-content' /> <col class='diff-marker' /> <col class='diff-content' /> <tr style='vertical-align: top;'> <td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td> <td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 08:08, 20 January 2016</td> </tr><tr><td colspan="2" class="diff-lineno">Line 116:</td> <td colspan="2" class="diff-lineno">Line 116:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Metropolis 1 ==</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Metropolis 1 ==</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">TODO: add video for this stage</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*<ins class="diffchange diffchange-inline">All you have to do in </ins>the <ins class="diffchange diffchange-inline">opening is make sure you get to </ins>the two brown platforms <ins class="diffchange diffchange-inline">by </ins>the <ins class="diffchange diffchange-inline">time they move off </ins>the <ins class="diffchange diffchange-inline">edges at 12 seconds</ins>.</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*<del class="diffchange diffchange-inline">When exiting </del>the <del class="diffchange diffchange-inline">first mesh cylinder, activate the speed cap and spindash up this ramp.</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*<ins class="diffchange diffchange-inline">As you go </ins>up <ins class="diffchange diffchange-inline">through </ins>the yellow springs, hold right for <ins class="diffchange diffchange-inline">a bounce to the left</ins>, <ins class="diffchange diffchange-inline">one to the right and another to the left. This </ins>should <ins class="diffchange diffchange-inline">slow </ins>you <ins class="diffchange diffchange-inline">down enough so that when you get to </ins>the <ins class="diffchange diffchange-inline">top, you clear </ins>the <ins class="diffchange diffchange-inline">corner</ins>.</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">*When jumping past </del>the two brown <del class="diffchange diffchange-inline">moving </del>platforms<del class="diffchange diffchange-inline">, jump from </del>the <del class="diffchange diffchange-inline">green ledge above, and do a full jump into </del>the <del class="diffchange diffchange-inline">ceiling. This should ensure that you land in the gap just by holding right every time</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*<ins class="diffchange diffchange-inline">The clip through </ins>the mesh <ins class="diffchange diffchange-inline">is frame perfect</ins>, <ins class="diffchange diffchange-inline">it requires doing </ins>a <ins class="diffchange diffchange-inline">full </ins>jump <ins class="diffchange diffchange-inline">and gliding just </ins>as you're <ins class="diffchange diffchange-inline">about </ins>to land on the <ins class="diffchange diffchange-inline">base of </ins>the <ins class="diffchange diffchange-inline">cylinder. It costs 2</ins>-3 <ins class="diffchange diffchange-inline">seconds for each additional attempt</ins>.</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*<del class="diffchange diffchange-inline">When bouncing </del>up the yellow springs, hold right for <del class="diffchange diffchange-inline">about two bounces worth of time</del>, <del class="diffchange diffchange-inline">this </del>should <del class="diffchange diffchange-inline">let </del>you <del class="diffchange diffchange-inline">bounce out without clipping </del>the <del class="diffchange diffchange-inline">right edge on </del>the <del class="diffchange diffchange-inline">way up</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*<ins class="diffchange diffchange-inline">Wait for a little while after climbing up the shaft with </ins>the <ins class="diffchange diffchange-inline">two star enemies</ins>, <ins class="diffchange diffchange-inline">for some reason it takes quite a while before </ins>you <ins class="diffchange diffchange-inline">can spindash after climbing up here</ins>.</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*<del class="diffchange diffchange-inline">After </del>the <del class="diffchange diffchange-inline">next </del>mesh <del class="diffchange diffchange-inline">cylinder</del>, <del class="diffchange diffchange-inline">again let the speed cap kick in and let Tails land and charge </del>a <del class="diffchange diffchange-inline">spindash before releasing your own.</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*<ins class="diffchange diffchange-inline">As </ins>you <ins class="diffchange diffchange-inline">hit </ins>the <ins class="diffchange diffchange-inline">last set of yellow springs</ins>, you <ins class="diffchange diffchange-inline">should hold </ins>jump, <ins class="diffchange diffchange-inline">and let it go after clearing </ins>the <ins class="diffchange diffchange-inline">corner of </ins>the <ins class="diffchange diffchange-inline">pit after </ins>the <ins class="diffchange diffchange-inline">second bounce</ins>. The <ins class="diffchange diffchange-inline">last ramp is a little finicky, so </ins>you <ins class="diffchange diffchange-inline">should move a little way beyond </ins>the <ins class="diffchange diffchange-inline">edge to ensure </ins>you <ins class="diffchange diffchange-inline">can </ins>spindash <ins class="diffchange diffchange-inline">away properly</ins>.</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">*Hold </del>jump <del class="diffchange diffchange-inline">on the next set of yellow springs, </del>as <del class="diffchange diffchange-inline">this makes you go up much faster.</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">With a first try mesh clip, you can get as low as </ins>0:<ins class="diffchange diffchange-inline">40 on this stage!</ins></div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">*Make sure both Sonic and Tails charge spindashes on these bolts, if both characters are on one of these their speed stacks.</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">*This is where you can decide how much risk </del>you're <del class="diffchange diffchange-inline">willing </del>to <del class="diffchange diffchange-inline">take. After jumping off the second bolt, you can either do a 3-tap spindash, bounce off the mantis, </del>land on the <del class="diffchange diffchange-inline">bolt, run left on it to bring it down to </del>the <del class="diffchange diffchange-inline">bottom, and then screenwrap </del>- <del class="diffchange diffchange-inline">or, duck to bring the screen all the way down, '''then''' do the </del>3<del class="diffchange diffchange-inline">-tap spindash which will initiate the screenwrap as you go up the ramp</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*<del class="diffchange diffchange-inline">When doing </del>the <del class="diffchange diffchange-inline">former method</del>, you <del class="diffchange diffchange-inline">should do one small and one full jump to accelerate the screen scrolling as much as possible</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*<del class="diffchange diffchange-inline">When </del>you <del class="diffchange diffchange-inline">do </del>the <del class="diffchange diffchange-inline">latter method though</del>, <del class="diffchange diffchange-inline">the bolt will crush you as soon as it reappears on screen, unless </del>you jump <del class="diffchange diffchange-inline">within a four frame window. Using a visual cue is difficult too</del>, <del class="diffchange diffchange-inline">because </del>the <del class="diffchange diffchange-inline">screen scrolls much faster when you're in </del>the <del class="diffchange diffchange-inline">air than when you land, and you land just before you need to make </del>the <del class="diffchange diffchange-inline">jump</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">*WARNING: </del>The <del class="diffchange diffchange-inline">boxes with arrows sticking out are on the universal timer. If </del>you <del class="diffchange diffchange-inline">make </del>the <del class="diffchange diffchange-inline">spindash over the three arrow boxes at 0:47, the last platform will have the arrow pointing up and it will hit </del>you<del class="diffchange diffchange-inline">. Hold your </del>spindash <del class="diffchange diffchange-inline">back to prevent this from happening, if necessary</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">The safer screenwrap method gives times of about </del>0:<del class="diffchange diffchange-inline">57 to 1:00, and the risky screenwrap method saves a further 3 seconds.</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Metropolis 2 ==</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Metropolis 2 ==</div></td></tr> </table> Mike89 https://kb.speeddemosarchive.com/index.php?title=Sonic_the_Hedgehog_2/Knuckles&diff=40508&oldid=prev Mike89: /* Oil Ocean 2 */ 2016-01-20T08:03:37Z <p>‎<span dir="auto"><span class="autocomment">Oil Ocean 2</span></span></p> <table class='diff diff-contentalign-left'> <col class='diff-marker' /> <col class='diff-content' /> <col class='diff-marker' /> <col class='diff-content' /> <tr style='vertical-align: top;'> <td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td> <td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 08:03, 20 January 2016</td> </tr><tr><td colspan="2" class="diff-lineno">Line 108:</td> <td colspan="2" class="diff-lineno">Line 108:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Oil Ocean 2 ==</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Oil Ocean 2 ==</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">TODO: add video of new route</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*<ins class="diffchange diffchange-inline">By holding right the whole time after landing on the 2nd oil cap gives you a glitch called &quot;Mega Sonic&quot; which in a nutshell doubles </ins>your <ins class="diffchange diffchange-inline">jump power, </ins>acceleration <ins class="diffchange diffchange-inline">and top speed</ins>.</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*<del class="diffchange diffchange-inline">Getting hit into this checkered ball like this causes </del>your acceleration <del class="diffchange diffchange-inline">in all directions to double</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*<ins class="diffchange diffchange-inline">Land on the ramp next to </ins>the <ins class="diffchange diffchange-inline">green sideways </ins>spring <ins class="diffchange diffchange-inline">while facing right</ins>, <ins class="diffchange diffchange-inline">then </ins>release all input<ins class="diffchange diffchange-inline">. You should be pushed up </ins>inside the wall. Then <ins class="diffchange diffchange-inline">simply </ins>hold right <ins class="diffchange diffchange-inline">and </ins>you <ins class="diffchange diffchange-inline">should level wrap </ins>to the <ins class="diffchange diffchange-inline">boss</ins>.</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*<del class="diffchange diffchange-inline">Once you push </del>the spring <del class="diffchange diffchange-inline">all the way in</del>, release all input <del class="diffchange diffchange-inline">until you stop </del>inside the wall. Then <del class="diffchange diffchange-inline">you should </del>hold right <del class="diffchange diffchange-inline">for just long enough to exit the wall (specifically, 6 to 9 frames). If </del>you<del class="diffchange diffchange-inline">'re just learning, you can choose </del>to <del class="diffchange diffchange-inline">pause buffer this, if you pause on any of </del>the <del class="diffchange diffchange-inline">four frames below, you can release all input to complete the level wrap</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*While off screen, you should hold nothing until you see the approach to the boss arena come into view, <ins class="diffchange diffchange-inline">specifically when you see the last ramp with four rings in it, at which point you should </ins>start holding left. Once <ins class="diffchange diffchange-inline">Knuckles </ins>appears at the right edge of the screen, do a full size jump into the pit and roll. As soon as you hear the sound for the first hit, do a <ins class="diffchange diffchange-inline">mid-sized </ins>jump. This should get the next 6 hits; for the last, <ins class="diffchange diffchange-inline">charge a spindash as soon as you land</ins>. Then jump quickly to make sure you get out of the pit.</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">[[Image:Sonic2_OO2-1.png]]&#160; &#160; [[Image:Sonic2_OO2-2.png]]&lt;br /&gt;</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>This method should give times between 0:<ins class="diffchange diffchange-inline">40 </ins>and 0:<ins class="diffchange diffchange-inline">41.</ins></div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">&lt;br /&gt;</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>&#160;</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">[[Image:Sonic2_OO2-3.png]]&#160; &#160; [[Image:Sonic2_OO2-4.png]]</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">If you find the boss strat too hard, you could take a look at [https://www.youtube.com/watch?v=QA0V1hAky3E this alternative route] which wastes 12 seconds compared to the wrap, but saves 6 seconds compared to not getting a 1 cycle boss</ins>.</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*While off screen, you should hold nothing until you see the approach to the boss arena come into view, start holding left <del class="diffchange diffchange-inline">here</del>. Once <del class="diffchange diffchange-inline">Sonic </del>appears at the right edge of the screen, do a full size jump into the pit and roll. As soon as you hear the sound for the first hit, do a <del class="diffchange diffchange-inline">small </del>jump. This should get <del class="diffchange diffchange-inline">at least </del>the next 6 hits; <del class="diffchange diffchange-inline">if you have to spindash </del>for the last <del class="diffchange diffchange-inline">one</del>, <del class="diffchange diffchange-inline">hold down and mash the buttons to make sure it goes off in time</del>. Then jump quickly to make sure you get out of the pit.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>This method should give times between 0:<del class="diffchange diffchange-inline">43 </del>and 0:<del class="diffchange diffchange-inline">46</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Metropolis 1 ==</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Metropolis 1 ==</div></td></tr> </table> Mike89 https://kb.speeddemosarchive.com/index.php?title=Sonic_the_Hedgehog_2/Knuckles&diff=40507&oldid=prev Mike89: /* Oil Ocean 1 */ 2016-01-20T08:00:45Z <p>‎<span dir="auto"><span class="autocomment">Oil Ocean 1</span></span></p> <table class='diff diff-contentalign-left'> <col class='diff-marker' /> <col class='diff-content' /> <col class='diff-marker' /> <col class='diff-content' /> <tr style='vertical-align: top;'> <td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td> <td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 08:00, 20 January 2016</td> </tr><tr><td colspan="2" class="diff-lineno">Line 104:</td> <td colspan="2" class="diff-lineno">Line 104:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Oil Ocean 1 ==</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Oil Ocean 1 ==</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*You should roll through the start, until going through the first enemy.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*You should roll through the start, until going through the first enemy.</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*<del class="diffchange diffchange-inline">When doing </del>the last <del class="diffchange diffchange-inline">few jumps across </del>the <del class="diffchange diffchange-inline">oil, start </del>the <del class="diffchange diffchange-inline">second last one from slightly right of </del>the <del class="diffchange diffchange-inline">checkered </del>ball <del class="diffchange diffchange-inline">above</del>, <del class="diffchange diffchange-inline">then </del>jump <del class="diffchange diffchange-inline">as soon as you touch the oil again. The fan </del>up <del class="diffchange diffchange-inline">ahead is on </del>the <del class="diffchange diffchange-inline">camera timer</del>, <del class="diffchange diffchange-inline">so no matter how </del>the <del class="diffchange diffchange-inline">level has gone you'll always get past it</del>. <del class="diffchange diffchange-inline">Conversely, missing the jump </del>up to <del class="diffchange diffchange-inline">it costs four seconds waiting for it to stop</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*<ins class="diffchange diffchange-inline">The pattern of jumps in </ins>the last <ins class="diffchange diffchange-inline">section is designed so </ins>the <ins class="diffchange diffchange-inline">fan at </ins>the <ins class="diffchange diffchange-inline">end doesn't have time to stop you. Once you see </ins>the <ins class="diffchange diffchange-inline">first </ins>ball <ins class="diffchange diffchange-inline">cannon on screen</ins>, <ins class="diffchange diffchange-inline">do one large </ins>jump<ins class="diffchange diffchange-inline">, then two small jumps </ins>up <ins class="diffchange diffchange-inline">to </ins>the <ins class="diffchange diffchange-inline">second ball cannon</ins>, <ins class="diffchange diffchange-inline">then two large jumps to </ins>the <ins class="diffchange diffchange-inline">wall</ins>. <ins class="diffchange diffchange-inline">Climb </ins>up <ins class="diffchange diffchange-inline">and quickly spindash away, then glide </ins>to <ins class="diffchange diffchange-inline">land on the last platform</ins>.</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>This route <del class="diffchange diffchange-inline">normally </del>gets 0:35 <del class="diffchange diffchange-inline">if executed correctly</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>This route gets <ins class="diffchange diffchange-inline">times between 0:33 and </ins>0:35.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Oil Ocean 2 ==</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Oil Ocean 2 ==</div></td></tr> </table> Mike89 https://kb.speeddemosarchive.com/index.php?title=Sonic_the_Hedgehog_2/Knuckles&diff=40506&oldid=prev Mike89: /* Mystic Cave 2 */ 2016-01-20T07:56:21Z <p>‎<span dir="auto"><span class="autocomment">Mystic Cave 2</span></span></p> <table class='diff diff-contentalign-left'> <col class='diff-marker' /> <col class='diff-content' /> <col class='diff-marker' /> <col class='diff-content' /> <tr style='vertical-align: top;'> <td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td> <td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 07:56, 20 January 2016</td> </tr><tr><td colspan="2" class="diff-lineno">Line 95:</td> <td colspan="2" class="diff-lineno">Line 95:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Mystic Cave 2 ==</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Mystic Cave 2 ==</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*<del class="diffchange diffchange-inline">The only thing that</del>'<del class="diffchange diffchange-inline">s not immediately obvious </del>from the <del class="diffchange diffchange-inline">video in this stage: after running off </del>the <del class="diffchange diffchange-inline">crumbling </del>bridge, <del class="diffchange diffchange-inline">do a 3-tap spindash from </del>the <del class="diffchange diffchange-inline">platform below </del>and a <del class="diffchange diffchange-inline">full jump afterwards, which lands </del>you <del class="diffchange diffchange-inline">on the platform </del>up <del class="diffchange diffchange-inline">ahead every time</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*<ins class="diffchange diffchange-inline">Wait for the spike ball to get to around 8 o</ins>'<ins class="diffchange diffchange-inline">clock, then jump and land on the right half of it. The hit </ins>from the <ins class="diffchange diffchange-inline">damage will knock you onto the platform.</ins></div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">*</del>The spikes at the start of the boss fight can fall in multiple different patterns. <del class="diffchange diffchange-inline">In time all of the different patterns will be noted here, but in general a safe </del>place to stand is <del class="diffchange diffchange-inline">on </del>the right edge of Robotnik's hitbox <del class="diffchange diffchange-inline">- there's only </del>one <del class="diffchange diffchange-inline">pattern </del>where a spike drops here, and on <del class="diffchange diffchange-inline">that pattern it's safe to </del>move back into the middle once you <del class="diffchange diffchange-inline">see </del>it. <del class="diffchange diffchange-inline">Sometimes Tails will get hit 2</del>, <del class="diffchange diffchange-inline">so don't </del>jump <del class="diffchange diffchange-inline">too soon. After 3 </del>hits spindash and you will get the rest before Robotnik has the chance to move away.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*Hold down to roll as you go over </ins>the bridge, <ins class="diffchange diffchange-inline">you'll hit </ins>the <ins class="diffchange diffchange-inline">ceiling </ins>and <ins class="diffchange diffchange-inline">stop if you're forced back into </ins>a <ins class="diffchange diffchange-inline">run.</ins></div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>This is one of the simplest stages in the run, and really should be 0:43 every time.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*Here's how </ins>you <ins class="diffchange diffchange-inline">should set yourself </ins>up <ins class="diffchange diffchange-inline">for the boss fight:</ins></div></td></tr> <tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">[[Image:Sonic2_MC2bad</ins>.<ins class="diffchange diffchange-inline">png]]&lt;br /&gt;</ins></div></td></tr> <tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The spikes at the start of the boss fight can fall in multiple different patterns. <ins class="diffchange diffchange-inline">The safest </ins>place to stand is <ins class="diffchange diffchange-inline">here, in line with </ins>the right edge of Robotnik's hitbox <ins class="diffchange diffchange-inline">as he falls. The picture above depicts </ins>one <ins class="diffchange diffchange-inline">of two patterns </ins>where a spike drops here, and on <ins class="diffchange diffchange-inline">those patterns you should </ins>move back into the middle once you <ins class="diffchange diffchange-inline">identify </ins>it. <ins class="diffchange diffchange-inline">Both patterns are characterised by the first two spikes falling on the far right and then the far left. From any position</ins>, jump <ins class="diffchange diffchange-inline">for the first three </ins>hits<ins class="diffchange diffchange-inline">, then </ins>spindash and you will get the rest before Robotnik has the chance to move away.<ins class="diffchange diffchange-inline">&lt;br /&gt;</ins></div></td></tr> <tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>This is one of the simplest stages in the run, and really should be 0:43<ins class="diffchange diffchange-inline">-0:44 </ins>every time.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Oil Ocean 1 ==</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Oil Ocean 1 ==</div></td></tr> </table> Mike89