Difference between revisions of "Lucky Luke: On the Daltons' Trail/any %"

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(Level 4: Pueblos)
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After that go up the ladder to the left and use the door. From the other side use the same path like before and go back to the sorcerer. This time he will open the entrance to the next level.
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After that go up the ladder to the left and use the door. From the other side use the same path like before in order to reach the sorcerer again. This time he will open the entrance to the next level.

Revision as of 11:39, 26 January 2017

Current Fastest Time

45:01 by wesen

Route

Level 1: Abilene

Run immediately to the right after the loading screen, then shoot upward diagonally to hit the pipe. While the bullet is reflected run towards the boxes to avoid collecting too many Dollars. Jump over the explosion as soon as it starts in order to avoid getting hit by it twice which might happen there.

After another three jumps shoot upward diagonally to destroy the rope. Do two more jumps right after the boxes are destroyed.
If done right you should land in front of the pushable crate. Push it until it covers the gap between the first and second barrel in the background.
Then jump onto the right edge of the crate and instantly jump again onto the wall of boxes. Continue going right until you reach the jail. Wait in front of the boxes until the enemy in the background throws dynamite and destroys them.


Now there are two possible ways to continue. In any case you have to activate the checkpoint in front of the building.

  1. Jump right after the boxes are destroyed. Avoid the bullet from the enemy and jump over his crate with your second jump after landing. Continue jumping to the right.
  2. Run a moment under the explosion to avoid getting hit by it. Jump once, run again and jump onto the left edge of the enemys crate. Jump instantly again, if done soon enough you can avoid collecting any of the Dollars in the air. Now run shortly again.


Jump over the pushable crate and land on the left edge of the "B"-box next to it. Immediately turn left when bouncing off it and turn right again when you are on the left side of the crate. Push it forwards and jump onto its right edge as soon as the camera angle change is complete. Then immediately jump onto the roof. If done fast enough you can avoid getting hit by a barrel from the enemy.

Continue going right and shoot upwards diagonally to hit the rope as soon as you land on the ground behind the saloon. Instantly jump right after shooting. After the cutscene continue going right. Hold UP as soon as you are in front of the ladder. When you are on top of the roof wait a moment before jumping in order to activate the checkpoint.

Continue going right, after landing on the crates behind the roof fall down onto the single lower crate. Jump from it to the pushable crate and jump again. Then shoot upward diagonally again to hit the rope.

Jump right after the boxes are destroyed, with your second jump you should land on the "B"-box and bounce off it right in front of the next ladder. Jump up that ladder, then you have two possible ways which should be equally fast.

  1. Go right and activate the checkpoint. Then go left and collect the key.
  2. Go left and collect the key. Then go right and activate the checkpoint.

Now go back to the ladder and jump down it. Watch out to not collect the health star. To do so just wait a moment before turning left in air.

Now you have to go back to the jail. Go back the same way you came from.

Push the crate just a little bit and jump onto its left edge and onto the crates you came from. Stop jumping after landing on the right side of/ passing the saloon, run a moment and jump as soon as possible onto the crate with an enemy in it. Stop jumping again when landing near the checkpoint, run in front of the door and hold up to enter it. Continue holding up and right, turn around right after collecting the dynamite and leave the room. Run to the left and try to get hit by the explosion.

If you weren't fast enough you can go to the right and let yourself hit by a bullet from the crate guy.

If done right you will respawn at the checkpoint near the end of the level. Go left and jump down the ladder early. Start your jump shortly before turning towards the ladder. Then place the dynamite instantly after landing, and jump as soon as the boxes are destroyed.


Level 1 Boss: Abilene Boss

Hold LEFT during the intro sequence. Release LEFT when you made 3 steps to the left. You should now stand left to the small box on the bottom.

1st hit: Press RIGHT and SHOOT, then hold SHOOT. Wait for the wodden billet and punch it back to the boss. Instantly after that go to the left border of the level. You can walk during the sequence of the boss being hit. When at the border hold left and SHOOT and wait for the boss to throw the next billet.

2nd and 3rd hit: There are two ways to do these two hits.

  1. Make one full step to the right and hold SHOOT and LEFT. This will most likely make the boss move one step to the right, and after the first hit he will move back left. This costs about one second.
  2. Make half a step to the right and hold SHOOT and LEFT. This method requires you to hit the billets very early, otherwise you will be hit by them.

Then return the billets to the boss. After hitting the boss go to the left border and repeat the process. The recommended method is version 1.

Level 2: Train 1

At the beginning avoid the Dollars and obstacles.

Near the train go to the left border of the screen to trigger the perspective change as early as possible.

Hold UP until you stop moving towards the train. This way you can hit all the enemies as soon as possible and avoid collecting any Dollars when jumping.

Right after the second checkpoint there is an enemy who throws barrels. You have to shoot him in order to proceed, the level will stop scrolling until this enemy is defeated.

In the level there are two fences with stars which you have to jump over and two single stars which you can collect if needed. Fences and single stars are always in front of the wagons which are wodden and have a silver roof.

Near the end there is another barrel throwing enemy which stops the scrolling. Shoot him as well.

Make sure to not collect 4 B's. The easiest to avoid are the second and last "B"-box.

Level 3: Train 2

Go right for a moment before jumping over the gap.

Then jump onto the "B"-box and bounce off it onto the higher pile of boxes.

Shoot once to kill the enemy, then continue jumping.

Jump onto the red roof as early as possible, if you landed early enough you can jump until the end of the second next wagon without having to run.

Jump from the right edge of the silver roof to the higher boxes on the right. From there jump behind the crate and kill the enemy. Jump onto the small pile of boxes as early as possible and continue going right.

Near the end of the red roof there are two possible ways to proceed:

  1. Run until you are behind the small object with a yellow triangle on the top. Then do as big jumps as possible to the right. If your starting posiion was correct you can land on the very left edge of the barrel enemy and from there jump onto the next pile of boxes. However it can very easily happen that you fall of that edge and fall into the gap between the wagons.
  2. Continue jumping and run if necessary.


When on top of the highest pile just run to the right and fall onto the smaller pile and finally bounce off the "B"-box.

Do short jumps onto the next two boxes, then continue normally.

You can jump from the right edge of the second red roof to manipulate the position of the first bomb from the boss.


To defeat the first subboss wait for him to throw bombs at you. Then run to the left side of the bombs, crouch and shoot at them. Shoot a second time if necessary. The boss has 6 hit points, every 2 hit points one of the barrels will disappear. Avoid the bullets from the enemy.

If you are lucky the boss will throw two bombs immediately after each other when only one barrel is left.


When the boss is defeated there will be a "Dollar rain". Use this to adjust your amount of Dollars. You can proceed after a moment when there is no Dollar on the screen anymore.

Do short jumps onto the barrels and continue normally.

Bounce off the next "B"-box onto the crate and continue going right.

Jump over the "B"-box behind the next red roof. Then shoot the enemy and continue.

Jump from the pile of boxes to the crate and continue.

When you are on the boxes next to the barrel enemy just do a big jump to the right and you will land on the "B"-box. Bounce off from it to the right to skip one jump.

You can skip the next enemy on the roofs, he will not block your way when not killed.


The 2nd boss in this level will throw back the bombs when you shoot them back to him. Therefore you have to wait at least until shortly before they start blinking before shooting at them.

After you hit him two times the other barrel will start throwing bottles which can hurt you.

Level 4: Pueblos

In this level you have to collect 10 orbs in a fixed order to proceed to the next level. The compass will show you in which direction the next orb is. The dog will go to the positions of the orbs, when you collected an orb and the dog reaches its place he will create a checkpoint at that position.


1st orb: Go to the ladder to your right and jump it up. Then go left and collect the orb.

2nd orb: Go back down the ladder. Run onto the trampoline like object and hold left. Just before landing let go of LEFT for a short moment. Then continue holding LEFT. Go up both ladders and go right. Then run on the next trampoline like object and hold RIGHT to collect the 2nd orb. Land on the two wooden plankets above the hole.

3rd orb: Jump to the next stone platform and land just before the ladder. Run towards it in order to use it to get to the other side of the hole. Continue going to the right and walk of the ledge of the platform while holding RIGHT. Then go right and go down the ladder, use the springboard to get over the hole and then go down the ladder. Use the door right to the bottom of the ladder. Then while the screen fades back in jump to the right and then jump up the next ladder. After that continue going left. Go down the ladder on the very left side of the level, then go right and collect the 3rd orb.

4th orb: Turn around and go back up the ladder. Go to the right and use the first ladder which you come by. Continue going right, then you have two options:

  1. Run of the ledge of the platform, adjust your landing position to land on the trampoline. Just before bouncing off it let go of RUN, then when in air continue holding RUN again. Then continue going right.
  2. Just continue jumping to the right and run a bit on the slope in order to reach the next platform with your next jump.

Use the ladder and jump onto the trampoline beneath. Now bounce off and collect the orb. Then fall into the gap between the two platforms. If you were quick enough you will respawn at the second orb checkpoint.

5th orb: Press and hold LEFT during the end of the death sequence. If done with the right timing you will respawn and facing the left side. Run to the left and jump as soon as you are behind in the small window. This way you can easily jump over the ghost while going down the second ladder. Now go to the trampoline and run onto it. Hold RIGHT and let go of it for a moment before landing on the next trampoline. Then continue holding right. Use the door next to the ladder, when coming out of the other door jump and run towards the vertical trampoline. You will bounce off it and destroy the wall on the right. While running jump when you can reach the orb with your jump and collect it.

6th orb: Go back left and use the door. Then go up the ladder and go right. Jump from the edge to the orb in order to reach it. Then fall into the pit. If you collected the orbs to this point fast enough you will again respawn at the 2nd orb.

7th orb: After respawning run onto the trampoline and turn left in air. Land on the small roof and collect the orb.

8th orb: Go right, run of the ledge and use the trampoline. land on the two plankets and continue going right. Run of the platform under the clouds and turn left while falling. Collect the orb from the small room under the platform.

9th orb: Use the trampoline on the right and go back the way you just came from. Jump from the two plankets onto the trampoline and hold LEFT. This way you should land on the small roof. From there continue jumping, you will have to turn towards the ladder in air already. With this setup you will avoid the ghost again while jumping down the second ladder. Go to the right and use the door where the ghost comes from. On the other side go left and go up the first ladder. Then go to the right and collect the orb.

10th orb: Continue going left, you don't have to dodge the enemies if you have full health. Collect the star and continue going left. Go down the next ladder after collecting the star and use the door left to its bottom end. On the other side go right, use the springboard and go up the next ladder you encounter. Then go to the right and trigger the sorcerer. He will transport you to the trampoline between the two stakes at the beginning. Hold RUN to bounce off high enough to collect the final orb.


After that go up the ladder to the left and use the door. From the other side use the same path like before in order to reach the sorcerer again. This time he will open the entrance to the next level.

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