Metal Gear Solid 2: Sons of Liberty/Bosses

From SDA Knowledge Base

Jump to: navigation, search

These strategies assume Extreme/EuExtreme difficulty. They may not work in other difficulties. In general if there's a "loop" available for a particular boss, it will be faster than other methods.


Tanker

Olga

  • Loop (Ex/EuEx)

Olga has a loop that allows you to shoot her repeatedly shortly before her first mini-cutscene. It works by making her empty her clip, forcing her to stop and reload at that point. As she shoots more rapidly in Ex/EuEx, this only works in those difficulties. In the US version of SoL, Olga often runs out to the right, making this strategy fail. All other versions have her run to the left the first time. This loop is difficult to get right.

The simplest method is to push against the hatch, hold R1, then quickly hold R2 as well when Olga runs out, to dodge her shots. As long as she sees you, she should run back to the left firing, then move to the back.

In 100%, you will probably need both M9 bullet caches, which gives you no time to use the above strategy. After collecting the cache in the middle, stand behind the left side of the eastern set of crates. As Olga runs out, run out a little so that she sees you, then duck back in. This is both riskier and less consistent.

Once you've enabled the loop, move to the east fence (pick up the M9 cache at the southeast if you need them) and aim towards the back. You want the laser to be aimed at the small gap between a horizontal and vertical set of poles in the frame Olga is hiding behind. When she is reloading, her head is here. Fire as soon as she starts reloading, then wait for her to recover and try to reload again. If your aim is a little too far to the left, you may miss if you shoot a little early. Four headshots wins.

  • Free first shot

At the start of the battle, crawl and look through the gap in the crates in the middle. When Olga runs out she'll stop and look puzzled, allowing you to shoot her easily. This is fairly slow, and only works once.

  • East-side firefight

The east side of the area is the best to battle Olga as she's fairly predictable, easy to get headshots, and quick to beat. The easiest way to deal with a firefight is to stand at the far east in plain sight, enter first-person, and use the L2 button to dodge her shots.

After her first mini-cutscene, she will always run to the front, giving you a chance of headshot. At the front, she will always pop her head out at the same place, but she shoots quickly, so you have to shoot her first and dodge her own shot.

At the back, she will attack from either a standing or crouched position, but you get slightly longer to dodge. In addition, if she is standing, she waits a second or so before hiding, giving you time to hit her. If you miss first time, aim at the correct spot for the next attempt, as she uses the same position a few times.

  • Tarpaulin phase

In general, if a battle reaches this phase, you aren't doing it quick enough, but sometimes Olga will tire of an east-side battle early. In Ex/EuEx the tarp can't be shot off, so it's easiest to wait for a silence indicative of her getting out a grenade, and shoot blindly at her.

After hitting her once, Olga will shoot the tarp herself and run forward via the east side. This gives you ample time to hit her in the head.

Soldiers

Plant

Fortune

Fatman

Harrier

Vamp

Vamp does not have recoil invulnerability, and the PSG1/PSG1-T have the quickest shot speed of any weapon in the game. You know what that means.

Pick your spot (a pixel or two above Vamp's head will still hit him) and blast as fast as you can. If you're tranqing, you may need to adjust your aim after reloading in Ex/EuEx.

Vamp 2

Tengus

Tengus 2

Rays

Solidus

Personal tools