Difference between revisions of "Metal Gear Solid 2: Sons of Liberty/Tanker"

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{{contents|Metal Gear Solid 2}}
 
== Optimal Routes ==
 
== Optimal Routes ==
  

Revision as of 16:00, 8 August 2009

Optimal Routes

Any%

  • VE/Easy/Normal
  1. Aft Deck -> east hatch
  2. Deck B crew's quarters -> west stairs
  3. Deck C crew's quarters -> north stairs
  4. Deck D crew's quarters -> south stairs
  5. Deck E the bridge -> west hatch
  6. Navigational deck port side (Olga)
  7. Navigational deck wing -> west hatch
  8. Deck E the bridge -> south stairs
  9. Deck D crew's quarters -> north stairs
  10. Deck C crew's quarters -> west stairs
  11. Deck B crew's quarters -> east door
  12. Deck A crew's lounge -> downstairs east door
  13. Engine room -> northwest hatch
  14. Deck 2 port -> east hatch
  15. Deck 2 starboard -> south exit
  16. Deck 2 starboard (Soldiers)
  17. Hold 1 -> northwest door
  18. Hold 2 -> northwest door
  19. Hold 3 -> computer
  • Hard/Extreme/EE
  1. Aft Deck -> west hatch
  2. Deck A crew's quarters -> east door
  3. Deck A crew's lounge -> upstairs east door
  4. Deck B crew's quarters -> west stairs
  5. Deck C crew's quarters -> north stairs
  6. Deck D crew's quarters -> south stairs
  7. Deck E the bridge -> west hatch
  8. Navigational deck port side (Olga)
  9. Navigational deck wing -> west hatch
  10. Deck E the bridge -> south stairs
  11. Deck D crew's quarters -> north stairs
  12. Deck C crew's quarters -> west stairs
  13. Deck B crew's quarters -> east door
  14. Deck A crew's lounge -> downstairs east door
  15. Engine room -> northwest hatch
  16. Deck 2 port -> east hatch
  17. Deck 2 starboard -> south exit
  18. Deck 2 starboard (Soldiers)
  19. Hold 1 -> northwest door
  20. Hold 2 -> northwest door
  21. Hold 3 -> computer

100%

  • Extreme
  1. Aft Deck -> west hatch
  2. Deck A crew's quarters -> east door
  3. Deck A crew's lounge -> upstairs east door
  4. Deck B crew's quarters -> west stairs
  5. Deck C crew's quarters -> north stairs
  6. Deck D crew's quarters -> south stairs
  7. Deck E the bridge -> west hatch
  8. Navigational deck port side (Olga)
  9. Navigational deck wing -> west hatch
  10. Deck E the bridge -> west hatch
  11. Navigational deck wing -> east hatch
  12. Deck E the bridge -> south stairs
  13. Deck D crew's quarters -> north stairs
  14. Deck C crew's quarters -> west stairs
  15. Deck B crew's quarters -> east door
  16. Deck A crew's lounge -> west hatch
  17. Deck A crew's quarters -> west hatch
  18. Aft Deck -> west hatch
  19. Deck A crew's quarters -> east door
  20. Deck A crew's lounge -> downstairs east door
  21. Engine room -> northwest hatch
  22. Deck 2 port -> east hatch
  23. Deck 2 starboard -> south exit
  24. Deck 2 starboard (Soldiers)
  25. Hold 1 -> upper northeast door
  26. Hold 2 -> upper northeast door
  27. Hold 3 -> southeast door
  28. Hold 2 -> southwest door
  29. Hold 1 -> northwest door
  30. Hold 2 -> northwest door
  31. Hold 3 -> computer

Tricks

  • Projector avoidance

Methods of dealing with the projector:

  1. Crawl under it (yeah, right).
  2. Press Tr next to the box to turn the guards around, and use the other exit.
  3. Equip a box to run underneath it.
  4. Run past, very close to the southern line of marines.
  • Hold 1/2 upper exits

You can make it to the upper exits with Lv.1 grip. You must have full Life.

  • MARINES photo from distance

You can take the MARINES photo from the same location you would take the front-right photo from (near the computer). First, make sure that you are behind the metal box. If you look closely you should be able to see the white logo on a circular area at the left side of Ray. The box should be right in front of you while you're pointing at it. Stay zoomed out and take a photo centred on the logo.

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