Difference between revisions of "Legend of Mana 100% Main Mode"

From SDA Knowledge Base

Jump to: navigation, search
m (Overarching Information)
Line 6: Line 6:
  
  
 +
[Move to game mechanics?]
 
== Overarching Information ==
 
== Overarching Information ==
 
=== Events/Artifacts/Lands ===
 
=== Events/Artifacts/Lands ===
Line 41: Line 42:
  
 
Buried Treasure will not start unless you have, for some godawful reason, smashed 20 crabs at the beach.
 
Buried Treasure will not start unless you have, for some godawful reason, smashed 20 crabs at the beach.
 +
 
== Possible Routes ==
 
== Possible Routes ==
 
[No available/known notes for the first two]
 
[No available/known notes for the first two]

Revision as of 14:04, 7 July 2015

Current Fastest Times

Unsubmitted to SDA

  • 9:59, [insert link to Sir_VG's Twitch/Youtube]
  • 8:03, [insert link to TheWowExp's Twitch/Hitbox]


[Move to game mechanics?]

Overarching Information

Events/Artifacts/Lands

Events

Legend of Mana has 68 total 'missions/quests'. The game refers to them as Events. Some are mostly story-based with minimal combat, some are mostly combat/exploration, and some simply involve running from place to place in various towns and talking to bartenders made out of puzzle pieces.

Artifacts/Lands

The deal with this game is that the world has been shattered into pieces, and the memories of the creatures that live in a place have crystalized inside various artifacts. In order to get to events, you need to drop the artifacts you've found onto your worldmap to turn them back into Lands.

The first Event in every land, with a few notable exceptions, generally has two slots for Artifacts (Primary and Secondary) to reward the player with. If the player has either already received the listed artifact or has more than two artifacts on their 'slate' (unused), then the reward will either change to a Metal or be dropped down to a single artifact reward. Planning a route involves researching what events will net you what artifacts, and planning when/where to place your artifacts. [Insert link to Gfaqs/googdoc?]


Shops, Monsters and You

The order in which you place artifacts and their distance from Home (the first artifact you place) determines the level of the monsters in dungeon/wilderness areas and the materials and weapons available in towns. The number in the artifact order is added to the distance in squares from home to produce a number, and if that number is above or below certain thresholds, you will get a specific result. [insert link to Gfaqs/googdoc?]

Missable Events/Failable Events

Two events in the town of Domina are missable altogether if you do not provide the correct levels of Mana to the town (usually done by placing the Mana Tree next to it near the end of the game, but possible otherwise with planning). Peewee Birdie and Seeing Double are the names of these events, and they require three wisp and three shade in Domina. Three Salamander might also be necessary for one or the other.

One event (Wimpy Thugling) in Duma Desert can be missed if the event Blessed Elixer is ignored and Duma Desert is not given three Dryad Mana.

If you go to the cafe in Geo before completing the Gilbert missions up to Gilbert: School Amour, the game will automatically start Gilbert:School Amour and not allow the player to start the previous missions.

If you select the wrong options in Gilbert: Resume for Love, Gilbert will explode and you will fail the mission.

If you start Cosmo before starting Gilbert: Resume for Love, Gilbert disappears.

If you select the wrong options during Peewee Birdie, or talk to Peewee 10+ times, he will explode and you will fail the mission. (I'm sensing a theme here)

If you reenter Gato for any reason after completing Flame of Hope, Daena is no longer in Domina for you to start Gaeus's Wisdom.

If you leave the map during Pokeihl: Dream Teller, Reach for the Stars, or Diddle Had It, you fail those missions.

If you complete Catchin Lilipeas before starting Where's Putty and (possibly?) Little Cactus and Diddle Had It, you lose access to those missions.

Treasure Map and Nordic Snowfield both have failure options. One is timed, the other is a sort of exploration puzzle with a tiny bit of RNG at the end.

Buried Treasure will not start unless you have, for some godawful reason, smashed 20 crabs at the beach.

Possible Routes

[No available/known notes for the first two]

Personal tools