Difference between revisions of "Rule history"

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(Created page with 'This page contains a log of rule changes. First retrievable version (archive.org) was from '''19 Feb 2005'''. Changes from '''11 Sep 2005''': * Save warping now permitted but …')
 
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* Runs with unlockables now require a normal game run first (unless the unlockable is another difficulty)
 
* Runs with unlockables now require a normal game run first (unless the unlockable is another difficulty)
* Half second pentalty per quicksave added
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* Half second penalty per quicksave added
  
 
Changes from between '''25 Nov 2007''' and '''17 Mar 2009''' (there are gaps in archive.org so I don't know for sure):
 
Changes from between '''25 Nov 2007''' and '''17 Mar 2009''' (there are gaps in archive.org so I don't know for sure):
  
 
* Most glitches allowed now, only glitches that skip almost the whole game still forbidden, glitches that skip large parts of the game get their own category besides games not using them. Previously glitches that allow the player to leave the boundaries of the game world ("out of bounds") and glitches that cause mysterious warping were explicitly forbidden.
 
* Most glitches allowed now, only glitches that skip almost the whole game still forbidden, glitches that skip large parts of the game get their own category besides games not using them. Previously glitches that allow the player to leave the boundaries of the game world ("out of bounds") and glitches that cause mysterious warping were explicitly forbidden.
* Internal scripts allowed, external scripts forbidden except for Halflife & Portal where they are still allowed under a grandfather clause. Runs using scripts get their own category
+
* Internal scripts allowed, external scripts forbidden except for Half Life & Portal where they are still allowed under a grandfather clause. Runs using scripts get their own category
 
* "Individual Levels" added
 
* "Individual Levels" added
 
* "Save warping" no longer gets its own category if it's possible to also segment a run without save warping
 
* "Save warping" no longer gets its own category if it's possible to also segment a run without save warping

Revision as of 21:27, 2 September 2009

This page contains a log of rule changes.

First retrievable version (archive.org) was from 19 Feb 2005.

Changes from 11 Sep 2005:

  • Save warping now permitted but as separate category if there's also saving without save warping. Previously save warping was forbidden unless unavoidable but then a penalty was added for using it to save time.
  • Death abuse allowed now (as a separate category). Previously beneficial dying was forbidden.
  • Turbo controller ban added
  • Cutscene skip compulsion added

Changes from 11 Jun 2007:

  • Runs with unlockables now require a normal game run first (unless the unlockable is another difficulty)
  • Half second penalty per quicksave added

Changes from between 25 Nov 2007 and 17 Mar 2009 (there are gaps in archive.org so I don't know for sure):

  • Most glitches allowed now, only glitches that skip almost the whole game still forbidden, glitches that skip large parts of the game get their own category besides games not using them. Previously glitches that allow the player to leave the boundaries of the game world ("out of bounds") and glitches that cause mysterious warping were explicitly forbidden.
  • Internal scripts allowed, external scripts forbidden except for Half Life & Portal where they are still allowed under a grandfather clause. Runs using scripts get their own category
  • "Individual Levels" added
  • "Save warping" no longer gets its own category if it's possible to also segment a run without save warping
  • Cutscene skip compulsion replaced with the more general "speed is first and foremost priority"
  • Turbo controller ban replaced with more general ban of third-party add-ons giving unfair advantages
  • Added reservation of right to take down runs, obsoleting clearly defined
  • Now any game that has a definite end point and where a speedrunner is faster than an experienced player can be run, according to FAQ some games such as fighting games were banned before.
  • Pausing rule added: pausing counts against the runner except when used to swap DVDs
  • Info for multiplayer runs added: generally permitted but as a separate category
  • Runs with unlockables again no longer require a normal game run first
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